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Dream Chronicles: The Book of Water (often shortened to Dream Chronicles 5 or The Book of Water) is a 2011 adventure, hidden object and puzzle casual game developed by KatGames and published by PlayFirst. It is the fifth game in the popular Dream Chronicles series, the forth sequel to 2007's award-winning casual game Dream Chronicles, and the second part of the second Dream Chronicles trilogy called Lyra's Destiny. The game follows the events of the previous game, telling the story of a mortal girl named Lyra, who has come back home from a wild journey and now discovering that her mother has gone missing, father is gravely ill and her beloved hometown is completely isolate. Follow the clues left by her mother, Lyra must travel to the Barge City to face up with her family's old rival Lilith to counter her evil's plan.

The Book of Water was first presented as a beta version in December 2010. It is expected to be released in next 2–3 months. The Book of Water was preceded by Dream Chronicles: The Book of Air.

Story[ | ]

Follow the events occurring in Dream Chronicles: The Book of Air, the mortal girl named Lyra lands her airship safely from a menacing storm. Entering the Village of Wish, Lyra finds that her hometown is completely isolate, nobody is there. She enters her house, seeing her father Fidget lying sickly on the sofa. Lyra picks up the note left by her mother Faye, surprisingly discovering: Her family's old rival - Lilith, the Fairy Queen of Dreams, along with her son Kenrick - came to Lyra's house to find a magic item, something called "The Book of Water". Fidget managed to send it away to Barge City, while her grandfather Tangle distracted them. To punish Fidget, Lilith cast a spell, funneling his life essence into her terrible storm, letting Faye travel to the Herbalist's House to find a magic potion to cure him. Although fairies cannot kill, but Kenrick is only half-fairy like Lyra. At Lilith's behest, he destroyed Tangle. And her grandmother Aeval has gone to bury him in the Eternal Maze. Lyra is deeply sad, trying to find a potion to help her father but it doesn't work out, even make the situation worse. Again, Lyra must travel to the Barge City in hoping of finding her missing mother, a cure for her father, and a way to keep "The Book of Water" from falling into Lilith's hands.

Characters[ | ]

  • Lyra is an eighteen half-fairy half-mortal girl. She is the main protagonist of The Book of Water as well as this Lyra's Destiny trilogy.
  • Lilith — the Fairy Queen of Dreams — is the main antagonist of the Lyra's Destiny trilogy. After having been disappeared for 10 years, now she has come back again to ruin Lyra's destiny to be the new Fairy Lord.
  • Kenrick is Lilith's ten-year-old half-fairy son.
  • Faye and Fidget are Lyra's beloved parents.
  • Tangle and Aeval are Lyra's fairy grandparents.

Gameplay[ | ]

Gameplay in Dream Chronicles: The Book of Water is structured much like that in Dream Chronicles: The Book of Air. It is more of a quest-like adventure than a traditional hidden object game. There are no lists of items to find but a huge amount of inventory based puzzles, logical riddles and quests to solve."[1] Players as Lyra have to solve all of the puzzles that have been scattered through the locations in game in order to save her beloved family and hometown.[1] The objects that players find may be used in a scene other than the one they found it in. Objects will stay in inventory until players need to use them. All objects that players are able to pick up will serve a purpose, whether they are used in that scene or not. A lot of times in this game the pieces players pick up may only be used as they get to the next scene. Some items may not become visible in a scene right away, players must perform other tasks first before they become visible.

Featuring loads of puzzles and logical quests with different difficulties, The Book of Water still assure that puzzles are well-tricky and tightly blended with the story, which is a typical feature of quest or click-and-point games. Like the previous game The Book of Air, Dream Jewels come with five special powers. They can be used to illuminate dark rooms, reconstruct objects of things broken apart in pieces, reveal invisible things or secret, permits seeing someone Lyra love that is far away. The notable feature is a system of hints for locating difficult items. Players can use ‘hint power’ to locate items they can pick up. But if there aren’t any, the power of hints is not used.[1]

As usual, in the end, players earn a score. How quick players can solve the puzzles and complete the game, the quantities of Dream Pieces that players can find, times players skip the puzzles will all determine their final score.

Development[ | ]

Dream Chronicles: The Book of Water was first presented as a beta version in December 2010 for limited beta players.

References[ | ]

  1. 1.0 1.1 1.2 Awem.com (2010-03-24). Dream Chronicles The Book of Air. Game Preview. Awem.com. Retrieved on 2010-03-24

External links[ | ]

Wikipedia-logo This page uses content from Wikipedia. The original article was at Dream Chronicles: The Book of Water. The list of authors can be seen in the page history. As with Codex Gamicus, the text of Wikipedia is available under the Creative Commons Attribution-Share Alike 3.0 (unported) license. The content might also be available under the terms of the GNU Free Documentation License.


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