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Dreamcast
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==Hardware== Its 100 [[MHz]] NEC [[PowerVR|PowerVR2]] rendering engine, integrated with the system's [[Application-specific integrated circuit|ASIC]], is capable of an in-game performance of 6 million<ref name="EGM115">{{Cite journal|title=Hands On: Dreamcast|author=Johnston, Chris|journal=[[Electronic Gaming Monthly]]|publisher=EGM Media, LLC.|issue=115|pages=26–27}}</ref> to 7 million<ref name="barton2014">{{Citation|title=Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time|author=[[Bill Loguidice]] & [[Matt Barton]]|publisher=[[CRC Press]]|year=2014|isbn=1135006512|page=277|url=http://books.google.co.uk/books?id=wZnpAgAAQBAJ&pg=PA277|accessdate=2015-01-14}}</ref> polygons per second (with lighting, textures,<ref name="ieee">{{Cite web|title=SEGA Dreamcast: Implementation|website=[[IEEE Computer Society]]|year=1999|url=http://computer.org/micro/articles/dreamcast.htm|archiveurl=http://web.archive.org/web/20000823204755/http://computer.org/micro/articles/dreamcast_2.htm|archivedate=2000-08-23|accessdate=2015-01-15}}</ref> and trilinear filtering<ref name="barton2014"/>), and is also capable of [[deferred shading]].<ref name="Unified">{{Cite journal|last1=Hagiwara|first1=Shiro|last2=Oliver|first2=Ian|title=Sega Dreamcast: Creating a Unified Entertainment World|journal=IEEE Micro|publisher=[[Institute of Electrical and Electronics Engineers]]|volume=19|number=6|date=November–December 1999|pages=29–35}}</ref>
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