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Eternal Darkness: Sanity's Requiem
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Eternal Darkness: Sanity's Requiem
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===Sanity Effects=== Eternal Darkness uses sanity effects to scare or shock the player. Some examples of sanity effects include: * Sounds, including women and children crying out of fear and pain, the sound of a blade being sharpened, accompanied by the whimpering and screams of its victim. * Paintings turning to nightmarish depictions. For example, an idyllic mountain landscape turns to hell on Earth. * Walls and ceilings bleeding. Attacking them causes more effusion. * When casting a spell, the player character's body above the waist explodes. * Appearance of large numbers of monsters that are not really there, and disappear when attacked. * The player character's head falling off. When picked up, the head begins to recite Shakespeare. * If holding a gun, the character will shoot at the screen. * Character or monsters shrinking or growing. * A version of the blue screen of death. * Statues and busts turning to look at the character. They turn back to original position when the character faces them. * Character whimpering and babbling to him or herself. * A "to-be-continued" message (leading the player to believe they have reached the end of the game) and promising continuation in a sequel game: Eternal Darkness: Sanity's Redemption. * Body parts systematically falling off one-by-one. * Character walking into a room from a previous or future chapter that uses the same location. * Character accidentally shooting him- or herself while reloading. * Character entering a room on the ceiling; after a while the player finds him- or herself back outside the door used to enter the room. * Character sinking into the floor. * When playing as Maximillian Roivas, and you first climb down the ladder in the basement, Max will appear in behind a locked door. (Forshadowing!) * Entering a room as a zombie, forced to wander the environment in this form until destroyed (and thereafter reappearing at the room's entrance as though nothing had happened). * When trying to save, instead of the usual "do you wish to overwrite saved date" screen, there is a "do you wish to delete all save files" with a "yes" and a "continue without saving" option. No matter what you do, all files appear to be deleted * Abundances of ammo. When the effect wears off, you reappear in the room you came from with none of said ammo. * Flies crawling all over the screen. * TV "shutting itself off"
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