Codex Gamicus
Register
(1 revision: importing from wikipedia in bulk. If I overwrite something better just hit undo)
(...)
Line 1: Line 1:
  +
{{RelevantLinks
{{unreferenced|date=July 2008}}
 
  +
|articlelink = w:c:nintendo:Excitebike
{{Infobox VG
 
|title=Excitebike
+
|articlename = Excitebike
  +
|wikilink = w:c:nintendo
|image=[[Image:Excitebike cover.jpg|250px]]
 
  +
|wikiname = Nintendopedia
|caption=North American boxart
 
  +
|portallink = Portal:Sports_Games
|developer=[[Nintendo Research & Development 1|Nintendo R&D1]]
 
  +
|portalname = Sports and Racing
|publisher=[[Nintendo]]
 
|designer=[[Shigeru Miyamoto]]
 
|engine=
 
|released={{collapsible list|title=November 30, 1984|'''NES'''<br />{{vgrelease|JP=November 30, 1984|NA=October 18, 1985 (US)<br>February 3, 1986 (CA)|EU=September 1, 1986}}'''Famicom Disk System'''<br />{{vgrelease|JP=December 9, 1988}}'''GBA'''<br />{{vgrelease|JP=February 14, 2004|NA=June 2, 2004|EU=July 9, 2004}}'''Virtual Console'''<br />{{vgrelease|EU=February 16, 2007}}{{vgrelease|JP=March 13, 2007}}{{vgrelease|NA=March 19, 2007}}}}
 
|genre=[[Racing game]]
 
|modes=[[Single player]], [[multiplayer game|multiplayer]]
 
|ratings=[[Entertainment Software Rating Board|ESRB]]: E (Everyone) (GBA, Wii)
 
|platforms=[[Nintendo Entertainment System|NES/Famicom]], [[NEC PC-8801]], [[Arcade game|Arcade]], [[Game Boy Advance]], [[Nintendo Gamecube]] (Animal Crossing game), [[Virtual Console]]
 
|media=192-[[kilobit]] [[cartridge (electronics)|cartridge]]
 
|requirements=Nintendo Entertainment Software
 
 
}}
 
}}
[[Image:Excitebike.png|thumb|250px|right|A screenshot of the game.]]
 
{{nihongo|'''''Excitebike'''''|エキサイトバイク|Ekisaitobaiku}} is a [[motocross]] [[racing game|racing]] [[video game]] franchise made by [[Nintendo]]. It first debuted as a game for the [[Nintendo Entertainment System|Famicom]] in Japan in 1984 for a price of 5000 yen. It is the first game of the ''Excite'' series, succeeded by its sequel ''[[Excitebike 64]]'', the spiritual successors ''[[Excite Truck]]'' and ''[[Excitebots: Trick Racing]]'', and the [[WiiWare]] title ''[[Excitebike: World Rally]]''.
 
   
  +
{{Infobox| title = Excitebike
==Gameplay==
 
 
|image = [[Image:Excitebike.jpg|220px]]
Whether the player chooses to race solo or against computer-assisted riders, he/she races against a certain time limit. The goal is to qualify for the Excitebike (the championship) race by coming in at third place or above in the challenge race (preliminary race). The times to beat are located on the stadium walls (for first place) and in the lower left corner (for third place). In any race, the best time is 8 seconds ahead of third place. When the player places first, then they get a message: "It's a new record!" Additional points are earned by beating the previously-set record time.
 
  +
|developer = [[Nintendo]]
 
|publisher = [[Nintendo]]
  +
|designer =
 
|engine =
  +
|released = '''Famicom''': <br> [[November 30]], [[1984]] ([[JP]]) <br> '''NES''': <br> [[October 18]], [[1985]] ([[NA]]) <br> [[September 6]], [[1986]] ([[EU]])
 
|genre = [[Racing]]
  +
|modes = [[Single player]]
  +
|ratings = '''[[N/A]]''' <br> NES
 
|platforms = [[Famicom]] <br> [[Nintendo Entertainment System]]
  +
|media = '''192 [[Kilobit]] [[Cartridge]]''' <br> NES
  +
|requirements =
  +
|input = [[NES Controller]]
  +
}}
   
  +
'''Excitebike''' is game released for the [[Famicom]] and [[Nintendo Entertainment System]]. The game was a launch title for the North American [[Nintendo Entertainment System]].
The player controls the position of the red [[motorcycle]] with the Y-axis of the directional pad, and controls acceleration with the A and B buttons. Using B causes greater acceleration, but also increases the motorcycle's temperature shown as a bar at the bottom of the screen. If the temperature exceeds safe limits (the bar becomes full), the player will be immobilized for several seconds while the bike cools down. Driving over an arrow will immediately reduce the bike's temperature.
 
   
 
==Gameplay==
The pitch of the motorcycle can be modified with the X-axis of the directional pad, left raises the front, while right lowers the front. In the air, this rotates the bike, but can also be used to create wheelies on the ground. The up and down arrows on turn the hand bar left and right, respectively when the bike is on the ground.
 
  +
The game resembles motorcross, with players competing against several computer controlled racers through various hills, jumps and puddles. A Turbo can be used while racing, but using it for too long will cause the player's engine to overheat, costing the player valuable seconds. Oddly enough, the player doesn't win by passing a set amount of opponents, but by completing a course in a set amount of time.
 
At the start of the game, the player can choose one of five tracks he/she wants to race in.
 
 
==Modes==
 
''ExciteBike'' has three modes of gameplay. In Selection A, the player races solo. In Selection B, CPU players join the player. They act as another obstacle; hitting one from the back will cause the player to fall off the bike, while any CPU riders hitting the player's rear wheel will cause them to fall off.
 
 
In Design Mode, the player has the ability to build his or her own racing tracks. The player can choose hills and obstacles of various sizes and place them. The player can also choose where to finish the lap, and how many laps there are (up to nine). After it is finished, the player can race the track in either Selection A or Selection B.
 
 
The game allowed saving the custom-designed track to ''cassette tape'', requiring the ''[[Famicom Data Recorder]]'' peripheral (basically the Famicom equivalent of the C-64's [[Datassette]]). Since this peripheral was only available in Japan (intended for use with Nintendo's [[Family Basic]]), track saving was effectively unavailable to American and European players (the game's English manual states that "Save and Load menu selections are not operable in this game; they have been programmed in for potential product developments."). Unlike ''[[Wrecking Crew (video game)|Wrecking Crew]]'', ''Excitebike'' was never re-released for the Famicom Disk System in its original form. Courses created using the Virtual Console release can actually be saved to the Wii's internal memory.
 
 
==Ports and enhanced remakes==
 
===Vs. Excitebike===
 
''Excitebike'' was enhanced in two different versions, both titled ''Vs. Excitebike''.
 
 
The first version was released for [[Video arcade|arcades]] in 1984, some time after the Famicom release. The game was based around the VS. Unisystem unit. It is similar to its NES counterpart, though this version has the Design option gone and in the main game there are three difficulty levels (Beginner, Intermediate and Advanced), and the levels are arranged in a different setup: there are seven tracks that must be played twice, the first time as a challenge race, and the second time as an Excitebike race. Whereas the challenge race has no CPU bikers as obstacles, in the Excitebike race mode they appear. Also the position qualify will rise to the 5th place, which means the player must clear the track in that position or higher to advance.
 
 
The second was released for the [[Famicom Disk System]] peripheral in 1988. While the graphics and core gameplay are still the same, there are several differences between this version, and both the original and its arcade namesake:
 
* The game features a versus mode known as "Vs. Excite", in which two players compete for winning. The options include maximum number for rounds for deciding a winner, the track in which the players will race on, and the number of laps for said track.
 
* The music is completely different and none of the sound tracks from the original game is present in this version.
 
* The "Original Excite" mode is based actually on the main mode of the arcade version.
 
* Its rewritable disk format also allows the player to save created tracks.
 
 
===Excitebike: Bun Bun Mario Battle Stadium===
 
{{nihongo|'''''Excitebike: Bun Bun Mario Battle Stadium'''''|エキサイトバイク ぶんぶんマリオバトルスタジアム||also known as ''Mario Excite Bike'', ''BX Mario Excite Bike'', and ''Excite Bike 2''}} is a video game for the [[Satellaview]] (available only in [[Japan]]), and a remake of this game. Unlike the original ''Excitebike'', the human racers have been replaced by [[Mario]], [[Luigi]], [[Princess Peach]], [[Wario]], [[Toad (Mario)|Toad]], [[Yoshi]], and some of [[King Bowser|Bowser]]'s [[Koopa Troopas]]. The concept of the game was unchanged except for a "SUPER" mode where the player has unlimited turbo, as well as the addition of coins. The coins are spread out on the courses and increase top speed. The idea of Mario characters racing on motorcycles had resulted in the creation of both the [[Mario Kart]] series' and the existence of [[Yoshi]] (a ridable dinosaur like character) in the Mario world.
 
 
===Other ports and remakes===
 
The original ''Excitebike'' has appeared on a number of gaming platforms since its debut in [[1984]].
 
*A version of the game was released for the Japan-only [[NEC PC-8801]] and [[Sharp X1]] by [[Hudson Soft]] in [[1985]].
 
*Players can unlock the title on the [[Nintendo 64]] sequel game ''[[Excitebike 64]]''.
 
*Players can unlock the title (one of several bonus NES games included) on the [[Nintendo GameCube|GameCube]] game ''[[Animal Crossing]]''.
 
*In 2003, it was released as a five E-card set game, entitled ''Excitebike-e'', for the now-discontinued [[e-Reader]], a device for the [[Game Boy Advance]] used for scanning special "e-Cards" to play games, obtain information, or unlock special content.
 
*In [[2004]], it was released as part of the Game Boy Advance [[Classic NES Series]]. This version is the first non-Japan version to allow the player to save their tracks, although this port only has one savable track.
 
*The game was added to the European [[Virtual Console]] on February 16, 2007, the same day its spiritual successor, ''Excite Truck'', was released there. The game was added to the North American [[Virtual Console]] on March 19, 2007[http://www.n-sider.com/newsview.php?type=story&storyid=2681].
 
*The Nintendo DSi includes an Excitebike visualizer that is used while playing music from your SD card on Nintendo DSi Sound.
 
*''[[Excitebike: World Rally]]'', a new [[WiiWare]] game, was released for download on November 9, 2009.
 
*''Excitebike'' is slated for release on the [[Nintendo 3DS]], and may feature camera support, 3D support, or analog support. This release was featured amongst other games from the [[Nintendo Entertainment System]] and [[Super NES]] to be released for the 3DS on a tech demo called ''Classic Games'' at [[E3 2010]].<ref>http://kotaku.com/5566935/mega-man-2-yoshis-island-among-teased-3ds-sorta+remakes</ref><ref>http://ds.ign.com/articles/109/1098405p1.html</ref>
 
 
==References==
 
{{reflist|2}}
 
   
  +
A rarely seen feature, at the time, was included in Excitebike, which was the ability to edit and save one's own custom courses. Although loading often took quite a while, the save system was effective for what it was. There has been recent talk that the save system stored information through sound frequencies. Adding to this theory; if one listens closely to a speaker while a course is loading, they can hear small "blips" and other sounds.
==External links==
 
*{{StrategyWiki}}
 
*{{moby game|id=/excitebike|name=''Excitebike''}}
 
*[http://www.nindb.net/game/excitebike.html ''Excitebike''] at [http://www.nindb.net NinDB]
 
   
  +
==Other Appearences==
{{Excitebike series}}
 
  +
The Excitebikers appear as an [[Assist Trophy]] in the game, [[Super Smash Bros. Brawl]], in their 8-bit forms.
   
  +
==Gallery==
[[Category:1984 video games]]
 
  +
<gallery>
[[Category:Arcade games]]
 
  +
Image:ExcitebikeFCM.jpg|Famicom Boxart
[[Category:Famicom Disk System games]]
 
  +
Image:Excitebike.jpg|NES Boxart
[[Category:Game Boy Advance games]]
 
  +
Image:ExcitebikeNESeu.jpg|NES European Boxart
[[Category:NEC PC-8801 games]]
 
  +
</gallery>
[[Category:Nintendo Entertainment System games]]
 
[[Category:Nintendo Research & Development 1 games]]
 
[[Category:Nintendo Vs. Series games]]
 
[[Category:Off-road racing video games]]
 
[[Category:PlayChoice-10 games]]
 
[[Category:Sharp X1 games]]
 
[[Category:Racing video games]]
 
[[Category:Virtual Console games]]
 
   
  +
{{stub}}
[[ca:Excitebike]]
 
[[de:Excitebike]]
+
[[Category:NES games]]
 
[[Category:Racing games]]
[[es:Excitebike]]
 
 
[[Category:Excite series]]
[[fr:Excitebike]]
 
[[ko:익사이트바이크]]
 
[[it:Excitebike]]
 
[[ja:エキサイトバイク]]
 
[[pt:Excitebike]]
 
[[ru:Excite Bike]]
 
[[simple:Excitebike]]
 
[[fi:Excitebike]]
 
[[sv:Excitebike]]
 

Revision as of 10:13, 22 January 2011

Template:RelevantLinks


Excitebike
Excitebike
Developer(s) Nintendo
Publisher(s) Nintendo
Release date Famicom:
November 30, 1984 (JP)
NES:
October 18, 1985 (NA)
September 6, 1986 (EU)
Genre Racing
Mode(s) Single player
Age rating(s) N/A
NES
Platform(s) Famicom
Nintendo Entertainment System

Template:Infobox/media Template:Infobox/input

Credits | Soundtrack | Codes | Walkthrough


Excitebike is game released for the Famicom and Nintendo Entertainment System. The game was a launch title for the North American Nintendo Entertainment System.

Gameplay

The game resembles motorcross, with players competing against several computer controlled racers through various hills, jumps and puddles. A Turbo can be used while racing, but using it for too long will cause the player's engine to overheat, costing the player valuable seconds. Oddly enough, the player doesn't win by passing a set amount of opponents, but by completing a course in a set amount of time.

A rarely seen feature, at the time, was included in Excitebike, which was the ability to edit and save one's own custom courses. Although loading often took quite a while, the save system was effective for what it was. There has been recent talk that the save system stored information through sound frequencies. Adding to this theory; if one listens closely to a speaker while a course is loading, they can hear small "blips" and other sounds.

Other Appearences

The Excitebikers appear as an Assist Trophy in the game, Super Smash Bros. Brawl, in their 8-bit forms.

Gallery