Human Grand Prix II | |
HumanGrandPrixIITitleScreen.jpg | |
Developer(s) | Human Entertainment[1] |
Publisher(s) | Human Entertainment[1] |
Designer | |
Engine | Proprietary |
status | Status Missing |
Release date | December 24, 1993 (JP) 1993 (EU) [1] |
Genre | Formula One racing[1] |
Mode(s) | Single-player |
Age rating(s) | CERO: n/a (not rated) ESRB: n/a (not rated) |
Platform(s) | Super Nintendo Entertainment System[1] |
Arcade system | Arcade System Missing |
Media | Super NES cartridge |
Input | Super NES game controller |
Requirements | Requirements Missing |
Credits | Soundtrack | Codes | Walkthrough |
F1 Pole Position 2, known in Japan as Human Grand Prix II (ヒューマングランプリ2 , lit. "Human Grand Prix 2"),[2] is the sequel to Human Grand Prix and the prequel to Human Grand Prix III: F1 Triple Battle. Satoru Nakajima is introduced to the series as a hidden character that can be saved either of the two (2) provided files. This relationship would eventually continue until Human Grand Prix IV: F1 Dream Battle was released. Also, it is possible to edit engine contracts as well as players and players' contracts. The engine in this game looks similar to Human Grand Prix III and Human Grand Prix IV.
Licensing was possible by Fuji Television and FOCA. World Grand Prix mode allows the player to re-enact the 1993 season. Battle mode allows for a single race to take place against up to 13 (thirteen) CPU-controlled players. Finally, time attack mode allows players to practice on the tracks. There is a guiding arrow for turns that allow players to correct judge how much pressure that he or she can put on the turns. This feature would eventually be used in other Human Grand Prix games.
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 Release information. GameFAQs. Retrieved on 2008-05-02
- ↑ Japanese title. Infoseek. Retrieved on 2008-05-02
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