FIFA: Road to World Cup 98

From Codex Gamicus
Jump to: navigation, search
FIFA: Road to World Cup 98
Basic Information
Video Game
EA Canada
Electronic Arts
Association Football
Game Boy CartridgeGame PakNintendo 64 CartridgeMega Drive CartridgeCD-ROMPlayStation CD-ROM
Saturn, Microsoft Windows, Game Boy, SNES, Nintendo 64, PlayStation and Mega Drive
Retail Features
FIFA: Road to World Cup 98FIFA: Road to World Cup 98
European Union European Release Date(s)
Microsoft Windows, Mega Drive and Super Nintendo Entertainment System
CanadaUnited StatesMexico North American Release Date(s)
Microsoft Windows
June 171997
December 11997
Nintendo 64
December 201997

November 1997

Game Boy
December 1997

December 301997
Japan Japanese Release Date(s)
May 141998
Awards | Changelog | Cheats | Codes
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live

FIFA: Road to World Cup 98 (commonly abbreviated to FIFA 98) is a football video game developed by EA Canada and published by Electronic Arts. It was the fifth game in the FIFA series and the second to be in 3D on the 32-bit machines. A number of different players were featured on the cover, including David Beckham in the UK, Roy Lassiter in the USA and Mexico, David Ginola on the French cover, Raúl on the Spanish cover and Andreas Möller on the German cover. FIFA 98 was the last FIFA game released for the Mega Drive in Europe.

Game features[edit | edit source]

The game marked the start of an upward trend in the series that marked it out as potentially the best gaming simulator for the sport in the world. The game was revolutionized, boasted an official soundtrack, had a refined graphics engine, team and player customization options, 16 stadiums, better AI and the popular "Road to World Cup" mode, with all 173 FIFA-registered national teams. The most ambitious of the entire series, it even features many accurate team rosters with even national reserves for national call-up when playing in the round robin qualification modes. In addition, 11 leagues were featured along with 189 clubs. It was also the first FIFA game to contain an in-game player/team editor.

For the first time in a FIFA game, the offside rule was properly implemented. In previous games when a player on the team was in an offside position doing anything except running saw the player of the game penalized for offside even when the ball was passed backwards. The 32-bit version of the game corrected this so only if the ball was passed roughly to where the player in the offside position was, the game would award a free kick for offside. The game also featured a five-a-side indoor mode, which was very popular with fans.

With the new graphical improvements, players were able to have recognizable faces. However, the faces looked more like expressions, as the starting elevens of Bulgaria and Ukraine could consist of "sad"-looking players, while the starting eleven of Macedonia could have "tough"-looking players.

The game included most teams from the world confederations and is thought to be the most complete and well-balanced game in the series when it comes to international play, which neither the 2002, 2006 or 2010 series have matched.

Featured leagues[edit | edit source]

Stadia[edit | edit source]

Reviews[edit | edit source]

Play magazine in issue 29 awarded the PlayStation version of the game 88%.

Gallery[edit | edit source]

External links[edit | edit source]