Codex Gamicus

FIFA 11 (FIFA Soccer 11 in North America) will be the 18th title in Electronic Arts' FIFA series of football video games. Developed by EA Canada, it will be published by Electronic Arts worldwide under the EA Sports label on 28 September 2010 in North America, 30 September 2010 in Australia, and 1 October 2010 in Europe for all platforms, except the Wii. The Wii version will be released on 3 October 2010 in North America and Europe.[1] The Windows version of FIFA 11 will be the first in the series to use the same game engine as the PlayStation 3 and Xbox 360 versions.

FIFA 11 will feature different players on the cover in each region, though Kaká will be featured globally.[2]

A FIFA 11 demo was released for PS3, Xbox 360 and PC on 15 September 2010.[3] The demo features Chelsea, Barcelona, Real Madrid, Juventus, Bayer Leverkusen and Lyon, although Arsenal can be unlocked by playing FIFA Superstars on Facebook or by playing a certain number of matches in the demo. The stadium for the demo is Real Madrid's home stadium, Santiago Bernabéu, but the Emirates Stadium can also be unlocked through FIFA Superstars. Reciprocally, by playing the FIFA 11 demo, users can earn rewards for their FIFA Superstars team.[4]

New features[]

  • Next Gen Gameplay Engine (PC, PS3, Xbox 360): The game engine that is used for the PlayStation 3 and Xbox 360 versions of the game will now be used also on the PC.[5][6]
  • FIFA World (PC): This will allow the player to customize their online avatar, compete with players from all over the world and fight for positions on the leaderboard.
  • Pro Passing (PS3, PSP, Xbox 360, PS2): is a new passing system where the gamer's own accuracy with the control pad, as well as the situation and skills of the players on the pitch, determines the accuracy of each pass.[7]
  • Creation Centre (PS3, Xbox 360): is a new web-based application which allows the user to create material to download to their console and share with their friends. Created teams names, kits and players can be customised and players can be edited in a more in-depth way than before. Create a player by choosing his appearance, accessories and attributes.
  • Career Mode (PS3, Xbox 360): "Be a Pro Mode" and "Manager Mode" have been merged into the new "Career Mode", where the player can choose to be a player, manager, or player-manager for over 15 seasons.[8] Many improvements have been made to Career Mode, one being that when signing new players, the user will have to agree to a transfer fee with the club, as well as other personal demands from the player; the club could also agree a fee with two teams for a player. The board of a club can decide to give the manager a contract extension or not; this will depend on certain objectives being met, or if they feel that the user have potential as a manager. The manager reputation rating is still in the game and will go up or down depending on your efforts. Regular emails will appear from the coach telling the user about player growth, and if a player is gaining or losing overall rating, the coach will also tell the user about players that are hitting form and will suggest the user include them in the starting line up for the next match, or give them a little more responsibility. On the player growth screen, the user will also get comments from the coach, such as “Has reached his potential," "Isn’t going to grow anymore,” or “Could develop quickly if given game time." A new budget allocator has also been implemented, where the player can adjust the slider to whatever they desire, whether it will be a 80/20 split with £50 million to spend and £200K wage budget, or a 60/40 split, where that may be £40 million to spend and £250K wage budget. This gives some flexibility if the user is trying to buy specific players but doesn't have the wages to cover it, or doesn't need the wages and wants more free cash. There is a limit, however; when doing this, the user will get the notification that this is only available three times, so the player must make their decisions wisely.[9]
  • Street Football (Wii): Players can now play five vs. five street football, as well as the traditional 11 vs. 11. Each street player has a distinctive style of play with unique abilities to match, and for the first time, play indoors, with many additional customizable features.[10]
  • Goalkeeper Intelligence (All Platforms): Goalkeepers now have more urgency and better perception of where to intercept loose balls, resulting in a more responsive and powerful rushing system. Goalkeepers are now more agile and can make more impressive saves. New animation warping technology provides game-realistic goalkeeper positioning and momentum, resulting in more varied scoring opportunities.[11]
  • Be a Goalkeeper (PS3, Xbox 360): EA Sports have released a FIFA 11 trailer with the slogan "We Are 11." The trailer confirms that it will be possible to play as a goalkeeper in FIFA 11, and it will also be possible to play 11 vs. 11 online matches.[12]
  • Manual Leaderboard (PS3, Xbox 360, PC): It has been confirmed that there will be a separate leaderboard this year for players that use the manual control setup.[13]
  • Improved Celebrations (PS3, Xbox 360): Celebrations will now use the in-game camera rather than separate cutscenes. It is also confirmed that teammates can now join in celebrations. Also, only more skilled or acrobatic players can perform the more acrobatic celebrations, such as a back flip. FIFA 11 also includes players' signature celebrations, which they can perform with a simple push of a button.[14]


  1. 1.0 1.1 1.2 FIFA 11 release date confirmed,
  3. EA Sports Podcast, EA Sports
  4. [1], EA Sports
  5. EA Football World, More PC Details Confirmed
  6. FIFA 11 PC Goes Next-Gen!. EA Sports Football World (8 July, 2010). Retrieved on 29 August, 2010
  7. FIFA 11 Announced!,
  10. FIFA 11 has Street mode on Wii,
  11. FIFA™ 11,
  12. FIFA 11 has Be A Goalkeeper mode,
  13. EA Forums, Gary Paterson on EA Forums
  14. Fifa 11 Update, The Backpage

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