Codex Gamicus
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Scorn is an upcoming first-person biopunk survival horror adventure video game developed by Serbian developer Ebb Software for Microsoft Windows and Xbox Series X/S. The game is inspired by the works of visual artists H. R. Giger and Zdzisław Beksiński.

Gameplay[ | ]

The player controls a skinless humanoid, lost in a fictional nightmarish alien planet filled with odd creatures and living techno-organic structure composed of steel, flesh, and bone. The player will explore different interconnected regions in a non-linear fashion, searching for answers that will explain more about the game's world.

The game presents various biomechanical weapons that all attach to a modular base implanted on the character's body; to utilize a specific weapon, the player must remove the current weapon from the base and replace it with another. Two weapons are showcased as the most prominent: a pistol and a three-barrel rifle that fire some forms of organic spikes. The player starts with the pistol, a 6-shot weapon dealing mild damage to the in-game enemies. It appears to be completely organic, beginning with the mouth-looking base for the weapon which can be opened to let the pistol itself be removed and exchanged for the shotgun. The shotgun is a 3-shot weapon that deals considerable damage to enemies close-up, but the damage drops at long distances. The shotgun is composed of the same materials as the pistol, appearing to be made from organic matter. Later trailers have revealed other weapons such as a close-range piston that does not require ammunition and additionally acts as a mechanism to open and close certain gates and an "imploding" grenade launcher.

Plot[ | ]

TBA

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