Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,423
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Final Fantasy Tactics: The War of the Lions
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Final Fantasy Tactics: The War of the Lions
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Story=== {{Main|Final Fantasy Tactics#Story}} ''War of the Lions'' has retained much of the original storyline from ''Final Fantasy Tactics''. The game is told through the [[framing device]] of a historian, Arazlam Durai, who is seeking to shed light on an era of Ivalice's history: specifically, the War of the Lions, and King Delita Heiral's rise to power. It is his contention that another man, Ramza Beoulve, is the true hero of the era. To prove it, the game [[Flashback (narrative)|flashes back]] to Ramza's day, finding him a [[mercenary]] employed as a bodyguard to Princess Ovelia as she prepares to leave Orbonne Monastery. Though Ramza and his companions defend the monastery against an apparent attack by Goltanna's knights, a rogue kidnapper sneaks in the back and makes off with the princess: none other than Delita Heiral, future king and Ramza's former best friend. The game's first chapter depicts the past friendship between the noble-born Ramza and Delita, a commoner. Both are squire-cadets enrolled in the Order of the Northern Sky's Akademy, burdened by moral conflict as the Order (under the command of Ramza's brothers Dycedarg and Zalbaag, as well as Duke Large) seeks to eradicate a brigade of disenfranchised peasant-soldiers. Successive battles against Millueda and Wiegraf Folles of this so-called Corpse Brigade further erode Ramza and Delita's faith in their purpose as aspiring cadets. The harsh reality of their world's social stratification is finally made obvious when Delita's sister, Tietra, is sacrified by Zalbaag to quell the remaining element of the peasant uprising. Ramza and Delita both turn against their Order and their former comrade Argath, with Delita swearing to direct his wrath at Ramza and 'all' the nobles of Ivalice once immediate vengeance is satisfied. For turning against his family and birthright, a disillusioned Ramza is stripped of the Beouvle name, while Delita is seemingly killed in the fiery aftermath of the Order's purge. The second chapter opens outside Orbonne immediately after Ovelia's kidnapping. Ramza, together with his mercenary captain Gaffgarion and Ovelia's personal bodyguard Agrias catch up to Delita as he is beset by the Order of the Northern Sky, helping save the princess. Gaffgarion betrays Ramza and Agrias, revealing he was ultimately hired by Dycedarg and Large to facilitate her assassination, removing the only obstacle to Large's declaration as regent. Ramza and Agrias agree to escort Ovelia to Cardinal Delacroix of Lionel, a province of Ivalice controlled by the powerful Church of Glabados - the one authority neither the White nor Black Lions will dare offend. En route they encounter Mustadio Bunansa, who is on the run from the Baert Trading Company; Mustadio is in possession of a mystical artifact known as auracite. Eventually reaching the Cardinal in Lionel's capital, Delacroix explains that this auracite is one of the Zodiac Stones, relics from an ancient Ivalician tale: that of the Zodiac Braves, heroes who once defeated a demon summoned to Ivalice by a king with more ambition than sense. Though Delacroix promises to put an end to Baert, it transpires that he is actually part of a faction within the Glabados Church that is trying to collect the Zodiac Stones for their own purposes. This faction is also manipulating and motivating the entire war, secretly provoking Dukes Large and Goltanna in an effort to destroy both men and cripple their knightly Orders. Misled by Delacroix after witnessing Baert still active in the Clockwork City of Goug, Ramza and Mustadio encounter Agrias under pursuit from the Cardinal's forces. She informs the pair that Ovelia is due to be executed; rushing to intervene, Ramza is instead led into a trap laid by Gaffgarion. Though his former captain escapes, Ramza finally puts an end to him at Delacroix's stronghold before confronting the Cardinal himself. Delacroix then invokes the auracite's true power, merging with the demonic Lucavi known as Cúchulainn. Though Ramza defeats the abomination, Glabados brands him a heretic. Various cut scenes depict the worsening war and Delita's rise to power by means of manipulation. In chapter three, Ramza seeks answers and help first from his estranged family in the Ivalician capital of Lesalia; there he is rebuked by Zalbaag, though his sister, Alma, believes his tales of deeper corruption and accompanies him, citing the wisdom of the hermetic priest Simon Penn-Lachishat Orbonne Monastery. Before departing, Ramza and Alma are accosted by Confessor Zalmour and his charges of heresy, but is driven off. At Orbonne, the pair are surprised to discover the Knights Templar, the militant wing of Glabados, sacking and plundering its own monastery. Within, Ramza first confronts Isilud as he makes off with yet another piece of auracite recovered from the bowels of Orbonne's labyrinthine library. In pursuit, Wiegraf Folles (now himself a Templar) challenges Ramza to avenge the death of Milleuda, but is to cut down. Crawling limply from the steps of the monastery, his Zodiac Stone activates, transforming Wiegraf into another Lucavi, Belias. Choosing not to fight, Belias departs, leaving Ramza clutching the dying Simon, who turns over the one thing that can thwart the church's ambitions to manipulate the Lion War: the ancient Scriptures of Germonique, a truthful biography of the life of St. Ajora Glabados. Within the text Ramza discovers the legend of the Zodiac Braves is a falsehood, and Ajora's supposedly divine nature nothing less than a fabrication. Ramza is shortly thereafter confronted by an agent of Grand Duke Barrington, claiming possession of Alma, whom Isilud had kidnapped upon fleeing Orbonne. Pursuing his sister, Ramza is first beset by Marach and Rapha, mage assassins in the Duke's employ - Rapha defects to Ramza, and as they travel, Barrington meets with Folmarv, commander of the Templars, presenting his captured son, Isilud, and relaying Glabados' entire plan, threatening to expose the church and elevate himself to the throne, to which Volmarv merely transforms into a Lucavi and sets about slaughtering the castle's inhabitants. Ramza arrives after this devastation, confronted by Belias once more, whom he defeats. It is on the castle's roof that Ramza protects Rapha from the demonically-possessed Marquis Elmdore, after Elmdore's assassins have dispatched Barrington. Afterwards, Rapha appeals to the auracite much as Wiegraf had, though this succeeds in resurrecting her fallen brother rather than manifesting another demon. The three question whether auracite is a gateway to an infernal realm, or merely a window into the human heart. The final chapter of the game involves Ramza's fight against the Knights Templar's leadership, revealed as the orchestrators of every conspiracy behind the Lion War, having even deluded the priesthood of Glabados. This faction is controlled by the Lucavi and is attempting to resurrect Ajora Glabados, the chosen host Lucavi's leader, the High Seraph Ultima. Ramza traverses across all of Ivalice in pursuit of Folmarv and his lieutenants Cleitienne and Woffrey. As the Templar's agenda becomes more overt, they cause increasing chaos, as Ultima's resurrection requires the sacrifice of an incomprehensible magnitude of bloodshed. Among the slain are Dukes Large and Goltanna after the battle of Fort Besselat, as well as Dycedarg and Zalbaag Beoulve. Ramza's sister Alma is retained by Folmarv in anticipation of a more insidious fate: it will be her body that substitutes for Ajora's as a container for Ultima. After the death of the Glabados Church's high priest, Marcel Funebris, Ramza and his party travel to the long-sunken Necrohol of Mullonde, where they save Alma and defeat Ultima, saving Ivalice from destruction. The epilogue reveals that neither Ramza nor his compatriots were ever confirmed to have survived the battle. In this same epilogue, Orran Durai sees both Ramza and Alma riding off on Chocobos, though it is never confirmed that they were truly there. He later compiles records of the Church's deceit, preparing to publish the tale. However, captured and burned at the stake as a heretic, his records, the "Durai Papers," lay unheeded for more than four centuries until their release from the Church and dissemination by Orran's descendant: the game's narrator, Arazlam Durai. In the final scene, Ovelia accuses Delita of having manipulated her as he does everyone and stabs him in anger. Delita kills her, and then staggers backwards, questioning whether his pursuits yielded the end he truly desired.
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab