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Final Fantasy XIII
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Final Fantasy XIII
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==Gameplay== The player directly controls the on-screen character through a third-person perspective to interact with people, objects and enemies throughout the game. The player can also control the camera with the right analog stick, allowing for a 360° view of the surroundings. The world of Final Fantasy XIII is rendered to scale relative to the characters in it; instead of a caricature of the character roaming around miniature terrain, as found in the earlier Final Fantasy games, every area is represented proportionally. The player navigates the world by foot or by [[Chocobo]]. Players may save their game to a hard disk drive using save stations, where the player can also purchase items from retail networks or upgrade their weapons. An in-game datalog provides a bestiary and incidental information about the world of Final Fantasy XIII. ===Combat=== Similar to those found in Final Fantasy XII, enemies are integrated into the open field and the transition to a separate battle screen similar to those used in previous Final Fantasy titles has been restored. A maximum of three characters may be used in battles, which uses the series' traditional [[Active Time Battle]] (ATB) system designed by Hiroyuki Ito and was first featured in Final Fantasy IV. Under this system, the player selects a command from the menus, such as Attack, Magic and Item; however, the player only controls the lead character, while the remaining two characters are controlled by the game's AI. Each action takes a specific number of slots, and the ATB bar increases throughout the game from two slots to a maximum of six. The player may also select less than the maximum number of possible actions, or to stop the filling of the ATB bar and perform as many actions as can be done with the current ATB amount. The player may also select an "autobattle" command which fills the ATB slots with actions chosen automatically. Actions cannot be performed outside of battle, and the characters' health is fully restored after each battle. A new feature in Final Fantasy XIII is the "Paradigm" system, which allows the player to program six different roles for the characters to perform certain formations in battle in response to the specific conditions. The roles consist of Commando, a warrior-type role; Ravager, a black mage-type role involving the use of magic in battle; Medic, a White Mage-type role involving the use of healing in battle; Saboteur, a role which performs magic attacks that weaken enemies; Synergist, which casts magic that strengthens allies; and Sentinel, a role which has increased defense and protective abilities. Each of the characters can initially take on only three roles, but they may assume any of them later in the game. Each character can summon an "Eidolon" into battle from a crystal that sprouts from the character's mark of l'Cie. The Eidolons include series staples Odin, Shiva, Alexander, and Bahamut, and newcomers Hecatoncheir and Brynhildr. When summoned, the Eidolon stays in combat while the characters accompanying the summoner leaves the party.[14] There is also a new feature called "Gestalt Mode", in which the Eidolon transforms into a specific form for each character. The Eidolons play a major role in the game's storyline as well, much like ''[[Final Fantasy VI]]'', ''[[Final Fantasy VIII]]'', ''[[Final Fantasy IX]]'', ''[[Final Fantasy X]]'' and ''[[Final Fantasy XII]]''. ===Crystarium === The Crystarium is a levelling system consisting of ten stages, and resembles the [[Sphere Grid]] in ''[[Final Fantasy X]]''. Like the Sphere Grid, all characters may unlock all roles; however, an ability is required before a new role can be used.
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