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Fire Emblem: The Sacred Stones
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Fire Emblem: The Sacred Stones
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==Differences== In order to make the game somewhat more accessible to people, [[Intelligent Systems]] added and removed things in the game to accommodate those who might have found [[Fire Emblem: The Blazing Sword]] to be too hard, even if it is one of the easier games in the [[Fire Emblem (series)|Fire Emblem series]]. * '''Revisiting Levels''' - The game now features an [[overworld]] map, where your team can move from point to point. This enables you to access shops & armories in previous maps in between chapter battles. * '''Random Encounters''' - Much like [[Final Fantasy Tactics Advance]], there are now visible random encounters in the [[overworld]] map. These encounters consist of zombies, spiders, centaurs, and other types of monsters that were let loose by the Demon King. This gives players a way to train up as high as they want before proceeding to the next chapter battle. * '''Easier Legendary Weapons''' - Whereas in the previous Fire Emblem game, you had to fight a special Chapter Battle to earn your legendary weapon, the sacred weapons in the game are basically given to you in cut scenes throughout the last handful of chapters. * '''Class Progression Paths''' - You now can change which class to progress to when you change a characters class. This includes new classes. For example, [[Social knight]]s can change to [[Paladin]]s or the brand new (and slower) Great Knights. * '''Trainee Characters''' - Early in the game, you will encounter and recruit 3 young kids into your army. These kids are trainee class characters - One an axe wielder, another a mage, and finally a lance wielder. They are an entire class below everyone else, before they can become basic classes. This not only means they have to be trained much more, but it means that they can gain many more stats. Normal characters can get up to 40 levels, these characters will gain fifty. If trained enough, they will become obscenely strong.
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