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{{About|the American company|the Japanese company|Flagship (company)}} {{Infobox company | company_name = Flagship Studios | company_logo = Flagship logo.png | company_type = [[Private company|Private]] | foundation = [[2003]] | location = [[San Francisco]], [[California]], [[United States|USA]] | industry = [[Video game industry]] | defunct = [[August 2008]] | fate = Dissolved | key_people = [[Bill Roper (video game producer)|Bill Roper]] ([[CEO]] and co-founder) <br> Max Schaefer ([[chief operating officer|COO]] and co-founder) <br> [[Kenneth Williams (Flagship Studios)|Kenneth Williams]] ([[chief financial officer|CFO]] and co-founder) | products = [[Hellgate: London]] <br> [[Mythos (video game)|Mythos]] | homepage = [http://www.flagshipstudios.com FlagshipStudios.com] }} '''Flagship Studios''' was a [[Video game developer|computer game company]] founded by [[Bill Roper (video game producer)|Bill Roper]] along with Max Schaefer, [[Erich Schaefer]], and [[David Brevik]], the original developers of Diablo and former high level [[Blizzard North]] executives.<ref>{{cite web|url=http://www.bluesnews.com/cgi-bin/articles.pl?show=686|title=Flagship Studios Opens with a Splash|publisher=Flagship Studios|date=2003-11-22|accessdate=2008-07-16}}</ref> The core personnel of Flagship Studios had been collaborating as a team since 1993 when they founded Condor Studios (later bought out and renamed [[Blizzard North]]) and in addition to the [[Diablo (video game)|Diablo]] franchise many were key high level executives in the development of [[Warcraft]], [[StarCraft]], and [[World of Warcraft]]. Flagship Studios was formed following the resignation en masse of [[Blizzard North]] management following a dispute with [[Blizzard Entertainment]] parent company [[Vivendi]] regarding the potential fate of the company, development team, and titles, which were in doubt at that time.<ref>{{cite web|url=http://ve3d.ign.com/articles/interviews/19767/Flagship-Studios-Interview|title=Flagship Studios Interview|publisher=IGN|author=Robert Howarth|accessdate=2008-07-16|date=2003-10-27}}</ref> Flagship Studio's primary target platform for their games was the [[Personal computer|PC]]. Flagship Studios had a partnership with [[Namco|Namco Hometek]] <ref>{{cite web|url=http://www.flagshipstudios.com/press_releases/namco_partners_flagship_studios|title=Namco Partners with Flagship Studios|publisher=Flagship Studios|date=2004-03-18}}</ref> and [[HanbitSoft]] <ref>{{cite web|url=http://www.flagshipstudios.com/press_releases/hanbitsoft_partners_flagship_studios|title=HanbitSoft Partners with Flagship Studios|publisher=Flagship Studios|date=2005-04-27}}</ref> to cover an international market for game marketing and distribution. The company dissolved <ref>{{cite web|url=http://www.1up.com/do/feature?pager.offset=0&cId=3169356|title=Bill Roper speaks out at last|author=Green, Jeff|publisher=1UP.com}}</ref> in [[August 2008]] because of financial troubles. ==Titles== ===Hellgate: London=== In [[March 2005]], following months of teasing [[concept art]] for an unknown game, Flagship Studios' first title named ''[[Hellgate: London]]'' was announced via an exclusive article in the [[computer magazine]] [[PC Gamer]]. It was formally released October 31, 2007 as an [[action role-playing game]] (RPG) in the same vein as the ''[[Diablo (video game)|Diablo]]'' games, but with the twist of being played in [[3D computer graphics|3D]], primarily from a first-person perspective. The game takes place in a [[post-apocalyptic]] demon-infested [[London]], following a great battle between [[demon]]s and humans. The developer was careful to point out that the game experience would be nothing like that of regular [[first-person shooters]], but with much deeper RPG content in the form of e.g. random quests, and where a character's combat efficiency is more determined by statistics than player reflexes. In addition, the game featured random levels, uncommon in games of similar perspective and scale. Expectations from the game were high, as earlier games the developers have been involved in, especially titles from Blizzard Entertainment, have become best sellers with few exceptions.<ref>{{cite web|url=http://internetgames.about.com/b/2007/09/13/hellgate-london-interview.htm|title=Hellgate: London Interview|publisher=About.com|author=Dave Spohn|accessdate=2008-07-17|date=2007-11-13}}</ref> However it received mixed reviews, and complaints by many gamers that the game was released in an unfinished state, which was later admitted by CEO Bill Roper.<ref>{{cite web|url=http://www.computerandvideogames.com/article.php?id=183206|title=We ballsed things up with Hellgate, Roper admits|publisher=CVG|author=Stuart Bishop|accessdate=2008-07-17|date=2008-02-25}}</ref> The company no longer owns the intellectual property rights to Hellgate: London [http://www.1up.com/do/feature?pager.offset=0&cId=3169356]. ===Mythos=== [[Mythos (video game)|Mythos]] was a game under development by a division of Flagship Studios commonly called "Flagship Seattle". An online RPG, similar in style to Diablo, the game was used to test the networking technology behind the multiplayer component of ''Hellgate: London''. It was expected to be free to play and download, although the financing model was never set in stone.<ref>{{cite web|url=http://www.gamespot.com/news/6167915.html|title=Mythos detailed, will be free|publisher=GameSpot|accessdate=2008-07-17|date=2007-03-22|author=Tim Surette}}</ref> Following the layoffs at Flagship Studios due to the financial issues, the [[intellectual property]] rights over Mythos have now been claimed by the Korean company Hanbitsoft, which was offered as [[collateral (finance)|collateral]] for loans earlier in the year. Additionally, Mythos lead designer Travis Baldree and Flagship Studios co-founder Max Schaefer have subsequently formed the new game company [[Runic Games]] along with the remaining staff of 14 behind the game from Flagship Seattle.<ref>{{cite web|url=http://www.warcry.com/articles/view/interviews/5127-WarCry-Interviews-Runic-Games-Travis-Baldree|title=Runic Games Interview|publisher=WarCry|accessdate=2008-08-11|date=2008-08-11|author=Suzie Ford}}</ref> Runic Games developed the ''[[Diablo (series)|Diablo]]''-like action RPG ''[[Torchlight]]''.<ref>http://www.torchlightgame.com/press/ 2009-0917-1842</ref> ==References== {{Reflist|2}} ==See also== * [[Blizzard North]] ==External links== * [http://www.flagshipstudios.com/ Flagship Studios Website]{{Dead link|url=http://www.flagshipstudios.com|date=February 2009}} * [http://www.hellgatelondon.com/ Official Hellgate London Website]{{Dead link|url=http://www.hellgatelondon.com|date=February 2009}} * [http://www.mythos.com/ Official Mythos Website]{{Dead link|url=http://www.mythos.com|date=February 2009}} [[Category:Companies based in San Francisco, California]] [[Category:Companies established in 2003]] [[Category:Companies disestablished in 2008]] [[Category:Defunct video game companies]] [[Category:Video game companies of the United States]] [[Category:Video game developers]] [[de:Flagship Studios]] [[fr:Flagship Studios]] [[ko:νλκ·Έμ μ€νλμ€]] [[pl:Flagship Studios]] [[ru:Flagship Studios]]
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