Codex Gamicus

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2 December 2023

12 December 2020

  • curprev 18:5518:55, 12 December 2020 72.49.207.62 contribs 5,447 bytes −48 SSI NEVER EVER used computational fluid dynamics in Flanker. Someone was smoking some strong ganga when they came up with a that nonsense. Seamus Blackley coded Flight Unlimited to be able to work with any object thrown into the sim. No one has done it since. Closest would be X-Planes tinker-toy approach of blade element theory. SSI just used very detailed tables like Falcon did, much more than Microsoft had done using tables. ~~~~ Reticuli Tag: Visual edit

21 April 2020

10 August 2018

9 August 2018

17 September 2010

7 March 2010

  • curprev 04:2204:22, 7 March 2010 Xeno@legacy41959335 talk contribs 5,867 bytes 0 rv unapproved bot, no consensus to remove such links
  • curprev 04:2204:22, 7 March 2010 Xeno@legacy41959335 talk contribs 5,867 bytes +5,867 rv unapproved bot, no consensus to remove such links