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The '''Fourth generation of video game hardware''' (1987-2003) expanded the home console market. The generation started in the late '80s with the release of [[NEC]]'s [[PC-Engine]]. The [[Mega Drive]] was released a year later to compete with the original [[NES]] as well as the [[PC-Engine]]. One year after that, both consoles came to North America as the [[TurboGrafx-16]] and [[Genesis]]. The [[Neo Geo AES]] was also brought into the market as a home version of [[SNK]]'s arcade machine, the [[Neo Geo MVS]]. One year after that, [[Nintendo]] released the [[Super Famicom]] in [[Japan]] and the [[Super Nintendo]] in [[North America]]. To compete with the [[Super Nintendo Entertainment System]], [[SEGA]] released the [[SEGA CD]], as an add on to the [[Genesis]]. [[Nintendo]] tried to release a CD add on itself, but it was canceled, during this time [[Philips]] made its own console, the [[CD-i]], using the [[Nintendo]] license. The last console released in this time was the [[Jaguar]], which was a technology advance for the time, but failed to capture the market under [[Nintendo]]'s control in the market. ==Sales Comparison== {{VG History}} {{See also|List of best-selling game consoles}} ===Worldwide=== {| class="wikitable" |- ! Console !! Units sold |- ![[Mega Drive]]/[[Genesis]] || 46.671–51.485 million |- |[[Mega Drive]]/[[Genesis]] (1988) || 40–44.814 million <small>(2001)</small>{{#tag:ref|Mega Drive/Genesis:<br>'''Worldwide sales'''<br/> 1st party: over 38.314 million{{#tag:ref|SEGA has never released a total sales figure for the SEGA Genesis. However, there is a detailed history of SEGA's first party North American sales through 1998 totaling over 20.998 million, a number confirmed by the New York Times' statement "some 20 million 16-bit Genesis consoles in the United States alone" in 1998;<ref>{{Cite news |url=http://www.nytimes.com/1998/03/14/business/international-business-sega-enterprises-pulls-its-saturn-video-console-us-market.html?pagewanted=1 |title=SEGA Enterprises Pulls Its Saturn Video Console From the U.S. Market |accessdate=2010-01-02 |author=Stephanie Strom | work=[[The New York Times]] | date=1998-03-14}}</ref> total North American sales had reached over 22.144 million by 2001. <p>'''North American sales history'''<br/> 1989-1990: 1.5 million<ref name="courier90">http://news.google.com/newspapers?id=jU9LAAAAIBAJ&sjid=miMNAAAAIBAJ&pg=5346,882338</ref><ref>{{Cite web |url=http://findarticles.com/p/articles/mi_m3092/is_n21_v30/ai_11513987/ |title=New technology fans video war - 16-bit video games |work=Discount Store News |accessdate=2011-01-17 |last=Hisey |first=Pete |date=1991-11-04}}</ref><br/> 1991: 1.6 million<ref name="gen91a">{{Cite magazine |title=Nintendo and SEGA face off on game market at WCES |work=[[Video Business]] |accessdate=2011-01-17 |last=Elrich |first=David |date=1992-01-24 |quote=SEGA's 1991 sales figure of 1.6 million}}</ref><ref name="gen91b">http://books.google.co.uk/books?id=zEWLzTG8AaoC&pg=PA64</ref><br/> 1992: 4.5 million<ref name="buffalo92">{{Cite web |url=http://www.highbeam.com/doc/1P2-22486332.html |title=SEGA Vows 1993 Will Be The Year It Overtakes Nintendo |work=Buffalo News |accessdate=2011-01-17 |last=Reuters |date=1993-01-10}}</ref><br/> 1993: 5.5 million<ref name="video93">{{Cite magazine |title=SEGA values 16-bit blitz at $500 million |work=[[Video Business]] |accessdate=2011-01-17 |last=Greenstein |first=Jane |date=1994-06-17 |quote=SEGA expects Genesis hardware sales in 1994 to be the same as last year, 5.5 million units.}}</ref><br/> 1994: over 4 million<ref name=sales94>{{Cite web |url=http://www.thefreelibrary.com/SEGA+threepeat+as+video+game+leader+for+Christmas+sales%3B+second...-a015997617 |title=SEGA threepeat as video game leader for Christmas sales; second annual victory; SEGA takes No. 1 position for entire digital interactive entertainment industry |work=[[Business Wire]] |accessdate=2011-01-17 |date=1995-01-06}}</ref><br/> 1995: 2.1 million<ref name=sales95>{{Cite web |url=http://www.thedailybeast.com/newsweek/1996/01/14/game-system-sales.html |title=Game-System Sales |publisher=[[Newsweek]] |accessdate=2011-12-02 |date=1996-01-14 |archiveurl=https://web.archive.org/web/20130513145332/www.thedailybeast.com/newsweek/1996/01/14/game-system-sales.html |archivedate=2013-05-13}}</ref><br/> 1996: 1.32 million<ref name="npd_sales">{{Cite web |url=http://www.netinst.org/Clements_Ohashi.pdf |title=Indirect Network Effects and the Product Cycle: Video Games in the U.S., 1994-2002 |work=[http://www.netinst.org/ NET Institute] |accessdate=2011-09-21 |author=Matthew T. Clements & Hiroshi Ohashi |date=October 2004 |pages=12, 24}}</ref><br/> 1997: 477,920<ref name="npd_sales"/><br/> 1998: 658,971<ref name="npd_sales"/><br/> 1999: 431,013<ref name="npd_sales"/><br/> 2000: 54,337<ref name="npd_sales"/><br/> 2001: 1,316<ref name="npd_sales"/><br/> Total: over 22.144 million</p>|group=sn|name=SalesNote2}}<br/> 3rd party: 3−4.5 million{{#tag:ref|[[Majesco]] sold between 1 and 2 million units of their North American only [[Variations of the SEGA Mega Drive#SEGA Mega Drive 3|SEGA Genesis 3]] by the end of 1998.<ref name=Beginning>{{Cite web|url=http://www.sega-16.com/feature_page.php?id=61&title=Genesis:%20A%20New%20Beginning |title=Genesis: A New Beginning|work=[http://www.sega-16.com/ SEGA-16] |accessdate=2008-03-06 |last=Pettus|first=Sam |date=2004-07-07 |archiveurl=https://web.archive.org/web/20080516000757/www.sega-16.com/feature_page.php?id=61&title=Genesis:%20A%20New%20Beginning |archivedate=2008-05-16}}</ref> 2.5 million units were sold by the time of its discontinuation<ref name=AAA>{{Cite web |url=http://www.team-aaa.com/news-15016-0-1-flashback_la_megadrive.html |title=Flashback La MegaDrive |accessdate=2011-01-17 |author=G. Kandal |work=[http://www.team-aaa.com/ Team AAA] |date=2009-10-15}}</ref> in 1999.|group=sn|name=SalesNote3}}{{#tag:ref|[[wikipedia:Tectoy|Tec Toy]] has sold over 3 million units of their own Mega Drives in Brazil (as of July 30th, 2012).<ref name="MDB">{{Cite web | url=http://jogos.uol.com.br/ultimas-noticias/2012/07/30/vinte-anos-depois-master-system-e-mega-drive-vendem-150-mil-unidades-por-ano-no-brasil.htm | title=Vinte anos depois, Master System e Mega Drive vendem 150 mil unidades por ano no Brasil|language=Portuguese|accessdate=2012-10-18|publisher=[[Universo Online|UOL]]|author=Théo Azevedo |quote=Base instalada: 5 milhões de Master System; 3 milhões de Mega Drive |date=2012-07-30}}</ref> However, it is unknown if Tec Toy's pre 1995 sales are included in the initial 29 million or not. The Mega Drive is still produced and sold by Tec Toy to this day.|group=sn|name=SalesNote4}}<br/> SEGA Nomad: 1 million<ref name="gamepro">{{Cite web |url=http://www.gamepro.com/article/features/125748/the-10-worst-selling-handhelds-of-all-time/ |title=The 10 Worst-Selling Handhelds of All Time |accessdate=2010-01-02 |author=Blake Snow |work=[[GamePro]] |date=2007-07-30|archiveurl=http://www.webcitation.org/query?url=http://www.gamepro.com/article/features/125748/the-10-worst-selling-handhelds-of-all-time/&date=2010-03-23+17:29:51|archivedate=2010-03-23}} ([https://web.archive.org/web/20100226114445/www.gamepro.com/article/features/125749/the-10-worst-selling-handhelds-of-all-time Archive])</ref> <p>'''Regional sales'''<br/> North America: over 24.144−25.644 million (over 22.144 million 1st party<ref group="sn" name="SalesNote2"/> + 1−2.5 million 3rd party<ref group="sn" name="SalesNote3"/> + 1 million SEGA Nomad<ref name="gamepro"/>)<br/> Brazil: 3 million<ref group="sn" name="SalesNote4"/><br/> Japan: 3.58 million<ref name="GameZine">{{Cite web | url=http://www.gamezine.co.uk/news-story/2009/4/1/japan-nintendo-wii-almost-at-8-million-sold | title=Nintendo Wii almost at 8 million sold|accessdate=2011-01-17|work=[http://www.gamezine.co.uk/ GameZine]|date=2009-04-01}}</ref><br/> Western Europe: 9.17 million<ref>See [[#Western Europe|Western Europe]] below</ref><!-- <ref name=CVG>{{Cite news |url=http://www.retromags.com/forums/files/file/2166-computer-video-games-issue-180/ |title=Over 1 Million Saturns In Europe By March |work=[[Computer and Video Games|CVG]] |page=10 |quote=8 million potential Saturn upgraders! |accessdate=2010-010-06 |last=Lomas |first=Ed |date=November 1996}}</ref> --><br/> Other: 3.42 million<ref name=Maniac>{{Cite news |title=Video game market share up to the end of fiscal year 1994 |work=Man!ac Magazine |date=May, 1995}}</ref> (left over from initial 29 million,<ref group="sn" name="SalesNote2"/> may or may not include overlap with Tec Toy's pre 1995 sales)</p>|group=s|name=SalesNote1}} |- | [[Mega CD]]/[[SEGA CD]] (1991) || 6 million<ref name="gamepro1">{{Cite web |url=http://www.gamepro.com/gamepro/domestic/games/features/111822.shtml |title=The 10 Worst-Selling Consoles of All Time |author=Blake Snow |publisher=''[[GamePro]]'' |date=2007-07-30 |page=1 |accessdate=2008-10-25|archiveurl=http://web.archive.org/web/20070508014611/www.gamepro.com/gamepro/domestic/games/features/111822.shtml|archivedate=2007-05-08}}</ref> <small>(1996)</small> |- | [[32X]] (1994) || 665,000 <small>(1994)</small><ref name=Man!ac>{{Cite news |title=Videospiel-Algebra|journal=Man!ac Magazine|publisher=Cybermedia Verlagsgesellschaft mbH |date=May 1995|language=German|author=''Man!ac Magazine'' staff}}</ref> |- | [[Mega PC]] (1993) || 6,000 <small>(1994)</small><ref name="sales2"/> |- ! [[Super Famicom]]/[[Super Nintendo Entertainment System|SNES]] || 49.1 million |- | [[Super Famicom]]/[[Super Nintendo Entertainment System|SNES]] (1990) || 49.1 million <small>(2003)</small><ref name="snes_sales">{{Cite web |url=http://www.nintendo.com/systemsclassic?type=snes |title=Super NES |accessdate=2007-12-04 |publisher=Nintendo |work=Classic Systems |archiveurl=https://web.archive.org/web/20070101045006/www.nintendo.com/systemsclassic?type=snes |archivedate=2007-01-01}}</ref> |- ! [[PC-Engine]] / [[TurboGrafx-16]] || 14.92 million |- | [[PC-Engine]] / [[TurboGrafx-16]] (1987) || 10.5 million <small>(2003)</small><ref>8 million in [[#Japan|Japan]], 2.5 million in [[#North America|United States]]</ref> |- | [[PC-Engine Duo]] || 1.92 million <small>(1996)</small><ref name="sales119"/> |- | [[PC-Engine CD-ROM²]]/[[TurboGrafx-CD]] (1988) || 1 million <small>(1993)</small><ref name="sales2"/> |- | [[PC-Engine GT]]/[[TurboExpress]] (1990) || 1.5 million<ref name="handheldgamepro1">{{Cite web|url=http://www.gamepro.com/gamepro/domestic/games/features/125748.shtml|title=The 10 Worst-Selling Handhelds of All Time|accessdate=2008-07-05|first=Blake|last=Snow|publisher=[[GamePro]]|date=2007-07-30|pages=1|archiveurl=http://web.archive.org/web/20071012194600/gamepro.com/gamepro/domestic/games/features/125748.shtml|archivedate=2007-10-12}}</ref> <small>(1995)</small> |- ! Others || 1.5958 million |- | [[SNK Neo Geo]] / [[Neo Geo AES]] (1990) || 1 million <small>(1999)</small><ref name="sales2"/> |- | [[CD-i]] (1991) || 570,000 <small>(1998)</small><ref name="gamepro2">{{Cite web |url=http://www.gamepro.com/gamepro/domestic/games/features/111823.shtml |title=The 10 Worst-Selling Consoles of All Time |author=Blake Snow |publisher=''[[GamePro]]'' |date=2007-07-30 |page=2 |accessdate=2008-10-25|archiveurl=http://web.archive.org/web/20070508035815/www.gamepro.com/gamepro/domestic/games/features/111823.shtml|archivedate=2007-05-08}}</ref><ref>[http://www.neogaf.com/forum/showpost.php?p=156183178&postcount=161 350,000 units] as of June 1994</ref> |- | [[Amiga CDTV]] (1991) || 25,800 <small>(1993)</small><ref name="ng141">[http://www.neogaf.com/forum/showpost.php?p=155812426&postcount=141 Amiga sales for Germany (as of 31/12/1993), Marketing Division Commodore Frankfurt]</ref> |} ===Asia=== In [[Singapore]], the Genesis captured 50% of the market share, which it held from 1989 to 1991. During 1992 to 1995, the SNES captured and held a majority of the market share.<ref>Benjamin Ng Wai-ming, "Japanese Video Games in Singapore: History, Culture and Industry", ''Asian Journal of Social Science'', Vol. 29, No. 1 (2001), pp. 139-162 [141], Brill Publishers</ref> In [[South Korea]], the Mega Drive was officially released as the Samsung Super Gam*Boy/Aladdinboy. It sold 194,000 units as of 1993, beating the SNES (released as the Hyundai Super Comboy), which sold 80,000 units as of 1993.<ref>[http://www.neogaf.com/forum/showpost.php?p=149659421&postcount=34 Game World (South Korea)]</ref> ====Japan==== The cumulative (including annual) sales of fourth-generation consoles in [[Video gaming in Japan|Japan]]: {| class="wikitable" style="text-align:center" |- ! rowspan=3 | Year ! colspan=8 | Sales |- ! colspan=3 | [[PC-Engine]] ! colspan=2 | [[Mega Drive]] ! rowspan=2 | [[LaserActive]]<br><ref name="sales2"/> ! rowspan=2 | [[Neo Geo]]<br><ref name="sales2">[http://www.neogaf.com/forum/showthread.php?p=153215606 Sales numbers from magazine scans (part 2)]</ref> ! rowspan=2 | [[Super Nintendo Entertainment System|SNES]]<br><ref name="sales625"/> |- ! [[PC-Engine]] <ref name="sales625">[http://www.neogaf.com/forum/showpost.php?p=38012869&postcount=625 Japanese Hardware Shipments]</ref> ! [[PC-Engine Super System Card]] ! [[PC-Engine CD-ROM²]] ! [[Mega Drive]] <ref name="sales625"/> ! [[Mega CD]] <ref name="sales2"/> |- | '''{{Vgy|1987}}''' | 600,000<ref name="sales63">[http://www.neogaf.com/forum/showpost.php?p=150121349&postcount=63 Annual Japanese Hardware Shipments]</ref> | | | | rowspan=3 | | rowspan=3 | | rowspan=3 | | rowspan=3 | |- | '''{{Vgy|1988}}''' | 1,440,000<br>(+840,000) | | | 400,000 |- | '''{{Vgy|1989}}''' | 2,380,000<br>(+940,000) | | | 1,000,000<br>(+600,000) |- | '''{{Vgy|1990}}''' | 3,690,000<br>(+1,310,000) | | | 1,900,000<br>(+900,000) | | | | 1,440,000<br><ref>[http://www.neogaf.com/forum/showthread.php?t=701305 Nintendo Historical Shipment Data (1983 - Present)]</ref> |- | '''{{Vgy|1991}}''' | 4,720,000<br>(+1,030,000) | 300,000<br><ref name="sales56">[http://www.neogaf.com/forum/showpost.php?p=150080900&postcount=56 FY 93/94 to FY97/98 hardware sales]</ref> | 700,000<br><ref name="sales56"/> | 2,600,000<br>(+700,000) | 200,000 | | | 3,810,000<br>(+2,370,000) |- | '''{{Vgy|1992}}''' | 5,390,000<br>(+670,000)<br><ref name="sales63"/> | 600,000<br><ref name="sales56"/><br>(+300,000) | 900,000<br><ref name="sales56"/><br>(+200,000) | 3,000,000<br>(+400,000) | 280,000<br>(+80,000) | | | 7,390,000<br>(+3,580,000) |- | '''{{Vgy|1993}}''' | 5,790,000<br>(+400,000)<br><ref name="sales63"/> | | | 3,450,000<br>(+450,000) | 700,000<br><ref name="digest_1995">{{Cite book|title=Screen Digest|year=1995|publisher=[[Screen Digest]]|page=[http://abload.de/img/olola4urz.jpg 60]|month=March}}</ref><br>(+420,000) | 42,000 | 300,000 | 11,820,000<br>(+4,430,000) |- | '''{{Vgy|1994}}''' | 5,970,000<br>(+180,000) | 1,900,000<br><ref name="sales119">[http://www.neogaf.com/forum/showpost.php?p=155629363&postcount=119 ''Famitsu'', Issue # 392, Page 8 (March 1996)]</ref> | | 3,550,000<br>(+100,000) | 850,000<br><ref name="digest_1995"/><br>(+150,000) | | | 14,470,000<br>(+2,650,000) |- | '''{{Vgy|1995}}''' | 6,000,000<br>(+30,000)<ref name="sales63"/> | 1,920,000<br><ref name="sales119"/><br>(+20,000) | | 3,580,000<br>(+30,000) | | | | 16,250,000<br>(+1,780,000) |- | '''{{Vgy|1996}}''' | | | | colspan=2 | | | 700,000 | 16,860,000<br><ref name="consolidatedsales">{{Cite web |url=http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e0912.pdf |title=Consolidated Sales Transition by Region |accessdate=2010-02-14 |date=2010-01-27 |publisher=Nintendo |format=PDF |archiveurl=http://www.webcitation.org/5nXieXX2B |archivedate=2010-02-14}}</ref><br>(+610,000) |- | '''{{Vgy|1997}}''' | | | | colspan=2 | | | 800,000<br>(+100,000) | 17,050,000<br>(+190,000)<br><ref name="consolidatedsales"/> |- | '''{{Vgy|1998}}''' | | | | colspan=2 | | | | 17,100,000<br>(+50,000)<ref name="consolidatedsales"/> |- | '''{{Vgy|1999}}''' | | | | colspan=2 | | | | 17,130,000<br>(+30,000)<ref name="consolidatedsales"/> |- | '''{{Vgy|2000}}''' | | | | colspan=2 | | | | 17,140,000<br>(+10,000)<ref name="consolidatedsales"/> |- | '''{{Vgy|2001}}''' | | | | colspan=2 | | | | 17,150,000<br>(+10,000)<ref name="consolidatedsales"/> |- | '''{{Vgy|2002}}''' | | | | colspan=2 | | | | 17,160,000<br>(+10,000)<ref name="consolidatedsales"/> |- | '''{{Vgy|2003}}''' | 8,000,000<ref>{{Cite web|url=http://www.usgamer.net/articles/turbografx-16-at-25-remembering-the-little-pc-engine-that-could|title=TurboGrafx-16 at 25: Remembering the Little PC Engine That Could|last=Parish|first=Jeremy|date=2014-08-01|website=USgamer|language=en-US|access-date=2016-08-03}}</ref> | | | colspan=2 | | | | 17,170,000<br>(+10,000)<ref name="consolidatedsales"/> |- ! Total ! colspan=3 | 8,000,000 (PCE)<br>9,920,000 (PCE & Duo)<br>10,820,000 (PCE, Duo, CD‑ROM²) ! colspan=2 | 3,580,000<br>(SMD)<br>4,430,000<br>(SMD & CD) ! 42,000 ! 800,000 ! 17,170,000 |} ===North America=== The cumulative (including annual) sales of fourth-generation consoles in [[North America]]: {| class="wikitable" style="text-align:center" |- ! rowspan=3 | Year ! colspan=8 | Sales |- ! colspan=2 | [[TurboGrafx 16|TurboGrafx‑16]] ! colspan=5 | [[Mega Drive|SEGA Genesis]] <ref group="s" name="SalesNote1"/> ! rowspan=2 | [[Super Nintendo Entertainment System|Super NES]]<br> |- ! [[TurboGrafx 16|TG16]] ! [[TurboGrafx CD|TCD]] ! [[Mega Drive|GEN]] <ref group="sn" name="SalesNote2"/> ! [[SEGA Genesis Model 3|GEN 3]] ! [[SEGA Nomad|Nomad]] ! [[Mega CD|SCD]] ! [[SEGA 32X|32X]] |- | '''{{vgy|1989}}''' | 300,000<ref name="sales2"/> | | 500,000<ref>http://news.google.com/newspapers?nid=1499&dat=19900123&id=XcAcAAAAIBAJ&sjid=3H4EAAAAIBAJ&pg=2643,6188824</ref> | rowspan=2 | | rowspan=2 | | rowspan=2 | | rowspan=2 | | rowspan=2 | |- | '''{{vgy|1990}}''' | 750,000<ref name="gamasutra3">http://www.gamasutra.com/view/feature/225466/stalled_engine_the_turbografx16_.php?page=3</ref><br>(+450,000) | 20,000<ref name="gamasutra3"/> | 1.5 million<ref name="courier90"/><br>(+1 million) |- | '''{{vgy|1991}}''' | 1.7 million<br><ref name="sales1">[http://www.neogaf.com/forum/showthread.php?t=981407 Sales numbers from magazine scans]</ref><br>(+950,000) | 100,000<br><ref name="sales1"/><br>(+80,000) | 3.1 million<br>(+1.6 million)<ref name="gen91a"/><ref name="gen91b"/> | | | | | 2 million<br><ref name="sales2"/><ref>http://news.google.com/newspapers?nid=1356&dat=19920110&id=IV0xAAAAIBAJ&sjid=TgcEAAAAIBAJ&pg=3802,6316567</ref><ref>http://news.google.com/newspapers?nid=1696&dat=19911103&id=2useAAAAIBAJ&sjid=pUcEAAAAIBAJ&pg=4864,527272</ref> |- | '''{{vgy|1992}}''' | | | 7.6 million<br>(+4.5 million)<br><ref name="buffalo92"/><ref>''Electronic Gaming Monthly'', issue 44, March 1993, page 4</ref> | | | 220,000<br><ref name="buffalo92"/><ref name="sales2"/> | | 6.9 million<br><ref name="digest_1995"/><br>(+4.9 million) |- | '''{{vgy|1993}}''' | | | 13.1 million<br>(+5.5 million)<br><ref name="video93"/><ref>http://vidgame.info/sega/sega1994.htm</ref><br>(60% share)<ref name="eg15">''[[wikipedia:Electronic Games|Electronic Games]]'', issue 15 (December 1993), page 148</ref> | | | 1.3 million<br><ref name="digest_1995"/><ref>http://www.nytimes.com/1994/08/25/business/video-game-maker-making-the-switch-to-pc-hardware.html</ref><br>(+1,080,000) | | 11.3 million<br><ref name="digest_1995"/><br>(+4.4 million)<br>(37% share)<ref>http://www.bloomberg.com/bw/stories/1994-02-20/nintendos-yamauchi-no-more-playing-around</ref> |- | '''{{vgy|1994}}''' | | | 17.1 million<br>(+4 million)<br>(58%)<ref name=sales94/> | | | 1.5 million<br><ref name="digest_1995"/><br>(+200,000) | 500,000<br><ref name=sales94/> | 15 million<ref name="digest_1995"/><br>(+3.7 million)<br>(36.43%)<ref name="npd_sales"/> |- | '''{{vgy|1995}}''' | 2.5 million<br><ref name="gamepro1"/> | | 19.2 million<br>(+2.1 million)<br><ref name=sales95/> | | | | | 17.6 million<br>(+2.6 million)<br><ref name=sales95/> |- | '''{{vgy|1996}}''' | colspan=2 | | 20,515,904<br>(+1,315,904)<br>(18.56%)<ref name="npd_sales"/> | | | | | 18,725,892<br>(+1,125,892)<br>(15.88%)<ref name="npd_sales"/> |- | '''{{vgy|1997}}''' | colspan=2 | | 20,993,824<br>(+477,920)<br>(4.12%)<ref name="npd_sales"/> | | | | | 19,318,652<br>(+592,760)<br>(5.11%)<ref name="npd_sales"/> |- | '''{{vgy|1998}}''' | colspan=2 | | 21,652,795<br>(+658,971)<br>(5.31%)<ref name="npd_sales"/> | 2 million | | | | 19,518,453<br>(+199,801)<br>(1.61%)<ref name="npd_sales"/> |- | '''{{vgy|1999}}''' | colspan=2 | | 22,083,808<br>(+431,013)<br>(3.53%)<ref name="npd_sales"/> | 2.5 million<br>(+500,000) | 1 million | | | 19,533,105<br>(+14,652)<br>(0.12%)<ref name="npd_sales"/> |- | '''{{vgy|2000}}''' | colspan=2 | | 22,138,145<br>(+54,337)<br>(0.67%)<ref name="npd_sales"/> | | | | | 19,533,916<br>(+811)<br>(0.01%)<ref name="npd_sales"/> |- | '''{{vgy|2001}}''' | colspan=2 | | 22,139,461<br>(+1,316)<br>(0.01%)<ref name="npd_sales"/> | | | | | 19,533,930<br>(+14)<br>(0.0001%)<br><ref name="npd_sales"/> |- | '''{{vgy|2003}}''' | colspan=2 | | colspan=2 | | | | | 20 million<br><ref name="snes_sales"/> |- ! Total ! colspan=2 | 2.5 million<br>(TG16)<br>2.6 million<br>(TG16 & TCD) ! colspan=5 | 24,639,461 (Genesis 1-3)<br>25,639,461 (Genesis 1-3 & Nomad)<br>27,139,461 (Genesis 1-3, Nomad, SCD)<br>27,639,461 (Genesis 1-3, Nomad, SCD, 32X) ! 20 million |} ===Western Europe=== The cumulative (including annual) sales of fourth-generation consoles in [[w:c:vgsales:Video games in Europe|Western Europe]]: {| class="wikitable" style="text-align:center" |- ! rowspan=3 | Year ! colspan=7 | Sales |- ! colspan=4 | [[Mega Drive|SEGA Mega Drive]] <ref name="digest_1995"/> ! rowspan=2 | [[Super Nintendo Entertainment System|Super NES]]<br><ref name="digest_1995"/> ! rowspan=2 | [[wikipedia:Commodore CDTV|Amiga<br>CDTV]]<br><ref name="ng141"/> ! rowspan=2 | [[CD-i]] <ref name="cdi">[http://www.docstoc.com/docs/56341033/Executive-summary IDATE: Executive Summary], September 1997, page 33</ref> |- ! [[Mega Drive]] <ref name="digest_1995"/><ref name="EA">[http://www.neogaf.com/forum/showpost.php?p=153404783&postcount=100 UK Installed Bases (EA)]</ref> ! [[Mega CD]] ! [[SEGA 32X|32X]] ! [http://segaretro.org/Amstrad_Mega_PC Mega PC] |- | '''{{vgy|1990}}''' | 600,000<ref name="sales1"/> | | | | | | |- | '''{{vgy|1991}}''' | 1,800,000<ref name="sales1"/><br>(+1,200,000) | | | | | | |- | '''{{vgy|1992}}''' | 5,400,000<ref name="sales1"/><br>(+3,600,000) | | | | 2,030,000 | | 33,000 |- | '''{{vgy|1993}}''' | 7,250,000<ref name="sales1"/><br>(+1,850,000)<br>(60+% share)<ref name="eg15"/> | 210,000 | | | 3,590,000<br>(+1,560,000) | 25,800 | 280,000<br>(+247,000) |- | '''{{vgy|1994}}''' | 8,270,000<br>(+1,020,000) | 415,000<br>(+205,000) | 65,000 | 6,000<ref name="sales2"/> | 4,650,000<br>(+1,060,000) | rowspan=5 | | rowspan=5 | |- | '''{{vgy|1995}}''' | 8,770,000<br>(+500,000) | colspan=3 align=center | 486,000<br>(add-ons & PC) | 4,900,000<br>(+250,000) |- | '''{{vgy|1996}}''' | 8,970,000<br>(+200,000) | colspan=3 align=center | | 5,000,000<br>(+100,000) |- | '''{{vgy|1997}}''' | 9,170,000<br>(+200,000) | colspan=3 align=center | | 5,050,000<br>(+50,000) |- | '''{{vgy|1998}}''' | colspan=4 align=center | 9,656,000<br>(incl. add-ons & PC) | |} The regional sales figures for [[w:c:vgsales:Video games in Europe|Western Europe]]: {| class="wikitable" |- ! rowspan=3 | Nation(s) ! colspan=7 | Sales |- ! colspan=4 | [[Mega Drive]] <ref name="digest_1995"/> ! rowspan=2 | [[Super Nintendo Entertainment System|SNES]]<br><ref name="digest_1995"/> ! rowspan=2 | [[Amiga CDTV]] ! rowspan=2 | [[CD-i]] |- ! [[Mega Drive]] ! [[Mega CD]] ! [[32X]] ! [[Mega PC]] |- ! [[United Kingdom]] (1994)<ref name="EA"/> | 4,000,000 | 80,000 | 35.000 | | 1,700,000 | | |- ! [[France]] (1994) | 1,300,000 | 65.000 | 5,000 | | 1.000.000 | | |- ! [[Belgium]] (1994) | 160,000 | 7,000 | 2,000 | | 70,000 | | |- ! [[Germany]] (1994) | 800,000 | 140,000 | 10,000 | | 1,400,000 | 25,800<ref name="ng141"/> | |- ! [[Italy]] (1994) | 400,000 | 10,000 | 5,000 | | 200,000 | | |- ! [[Netherlands]] (1994) | 160,000 | 13,000 | 3,000 | | 130,000 | | |- ! [[Spain]] (1994) | 450,000 | 30,000 | 5,000 | | 300,000 | | |- ! Others (1994) | 1,900,000 | 70,000 | | | 500,000 | | |- ! rowspan=2 | Platform Total ! 9,170,000 ! 415,000 ! 65,000 ! 6,000 <ref name="sales2"/> ! rowspan=2 | 5,050,000 ! rowspan=2 | 25,800 ! rowspan=2 | 280,000 <ref name="cdi"/> |- ! colspan=4 | 9,656,000 |} ==Notes== ===Sales Numbers=== {{Reflist|group=s}} ===Sales Notes=== {{Reflist|group=sn}} ==References== {{Reflist}} {{Fourth-Generation Hardware}} {{History of video games}} [[Category:Fourth-generation console|*]]
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