Frictional Games is an independent video game company located in Helsingborg, Sweden. The developer comprises a small core team and is led by Thomas Grip and Jens Nilsson. Certain key roles such as Music and Narrative Design are performed by external staff like Mikko Tarmia and Tom Jubert, respectively. Linux and Mac OS X ports are handled by Edward Rudd.[1]
Until now, Frictional Games specialized in adventures in the survival horror genre, but the team has stated that it is open for new ideas and game concepts.[2]
All of Frictional's titles employ the in-house game engine HPL. Penumbra itself was originally a tech demo created in 2006 to show off the technology.[3]
Games[]
Penumbra[]
- Penumbra Tech Demo (non commercial and downloadable for free) - PC (2006)
- Penumbra: Overture - PC (2007)
- Penumbra: Black Plague - PC (2008)
- Penumbra: Requiem - PC (2008)
The studio's first commercially released video game was the survival horror game Penumbra: Overture in 2007, followed by its sequel Penumbra: Black Plague in 2008[4] and finally the expansion Penumbra: Requiem later in 2008.[5]
Amnesia: The Dark Descent[]
- Amnesia: The Dark Descent - PC (2010)
In 2010, Frictional Games released their fourth game Amnesia: The Dark Descent which introduces version 2 of the HPL Engine.[6]
References[]
- ↑ Frictional Games, Penumbra: Overture for Linux out now!
- ↑ Game Central, Interview with Frictional Games
- ↑ Frictional Games, Penumbra Tech Demo 2006
- ↑ LinuxGames, Penumbra: Black Plague Final
- ↑ LinuxGames, Penumbra: Requiem Released for Linux
- ↑ Linux Gaming News, Interview With Frictional Games - Amnesia