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==Reception== IGN noted the ''[[Blade Runner]]'' influence on the game’s visuals and setting and praised the game’s expansion of the theme.<ref name="G-Police Preview" /> The online magazine however derided the graphics as the "low point of the game", pointing to the "terrible" [[draw distance]] and building textures. Nevertheless, the game was redeemed by its solid gameplay and attention to detail, and was awarded a rating of 8/10.<ref name="ignreview">IGN Staff [http://uk.psx.ign.com/articles/152/152160p1.html G-Police Review], IGN, 16 Oct, 1997, Accessed 24 Feb 2008</ref> Though ''[[Edge (magazine)|Edge]]'' disagreed regarding the buildings' detail, praising them, the magazine agreed that the game stretched the [[PlayStation (console)|PlayStation]]'s capabilities too far, though it was less harsh, calling the draw distance the "only fly in the ointment";<ref name="edgereview">"G-Police Review", ''Edge'', Nov 1997 (Issue 51), p. 92</ref> the magazine noted that these problems were alleviated somewhat in the PC version.<ref>"G-Police Review (PC)", ''Edge'', Feb 1998 (Issue 55), p. 94</ref> ''Edge'' praised the large city environments, flight simulation (noting the support for the [[DualShock|DualShock controller]]), "marvellous" [[cut scene]]s and "great variety and imagination" of the playable missions, giving the game an 8/10 rating.<ref name="G-Police Preview" /><ref name="edgereview" /> ''[[Next Generation Magazine]]'' praised the game's support of recent technical innovations, particularly force–feedback joysticks, [[3D sound]], and [[Direct3D]] Hardware Acceleration. The magazine also praised the graphics (again noting the ''Blade Runner'' influence), responsive controls and enjoyable gameplay. However, the reviewer complained that the game became overly difficult after the first few missions and that the verbal instructions were easily missed. The magazine also recommended the PC version of the game over the PlayStation version due to improved graphics.<ref name="nextgen">"Breaking the Law: G-Police", ''Next Generation'', Feb 1998, p. 118</ref> Previewing the game, James Glave from [[GameSpot]] called the city environments "clean and generic", though he noted the "''[[Logan's Run (1976 film)|Logan’s Run]]''-style" domes. However, he did praise the game for its weapon effects.<ref>Glave, James, [http://uk.gamespot.com/news/2467201.html?tag=result;title;3 Psygnosis Airlifts for G Police Preview], GameSpot, 19 Aug 1997, Accessed 24 Feb 2008</ref> Ultimately however, GameSpot gave both versions of the game mediocre reviews.<ref name="gamespotps" /><ref name="gamespotpc" /> Joe Fielder, reviewing the PlayStation version, held a mixed opinion of the game's graphics, praising the explosions and gunfire effects while criticising the draw distance. He also derided the missions as being repetitive.<ref name="gamespotps" /> Mark East praised the PC version's graphics as "quite possibly the best looking game to hit the scene since the advent of 3D-accelerator cards" and noted the "unprecedented" quality of the cut scenes. However, the reviewer complained that the game was all but unplayable without expensive hardware, particularly a 3D card. While he highly praised the graphics in addition to plot and sound, East claimed serious flaws in the gameplay, particularly the unintuitive controls and "downright ludicrous" level of difficulty.<ref name="gamespotpc" />
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