GRIN was a video game developer based in Stockholm, Sweden. Founded by Bo and Ulf Andersson in 1997, GRIN has worked on numerous titles for the PC, consoles and arcade.
History[ | ]
After Grin's first release with the award winning Ballistics (PC, Arcade), the first game ever to use pixel-shaders, GRIN went forward with the critically acclaimed Bandits: Phoenix Rising (PC) and several arcade machines, as well as military and civilian simulators. GRIN then went on to develop two games for Ubisoft, Tom Clancy's Ghost Recon: Advanced Warfighter (PC) and Tom Clancy's Ghost Recon Advanced Warfighter 2 (PC). Bionic Commando Rearmed (downloadable via Xbox Live, PlayStation Network, PC), Bionic Commando (Xbox 360, PlayStation 3, PC), Wanted: Weapons of Fate (Xbox 360, PlayStation 3, PC) and Terminator Salvation were the latest titles that was released in 2008-2009. In 2007, GRIN expanded its franchise by adding an office on the Barcelona beach front, in the Torre Mapfre skyscraper, followed by another studio in the center of Gothenburg, along with the Grin Jakarta QA studio, located in the center of Jakarta.[citation needed] A total of 250 persons were developing games for the next generation platforms; Xbox 360, PlayStation 3 and PC.
In 2009, GRIN closed its offices in Barcelona and Gothenburg, citing financial difficulties.[1][2] On August 12, 2009 GRIN filed for bankruptcy. Later the same day, the official Grin site published the news that the company was closing down.[3][4] Before the closure of the company, the developer was working on a Final Fantasy spinoff codenamed Fortress.[5] Former members of GRIN have formed a new development studio, Might and Delight, which will focus on small, downloadable games.[6] The former lead engineers of GRIN started the studio BitSquid together with the owners of Fatshark.[7] Former quality assurance members formed a separate studio called Trinity QA Studio in June 2010.[8]
Games[ | ]
Release Date | Titles | Genre | Platform(s) |
---|---|---|---|
2001 | Ballistics | Racing | Windows, Linux (through Linux Game Publishing) |
2002 | Ballistics Arcade | Racing | Arcade |
2003 | Bandits: Phoenix Rising | Racing | Windows, Linux (under development) |
2006 | Tom Clancy's Ghost Recon Advanced Warfighter | Tactical shooter | Windows |
2007 | Tom Clancy's Ghost Recon Advanced Warfighter 2 | Tactical shooter | Windows |
2008 | Bionic Commando Rearmed | Platform | Windows, Xbox Live Arcade, PlayStation Network |
2009 | Wanted: Weapons of Fate | Third-person shooter | Windows, Xbox 360, PlayStation 3 |
2009 | Bionic Commando | adventure-platformer | Windows, Xbox 360, PlayStation 3 |
2009 | Terminator Salvation | Third-person shooter action | Windows, Xbox 360, PlayStation 3 |
Unreleased | Fortress (codename) | Action | Windows, Xbox 360, PlayStation 3 |
References[ | ]
- ↑ Remo, Chris (August 11, 2009). Report: Developer GRIN Sees More Layoffs, Studio Closures. Gamasutra. Retrieved on 2009-08-13
- ↑ Report: Bionic Commando Developer GRIN Sees Major Layoffs. Gamasutra (May 28, 2009). Retrieved on 2009-08-13
- ↑ Breckon, Nick (August 12, 2009). GRIN Officially Closes, Former Devs Found New Studio. Shacknews. Retrieved on 2009-08-13
- ↑ McWhertor, Michael (August 13, 2009). GRIN Is Officially Dead, Spawns Outbreak. Kotaku. Retrieved on 2009-08-13
- ↑ GRIN Were Working On A Final Fantasy Game. Kotaku (August 19, 2009). Retrieved on 2009-08-20
- ↑ Bionic Commando Rearmed Devs Reunite. IGN (April 16, 2010).
- ↑ Bitsquid homepage. BitSquid (June 3, 2010).
- ↑ Remo, Chris (June 29, 2010). Former GRIN QA Team Reforms As Trinity QA Studio. Gamasutra. Retrieved on 2010-06-31
External links[ | ]
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