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==History== After Grin's first release with the award winning ''[[Ballistics (video game)|Ballistics]]'' (PC, Arcade), the first game ever to use pixel-shaders, GRIN went forward with the critically acclaimed ''[[Bandits: Phoenix Rising]]'' (PC) and several arcade machines, as well as military and civilian simulators. GRIN then went on to develop two games for Ubisoft, ''[[Tom Clancy's Ghost Recon: Advanced Warfighter]]'' (PC) and ''[[Tom Clancy's Ghost Recon Advanced Warfighter 2]]'' (PC). ''[[Bionic Commando Rearmed]]'' (downloadable via Xbox Live, PlayStation Network, PC), ''[[Bionic Commando (2009 video game)|Bionic Commando]]'' (Xbox 360, PlayStation 3, PC), ''[[Wanted: Weapons of Fate]]'' (Xbox 360, PlayStation 3, PC) and ''[[Terminator Salvation (video game)|Terminator Salvation]]'' were the latest titles that was released in 2008-2009. In 2007, GRIN expanded its franchise by adding an office on the [[Barcelona, Spain|Barcelona]] beach front, in the [[Torre Mapfre]] skyscraper, followed by another studio in the center of [[Gothenburg, Sweden|Gothenburg]], along with the Grin Jakarta QA studio, located in the center of [[Jakarta, Indonesia|Jakarta]].{{Fact|date=March 2009}} A total of 250 persons were developing games for the next generation platforms; Xbox 360, PlayStation 3 and PC. In 2009, GRIN closed its offices in Barcelona and Gothenburg, citing financial difficulties.<ref>{{cite web|url=http://www.gamasutra.com/php-bin/news_index.php?story=24786|title=Report: Developer GRIN Sees More Layoffs, Studio Closures|last=Remo|first=Chris |date=August 11, 2009|publisher=[[Gamasutra]]|accessdate=2009-08-13}}</ref><ref>{{cite web|url=http://www.gamasutra.com/php-bin/news_index.php?story=23787|title=Report: Bionic Commando Developer GRIN Sees Major Layoffs|date=May 28, 2009|publisher=[[Gamasutra]]|accessdate=2009-08-13}}</ref> On August 12, 2009 GRIN filed for bankruptcy. Later the same day, the official Grin site published the news that the company was closing down.<ref>{{cite web|url=http://www.shacknews.com/onearticle.x/59958|title=GRIN Officially Closes, Former Devs Found New Studio|last=Breckon|first=Nick |date=August 12, 2009|publisher=[[Shacknews]]|accessdate=2009-08-13}}</ref><ref>{{cite web|url=http://kotaku.com/5335903/grin-is-officially-dead-spawns-outbreak|title=GRIN Is Officially Dead, Spawns Outbreak|last=McWhertor|first=Michael |date=August 13, 2009|publisher=[[Kotaku]]|accessdate=2009-08-13}}</ref> Before the closure of the company, the developer was working on a ''[[Final Fantasy]]'' spinoff codenamed ''[[Fortress (Square Enix)|Fortress]]''.<ref>{{cite web|url=http://kotaku.com/5341365/grin-were-working-on-a-final-fantasy-game/gallery/|title=GRIN Were Working On A Final Fantasy Game|date=August 19, 2009|publisher=[[Kotaku]]|accessdate=2009-08-20}}</ref> Former members of GRIN have formed a new development studio, Might and Delight, which will focus on small, downloadable games.<ref>{{cite web|url=http://uk.xbox360.ign.com/articles/108/1084338p1.html|title=Bionic Commando Rearmed Devs Reunite|date=April 16, 2010|publisher=[[IGN]]}}</ref> The former lead engineers of GRIN started the studio [[BitSquid]] together with the owners of Fatshark.<ref>{{cite web|url=http://www.bitsquid.se/|title=Bitsquid homepage|date=June 3, 2010|publisher=[[BitSquid]]}}</ref> Former quality assurance members formed a separate studio called [[Trinity QA Studio]] in June 2010.<ref>{{cite web | author=Remo, Chris | date=June 29, 2010 | title=Former GRIN QA Team Reforms As Trinity QA Studio | url=http://www.gamasutra.com/view/news/29179/Former_GRIN_QA_Team_Reforms_As_Trinity_QA_Studio.php | publisher=Gamasutra | accessdate=2010-06-31}}</ref>
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