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===[[Graphics processing unit]]=== * Name: "Flipper" * Producer: [[ArtX]]/Nintendo (ArtX was acquired by [[ATi Technologies]] in 2000 and became part of ATi, who later merged with AMD) * Manufacturing Process: 0.18 micrometre [[NEC Corporation|NEC]] embedded [[DRAM]] process * Clock Frequency: 162 MHz * Embedded [[Frame Buffer]]: ** Approximately 2 [[megabyte]]s in capacity ** Sustainable [[latency]] of 6.2 nanoseconds ** RAM type is [[1T-SRAM]] * Embedded Texture Cache: ** Approximately 1 megabyte in capacity ** Sustainable latency of 6.2 nanoseconds (6.2ns) ** RAM type is 1T-SRAM * Texture Read Bandwidth: 10.4 [[gigabyte]]s/second (at peak) * Main Memory Bandwidth: 2.6 gigabytes/second (at peak) * Fill Rate: 648 [[megapixel]]s/second * Pixel Depth: ** 24-bit [[RGB]] / [[RGBA]] ** 24-bit [[Z-buffering|Z-buffer]] * Image Processing Functions: ** Fog ** Subpixel [[anti-aliasing]] ** 8 hardware lights ** [[Alpha blending]] ** Virtual texture design ** Multi-texturing, [[bump mapping]] ** [[Environment mapping]] ** [[Mipmap|MIP mapping]] ** [[Bilinear filtering]] ** [[Trilinear filtering]] ** [[Anisotropic filtering]] ** Real-time hardware texture decompression ([[S3TC]]) ** Real-time decompression of display list ** Hardware 3-line deflickering filter
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