Game Boy Advance | |
---|---|
Basic Information | |
Type(s) |
Handheld Console |
Generation |
Sixth |
Nintendo | |
Predecessor(s) |
Game Boy Color |
Successor(s) |
Nintendo DS |
Unit(s) sold |
70.0 million+ |
Pokémon Ruby Version, Sapphire Version, & Emerald Version | |
2006 | |
2008 | |
2007 | |
Technical Information | |
Variant(s) |
Game Boy Advance SP, Game Boy Advance SP ver2, Game Boy micro |
Networking |
Connects to GameCube as a Controller |
Supported Media |
GBA Game Pak |
Save Capabilities |
EEPROM/SRAM/Battery-Backup |
Input(s) | |
D-Pad,A Button,B Button,L Button,R Button,2 Shoulder buttons,Start,Select | |
European Release | |
Game Boy Advance June 22, 2001 | |
North American Release | |
Game Boy Advance June 11, 2001 | |
Japanese Release | |
Game Boy Advance March 21, 2001 | |
Awards | Covers | Credits | Gallery | Help Patches | Reviews | Screenshots | Videos |
The Game Boy Advance is a 32-bit handheld console made by Nintendo and is the successor to the Game Boy Color. A new variation of the Game Boy Advance, the Game Boy Advance SP was released due partly to lighting issues with the original Game Boy Advance.
Games[ | ]
The Game Boy Advance is known for it's robust library, from a variety of developers in many different genres. While the library was originally plagued with many SNES ports, it has since grown to be one of the strongest collections of games since the SNES.
Major Ports[ | ]
- Super Mario Advance
- Super Mario Advance 2: Super Mario World
- Yoshi's Island: Super Mario Advance 3
- Super Mario Advance 4: Super Mario Bros. 3
- The Legend of Zelda: A Link to the Past
- Final Fantasy IV Advance
- Donkey Kong Country
- Donkey Kong Country 2
- Donkey Kong Country 3
Key First-Party Titles[ | ]
Key Third-Party Titles[ | ]
Technical specifications[ | ]
- CPU
- ARM7TDMI CPU clocked at 16.8 MHz with 32 KiB embedded RAM
- Game Boy compatible 8-bit CPU clocked at 4.2 or 8.4 MHz (cannot run simultaneously with ARM7 CPU)
- Graphics controller (on die with CPU)
- 240x160 pixel display with 32 levels per RGB color component, for a theoretical total of 32,768 colors
- 96 KiB fast video memory
- Tiled, rotated, and bitmap background display modes with up to four layers depending on display mode
- Up to 128 sprites that can be moved, rotated, and scaled
- Up to 256 simultaneous colors for backgrounds and 255 colors for sprites
- 256 KiB external work RAM
- 2.9 inch reflective TFT color liquid crystal display
- Serial port supporting GBC and GBA proprietary modes as well as UART and generic mode
- Up to 32 MiB of ROM on solid-state Game Paks
Legacy[ | ]
The Nintendo DS and DS Lite would feature a slot for GBA games. However, the games are only featured on one of the screens.
Peripherals[ | ]
See also[ | ]
- List of Game Boy Advance video games
- Game Boy Advance SP
- Bootleg GBA carts