Codex Gamicus
(TwoTailedFox moved page E-Reader to Game Boy Advance e-Reader without leaving a redirect)
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{{HardwareInfobox
{{System Infobox| logo = [[Image:Ereaderlogo.jpg|147px]]
 
 
| image = E-reader.jpg
|title = e-Reader
 
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| type = Peripheral
|image = [[Image:E-reader.jpg|220px]]
 
|manufacturer = [[Nintendo]]
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| manufacturer = Nintendo
 
| platforms = Game Boy Advance
|type = [[Console Add On]]
 
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| release = {{Release|2002|September|16|NA}}
|release = [[September 16]], [[2002]] ([[NA]])
 
|media = e-Reader Card
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| media = e-Reader Card
|save = Built in Memory
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| save = Built-in Memory
|input = [[Game Boy Advance]] Cartridge Input <br> [[Game Boy Advance]] Expansion Input
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| input = [[Game Boy Advance]] Cartridge Input <br> [[Game Boy Advance]] Expansion Input
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}}
|feature =
 
|unitssold =
 
|topgame = [[N/A]]
 
|variants = None
 
|predecessor = None
 
|successor = None
 
|competitors = None
 
}}{{DISPLAYTITLE:e-Reader}}
 
   
The '''e-Reader''' is a console add-on for the [[Game Boy Advance]]. This add on allows data to be input by scanning e-Reader cards. It could also be used to send data to a Nintendo [[Gamecube]] game by connecting the [[Gamecube]] and the e-Reader/Game Boy Advance with a [[Game Boy Advance - Gamecube Link Cable]].
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The '''''Game Boy Advance e-Reader''''' is a console add-on for the [[Game Boy Advance]]. This add-on allows data to be input by scanning e-Reader cards. It could also be used to send data to a [[GameCube]] game by connecting the GameCube and the e-Reader/Game Boy Advance with a [[Game Boy Advance - GameCube Link Cable]].
   
The e-Reader also had a stand alone function, that lets it play and save [[minigames]] without connecting it to anything. However, this required you leave the e-Reader attached to the [[Game Boy Advance]]. The way the e-Reader actually worked was pretty simple. Nintendo prints the 'Dot Code' with a printer that could print very tiny, fine and distinct dots in a matrix. The dots were printed on the sides of e-Reader cards and represented binary data (a black dot meant a 1, and no dot meant a 0). The user would then swipe the card through the e-Reader and the Dot Code would be read. Larger programs were often split up onto several different cards, each card having Dot Code printed on multiple sides, and required up to ten swipes to get the full program loaded. Though, most of the time, the cards that the programs were split up onto were packaged together.
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The e-Reader also had a standalone function, that lets it play and save [[minigames]] without connecting it to anything. However, this required you leave the e-Reader attached to the [[Game Boy Advance]]. The way the e-Reader actually worked was pretty simple. Nintendo prints the 'Dot Code' with a printer that could print very tiny, fine and distinct dots in a matrix. The dots were printed on the sides of e-Reader cards and represented binary data (a black dot meant a 1, and no dot meant a 0). The user would then swipe the card through the e-Reader and the Dot Code would be read. Larger programs were often split up into several different cards, each card having Dot Code printed on multiple sides, and required up to ten swipes to get the full program loaded. Though, most of the time, the cards that the programs were split up onto were packaged together.
   
 
The e-Reader had a wide variety of cards, grouped into series. Each series had several packs that you could buy.
 
The e-Reader had a wide variety of cards, grouped into series. Each series had several packs that you could buy.
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[[Nintendo]] no longer prints e-cards.
 
[[Nintendo]] no longer prints e-cards.
   
==Related Articles==
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==See also==
*[[List of e-Reader games]]
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* [[List of e-Reader video games]]
   
==Sources==
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==External Links==
*[http://www.caitsith2.net/erzone/ Pixelboy's e-Reader Zone] (A great site with pictures and data on every card)
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* [http://www.caitsith2.net/erzone/ Pixelboy's e-Reader Zone] (A great site with pictures and data on every card)
*[http://www.nintendo.com/ Nintendo's official website]
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* [http://www.nintendo.com/ Nintendo's official website]
*[http://www.nintendo-e-reader.com/ The official e-Reader website]
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* [http://www.nintendo-e-reader.com/ The official e-Reader website]
   
 
{{Nintendo Hardware}}
 
{{Nintendo Hardware}}
[[Category:Game Boy Advance]]
 
[[Category:Console Add Ons]]
 

Latest revision as of 05:26, 2 September 2018

Game Boy Advance e-Reader
E-reader
Basic Information
Type(s)
Peripheral
Nintendo
Game Boy Advance
Technical Information
Supported Media
Nintendo e-Reader Card
Save Capabilities
Built-in Memory
Input(s)
Game Boy Advance Cartridge Input
Game Boy Advance Expansion Input
Awards | Covers | Credits | Gallery | Help
Patches | Reviews | Screenshots | Videos

The Game Boy Advance e-Reader is a console add-on for the Game Boy Advance. This add-on allows data to be input by scanning e-Reader cards. It could also be used to send data to a GameCube game by connecting the GameCube and the e-Reader/Game Boy Advance with a Game Boy Advance - GameCube Link Cable.

The e-Reader also had a standalone function, that lets it play and save minigames without connecting it to anything. However, this required you leave the e-Reader attached to the Game Boy Advance. The way the e-Reader actually worked was pretty simple. Nintendo prints the 'Dot Code' with a printer that could print very tiny, fine and distinct dots in a matrix. The dots were printed on the sides of e-Reader cards and represented binary data (a black dot meant a 1, and no dot meant a 0). The user would then swipe the card through the e-Reader and the Dot Code would be read. Larger programs were often split up into several different cards, each card having Dot Code printed on multiple sides, and required up to ten swipes to get the full program loaded. Though, most of the time, the cards that the programs were split up onto were packaged together.

The e-Reader had a wide variety of cards, grouped into series. Each series had several packs that you could buy.

Nintendo no longer prints e-cards.

See also[ | ]

External Links[ | ]