Game Neverending was an atypical roleplaying game primarily based on social interaction and object manipulation. GNE was lighthearted and humorous; indeed there was no way to win, nor even any definition of success. Many objects could be combined to create other objects, but any given object only served a questionable amount of purpose. A sense of community and communication between players was encouraged through gamewide and location-specific chat channels, as well as the ability to leave notes for other players at any location. Another aspect of GNE's novelty was that it was being developed into a highly user-extensible game: players were intended to be able to invent new objects and create new locations. The official in-game currency was shekels, but sheets (and quires and reams) of differently colored papers also served as a de facto currency.
The earliest prototype went live on the Internet in the fall of 2002 with the goal of experimenting with real time in-browser interaction, evaluating usage patterns and technical requirements and seeing how players would respond to the "tone" of the game. This was closed February 3, 2003 and eventually a new version was released as a closed beta.
Although development of the game was later shutdown in 2004, the tools built for GNE later evolved into Flickr, a widely-hailed photo-sharing service. Occasional signs of this legacy are visible, such as the '.gne' file extension appearing in Flickr's URLs.
The game was temporarily re-launched on April 1, 2008, having been ported to PHP from the original ASP by Cal Henderson and Myles Grant. It was shut down again the following day.
- Henderson, Cal (2004). GNESpy. Retrieved on 2008-05-25
- Sugarbaker, Mike (2003-05-05). Thinking Outside the MUD. Mindjack. Retrieved on 2008-05-25
- Henderson, Cal (2003). Notes. GNE Museum. Retrieved on 2008-05-25
- Henderson, Cal (2003). Paper. GNE Museum. Retrieved on 2008-05-25
- Garrett, Jesse James (2005-08-04). An Interview with Flickr's Eric Costello. Adaptive Path. Retrieved on 2008-05-25
- Riley, Duncan (2008-04-02). Game Neverending Rises From the Dead. TechCrunch. Retrieved on 2008-05-25
- Baio, Andy (2008-04-01). Game Neverending Relaunches. waxy.org. Retrieved on 2008-05-25
[http:// Ludicorp site]Dead link, redirects to spam blog [http:// Official GNE website]Dead link, redirects to spam blog [http:// GNE Museum]Domain is still owned by Cal Henderson, but site is non-responsive as of Jan 09, 2018.