Codex Gamicus
 
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Revision as of 03:08, 16 May 2006

The things that appear on your television, computer monitor, or handheld screen. If you're not blind, you see them.

As the term "video game" implies, visual information is very important to the media.

Until the mid-1990s, most game graphics were two-dimensional. When more powerful machines and graphic software made the possibility of three-dimensional graphics practical, this became the new trend. Some games are a hybrid of the two techniques, and they are called two-and-a-half-dimensional. One-dimensional games are stupid, and four-dimensional games are currently impossible (philosophical discussion of the nature of the fourth dimension aside).

Many modern developers - almost everyone except EA - are agreeing that graphics have been the driving force of game hardware for long enough, and new graphical innovations are no longer sufficient to carry the industry. Nintendo is spearheading a campaign of design innovation without powerful graphics with its Revolution and DS, and it will probably be interesting to see how this turns out.

The term "graphic" is often used to describe visually explicit scenes of sex or violence. As such, the phrase "graphic graphics" is perfectly valid.

See Also