Codex Gamicus

Halo: Reach is a first-person shooter video game for the Xbox 360. It is part of the Halo series and was released in September 14, 2010. Its world premiere was held on December 12, 2009, at the Spike Video Game Awards. The game takes place in the year 2552, where humanity is locked in a war with the alien Covenant. Players control Noble 6, a member of an elite super-soldier squad, during a battle for the human world of Reach.


Halo: Reach is a shooter game with players experiencing gameplay from a first-person perspective. A system of single-use equipment found in Halo 3 is replaced by reusable and persistent armor abilities, which remain with a player until they are replaced: examples include active camouflage, a new sprint ability, and a new jet pack.


The game follows the actions of Noble Team, a UNSC special operations unit composed of elite supersoldiers known as Spartans. Players assume the role of an unnamed new addition to the team identified by the callsign Noble 6. Noble Team's leader is Carter-A259, a no-nonsense soldier. His second-in-command, Kat-B320 has a bionic arm. Carter and Kat are the only two remaining original members of Noble Team. Other members include heavy weapons specialist Jorge-052, Emile-A239, and marksman Jun-A226.


Martin O'Donnell returns to score Reach. With the game's music, O'Donnell wrote "somber, more visceral" music because the plot is character-driven and focuses on a planet that is known to have fallen. The music piece shown in the world premiere of Halo: Reach, was the first music he wrote for the game, which he hoped he could use as a starting point for developing further themes. Heroes actor Greg Grunberg voiced a character in the game.

Multiplayer beta[]

It was announced on December 12, 2009 when the game officially debuted that the multi-player beta would take place in spring of 2010. The game Halo 3: ODST was also used as a key to access the beta. At the Microsoft X10 Event, Microsoft announced that the beta would be available on May 3, 2010.