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=== Zombine === ''[[Half-Life 2: Episode One]]'' introduces the Zombine, a variation on the regular headcrab zombie created from [[transhuman]] [[Combine (Half-Life)|Combine]] soldiers. [[Alyx Vance]] coins the term "Zombine" for them as a [[portmanteau]] of "zombie" and "Combine". The introduction of the Zombine enemy was meant to indicate that, in the wake of the devastation caused by the player in ''Half-Life 2'', what was once a valuable weapon in the Combine arsenal is now just as dangerous to them as humans.<ref name="Devcomlowlife">''Half-Life 2: Episode One'', Chapter III: Lowlife, Developers commentary [2006]</ref> A zombine can be identified by the distinct Combine armor it wears, as well as its electronically filtered moans occasionally mixed with Combine soldier reports, such as "Necrotics inbound" or "Sector is. . . not secure." The body armor of the Combine soldier hides the chest and mouth. Removal of a zombine's headcrab reveals that most of its head has been removed, leaving only the lower jaw and a small lower portion of the skull. The official Prima strategy guide for ''Episode One'' indicates that the lack of a head is meant to be an intentional mystery. Zombines also lack the elongated claws of their counterparts, though, unlike their standard cousins, have the ability to produce grenades which can be launched at the player.
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