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Heroes of Might and Magic IV
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Heroes of Might and Magic IV
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===Town alignments=== The nine town alignments of ''Heroes of Might and Magic III: Complete'' have been reduced to six. Five of these alignments correspond to a particular type of magic (Life, Order, Death, Chaos, Nature), which strongly resemble the five colors used in the ''[[Magic: The Gathering]]'' trading card game. The sixth alignment (Might) emphasizes physical combat, and has no magic-based heroes. Two levels of creatures can be purchased in each town, plus eight other creatures that can be purchased from the Preserve town's ''Creature Portal'' dwelling. There is no longer any "neutral" faction for miscellaneous creatures as there was in previous games; instead, there are nine creatures that cannot be purchased in any town, but are still aligned with a specific town (for instance, the Haven-aligned peasant's dwelling can only be found on the main map). Each town also has two different hero types (one magic hero and one might hero) that are aligned with it, other than the Stronghold, which only has a might hero. *The ''Haven'' town is aligned with '''Life''' magic that focuses on healing and protection spells, and makes its home on grass terrain. The creatures that can be hired are, in ascending order of level with two creatures per level, Squire, Crossbowman, Ballista, Pikeman, Monk, Crusader, Champion, and Angel. The level 1 Peasant is also associated with life. *The ''Academy'' town studies '''Order''' magic that focuses on teleportation and mind spells, and is native to snow terrain. The monsters available are Halfling, Dwarf, Mage, Gold Golem, Genie, Naga, Titan, and Dragon Golem. No other creatures are associated with order. *The ''Necropolis'' is aligned with '''Death''' magic that focuses on necromantic and curse spells, and lives upon volcanic terrain. The creatures available are the Imp, Skeleton, Cerberus, Ghost, Vampire, Venom Spawn, Bone Dragon, and Devil. The level 1 Zombie, level 2 Gargoyle and Mummy, and level 3 Ice Demon are also related to death. *The ''Asylum'' is native to swamp terrain and studies '''Chaos''' magic that focuses on damage and attack spells. The creatures that can be hired are the Orc, Bandit, Medusa, Minotaur, Efreet, Nightmare, Hydra, and Black Dragon. The level 1 Pirate and Troglodyte and level 2 Evil eye and Troll are also connected to chaos. *The ''Preserve'' allies with '''Nature''' magic that focuses on strength and summoning spells, and is native to grass terrain. The standard available creatures are Sprite, Wolf, Elf, White Tiger, Griffin, Unicorn, Faerie Dragon, and Phoenix. In addition, the extra ''Creature Portal'' dwelling allows all other nature-aligned creatures to be purchased in a Preserve town, which include the level 1 Leprechaun, the level 2 Satyr, the level 3 Earth Elemental, Fire Elemental, Water Elemental, Air Elemental, and Waspwort, and the level 4 Mantis. *The ''Stronghold'' is based primarily on '''Might''', cannot produce spells or heroes that start out as spellcasters, and makes its home on rough terrain. The creatures are Berserker, Centaur, Nomad, Harpy, Ogre Mage, Cyclops, Thunderbird, and Behemoth. The game's two sea-based creatures, the level 2 Mermaid and the level 4 Sea Monster, are also technically aligned with Might, although these creatures rarely appear alongside other Might creatures and can never be purchased by players.
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