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==Key figures== In 2003, the book ''Masters of DOOM'' chronicled the development of id Software, concentrating on the personalities and interaction of John Carmack and John Romero. Below are the key people involved with id's success. ===John Carmack=== {{Main|John D. Carmack}} The [[lead programmer]] for id Software is [[John D. Carmack|John Carmack]], whose skill at [[3D computer graphics|3D]] [[computer programming|programming]] is widely recognized in the software industry. He is the last of the original founders still employed by the company. ===John Romero=== {{Main|John Romero}} John Romero, who was forced to resign after the release of ''[[Quake (video game)|Quake]]'', later formed the ill-fated company [[Ion Storm]]. There, he became infamous through the development of ''[[Daikatana]]'', which got mediocre reception from reviewers and gamers alike upon release. Romero now heads the [[Cyberathlete Professional League]] Board of Directors and is currently developing a [[Massively multiplayer online game|MMO]] for his new company, Slipgate Ironworks. Both Tom Hall and John Romero have reputations as designers and idea men who have helped shape some of the key PC gaming titles of the 1990s. ===Tom Hall=== {{Main|Tom Hall}} Tom Hall was forced to resign by id Software during the early days of ''Doom'' development, but not before he had some impact; he was responsible, for example, for the inclusion of teleporters in the game. He was let go before the shareware release of ''DOOM'' and then went to work for Apogee, developing ''[[Rise of the Triad]]'' with the "Developers of Incredible Power". When he finished work on that game, he found he was not compatible with the ''[[Prey]]'' development team at Apogee, and therefore left to join his ex-id co-worker John Romero at [[Ion Storm]]. Hall has frequently commented that if id Software ever sold him the rights to ''Commander Keen'' he would immediately develop another Keen title. ===Sandy Petersen=== {{Main|Sandy Petersen}} Sandy Petersen was a level designer for 19 of the 27 levels in the original ''Doom'' title as well as 17 of the 32 levels of ''Doom II''. As a fan of H.P. Lovecraft, his influence is apparent in the Lovecraftian feel of the monsters for ''Quake'', and he created the fourth and final "episode" of the game. He left id Software during the production of ''Quake II'' and most of his work was scrapped before the title was released. ===American McGee=== {{Main|American McGee}} American McGee was a [[level designer]] for ''DOOM II: Hell on Earth'', ''The Ultimate DOOM'', ''Quake'', and ''Quake II''. He was fired after the release of ''Quake II'', then moved to [[Electronic Arts]] where he gained industry notoriety with the development of his own game ''[[American McGee's Alice]]''. After leaving Electronic Arts, he became an independent entrepreneur and game developer. McGee now heads independent development house [[Spicy Horse]] in Shanghai, where he's working on a sequel to "Alice".<ref>{{cite web |url=http://kotaku.com/5156821/the-return-of-american-mcgees-alice-set-for-pc-consoles |title=The Return of American McGee's Alice Set For PC, Consoles |accessdate=2009-02-20 |work=kotaku.com |date=2006-02-19}}</ref><ref>{{cite web |url=http://investor.ea.com/releasedetail.cfm?ReleaseID=366638 |title= EA and Spicy Horse Return to Wonderland for All-New Alice Title |accessdate=2009-02-20 |work=ea.com |date=2009-02-19}}</ref>
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