Inindo: Way of the Ninja

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Inindo: Way of the Ninja
Inindo boxart.jpg
Basic Information
Video Game
Nobunaga's Ambition
RPG, Fantasy
Floppy disks (PC8801, PC9801, MSX), cartridge (SNES), CD-ROM (Windows)
NEC PC-8801, NEC PC-9801, MSX2, MS-DOS, SNES and Microsoft Windows
Inindo: Way of the NinjaInindo: Way of the NinjaInindo: Way of the Ninja
European Union European Release Date(s)
December 52003
CanadaUnited StatesMexico North American Release Date(s)
March 191992
Japan Japanese Release Date(s)
Awards | Changelog | Cheats | Codes
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live

Inindo: Way of the Ninja (伊忍道 打倒信長 or Inindou Datou Nobunaga, スーパー伊忍道 打倒信長 or Super Inindou Datou Nobunaga in its Super Famicom version) is a role-playing game developed by Koei. Originally released for the PC8801SR, PC9801, MSX2 home computer, it was remade for the Super NES platform, which was released in North America.

The game is a non-historical account of Japan's warring states period. In that sense, Inindo can be considered as a spin-off of the long-standing Nobunaga's Ambition series.

Story[edit | edit source]

The player assumes the role of an Iga ninja whose village has been destroyed by the conquest of Oda Nobunaga. The ninja must travel across feudal Japan, enlisting the aid of numerous ninja, sages, hermits, ronin, samurai, wizards and other companions, in order to avenge his clan.

Gameplay[edit | edit source]

Several hazardous dungeons stand in the path of victory, as well as a selection of optional dungeons which can be played in any order the player chooses. Encounters with monsters and outlaws occur randomly in dungeons and in the game's world map, during which the player characters and NPCs can move around the battlefield in turn-based fashion to attack, cast magic spells and use items.

The main character can also participate in battles of a larger scale. By gaining the trust of a Japanese feudal lord, he can join in the battle for the provinces that characterized the era. The outcome of these battles changes the lords' possession of individual provinces, which can alter the outcome of the game and aid or hinder the player's progress.

In the middle of the stories, the player follows either the "normal" path or the "magician" path, which is randomly selected after completing the first dungeon quest. Each path leads to different enemies during random encounters. For example, "magician" path causes Western type monsters such as Hellhound or Marchosias to appear.

Localization changes[edit | edit source]

Due to the small size of SNES cartridge, character names are shortened.

Major class names[edit | edit source]

Japanese English
忍者 Ninja
僧侶 Sage
道士 Wizard

Class names[edit | edit source]

Japanese English
伊賀忍者 Iga Ninja
甲賀忍者 Koga Ninja
伊賀女 Female Iga Ninja
甲賀女 Female Koga Ninja
風魔衆 Fuma Ninja
根来衆 Negoro Ninja
僧侶 Mendicant
僧兵 Sohei
山伏 Hermit
羅漢 Sage
道士 Mystic
方士 Magician
飯綱使い Sorcerer
武士 Samurai
浪人 Ronin
剣術家 Swordsman

Windows version[edit | edit source]

The Chinese version was ported to MS-DOS in 1993, playable in English OS. In 2003, the PC-9801 version of the game was ported to Windows 98, as part of Koei 25th Anniversary Pack Vol.1; standalone version was published in 2005. The Windows version runs the PC-9801 game in emulator; when saving, the emulator emulates drive switching operation. The port requires the use of mouse and the 3rd scenario is inaccessible because of running in emulated environment.

See also[edit | edit source]

External links[edit | edit source]