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==Company overview== Insomniac was founded in 1994 as an independent video game developer and is now based in Burbank, California. Its initial game, a first-person shooter called ''Disruptor'' for the PlayStation, was released on November 20, 1996, and received critical success. Since then, the company has released eight more games in two series (both of which were created by the company) for the PlayStation, PlayStation 2, and PlayStation 3 and all have been both critical and commercial successes. After the company produced the first three ''Spyro the Dragon'' games, the company lost the ''Spyro the Dragon'' license to Universal Interactive Studios, which became known as Vivendi Games (now Activision Blizzard), after ending their publishing relationship. They later went on to create the ''Ratchet & Clank'' series. The first ''Ratchet & Clank'' has the notable distinction of being the first western-produced game to be officially bundled with the PlayStation 2 in Japan. This was a result of ''Ratchet & Clank'' being the first western video game to make Japan's top 100 list. The company has been named as one of the top 10 Best Small Companies to work for in America for 3 years in a row for their relaxed environment and flexible hours. In 2003, a few of Insomniac's staff members left the company to create a new company called [[High Impact Games]]. In 2006, Insomniac released an M-rated PlayStation 3 first-person shooter, very unlike its other works. Its name during production was ''I-8'', but it was later renamed ''Resistance: Fall of Man''. The game's futuristic weapons seem to be influenced by the company's ''Ratchet & Clank'' series. At the 2008 Game Developers Conference, Insomniac announced a new project titled the Nocturnal Initiative. This is a free wiki based project designed to encourage the distribution of development technologies which may be used in other games. Insomniac has shared technology they developed for use in titles such as ''Ratchet & Clank Future: Tools of Destruction'' and ''Resistance 2''. In an interview with GameDaily BIZ in June 2008, Ted Price announced that Insomniac Games plans to expand and open a sister studio in North Carolina, with Chad Dezern taking on the role of studio director. Dezern will be hiring twenty-five to thirty new developers and will prepare the studio to begin work on games based on new and existing intellectual properties. The new studio opened January 2009 and has eight opening for North Carolina. In ''Ratchet & Clank: Going Commando'' and ''Ratchet & Clank: Up Your Arsenal'', the player can visit an Easter egg known as the "Insomniac Museum". This is located on the planets Dantopia (a reference to the late Dan Johnson) and Burbank (a reference to the company's location). The museum lets players find items, enemies, objects and conceptions that did not make it into the final resulting games. The Insomniac Museum in both games has the actual layout of the Insomniac Games offices. This is also true for the more recent game Ratchet & Clank Future: A Crack in Time.
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