Instructions per second (IPS) is a measure of a computer's processor peed. Many reported IPS values have represented "peak" execution rates on artificial instruction sequences with few branches, whereas realistic workloads typically lead to significantly lower IPS values. The performance of the memory hierarchy also greatly affects processor performance, an issue barely considered in MIPS calculations. Because of these problems, researchers created standardized tests such as SPECint to attempt to measure the real effective performance in commonly used applications, and raw IPS has fallen into disuse.
The term is commonly used in association with a numeric value such as thousand instructions per second (kIPS), million instructions per second (MIPS), Giga instructions per second (GIPS), or Million Operations per Second (MOPS).
Timeline of instructions per second[ | ]
This is a timeline listing the instructions per second, in terms of MIPS (Million Instructions Per Second), for various microprocessor-based arcade systems, game consoless and personal computers.
The table also lists the bits of the CPU (central processing unit) and GPU (graphics processing unit), as well as the system's floating-point performance in terms of MFLOPS (Million Floating-point Operations Per Second).
Note that the MIPS, MFLOPS and Bits are not always necessarily indicative of graphical prowess, especially when it came to 2D graphics, which were more dependent on the sprite and colour capabilities of a GPU chipset (see Hardware sprites, Evolution of arcade video game hardware, and List of home computers by video hardware).
Year | Type | System | Main CPU | Main GPU | MIPS | MFLOPS | CPU Bits | GPU Bits | Sources |
---|---|---|---|---|---|---|---|---|---|
1971 | Calculator Computer |
Busicom 141-PF | Intel 4004 @ 1 MHz | N/A | 0.056 | 0 | 4 | 0 | [1][2] |
1972 | Computer | Sord SMP80/08 | Intel 8008 @ 2 MHz | N/A | 0.12 | 0 | 8 | 0 | [2][3] |
1974 | Pinball Arcade |
Spirit of '76 | Intel 4004 @ 1 MHz | N/A | 0.056 | 0 | 4 | 0 | |
Computer | Sord SMP80/X | Intel 8080 @ 2 MHz | N/A | 0.29 | 0 | 8 | 0 | [2][3] | |
1975 | Computer | Altair 8800 | Intel 8080 @ 2 MHz | N/A | 0.29 | 0 | 8 | 0 | [2] |
Arcade | Taito 8080, Midway 8080 |
Intel 8080 @ 2 MHz | Fujitsu MB14241 | 0.29 | 0 | 8 | 8 | [2][4] | |
1976 | Console | Fairchild Channel F | Fairchild F8 @ 2 MHz | N/A | 0.14 | 0 | 8 | 0 | [5] |
Arcade | Atari 6502 | MOS Technology 6502 @ 756 kHz | Discrete Circuitry | 0.32 | 0 | 8 | 1 | [6][7] | |
Computer | NEC TK-80 | NEC μPD8080AD @ 1.3 MHz | N/A | 0.38 | 0 | 8 | 0 | [2][8] | |
1977 | Console | Bally Astrocade | Zilog Z80 @ 1.8 MHz | N/A | 0.27 | 0 | 8 | 0 | [7] |
Arcade | Taito Z80 | Zilog Z80 @ 2.5 MHz | Taito Display AO84-91335-C762 | 0.37 | 0 | 8 | 4 | [7][9] | |
Computer | Apple II | MOS Technology 6502 @ 1 MHz | Discrete Circuitry | 0.43 | 0 | 8 | 1 | [7] | |
Console | Atari 2600 | MOS Technology 6507 @ 1.19 MHz | N/A | 0.51 | 0 | 8 | 0 | [7][10] | |
Computer | Sord M200 | Zilog Z80A @ 4 MHz | AMD9511 FPU (Floating Point Unit) @ 4 MHz | 0.58 | 0.01 | 8 | 8 | [11] | |
Arcade | Sega Vic Dual | Zilog Z80 @ 2 MHz, Intel 8080 @ 2 MHz |
Sega Video Logic | 0.58 | 0 | 8 | 8 | [2][7][12] | |
1978 | Console | Magnavox Odyssey² | Intel 8048 @ 1.8 MHz | N/A | 0.12 | 0 | 8 | 0 | [5] |
Computer | Hitachi MB-6880 Basic Master | Hitachi HD 46800 @ 750 kHz | Discrete Circuitry | 0.32 | 0 | 8 | 1 | [156] [157] | |
1979 | Console | Mattel Intellivision | General Instrument CP1600 @ 1 MHz | N/A | 0.2 | 0 | 10 | 0 | [13] |
Computer | NEC PC-8001 | NEC µPD780C @ 4 MHz | NEC μPD3301D | 0.58 | 0 | 8 | 8 | [7][14] | |
Atari 800 | MOS Technology 6502B @ 1.79 MHz | CTIA/GTIA | 0.76 | 0 | 8 | 8 | [7] | ||
Arcade | Namco Galaxian | Zilog Z80 @ 3.1 MHz | Namco LFSR | 0.45 | 0 | 8 | 12 | [7][15] | |
Irem M14 | Intel 8085A @ 3 MHz | Irem M14S-2, Irem M14L-2 |
1.2 | 0 | 8 | 8 | [2][16] | ||
1980 | Computer | NEC TK-85 | NEC μPD8085AC @ 2.5 MHz | N/A | 0.37 | 0 | 8 | 0 | [2][17] |
Tandy TRS-80 Color Computer | Motorola 6809E @ 0.895 MHz | Motorola 6847 | 0.37 | 0 | 8 | 8 | [7] | ||
Sinclair ZX80 | NEC D780C-1 @ 3.25 MHz | Discrete Circuitry | 0.48 | 0 | 8 | 1 | [7][14] | ||
Hitachi MB-6890 Basic Master Level 3 | Motorola 6809 @ 1 MHz | Hitachi Custom | 0.42 | 0 | 8 | 8 | [158] | ||
Commodore VIC-20 | MOS Technology 6502 @ 1.02 MHz | MOS Technology VIC | 0.43 | 0 | 8 | 8 | [7] | ||
Arcade | Namco Pac-Man | Zilog Z80 @ 3.1 MHz | 2x Namco NVC293 | 0.45 | 0 | 8 | 12 | [7][18] | |
Data East DECO Cassette System | MOS Technology 6502 @ 500 kHz | Data East DECO 222 @ 750 kHz | 0.55 | 0 | 8 | 8 | [7][19][20] | ||
Taito Z80 (Stratovox) | Zilog Z80 @ 2.5 MHz | Zilog Z80 @ 2.5 MHz | 0.73 | 0 | 8 | 8 | [7][21] | ||
Namco Galaxian, Konami Scramble |
Zilog Z80 @ 3.1 MHz, Zilog Z80 @ 2.5 MHz |
Namco LFSR | 0.82 | 0 | 8 | 12 | [2][22] | ||
Nintendo Classic | Zilog Z80 @ 3.1 MHz | Zilog Z80 @ 5 MHz | 1.2 | 0 | 8 | 8 | [7][23] | ||
1981 | Computer | IBM PC | Intel 8088 @ 4.77 MHz | IBM MDA | 0.71 | 0 | 16 | 2 | [7] |
NEC PC-8801 | NEC µPD780C @ 4 MHz | NEC SGP (Super Graphic Processor) | 0.58 | 0 | 8 | 8 | [7][14] | ||
Fujitsu FM-8 | Motorola 68A09 @ 1.2 MHz | Motorola 6809 @ 1 MHz | 0.95 | 0 | 8 | 8 | [7] | ||
Arcade | Sega VCO Object | Zilog Z80 @ 5 MHz | 8x Sega VCO, Sega ADC |
0.73 | 0 | 8 | 16 | [7][24] | |
Sega G80 | Zilog Z80 @ 8 MHz | Sega Display Controller | 1.2 | 0 | 8 | 8 | [7][25] | ||
Namco Galaga | 2x Zilog Z80 @ 3.1 MHz | Zilog Z80 @ 3.1 MHz | 1.4 | 0 | 8 | 8 | [7][26] | ||
Taito Z80 (Grand Champion) | Zilog Z80 @ 6 MHz, Zilog Z80 @ 3 MHz |
Zilog Z80 @ 6 MHz | 2.3 | 0 | 8 | 8 | [7][27] | ||
Irem M27 | MOS Technology 6502 @ 5.9 MHz, Intel 8085A @ 1 MHz |
Irem M-27S Character, Irem M-33 Sub 2 Character |
3 | 0 | 8 | 8 | [159] | ||
1982 | Computer | Commodore 64 | MOS Technology 6510 @ 1 MHz | MOS Technology VIC-II | 0.43 | 0 | 8 | 8 | [7][28] |
Sinclair ZX Spectrum | NEC D780C-1 @ 3.5 MHz | Ferranti 6C001E ULA | 0.51 | 0 | 8 | 8 | [7][14] | ||
Console | ColecoVision | NEC 780C-1 @ 3.58 MHz | N/A | 0.52 | 0 | 8 | 0 | [7] | |
Computer | MSX | Zilog Z80 @ 3.6 MHz | Texas Instruments TMS9918 | 0.54 | 0 | 8 | 8 | ||
Sharp X1 | Sharp Z80 A @ 4 MHz | Hitachi HD46505 | 0.58 | 0 | 8 | 8 | [7][29] | ||
Epson QX-10 | Zilog Z80 @ 4 MHz | NEC µPD7220 | 0.58 | 0 | 8 | 16 | [7] | ||
Console | Vectrex | Motorola 68A09 @ 1.5 MHz | N/A | 0.63 | 0 | 8 | 0 | ||
Atari 5200 | MOS Technology 6502C @ 1.79 MHz | N/A | 0.76 | 0 | 8 | 0 | [7] | ||
Arcade | Atari 68000 | Motorola 68000 @ 6 MHz | N/A | 1.05 | 0 | 16 | 0 | [7][30] | |
Computer | Epson HC / HX-20 | 2x Hitachi 6301 @ 0.62 MHz | N/A | 1.24 | 0 | 8 | 0 | [160] [161] | |
Sony SMC-70 | Zilog Z80A @ 4.03 MHz, Sony SMC-7086 @ 5 MHz |
Hitachi HD46505S2 | 1.34 | 0 | 16 | 8 | [2][7][31][32] | ||
Fujitsu FM-7 | Fujitsu MBL 68B09 @ 2 MHz | Fujitsu MBL 68B09 @ 2 MHz | 1.7 | 0 | 8 | 8 | [7] | ||
Arcade | Sega Zaxxon | NEC D780C-1 @ 3.1 MHz, Zilog Z80 @ 2 MHz |
2x Sega 93422 | 0.74 | 0 | 8 | 16 | [7][14][33] | |
Computer | NEC PC-9801, NEC APC |
NEC μPD8086 @ 5 MHz | 2x NEC µPD7220, Intel 8087 @ 5 MHz |
0.75 | 0.072 | 16 | 16 | [2][7][34] | |
Fujitsu FM-11 EX | Intel 8088 @ 8 MHz, Fujitsu MBL 68B09E @ 2 MHz |
Fujitsu MBL 68B09E @ 2 MHz | 2.9 | 0 | 16 | 8 | [7] | ||
Arcade | Sega VCO Object | Zilog Z80 @ 5 MHz | Zilog Z80 @ 5 MHz, 8x Sega VCO |
1.5 | 0 | 8 | 16 | [7][24] | |
Namco Pole Position | Zilog Z8002 @ 3.1 MHz, Zilog Z80 @ 3.1 MHz |
Zilog Z8002 @ 3.1 MHz | 2.3 | 0.26 | 16 | 16 | [7][35][36][37] | ||
1983 | Computer | Sega SC-3000 | NEC 780C @ 3.6 MHz | TI TMS9928A | 0.53 | 0 | 8 | 8 | [7] |
Console | Sega SG-1000 | ||||||||
Nintendo Famicom, Nintendo Entertainment System |
Ricoh 2A03 @ 1.8 MHz | Ricoh PPU (Picture Processing Unit) | 0.78 | 0 | 8 | 8 | [7][38][39] | ||
Arcade | Konami 6809, Konami Z80 |
Zilog Z80 @ 3.6 MHz, Zilog Z80 @ 3.1 MHz |
Motorola 6809 @ 2.1 MHz | 1.9 | 0 | 8 | 8 | [7][40] | |
Computer | Fujitsu Micro 16s | Intel 8086 @ 8 MHz, Zilog Z80 @ 4 MHz |
Motorola 6809, Motorola 6845 |
2.2 | 0 | 16 | 8 | [162] | |
Arcade | Sega Zaxxon (Congo Bongo) | NEC D780C-1 @ 3.1 MHz, Zilog Z80 @ 4 MHz |
2x Sega 93422 | 1.1 | 0 | 8 | 16 | [7][14][33] | |
Computer | NEC PC-9801 E, NEC APC III |
Intel 8086-2 @ 8 MHz | 2x NEC µPD7220, Intel 8087 @ 8 MHz |
1.2 | 0.12 | 16 | 16 | [2][7][34][41] | |
Arcade | Nintendo Punch-Out | 2x Ricoh N2A03 @ 1.8 MHz, Zilog Z80A @ 4 MHz |
Nintendo CHP1-VIDEO | 1.6 | 0 | 8 | 16 | [7][38] | |
Tatsumi TX-1 | Intel 8086 @ 5 MHz Zilog Z80 @ 3.8 MHz |
Intel 8086 @ 5 MHz | 2.1 | 0 | 16 | 16 | [163] [164] | ||
Namco System 16 | 2x Motorola 6809 @ 1.6 MHz | Motorola 68000 @ 6.2 MHz | 2.5 | 0 | 16 | 16 | [7][42] | ||
1984 | Computer | IBM PC/AT | Intel 80286 @ 6 MHz | IBM EGA | 1.3 | 0 | 16 | 4 | [2][43] |
Amstrad CPC | Zilog Z80A @ 4 MHz | Motorola MC6845 | 0.58 | 0 | 8 | 8 | [7] | ||
Apple Macintosh 128K | Motorola 68000 @ 8 MHz | Apple DMA Video Controller | 1.4 | 0 | 16 | 8 | [7] | ||
Epson QX-16 | Zilog Z80A @ 4 MHz, Intel 8088 @ 5.3 MHz |
NEC µPD7220, APX-IGGS Video Board |
1.4 | 0 | 16 | 16 | [7][44] | ||
Arcade | Alpha Denshi Equites | Motorola 68000 @ 6 MHz, Intel 8085 @ 5 MHz |
Alpha Denshi ALPHA-8303 | 3 | 0 | 16 | 16 | [2][7][45] | |
Konami Dual 6809 | Motorola 6809 @ 1.4 MHz, Zilog Z80 @ 3.6 MHz |
Motorola 6809 @ 1.4 MHz | 3.4 | 0 | 8 | 8 | [7][46] | ||
1985 | Computer | IBM PC/AT | Intel 80286 @ 8 MHz | IBM EGA | 1.8 | 0 | 16 | 4 | [2][43] |
Console | Sega Master System | NEC 780C @ 3.6 MHz | Sega 315-5124 VDP | 0.53 | 0 | 8 | 8 | [7][47] | |
Computer | MSX2 | Zilog Z80 @ 3.6 MHz | Yamaha V9938 | 0.54 | 0 | 8 | 8 | [7][48] | |
Commodore 128 | MOS Technology 8502 @ 2 MHz, Zilog Z80A @ 4 MHz |
MOS Technology VIC-II | 1.4 | 0 | 8 | 8 | [7] | ||
Arcade | Sega System E | NEC 780C @ 8 MHz | 2x Sega 315-5124 VDP | 1.2 | 0 | 8 | 16 | [7][47][49] | |
Computer | Commodore Amiga 1000 | Motorola 68000 @ 7.16 MHz | Commodore OCS | 1.3 | 0 | 16 | 16 | [7] | |
Arcade | SNK Triple Z80 | 2x Zilog Z80 @ 4 MHz | Zilog Z80 @ 4 MHz | 1.8 | 0 | 8 | 8 | [7][50] | |
Sega Hang-On | Motorola 68000 @ 6.3 MHz, Zilog Z80 @ 4 MHz |
Sega Super Scaler, Motorola 68000 @ 6.3 MHz |
3 | 0 | 16 | 16 | [7][51] | ||
Computer | NEC PC-9801 VM | NEC V30 @ 10 MHz | 2x NEC µPD7220, Intel 8087 @ 10 MHz |
4.3 | 0.15 | 16 | 16 | [2][34][52] | |
Arcade | Sega Space Harrier | Motorola 68000 @ 10 MHz, Zilog Z80 @ 5 MHz |
Sega Super Scaler, Motorola 68000 @ 10 MHz |
4.4 | 0 | 16 | 16 | [7][53] | |
1986 | Console | Atari 7800 | MOS Technology 6502C @ 1.79 MHz | N/A | 0.76 | 0 | 8 | 0 | [7] |
Computer | Tandy TRS-80 Color Computer 3 | Hitachi 6309 @ 1.8 MHz | N/A | 0.99 | 0 | 16 | 0 | [7][54] | |
Arcade | Konami Dual 68000 | Motorola 68000 @ 10 MHz, Zilog Z80 @ 3.6 MHz |
Konami K051316, Motorola 68000 @ 10 MHz |
4.2 | 0 | 16 | 16 | ||
Computer | NEC PC-9801 VX, NEC PC-98XL |
Intel 80286 @ 10 MHz, NEC V30 @ 8 MHz |
2x NEC µPD7220, Intel 80287 @ 10 MHz |
5.3 | 0.25 | 16 | 16 | [2][34][52][55] | |
Arcade | Sega Out Run | Motorola 68000 @ 13 MHz, Zilog Z80 @ 4 MHz |
Sega Super Scaler, Motorola 68000 @ 13 MHz |
5.4 | 0 | 16 | 16 | [7][56] | |
Taito Air System | Motorola 68000 @ 13 MHz, 2x Zilog Z80 @ 4 MHz |
Motorola 68000 @ 13 MHz | 5.8 | 0 | 16 | 16 | [57] | ||
1987 | Computer | IBM PC PS/2 | Intel 80286 @ 8 MHz | N/A | 1.8 | 0 | 16 | 0 | [2][43] |
Commodore Amiga 2000 | Motorola 68000 @ 7.16 MHz | Commodore OCS | 1.3 | 0 | 16 | 16 | [7] | ||
Apple Macintosh II | Motorola 68020 @ 16 MHz | Apple DMA Video Controller | 2.5 | 0 | 32 | 8 | [58] | ||
Console | NEC PC Engine, TurboGrafx-16 |
Hudson Soft HuC6280 @ 7.16 MHz | Hudson Soft HuC6260, Hudson Soft HuC6270A |
3.1 | 0 | 8 | 16 | [7][59] | |
Computer | Sharp X68000 | Hitachi HD68HC000 @ 10 MHz | Sharp CYNTHIA Jr, Sharp VSOP, Sharp RESERVE |
1.8 | 0 | 16 | 16 | [7] | |
Sharp-NEC X1 Twin | Sharp Z80 A @ 4 MHz, Hudson Soft HuC6280 @ 7.2 MHz |
Hudson Soft HuC6260, Hudson Soft HuC6270A |
3.7 | 0 | 8 | 16 | [7][29][59] | ||
NEC PC-88 VA | NEC V50 (µPD9002) @ 8 MHz | NEC SGP, NEC V3, Intel 8087 @ 8 MHz |
4 | 0.12 | 16 | 16 | [165] | ||
Arcade | Taito Z System | Motorola 68000 @ 16 MHz, Zilog Z80 @ 4 MHz |
Taito Video J1100139A K1100316A, Motorola 68000 @ 12 MHz |
5.7 | 0 | 16 | 16 | [166] [167] | |
Sega X Board | Hitachi FD1094 @ 13 MHz, Zilog Z80A @ 4 MHz |
Sega Super Scaler, Motorola 68000 @ 13 MHz |
5.4 | 0 | 16 | 32 | [7][60] | ||
Namco System 2 | Motorola 68000 @ 13 MHz, Motorola 68B09 @ 3.1 MHz |
Namco V56 VIDEO, Motorola 68000 @ 13 MHz |
6.2 | 0 | 16 | 32 | [7][61][62] | ||
Computer | NEC PC-98XL², NEC PC-9801 UX |
Intel i386DX @ 16 MHz, NEC V30 @ 8 MHz |
2x NEC µPD7220, Intel 80387 @ 16 MHz |
8.3 | 1.6 | 32 | 32 | [2][34][52][55][63][64][65] | |
Arcade | Taito/Technos Double Dragon | Hitachi 6309 @ 12 MHz | Hitachi 6309 @ 3.6 MHz | 8.6 | 0 | 16 | 16 | [7][54][66] | |
Taito Air System | Motorola 68000 @ 13 MHz, 2x Zilog Z80 @ 4 MHz |
Texas Instruments TMS320C25 @ 25 MHz, Motorola 68000 @ 13 MHz |
23 | 0 | 16 | 32 | [57] | ||
1988 | Computer | IBM PC PS/2 70 | Intel 80386 DX @ 16 MHz | N/A | 2 | 0 | 32 | 0 | [2] |
PC Brand 386/25 | Intel 386DX @ 25 MHz | N/A | 4.3 | 0.45 | 32 | 0 | [58][65] | ||
Panasonic MSX2+ | Zilog Z80 @ 5.4 MHz | Yamaha V9958 | 0.81 | 0 | 8 | 8 | [7][67] | ||
Console | NEC PC Engine CD-ROM², TurboGrafx-CD |
Hudson Soft HuC6280 @ 7.2 MHz | Hudson Soft HuC6260, Hudson Soft HuC6270A |
3.1 | 0 | 8 | 16 | [7][59] | |
Sega Mega Drive, Sega Genesis |
Motorola 68000 @ 7.7 MHz, Zilog Z80 @ 3.6 MHz |
Yamaha YM7101 VDP | 2 | 0 | 16 | 16 | [7] | ||
Arcade | Capcom CP System | Motorola 68000 @ 10 MHz, Zilog Z80 @ 3.6 MHz |
Capcom CPS-A, Capcom CPS-B |
2.3 | |||||
Sega Mega-Tech | Motorola 68000 @ 7.7 MHz, 2x Zilog Z80 @ 3.6 MHz |
Yamaha YM7101 VDP, Sega 315-5124 VDP |
2.6 | 0 | 16 | 16 | [7][68] | ||
Data East HuC6280 | 2x Hudson Soft HuC6280 @ 7.2 MHz | Hudson Soft HuC6260, Hudson Soft HuC6270 |
6.2 | 0 | 8 | 16 | [7][59][69] | ||
Computer | NEC PC-9801 RA | Intel i386DX @ 16 MHz, NEC V30 @ 8 MHz |
2x NEC µPD7220, Intel 80387 @ 16 MHz |
8.3 | 1.6 | 32 | 32 | [2][34][52][55][63][64][65] | |
Arcade | Sega Y Board | 2x Motorola 68000 @ 13 MHz, 2x Zilog Z80 @ 4 MHz |
Sega Super Scaler, Motorola 68000 @ 13 MHz |
8.4 | 0 | 16 | 32 | [7][70] | |
Namco System 21 | Motorola 68020 @ 13 MHz, Hitachi/Toshiba 68HC000 @ 13 MHz, Motorola 68B09 @ 3.1 MHz |
5x Texas Instruments TMS320C20 @ 25 MHz, Hitachi/Toshiba 68HC000 @ 13 MHz |
74 | 0.11 | 32 | 32 | [7][71][72] | ||
1989 | Computer | IBM PC PS/2 55 SX | Intel 80386 DX @ 20 MHz | N/A | 2.5 | 0 | 32 | 0 | [2] |
Console | NEC PC Engine SuperGrafx | Hudson Soft HuC6280 @ 7.16 MHz | Hudson Soft HuC6260, 2x Hudson Soft HuC6270A |
3.1 | 0 | 8 | 16 | [7][59] | |
Computer | Fujitsu FM Towns | Intel i386DX @ 16 MHz | Fujitsu Custom, Intel 80387 @ 16 MHz |
5.6 | 1.6 | 32 | 32 | [2][55][64][65] | |
Sharp X68000 HD (Concerto) | Hitachi HD68HC000 @ 10 MHz, NEC V30 @ 8 MHz |
Sharp CYNTHIA, Sharp VIPS, Sharp CATHY |
5.8 | 0 | 16 | 16 | [7][52][73] | ||
NEC PC-98RL | Intel 80386 @ 20 MHz, NEC V30 @ 8 MHz |
2x NEC µPD7220, Intel 80387 @ 20 MHz |
12 | 2 | 32 | 32 | [2][34][52][55][63][64] | ||
Arcade | Atari Hard Drivin' | Motorola 68010 @ 8 MHz, Motorola 68000 @ 7 MHz, TI TMS32010 @ 20 MHz |
2x TMS34010 @ 50 MHz, TMS34010 @ 48 MHz, ADSP-2100 @ 8 MHz |
28 | 0 | 16 | 32 | [168] [169] [170] [171] [172] | |
Namco System 21B | 2x Motorola 68020 @ 12.3 MHz, 2x Hitachi/Toshiba 68HC000 @ 12.3 MHz, 2x Motorola 68B09 @ 3.1 MHz |
8x Texas Instruments TMS320C25 @ 25 MHz, 2x Hitachi/Toshiba 68HC000 @ 12.3 MHz |
148 | 0.2 | 32 | 32 | [7][71][72][74] | ||
1990 | Computer | Amstrad CPC Plus | Zilog Z80A @ 4 MHz | Motorola MC6845, Amstrad ASIC |
0.58 | 0 | 8 | 16 | [7] |
Console | Amstrad GX4000 | ||||||||
Handheld | NEC PC Engine GT, TurboExpress |
Hudson Soft HuC6280 @ 7.2 MHz | Hudson Soft HuC6260, Hudson Soft HuC6270A |
3.1 | 0 | 8 | 16 | [7][59] | |
Console | Nintendo Super Famicom, Super Nintendo Entertainment System |
Ricoh 5A22 @ 3.58 MHz | Ricoh 5C77 (PPU1), Ricoh 5C78 (PPU2) |
1.8 | 0 | 16 | 16 | [7][75] | |
Computer | Panasonic MSX TurboR | ASCII/Mitsui R800 @ 7.2 MHz, Zilog Z80 @ 3.6 MHz |
Yamaha V9958 | 5 | 0 | 16 | 8 | [7][67] | |
Commodore Amiga 3000 | Motorola 68030 @ 16 MHz | Commodore Amiga ECS, Motorola 68881 @ 16 MHz |
5.7 | 0.16 | 32 | 32 | [76] | ||
Sharp X68000 II HD (Concerto) | Hitachi HD68HC000 @ 15 MHz, NEC V30 @ 8 MHz |
Sharp CYNTHIA, Sharp VIPS, Sharp CATHY, AMD Banchu |
6.7 | 0.2 | 16 | 16 | [7][52][73] | ||
Console | SNK Neo Geo | Toshiba 68HC000 @ 12 MHz, Zilog Z80 @ 4 MHz |
SNK PRO, SNK LSPC2, SNK NEO |
2.7 | 0 | 16 | 32 | [7][77] | |
Arcade | |||||||||
Computer | IBM PC PS/2 XP 486 | Intel 80486 @ 16 MHz | Intel 80486 FPU @ 16 MHz | 7.3 | 0.96 | 32 | 32 | [2][78] | |
Arcade | Sega System 32 | NEC V60 @ 17 MHz, Zilog Z80 @ 8.1 MHz |
Sega Super Scaler | 9.7 | 0 | 32 | 32 | [7][52][79][80] | |
Computer | NEC PC-H98 Model 100/U100 | Intel i486DX @ 25 MHz | 2x NEC µPD7220, Intel i486DX FPU @ 25 MHz |
12 | 1.5 | 32 | 32 | [2][34][52][55][64][78][81][82] | |
Arcade | Namco System 21C (Galaxian 3) |
Motorola 68020 @ 25 MHz, 10x Hitachi/Toshiba 68HC000 @ 12.3 MHz |
8x Motorola 68020 @ 25 MHz, 80x Texas Instruments TMS320C25 @ 40 MHz |
2139 | 1.8 | 32 | 32 | [7][71][72][74][83] | |
1991 | Console | Commodore CDTV | Motorola 68000 @ 7.16 MHz | Commodore Amiga ECS | 1.3 | 0 | 16 | 16 | [7] |
Sony/Philips CD-i | Philips 68070 @ 15.5 MHz | Philips SCC66470 | 2.7 | ||||||
Sega CD, Mega-CD |
Motorola 68000 @ 12.5 MHz, Motorola 68000 @ 7.67 MHz, Zilog Z80 @ 3.6 Mhz |
Sega Custom ASIC, Yamaha YM7101 VDP |
4.2 | ||||||
Computer | Apple Macintosh SE30 | Motorola 68030 @ 16 MHz | Motorola 68882 @ 25 MHz | 5.8 | 0.26 | 32 | 32 | [7][76] | |
Sharp X68000 XVI HD (Concerto) | Hitachi HD68HC000 @ 16 MHz, NEC V30 @ 8 MHz |
Sharp CYNTHIA, Sharp VIPS, Sharp CATHY, Sharp CZ-6BP @ 25 MHz |
6.9 | 0.24 | 16 | 32 | [7][52][73] | ||
Commodore Amiga 3000 | Motorola 68030 @ 25 MHz | Commodore Amiga ECS, Motorola 68882 @ 25 MHz |
9 | 0.26 | 32 | 32 | [76][84] | ||
Arcade | Irem M-92 | NEC V33 @ 9 MHz, NEC V30 @ 7.2 MHz |
Nanao GA21 & GA22 | 13 | 0 | 32 | 32 | [52][85] | |
Computer | IBM PC PS/2 70 | Intel 80486 @ 33 MHz | Intel 80486 FPU @ 33 MHz | 15 | 1.9 | 32 | 32 | [2][78][82] | |
NEC PC-H98 | Intel i486DX @ 33 MHz, NEC V30 @ 8 MHz |
2x NEC µPD7220, Intel i486DX FPU @ 33 MHz |
19 | 2 | 32 | 32 | [2][34][52][55][64][78][81][82] | ||
Arcade | Sega System 32 (F1 Exhaust Note) |
2x NEC V60 @ 17 MHz, 2x Zilog Z80 @ 8.1 MHz |
2x Sega Super Scaler | 20 | 0 | 32 | 32 | [7][52][79] | |
Namco System 21C (Winning Run '91) |
2x Motorola 68020 @ 12.3 MHz, 2x Hitachi/Toshiba 68HC000 @ 12.3 MHz, 2x Motorola 68B09 @ 3.1 MHz |
10x Texas Instruments TMS320C25 @ 25 MHz, 2x Hitachi/Toshiba 68HC000 @ 12.3 MHz |
180 | 0.2 | 32 | 32 | [7][71][72][74] | ||
1992 | Computer | Atari Falcon | Motorola 68030 @ 16 MHz | Motorola 56000 DSP @ 32 MHz | 21 | 0 | 32 | 24 | |
Arcade | Sega System Multi 32 | NEC V70 @ 20 MHz, Zilog Z80 @ 8.1 MHz |
Sega Super Scaler | 17 | 0 | 32 | 32 | [7][73][79][86] | |
Computer | Fujitsu FM Towns II | Intel i486SX @ 20 MHz | Fujitsu Custom, Intel i486SX FPU @ 66 MHz |
20 | 1.3 | 32 | 32 | [2][55][65][87] | |
Commodore Amiga 4000 | Motorola 68040 @ 25 MHz | Commodore Amiga AGA | 28 | 3.5 | 32 | 32 | [76] | ||
Gateway 486DX2/66 | Intel 486DX2 @ 66 MHz | Intel 486DX2 FPU @ 66 MHz | 30 | 3.9 | 32 | 32 | [78][82] | ||
Sharp X68030 (VDTK) | Motorola 68030 @ 50 MHz, NEC V70 @ 20 MHz |
Sharp CYNTHIA, Sharp VIPS, Sharp CATHY, Motorola 68882 @ 50 MHz |
33 | 0.53 | 32 | 32 | [73][76] | ||
Arcade | Namco System 21C (Theatre 6: Project Dragoon) |
Motorola 68020 @ 25 MHz, 5x Hitachi/Toshiba 68HC000 @ 12.3 MHz |
Motorola 68020 @ 25 MHz, 10x Texas Instruments TMS320C25 @ 40 MHz |
282 | 0.4 | 32 | 32 | [7][71][72][74][83][88] | |
Sega Model 1 | NEC V60 @ 16 MHz, Toshiba TMP68000N @ 12 MHz, Zilog Z80 @ 4 MHz |
5x Fujitsu TGP MB86233 @ 20 MHz | 112 | 80 | 32 | 64 | [7][52][89][90] | ||
Sega Model 1 (Virtua Formula) |
2x NEC V60 @ 16 MHz, 2x Toshiba TMP68000N @ 12 MHz, 2x Zilog Z80 @ 4 MHz |
10x Fujitsu TGP MB86233 @ 20 MHz | 224 | 160 | 32 | 64 | [7][89][90] | ||
1993 | Arcade | Capcom CP System II | Motorola 68000 @ 16 MHz, Zilog Z80 @ 8 MHz |
Capcom CPS-A, Capcom CPS-B |
4 | 0 | 16 | 16 | [7] |
Console | Commodore Amiga CD32 | Motorola 68EC020 @ 14.32 MHz | Commodore Amiga AGA, Commodore Akiko |
4.4 | 0.11 | 32 | 32 | [7][72] | |
Nintendo Super Famicom, Super Nintendo Entertainment System (Super FX) |
Ricoh 5A22 @ 3.58 MHz | Ricoh 5C77 (PPU1), Ricoh 5C78 (PPU2), Super FX GSU-1, Super FX GSU-2 |
4.8 | 0 | 16 | 16 | [7][75][91] | ||
Pioneer LaserActive | Motorola 68000 @ 12.5 MHz, Motorola 68000 @ 7.67 MHz, Zilog Z80 @ 3.6 Mhz, Hudson Soft HuC6280 @ 7.2 MHz |
Sega Custom ASIC, Yamaha YM7101 VDP, Hudson Soft HuC6260, Hudson Soft HuC6270A |
7.3 | 0 | 16 | 16 | [7] | ||
Fujitsu FM Towns Marty | AMD 386SX @ 16 MHz | Fujitsu Custom | 5.6 | 0.29 | 32 | 32 | [2][55][65] | ||
Arcade | Data East DECO 156 | Data East DE156 @ 28 MHz | Data East DECO Tilemap, Data East DECO Sprite |
28 | 0 | 32 | 32 | [92][93] | |
Computer | IBM-Compatible PC | Intel 486DX2 @ 66 MHz | Intel 486DX2 FPU @ 66 MHz | 30 | 3.9 | 32 | 32 | [78][82] | |
Console | Atari Jaguar | Atari Jerry @ 26.6 MHz, Motorola 68000 @ 13.295 MHz |
Atari Tom @ 25.591 MHz | 56 | 0 | 32 | 64 | ||
Panasonic 3DO Interactive Multiplayer | ARM60 @ 13 MHz, ARM FPA |
Panasonic Custom Math | 11 | 4 | 32 | 32 | [93] [173] | ||
Computer | NEC PC-9821 Af, NEC SV-H98 Model 50f |
Intel Pentium @ 66 MHz | NEC EGC | 133 | 2.3 | 32 | 32 | [7][52][94][95] | |
Fujitsu FM Towns II MX | Intel i486DX @ 66 MHz | Fujitsu Custom, Intel i486DX FPU @ 66 MHz |
66 | 4 | 32 | 32 | [2][55][65][87] | ||
Sharp X68040 (VDTK) | Motorola 68040 @ 40 MHz | Sharp CYNTHIA, Sharp VIPS, Sharp CATHY, NEC V70 @ 20 MHz |
59 | 5.6 | 32 | 32 | [73][96] | ||
Arcade | Namco System 22 | Motorola 68EC020 @ 25 MHz, 2x Mitsubishi M37702 @ 16.4 MHz |
Evans & Sutherland TR3, 2x Texas Instruments TMS320C25 @ 50 MHz |
88 | 402 | 32 | 64 | [7][72][74][97][98] | |
Sega Model 2 | Intel i960-KB @ 25 MHz, Motorola 68000 @ 10 MHz |
2x Fujitsu MB86934 @ 50 MHz | 180 | 130 | 32 | 64 | [7][90][99] | ||
Namco Magic Edge Hornet Simulator | 24x MIPS R4400SC @ 150 MHz | SGI Onyx RealityEngine2, 12x Intel i860XP @ 50 MHz | 3384 | 1728 | 64 | 64 | [174] [175] [176] [177] | ||
1994 | Console | Sega Mega Drive, Sega Genesis (SVP) |
Motorola 68000 @ 7.7 MHz, Zilog Z80 @ 3.6 MHz |
Yamaha YM7101 VDP, Samsung SSP1601 DSP @ 23 MHz |
27 | 0 | 16 | 32 | [7][91] |
NEC PC-FX | NEC V810 @ 22 MHz | 2x Hudson Soft HuC6270 | 20 | 0 | 32 | 16 | [100] [178] | ||
Computer | IBM-Compatible PC | Intel Pentium @ 60 MHz | N/A | 121 | 2.1 | 32 | 0 | [95] | |
Commodore Amiga 4000T | Motorola 68040 @ 25 MHz | Commodore Amiga AGA | 28 | 3.5 | 32 | 32 | [96] | ||
Console | Sega 32X | Hitachi SH-2 @ 24 MHz, Motorola 68000 @ 7.7 MHz, Zilog Z80 @ 3.6 MHz |
Hitachi SH-2 @ 24 MHz, Yamaha YM7101 VDP |
50 | 0 | 32 | 32 | [101] | |
Sega CD 32X, Mega-CD 32X |
Hitachi SH-2 @ 24 MHz, Motorola 68000 @ 12.5 MHz, Motorola 68000 @ 7.7 MHz, Zilog Z80 @ 3.6 MHz |
Hitachi SH-2 @ 24 MHz, Sega Custom ASIC, Yamaha YM7101 VDP |
53 | 0 | 32 | 32 | [7][101] | ||
Sega CD 32X, Mega-CD 32X (SVP) |
Hitachi SH-2 @ 24 MHz, Motorola 68000 @ 12.5 MHz, Motorola 68000 @ 7.7 MHz, Zilog Z80 @ 3.6 MHz |
Hitachi SH-2 @ 24 MHz, Sega Custom ASIC, Yamaha YM7101 VDP, Samsung SSP1601 @ 23 MHz |
78 | 0 | 32 | 32 | [7][91][101] | ||
Sega Saturn | 2x Hitachi SH-2 @ 29 MHz, Hitachi SH-1 @ 20 MHz, Motorola 68EC000 @ 12 MHz |
Sega VDP1 @ 28.7 MHz, Sega VDP2 @ 28.7 MHz |
80 | 0 | 32 | 32 | [101] | ||
Computer | Apple Power Macintosh 7100/66 | IBM/Motorola PowerPC 601 @ 66 MHz | Motorola 68882 | 100 | 8.2 | 32 | 32 | [87] | |
Fujitsu FM Towns II HB | Intel Pentium @ 66 MHz | Fujitsu Custom, Intel 80387 @ 60 MHz, CirrusLogic CL-GD5434 |
133 | 11 | 32 | 32 | [2][55][65][95][102][103] | ||
Sharp X68060 (VDTK) | Motorola 68060 @ 80 MHz | Sharp CYNTHIA, Sharp VIPS, Sharp CATHY, NEC V70 @ 20 MHz |
133 | 44 | 32 | 32 | [73] | ||
Console | Sony PlayStation | IDT/MIPS R3051 @ 34 MHz | Sony Geometry Transformation Engine, Sony MDEC |
176 | 0 | 32 | 32 | [179] [180] | |
Arcade | Namco Super System 22 | Motorola 68EC020 @ 25 MHz, 2x Mitsubishi M37716 @ 16.4 MHz |
Evans & Sutherland TR3, 2x Texas Instruments TMS320C25 @ 50 MHz, Namco PDP |
88 | 450 | 32 | 64 | [7][72][74][97][104][105] | |
Sega Model 2A-CRX | 3x Intel i960-KB @ 25 MHz, 3x Motorola 68000 @ 10 MHz |
5x Fujitsu MB86934 @ 50 MHz | 335 | 340 | 32 | 64 | [7][90][99][106] | ||
1995 | Console | Nintendo Super Famicom, Super Nintendo Entertainment System (Super FX 2) |
Ricoh 5A22 @ 3.58 MHz | Ricoh 5C77 (PPU1), Ricoh 5C78 (PPU2), Super FX 2 |
23 | 0 | 16 | 16 | [7][75][91][107] |
Computer | IBM-Compatible PC | Intel Pentium @ 133 MHz | Intel 80387 @ 133 MHz | 252 | 21 | 32 | 32 | [2][65][95][103][108] | |
Commodore Amiga 4000T | Motorola 68060 @ 50 MHz | Commodore Amiga AGA | 74 | 27 | 32 | 32 | |||
Console | Apple Bandai Pippin | IBM/Motorola PowerPC 603 @ 66 MHz | N/A | 93 | 66 | 32 | 0 | [109] | |
Computer | Fujitsu FMV-Towns | Intel Pentium @ 133 MHz | Fujitsu Custom, Intel 80387 @ 133 MHz |
252 | 21 | 32 | 32 | [2][55][65][95][103][108][110] | |
NEC PC-9821 (PC-FXGA) |
Intel Pentium @ 133 MHz, NEC V30 @ 8 MHz |
NEC EGC, NEC V810 @ 22 MHz, Hudson HuC6273, Cyrix CX-83S87 @ 33 MHz |
276 | 127 | 32 | 32 | [7][52][95][100] | ||
Arcade | Sega Model 2B-CRX | 2x Intel i960-KB @ 25 MHz, 2x Motorola 68000 @ 12 MHz |
4x SHARC ADSP-2106 @ 40 MHz | 318 | 540 | 32 | 64 | [7][90][99][111] | |
1996 | Computer | Acorn Network Computer | ARM 7500FE @ 40 MHz | N/A | 35.9 | 6 | 32 | 0 | [181] |
Arcade | Capcom CP System III | Hitachi SH-2 @ 65 MHz | Capcom DL-2729 PPU SD10-505, Toshiba DL-2829 CCU SD07-1514 |
64 | 0 | 32 | 32 | [182] | |
Computer | Fujitsu FMV-Towns H20 | Intel Pentium @ 200 MHz | Fujitsu Custom, Intel 80387 |
376 | 9.9 | 32 | 32 | [2][55][65][95][103][108][110] | |
Console | Nintendo 64 | NEC VR4300 @ 93.75 MHz | SGI RCP @ 62.5 MHz | 126 | 200 | 64 | 64 | [112][113][114] | |
Computer | IBM-Compatible PC | Intel Pentium Pro @ 200 MHz | NEC/VideoLogic PowerVR @ 60 MHz | 419 | 250 | 32 | 64 | [36][115][116] | |
NEC PC-9821R (3DEngine) |
2x Intel Pentium Pro @ 200 MHz | NEC EGC, NEC/VideoLogic PowerVR @ 60 MHz |
839 | 300 | 32 | 64 | [36][115][116][117][118] | ||
Arcade | Sega Model 2C-CRX | 2x Intel i960-KB @ 25 MHz, 4x Motorola 68000 @ 12 MHz |
4x Fujitsu TGPx4 MB86235 (T&L) @ 40 MHz | 644 | 540 | 32 | 64 | [7][90][99][119] | |
Sega Model 3 | IBM/Motorola PowerPC 603 @ 100 MHz, 2x Motorola 68000 @ 12 MHz |
2x Real3D Pro-1000 | 305 | 1100 | 64 | 64 | [109][120] | ||
1997 | Computer | Gateway G6-200 | Intel Pentium Pro @ 200 MHz | N/A | 350 | 36 | 32 | 0 | [183] |
Apple Power Macintosh G3 | IBM/Motorola PowerPC G3 @ 266 MHz | ATI Rage Pro @ 75 MHz | 844 | 260 | 32 | 64 | [121][122] | ||
IBM-Compatible PC | Intel Pentium II @ 300 MHz | Fujitsu FXG-1 Pinolite (T&L) @ 100 MHz | 844 | 296 | 32 | 64 | [36][116][123] | ||
NEC PC-9821R II (3DEngine2) |
2x Intel Pentium II @ 300 MHz | NEC EGC, NEC/VideoLogic PowerVR PCX2 @ 66 MHz |
1088 | 320 | 32 | 64 | [36][116][118][124] | ||
Arcade | SNK Hyper Neo Geo 64 | NEC VR4300 @ 100 MHz, NEC V53 @ 16 MHz, Kawasaki KL5C80A12CFP @ 12.5 MHz |
SNK NEO64 | 141 | 100 | 64 | 64 | [7][52][112][125] | |
Konami-Panasonic M2 | 2x IBM/Motorola PowerPC 602 EMPPC602FB66 @ 66 MHz | Panasonic BDA | 132 | 133 | 64 | 64 | [184] [185] [186] | ||
Namco System 23 | QED/MIPS R4650 @ 166 MHz | Namco Custom Texture Mapped Polygons Hardware | 217 | 570 | 64 | 64 | [97][126] | ||
Sega Model 3 Step 2.0 | IBM/Motorola PowerPC 603ev @ 166 MHz, 2x Motorola 68000 @ 12 MHz |
2x Real3D Pro-1000 | 503 | 1332 | 64 | 64 | [109][120][127] | ||
1998 | Computer | IBM-Compatible PC | Intel Celeron @ 333 MHz | 3dfx Voodoo Banshee @ 100 MHz | 1139 | 458 | 32 | 64 | [128] |
NEC PC-9821Ra333 (I-O Data GA-VDB16) |
Intel Celeron @ 333 MHz | NEC EGC, 3dfx Voodoo Banshee @ 100 MHz |
1139 | 458 | 32 | 64 | [118][128][129] | ||
Arcade | Konami NWK-TR | IBM PowerPC 403 @ 33 MHz, Motorola 68EC000 @ 16 MHz |
4x 3dfx Voodoo @ 50 MHz, SHARC ADSP-21062 DSP @ 40 MHz |
69 | 320 | 64 | 64 | [7][130] | |
Namco Super System 23 GMEN | QED/MIPS R4650 @ 166 MHz, Hitachi SH-2 @ 29 MHz |
Namco Custom Texture Mapped Polygons Hardware | 246 | 570 | 64 | 64 | [97][101][126][131] | ||
Sega Naomi | Hitachi SH-4 @ 200 MHz, ARM7 @ 45 MHz |
Hitachi SH-4 FPU @ 200 MHz, NEC/VideoLogic PowerVR2 @ 100 MHz |
391 | 2800 | 128 | 128 | [93][114][132][133] | ||
Console | Sega Dreamcast | ||||||||
1999 | Computer | Zilog eZ80 Acclaim | Zilog eZ80 at 50 MHz | N/A | 80 | 0 | 24 | 0 | |
Arcade | Namco Super System 23 Evolution 2 | QED/MIPS R4650 @ 200 MHz, Hitachi SH-2 @ 29 MHz |
Namco Custom Texture Mapped Polygons Hardware | 291 | 590 | 64 | 64 | [97][101][126][131] | |
Computer | Apple Power Macintosh G4 | Apple/IBM/Motorola PowerPC G4 @ 450 MHz | ATI Rage 128 Pro @ 125 MHz | 856 | 1366 | 128 | 128 | [122][134][135] | |
IBM-Compatible PC | Intel Pentium III @ 500 MHz | NEC/VideoLogic PowerVR2 @ 100 MHz | 820 | 1497 | 32 | 128 | [114][133][134] | ||
NEC PC-9821Ra40 | Intel Celeron @ 400 MHz | NEC EGC, NEC/VideoLogic PowerVR2 @ 100 MHz |
1369 | 1634 | 32 | 128 | [118][128][129][133] | ||
Arcade | Sega Hikaru | 2x Hitachi SH-4 @ 200 MHz, 2x ARM7 @ 45 MHz |
2x Hitachi SH-4 FPU @ 200 MHz, Sega Custom 3D Graphic Engine |
782 | 8000 | 128 | 128 | [114][132][136] | |
Sega Naomi Multiboard | 4x Hitachi SH-4 @ 200 MHz, 4x ARM7 @ 45 MHz |
4x Hitachi SH-4 FPU @ 200 MHz, 4x NEC/VideoLogic PowerVR2 @ 100 MHz |
1564 | 11200 | 128 | 128 | [114][132][133][137] | ||
2000 | Computer | Apple Power Macintosh G4 | 2x Apple/IBM/Motorola PowerPC G4 @ 500 MHz | ATI Radeon 7200 (DDR) @ 366 MHz | 1903 | 2823 | 32 | 128 | [134][138] |
Arcade | Konami Viper | Motorola PowerPC XPC8240 @ 250 MHz | 3dfx Voodoo3 Avenger 3500 @ 183 MHz | 750 | 3100 | 64 | 128 | [109][139] | |
Computer | NEC PC-9821Ra43 | Intel Celeron @ 767 MHz | NEC EGC, NVIDIA GeForce2 Pro @ 200 MHz |
2622 | 6400 | 32 | 64 | [128][140][141] | |
IBM-Compatible PC | AMD Athlon @ 1.2 GHz | NVIDIA GeForce2 Pro @ 200 MHz | 3561 | 6400 | 32 | 128 | [141][142] | ||
Console | Sony PlayStation 2 | Sony/Toshiba Emotion Engine @ 300 MHz, MIPS R3000A @ 38 MHz |
Sony/Toshiba Emotion Engine FPU @ 300 MHz, Sony/Toshiba Graphics Synthesizer @ 147 MHz |
1997 | 6200 | 128 | 128 | [114][143] | |
Arcade | Sega Naomi 2 | 2x Hitachi SH-4 @ 200 MHz, ARM7 @ 45 MHz |
2x Hitachi SH-4 FPU @ 200 MHz, 2x NEC/VideoLogic PowerVR2 @ 100 MHz, VideoLogic Elan (T&L) @ 100 MHz |
751 | 7500 | 128 | 128 | [114][132][133][144] | |
Sega Naomi Satellite Terminal | 10x Hitachi SH-4 @ 200 MHz, 10x ARM7 @ 45 MHz |
10x Hitachi SH-4 FPU @ 200 MHz, 10x NEC PowerVR2 @ 100 MHz |
3910 | 28000 | 128 | 128 | [114][132][133][145] | ||
2001 | Arcade | Namco System 246 | Sony/Toshiba Emotion Engine @ 300 MHz, MIPS R3000A @ 38 MHz |
Sony/Toshiba Emotion Engine FPU @ 300 MHz, Sony/Toshiba Graphics Synthesizer @ 147 MHz |
1997 | 6200 | 128 | 128 | [114][143] |
Console | Microsoft Xbox | Intel Pentium III @ 733 MHz | NVIDIA GeForce 3 XGPU @ 233 MHz | 1203 | 7300 | 32 | 128 | [114][134] | |
Computer | NEC PC-9821Ra43 | Intel Celeron @ 1.2 GHz | NEC EGC, NVIDIA GeForce3 Ti 500 @ 240 MHz |
4103 | 10000 | 32 | 128 | [128][140][141] | |
IBM-Compatible PC | AMD Athlon XP 1900+ @ 1.6 GHz | NVIDIA GeForce3 Ti 500 @ 240 MHz | 4748 | 10000 | 32 | 128 | [141][142] | ||
Console | Nintendo GameCube, Panasonic Q |
Nintendo/IBM PowerPC 750CXe (PowerPC G3) "Gekko" @ 486 MHz | Nintendo/ArtX Flipper @ 162 MHz | 1596 | 11000 | 64 | 128 | [122][146][147] | |
Arcade | Sega Naomi 2 GD-ROM | 2x Hitachi SH-4 @ 200 MHz, ARM7 @ 45 MHz |
2x Hitachi SH-4 FPU @ 200 MHz, 2x NEC/VideoLogic PowerVR2 @ 100 MHz, VideoLogic Elan (T&L) @ 100 MHz |
751 | 7500 | 128 | 128 | [114][132][133][144] | |
Sega Naomi Multiboard | 16x Hitachi SH-4 @ 200 MHz, 16x ARM7 @ 45 MHz |
16x Hitachi SH-4 FPU @ 200 MHz, 16x NEC PowerVR2 @ 100 MHz |
6256 | 44800 | 128 | 128 | [114][132][133][137] | ||
2002 | Arcade | Konami Pyson | Sony/Toshiba Emotion Engine @ 300 MHz, MIPS R3000A @ 38 MHz |
Sony/Toshiba Emotion Engine FPU @ 300 MHz, Sony/Toshiba Graphics Synthesizer @ 147 MHz |
1997 | 6200 | 128 | 128 | [187] [114][143] |
Computer | NEC PC-9821Ra43 | Intel Celeron @ 1.4 GHz | NEC EGC, ATI Radeon 9000 Pro @ 275 MHz |
4786 | 12322 | 32 | 128 | [128][138][140] | |
Arcade | Nintendo / Namco / Sega Triforce | Nintendo/IBM PowerPC 750CXe "Gekko" | Nintendo/ArtX Flipper | 2250 | 22000 | 64 | 128 | [188] [146] | |
Computer | IBM-Compatible PC | AMD Athlon XP 2400+ @ 2 GHz | ATI Radeon 9700 Pro @ 325 MHz | 5935 | 34000 | 32 | 256 | [138][142] | |
Arcade | Konami Viper Satellite Terminal | 14x Motorola PowerPC XPC8240 @ 250 MHz | 14x 3dfx Voodoo3 Avenger 3500 @ 183 MHz | 10500 | 43400 | 64 | 128 | [189] [109][139] | |
Namco-Sega Naomi 2 | 2x Hitachi SH-4 @ 200 MHz, ARM7 @ 45 MHz |
2x Hitachi SH-4 FPU @ 200 MHz, 2x NEC/VideoLogic PowerVR2 @ 100 MHz, VideoLogic Elan (T&L) @ 100 MHz, 16x Namco Custom GPU Card |
751 | 29900 | 128 | 128 | [114][132][133][137][144][148] | ||
Sega Naomi 2 Satellite Terminal | 20x Hitachi SH-4 @ 200 MHz, 10x ARM7 @ 45 MHz |
20x Hitachi SH-4 FPU @ 200 MHz, 20x NEC/VideoLogic PowerVR2 @ 100 MHz, 10x VideoLogic Elan (T&L) @ 100 MHz |
7510 | 75000 | 128 | 128 | [190] [114][132][133][144] | ||
2003 | Arcade | Sega Chihiro Satellite Terminal | 5x Intel Pentium III @ 733 MHz | 5x NVIDIA GeForce 3 XGPU @ 233 MHz | 6015 | 36500 | 32 | 128 | [191] [192] [114][134] |
Computer | IBM-Compatible PC | Intel Pentium 4 Extreme Edition @ 3.2 GHz | ATI Radeon 9800 Pro @ 380 MHz | 9726 | 41676 | 32 | 256 | [138][142] | |
Arcade | Konami Pyson Satellite Terminal | 9x Sony/Toshiba Emotion Engine @ 300 MHz, 9x MIPS R3000A @ 38 MHz |
9x Sony/Toshiba Emotion Engine FPU @ 300 MHz, 9x Sony/Toshiba Graphics Synthesizer @ 147 MHz |
17973 | 55800 | 128 | 128 | [193] [114][143] | |
Namco System N2 Satellite Terminal | 10x AMD Athlon XP 3200+ @ 2.333 GHz | 10x NVIDIA GeForce FX 5950 Ultra @ 475 MHz | 93500 | 326100 | 32 | 256 | [194] [141] | ||
2004 | Computer | PC | AMD Athlon 64 4000+ @ 3.2 GHz | ATI Radeon X800 XT Platinum Edition @ 520 MHz | 12052 | 102112 | 64 | 256 | [138][149] |
Arcade | Taito Type X | Intel Pentium 4 Extreme Edition @ 3.2 GHz | ATI Radeon X800 XT Platinum Edition @ 520 MHz | 9726 | 105051 | 64 | 256 | [195] [138][150] | |
2005 | Mobile | SOC | TSMC ARM Cortex A8 @ 1 GHz | N/A | 2000 | 39 | 128 | 0 | [196] |
Computer | PC | AMD Athlon 64 FX-57 @ 2.8 GHz | N/A | 12000 | 1640 | 64 | 0 | [151] | |
Console | Microsoft Xbox 360 | IBM PowerPC "Xenon" (Triple Core) @ 3.2 GHz | ATI R500 "Xenos" @ 500 MHz | 19200 | 240000 | 64 | 128 | [114][152] | |
Arcade | Sega Lindbergh | Intel Pentium 4 HT @ 3 GHz | NVIDIA GeForce 6800 Ultra Extreme @ 450 MHz | 9119 | 103039 | 64 | 256 | [197] [141][150] | |
Taito Type X+ | Intel Pentium 4 Extreme Edition @ 3.2 GHz | NVIDIA GeForce 7800 GTX 512 @ 550 MHz | 9726 | 262051 | 64 | 256 | [198] [138][150] | ||
Computer | PC | AMD Athlon 64 3800+ X2 (Dual Core) @ 2 GHz | NVIDIA GeForce 7800 GTX 512 @ 550 MHz | 14564 | 267701 | 64 | 256 | [141][151] | |
2006 | Computer | PC | AMD Athlon FX-60 (Dual Core) @ 2.6 GHz | N/A | 18938 | 7842 | 64 | 0 | [199] |
Intel Core 2 X6800 (Quad Core) @ 2.93 GHz | N/A | 27079 | 46880 | 64 | 0 | [138][142] | |||
Console | Nintendo Wii | Nintendo/IBM PowerPC 750CL "Broadway" @ 729 MHz | ATI Hollywood @ 243 MHz, ARM926 Starlet @ 243 MHz |
3081 | 62900 | 64 | 128 | [93][114][153] | |
Arcade | Taito Type X² | Intel Core 2 Extreme QX6700 (Quad Core) @ 2.66 GHz | ATI Radeon X1950 XTX @ 650 MHz | 49161 | 387000 | 64 | 256 | [138][154] | |
Computer | PC | ||||||||
Console | Sony PlayStation 3 | Sony/Toshiba Cell BE (Nine Core) @ 3.2 GHz | Sony/NVIDIA RSX Reality Synthesizer @ 550 MHz | 35840 | 459200 | 128 | 256 | [114][155] | |
2007 | Arcade | Namco System 357 | |||||||
Sega Lindbergh Satellite Terminal | 5x Intel Pentium 4 HT @ 3 GHz | 5x NVIDIA GeForce 6800 Ultra Extreme @ 450 MHz | 45595 | 515195 | 64 | 256 | [200] [150] | ||
Taito Type X² Satellite Terminal | Intel Core 2 Extreme QX9650 (Quad Core) @ 3 GHz | NVIDIA GeForce 8800 Ultra @ 612 MHz | 64240 | 672000 | 64 | 384 | [141][154][156] | ||
Computer | PC | ||||||||
2008 | Arcade | Sega Europa-R | Intel Pentium D @ 3.4 GHz | GeForce 8800 Ultra @ 612 MHz | 38256 | 621364 | 64 | 384 | [201] [202] [141] |
Taito Type X² Satellite Terminal | Intel Core 2 Extreme QX9770 (Quad Core) @ 3.2 GHz | NVIDIA GeForce 9800 GX2 @ 600 MHz | 68500 | 1226366 | 64 | 256 | [138][154][156] | ||
Computer | PC | ||||||||
2009 | Arcade | Taito Type X² | Intel Core 2 Extreme QX9770 (Quad Core) @ 3.2 GHz | ATI Radeon HD 4870 X2 @ 750 MHz | 68500 | 2502400 | 64 | 256 | [138][154][156] |
Computer | PC | Intel Core i7-980X (Quad Core) @ 3.33 GHz | ATI Radeon HD 4870 X2 @ 750 MHz | 126800 | 2526800 | 64 | 256 | [138][154][157] | |
2010 | Computer | PC | Intel Core i7 Extreme Edition 980X (Hex Core) @ 3.33 GHz | AMD Radeon 6970 @ 880 MHz | 147600 | 2703000 | 64 | 384 | [138][154][158] |
2011 | Arcade | Taito Type X² | Intel Core 2 Extreme QX9770 (Quad Core) @ 3.2 GHz | NVIDIA GeForce GTX 590 @ 607 MHz | 68500 | 2590700 | 64 | 384 | [141][154][156] |
Computer | PC | Intel Core i7 Extreme Edition 3960X (Hex Core) @ 3.3 GHz | AMD Radeon 6990 @ 830 MHz | 177730 | 5099000 | 64 | 256 | [138][159][160] | |
2012 | Console | Nintendo Wii U | Nintendo/IBM PowerPC 750 "Espresso" (Triple Core) @ 1.3 GHz | AMD RV770 (Radeon 4670) "Latte" @ 550 MHz | 15049 | 800987 | 64 | 256 | [203] [114][153] |
Arcade | Taito Type X³ | Intel Core i7 Extreme Edition 3970X (Hex Core) @ 3.5 GHz | AMD Radeon 6990 @ 830 MHz | 188502 | 5099000 | 64 | 256 | [138][159] | |
2013 | Console | Microsoft Xbox One | Octa-Core x64 CPU @ 1.6 GHz | AMD Radeon 7850 @ 860 MHz | 100000 | 1228800 | 64 | 128 | [204] [205] [114][138] |
Arcade | Sega Nu | Intel i3 3220 @ 3.3 GHz | NVIDIA GeForce GTX650 Ti Boost @ 980 MHz | 132700 | 1589000 | 64 | 192 | [206] [207] [208] [141] | |
Computer | PC | Intel Core i7 Extreme Edition 3970X (Hex Core) @ 3.5 GHz | NVIDIA GeForce GTX Titan @ 837 MHz | 188502 | 4692000 | 64 | 384 | [141][159] | |
Console | Sony PlayStation 4 | Sony/AMD Radeon GCN 2.0 (Octa-Core) Jaguar APU | Sony/AMD Radeon GCN 2.0 (Radeon R9) Jaguar APU | 200000 | 1843200 | 256 | 256 | [209] |
References[ | ]
- ↑ http://technologizer.com/2011/11/15/intel-4004/2/
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 2.24 2.25 2.26 2.27 2.28 2.29 2.30 2.31 2.32 2.33 2.34 2.35 Intel Processors, Chihuahua Institute of Technology
- ↑ 3.0 3.1 Sord SMP80/x series, IPSJ Computer Museum
- ↑ [1] [2]
- ↑ 5.0 5.1 The Intel 8048, which performs at 0.066 MIPS per MHz, was based on the Fairchild F8 Cite error: Invalid
<ref>
tag; name "f8_48" defined multiple times with different content - ↑ [3] [4]
- ↑ 7.000 7.001 7.002 7.003 7.004 7.005 7.006 7.007 7.008 7.009 7.010 7.011 7.012 7.013 7.014 7.015 7.016 7.017 7.018 7.019 7.020 7.021 7.022 7.023 7.024 7.025 7.026 7.027 7.028 7.029 7.030 7.031 7.032 7.033 7.034 7.035 7.036 7.037 7.038 7.039 7.040 7.041 7.042 7.043 7.044 7.045 7.046 7.047 7.048 7.049 7.050 7.051 7.052 7.053 7.054 7.055 7.056 7.057 7.058 7.059 7.060 7.061 7.062 7.063 7.064 7.065 7.066 7.067 7.068 7.069 7.070 7.071 7.072 7.073 7.074 7.075 7.076 7.077 7.078 7.079 7.080 7.081 7.082 7.083 7.084 7.085 7.086 7.087 7.088 7.089 7.090 7.091 7.092 7.093 7.094 7.095 7.096 7.097 7.098 7.099 7.100 7.101 7.102 7.103 7.104 7.105 7.106 7.107 7.108 7.109 7.110 7.111 Obsolete Microprocessors, RetroComputing
- ↑ http://www.old-computers.com/museum/computer.asp?st=1%20&c=405
- ↑ http://system16.com/hardware.php?id=628&gid=1478
- ↑ MOS Technology 6507 is based on MOS Technology 6502
- ↑ 【Sord】 M200 Smart Home Computer Series
- ↑ [5] [6] [7]
- ↑ Lowell Turner, "General Instruments CP1600", 10 July 2001
- ↑ 14.0 14.1 14.2 14.3 14.4 14.5 NEC µPD780C is based on the Zilog Z80
- ↑ [8] [9] [10]
- ↑ http://www.system16.com/hardware.php?id=733
- ↑ http://121ware.com/support/product/data/spec/cpu/b368-1.html
- ↑ [11] [12]
- ↑ http://www.system16.com/hardware.php?id=913
- ↑ http://mamedev.org/source/src/mame/drivers/decocass.c.html
- ↑ http://system16.com/hardware.php?id=628&gid=1478#1478
- ↑ [13] [14] [15] [16]
- ↑ http://www.games-db.com/Game/200303082/
- ↑ 24.0 24.1 [17]
- ↑ http://web.archive.org/web/20120219195401/http://www.cityofberwyn.com/simulation/gameHardware/G80ref1.20.txt
- ↑ http://www.system16.com/hardware.php?id=516
- ↑ http://system16.com/hardware.php?id=628&page=1#1469
- ↑ MOS Technology 6510 is based on MOS Technology 6502
- ↑ 29.0 29.1 Sharp X1, Old Computers
- ↑ [18] [19] [20]
- ↑ http://museum.ipsj.or.jp/en/computer/personal/0098.html
- ↑ http://www.old-computers.com/museum/computer.asp?c=362
- ↑ 33.0 33.1 [21] [22] [23]
- ↑ 34.0 34.1 34.2 34.3 34.4 34.5 34.6 34.7 34.8 NEC PC-9801 retro references:
- PC-98, RetroPC database
- NEC uPD7220 datasheet
- NEC APC, Old Computers Online Museum
- Speed of Intel 8087 co-processor in FLOPS
- NEC PC-9801, Giant Bomb
- ↑ [24] [25]
- ↑ 36.0 36.1 36.2 36.3 36.4 [26] [27]
- ↑ http://www.easy68k.com/paulrsm/dg/dg27.htm
- ↑ 38.0 38.1 Ricoh 2A03 is based on MOS Technology 6502
- ↑ http://www.beyond3d.com/content/articles/118/2
- ↑ [28] [29]
- ↑ http://www.old-computers.com/museum/computer.asp?st=1&c=996
- ↑ [30] [31] [32]
- ↑ 43.0 43.1 43.2 Intel 80286 Microprocessor Chip, Computer Museum
- ↑ http://manx.classiccmp.org/mirror/harte/Epson/QX-16%20Tech%20Manual.pdf
- ↑ [33] [34] [35]
- ↑ [36] [37]
- ↑ 47.0 47.1 http://github.com/franckverrot/EmulationResources/blob/master/consoles/sms-gg/Sega%20Master%20System%20VDP%20documentation.txt
- ↑ http://map.grauw.nl/resources/video/v9938/v9938.xhtml
- ↑ [38] [39]
- ↑ http://www.system16.com/hardware.php?id=885
- ↑ http://mamedev.org/source/src/mame/drivers/segahang.c.html
- ↑ 52.00 52.01 52.02 52.03 52.04 52.05 52.06 52.07 52.08 52.09 52.10 52.11 52.12 52.13 52.14 52.15 52.16 [40] [41]
- ↑ [42] [43]
- ↑ 54.0 54.1 Hitachi 6309 is based on the Motorola 6809. The 6309 added 16-bit & 32-bit features and is generally 30% faster than the 6809.
- ↑ 55.00 55.01 55.02 55.03 55.04 55.05 55.06 55.07 55.08 55.09 55.10 55.11 55.12 FM Towns references:
- ↑ http://system16.com/hardware.php?id=697
- ↑ 57.0 57.1 [44] [45] [46] [47] [48]
- ↑ 58.0 58.1 MIPS List, Carnegie Mellon University
- ↑ 59.0 59.1 59.2 59.3 59.4 59.5 Hudson Soft HuC6280 is an improved version of WDC 65C02, which in turn was an upgraded version of MOS Technology 6502.
- ↑ [49] [50]
- ↑ http://www.system16.com/hardware.php?id=525
- ↑ http://mamedev.org/source/src/mame/drivers/namcos2.c.html
- ↑ 63.0 63.1 63.2 http://www.pc-9800.net/db_98/data/pc-98xl2.htm
- ↑ 64.0 64.1 64.2 64.3 64.4 64.5 Intel 80386
- ↑ 65.00 65.01 65.02 65.03 65.04 65.05 65.06 65.07 65.08 65.09 65.10 Inside the Fft Black Box, page 189
- ↑ [51] [52]
- ↑ 67.0 67.1 [53]
- ↑ [54] [55]
- ↑ [56] [57]
- ↑ Sega Y Board references:
- Sega Y Board Hardware, System 16
- Sega Y Board (Drivers), MAME
- Sega Y Board (Video), MAME
- Galaxy Force, Arcade History
- Power Drift, Arcade Flyers Museum
- ↑ 71.0 71.1 71.2 71.3 71.4 Namco System 21 references:
- Namco System 21, System 16
- Namco System 21 (Driver), MAME
- Namco System 21 (Includes), MAME
- Namco System 21, Japanese Wiki
- Winning Run, Arcade History
- Driver's Eyes & Winning Run, History of Racing Games
- Sanyo LC7880, All Datasheet
- ↑ 72.0 72.1 72.2 72.3 72.4 72.5 72.6 72.7 MC68020 Product Summary Page
- ↑ 73.0 73.1 73.2 73.3 73.4 73.5 73.6 Sharp X68000 accelerator references:
- ↑ 74.0 74.1 74.2 74.3 74.4 74.5 Texas Instruments TMS320C25, Datasheets
- ↑ 75.0 75.1 75.2 Ricoh 5A22 is based on WDC 65C816, which was an enhanced 16-bit version of the 8-bit WDC 65C02, in turn an upgraded version of MOS Technology 6502.
- ↑ 76.0 76.1 76.2 76.3 76.4 MC68030 Product Summary Page
- ↑ http://wiki.neogeodev.org/index.php?title=GPU
- ↑ 78.0 78.1 78.2 78.3 78.4 78.5 [58]
- ↑ 79.0 79.1 79.2 [59] [60]
- ↑ http://mamedev.org/source/src/mame/drivers/segas32.c.html
- ↑ 81.0 81.1 [61]
- ↑ 82.0 82.1 82.2 82.3 82.4 [62]
- ↑ 83.0 83.1 [63] [64] [65]
- ↑ Introducing the Commodore Amiga 3000, Commodore-Amiga, Inc., 1991, http://oldcomputers.net/Amiga_3000_manual.pdf
- ↑ [66] [67]
- ↑ http://www.system16.com/hardware.php?id=710
- ↑ 87.0 87.1 87.2 Computer History
- ↑ http://www.arcade-history.com/?n=galaxian-3-project-dragoon-theater-6&page=detail&id=29144
- ↑ 89.0 89.1 [68] [69] [70] [71]
- ↑ 90.0 90.1 90.2 90.3 90.4 90.5 Hardware, Sega Arcade
- ↑ 91.0 91.1 91.2 91.3 [72]
- ↑ [73] [74]
- ↑ 93.0 93.1 93.2 93.3 [75] [76]
- ↑ [77] [78]
- ↑ 95.0 95.1 95.2 95.3 95.4 95.5 95.6 [79] [80]
- ↑ 96.0 96.1 MC68040 Product Summary Page
- ↑ 97.0 97.1 97.2 97.3 97.4 Namco System 22 references:
- Namco System 22 Hardware, System 16
- Namco System 22, MAME
- Namco System 22 Texture Chip
- ↑ Mitsubishi M37702 is based on WDC 65802, which is an enhanced 16-bit version of the 8-bit WDC 65C02, in turn an upgraded version of MOS Technology 6502. [81]
- ↑ 99.0 99.1 99.2 99.3 [82] [83] [84] [85]
- ↑ 100.0 100.1 [86] [87] [88] [89] Cite error: Invalid
<ref>
tag; name "pcfx_refs" defined multiple times with different content - ↑ 101.0 101.1 101.2 101.3 101.4 101.5 101.6 Saturn Specs
- ↑ http://translate.google.co.uk/translate?sl=ja&tl=en&u=http://homepage3.nifty.com/twinklemagic/towns_kai/data/hb.html
- ↑ 103.0 103.1 103.2 103.3 How to build a Beowulf, page 3
- ↑ http://www.system16.com/hardware.php?id=538
- ↑ Mitsubishi M37716 is based on WDC 65816, which is an enhanced 16-bit version of the 8-bit WDC 6502, in turn an upgraded version of MOS Technology 6502. [90]
- ↑ http://web.archive.org/web/20101128111516/http://segaarcade.com/pdfs/daytonausa/daytona_usa_special.pdf
- ↑ http://www.anthrofox.org/starfox/superfx.html
- ↑ 108.0 108.1 108.2 Sandra - CPU Dhrystone, Tom's Hardware
- ↑ 109.0 109.1 109.2 109.3 109.4 [91] [92] [93]
- ↑ 110.0 110.1 FMV-Towns, IPSJ Computer Museum
- ↑ [94] [95] [96] [97] [98]
- ↑ 112.0 112.1 R4300:
- ↑ http://www.howstuffworks.com/n642.htm
- ↑ 114.00 114.01 114.02 114.03 114.04 114.05 114.06 114.07 114.08 114.09 114.10 114.11 114.12 114.13 114.14 114.15 114.16 114.17 114.18 114.19 114.20 114.21 114.22 GPU GFLOPS [99]
- ↑ 115.0 115.1 [100]
- ↑ 116.0 116.1 116.2 116.3 [101]
- ↑ [102] [103]
- ↑ 118.0 118.1 118.2 118.3 グラフィックアクセラレータ編
- ↑ [104] [105] [106] [107]
- ↑ 120.0 120.1 [108] [109]
- ↑ http://browser.primatelabs.com/geekbench2/293742
- ↑ 122.0 122.1 122.2 [110]
- ↑ [111] [112] [113] [114]
- ↑ [115] [116] [117]
- ↑ http://mamedev.org/source/src/mame/drivers/hng64.c.html
- ↑ 126.0 126.1 126.2 [118] [119] [120] [121] [122]
- ↑ http://www.system16.com/hardware.php?id=719
- ↑ 128.0 128.1 128.2 128.3 128.4 128.5 [123] [124]
- ↑ 129.0 129.1 [125] [126]
- ↑ [127] [128] [129] [130]
- ↑ 131.0 131.1 http://system16.com/hardware.php?id=539
- ↑ 132.0 132.1 132.2 132.3 132.4 132.5 132.6 132.7 132.8 [131] [132]
- ↑ 133.0 133.1 133.2 133.3 133.4 133.5 133.6 133.7 133.8 133.9 [133]
- ↑ 134.0 134.1 134.2 134.3 134.4 An Evaluation of PowerMac G4 Systems for FORTRAN-based Scientific Computing with Application to Computational Fluid Dynamics Simulation, NASA Langley Research Center
- ↑ http://forums.appleinsider.com/t/4079/benchmarking-survey
- ↑ http://www.system16.com/hardware.php?id=724
- ↑ 137.0 137.1 137.2 Sega Naomi Multiboard Hardware, System 16
- ↑ 138.00 138.01 138.02 138.03 138.04 138.05 138.06 138.07 138.08 138.09 138.10 138.11 138.12 138.13 138.14 138.15 ATI Graphics Cards
- ↑ 139.0 139.1 [134] [135] [136] [137]
- ↑ 140.0 140.1 140.2 [138]
- ↑ 141.00 141.01 141.02 141.03 141.04 141.05 141.06 141.07 141.08 141.09 141.10 141.11 NVIDIA Graphics Cards
- ↑ 142.0 142.1 142.2 142.3 142.4 Performance of Various Computers Using Standard Linear Equations Software
- ↑ 143.0 143.1 143.2 143.3 [139]
- ↑ 144.0 144.1 144.2 144.3 [140] [141]
- ↑ http://www.system16.com/hardware.php?id=722
- ↑ 146.0 146.1 GameCube:
- GameCube, Sega Tech
- GameCube vs. Xbox: Part Deux, ExtremeTech. Retrieved July 9, 2007.
- ↑ http://web.archive.org/web/20011208231921/http://cube.ign.com/news/32458.html
- ↑ [142] [143]
- ↑ http://www.cpu-world.com/Compare/298/AMD_Athlon_64_4000+_(rev._F3)_vs_AMD_Duron_1.1_GHz_(DHD1100AMT1B).html
- ↑ 150.0 150.1 150.2 150.3 [144]
- ↑ 151.0 151.1 Processor GFlops Compilation
- ↑ Baumann, Dave. ATI Xenos: Xbox 360 Graphics Demystified, Beyond3D, June 13, 2005.
- ↑ 153.0 153.1 [145] [146] [147] [148]
- ↑ 154.0 154.1 154.2 154.3 154.4 154.5 154.6 [149] [150] [151]
- ↑ NAMCO SYSTEM 357 HARDWARE, System 16
- ↑ 156.0 156.1 156.2 156.3 Synthetic - Sandra CPU - Tom's Hardware : Intel Core 2 Extreme QX9770: Paper Tiger
- ↑ http://www.tomshardware.com/charts/2009-desktop-cpu-charts-update-1/SiSoftware-Sandra-2009-SP3-Processor-Arithmetic,1388.html
- ↑ Overclock3D - Sandra CPU
- ↑ 159.0 159.1 159.2 [152] [153] [154] [155]
- ↑ HardOCP - Synthetic Benchmarks
See also[ | ]
- Arcade game
- Arcade system board
- FLOPS (Floating Point Operations Per Second)
- Graphics processing unit
- List of home computers by video hardware
- Sound chip
- Sprite
- Two-dimensional
- Three-dimensional