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'''Instructions per second (IPS)''' is a measure of a [[computer]]'s processor peed. Many reported IPS values have represented "peak" execution rates on artificial instruction sequences with few branches, whereas realistic workloads typically lead to significantly lower IPS values. The performance of the [http://en.wikipedia.org/wiki/Memory_hierarchy memory hierarchy] also greatly affects processor performance, an issue barely considered in MIPS calculations. Because of these problems, researchers created standardized tests such as [http://en.wikipedia.org/wiki/SPECint SPECint] to attempt to measure the real effective performance in commonly used applications, and raw IPS has fallen into disuse. The term is commonly used in association with a numeric value such as '''thousand instructions per second (kIPS)''', '''million instructions per second (MIPS)''', '''Giga instructions per second (GIPS)''', or '''Million Operations per Second (MOPS)'''. ==Timeline of instructions per second== {{See also|Arcade system board|Graphics processing unit|List of home computers by video hardware|Sprite#Hardware sprites|l4=Hardware sprites|Two-dimensional|Three-dimensional}} This is a timeline listing the instructions per second, in terms of MIPS (Million Instructions Per Second), for various [[wikipedia:Microprocessor|microprocessor]]-based [[arcade game|arcade systems]], [[game consoles|game consoless]] and [[personal computer]]s. The table also lists the bits of the CPU (central processing unit) and [[GPU]] ([[graphics processing unit]]), as well as the system's floating-point performance in terms of [http://en.wikipedia.org/wiki/FLOPS MFLOPS] (Million Floating-point Operations Per Second). Note that the MIPS, MFLOPS and Bits are not always necessarily indicative of graphical prowess, especially when it came to [[2D]] graphics, which were more dependent on the [[sprite]] and colour capabilities of a GPU chipset (see [[Sprite#Hardware sprites|Hardware sprites]], [[Arcade system board#Evolution of arcade video game hardware|Evolution of arcade video game hardware]], and [[List of home computers by video hardware]]). {| class="wikitable sortable" style="text-align:center; font-size:80%;" ! Year ! Type ! System ! Main CPU ! [[GPU|Main GPU]] ! MIPS ! [[Three-dimensional|MFLOPS]] ! CPU Bits ! GPU Bits ! Sources |- | '''[[1971]]''' | [[Computer|Calculator]]<br />[[Computer]] | [http://en.wikipedia.org/wiki/Busicom Busicom 141-PF] | [[Intel 4004]] @ 1 MHz | N/A || 0.056 || 0 || 4 || 0 || <ref>http://technologizer.com/2011/11/15/intel-4004/2/</ref><ref name="intel_cpu"> [http://web.archive.org/web/20120424231244/http://www.depi.itch.edu.mx/apacheco/asm/Intel_cpus.htm Intel Processors], Chihuahua Institute of Technology</ref> |- | '''[[1972]]''' | [[Personal computer|Computer]] | [[wikipedia:Sord Computer Corporation|Sord SMP80/08]] | [[wikipedia:Intel 8008|Intel 8008]] @ 2 MHz | N/A || 0.12 || 0 || 8 || 0 || <ref name="intel_cpu"/><ref name="sord_ipsj">[http://museum.ipsj.or.jp/en//computer/personal/0086.html Sord SMP80/x series], IPSJ Computer Museum</ref> |- |rowspan="2" | '''[[1974]]''' | [[Pinball]]<br />[[Arcade]] | [http://en.wikipedia.org/wiki/Spirit_of_'76_(pinball) Spirit of '76] || [[Intel]] 4004 @ 1 MHz || N/A | 0.056 || 0 || 4 || 0 || |- | Computer | Sord SMP80/X || [http://en.wikipedia.org/wiki/Intel_8080 Intel 8080] @ 2 MHz || N/A | 0.29 || 0 || 8 || 0 || <ref name="intel_cpu"/><ref name="sord_ipsj"/> |- | rowspan="2" | '''[[1975]]''' | Computer | [http://en.wikipedia.org/wiki/Altair_8800 Altair 8800] || Intel 8080 @ 2 MHz || N/A | 0.29 || 0 || 8 || 0 || <ref name="intel_cpu"/> |- | [[Arcade game|Arcade]] | [[Gun Fight|Taito 8080,<br />Midway 8080]] || Intel 8080 @ 2 MHz || [http://en.wikipedia.org/wiki/Fujitsu Fujitsu] MB14241 | 0.29 || 0 || 8 || 8 || <ref name="intel_cpu"/><ref>[http://www.arcade-history.com/?n=gun-fight-upright-model-no.-597&page=detail&id=1040] [http://mamedev.org/source/src/emu/machine/mb14241.c.html]</ref> |- | rowspan="3" | '''[[1976]]''' | [[Console]] | [[Fairchild Channel F]] || [http://en.wikipedia.org/wiki/Fairchild_F8 Fairchild F8] @ 2 MHz || N/A | 0.14 || 0 || 8 || 0 || <ref name="f8_48">The [http://en.wikipedia.org/wiki/Intel_MCS-48 Intel 8048], which performs at 0.066 MIPS per MHz, was based on the Fairchild F8</ref> |- | [[Arcade system board|Arcade]] | [[Arcade system board#1975-1977|Atari 6502]] || [http://en.wikipedia.org/wiki/MOS_Technology_6502 MOS Technology 6502] @ 756 kHz || Discrete Circuitry | 0.32 || 0 || 8 || 1 || <ref>[http://www.system16.com/hardware.php?id=757] [http://www.arcade-history.com/?n=flyball&page=detail&id=865]</ref><ref name="cpu_mips">[http://www.drolez.com/retro/ Obsolete Microprocessors], RetroComputing</ref> |- | Computer | [http://translate.google.co.uk/translate?sl=ja&tl=en&u=http://ja.wikipedia.org/wiki/TK-80 NEC TK-80] || [http://en.wikipedia.org/wiki/Intel_8080 NEC μPD8080AD] @ 1.3 MHz || N/A | 0.38 || 0 || 8 || 0 || <ref name="intel_cpu"/><ref>http://www.old-computers.com/museum/computer.asp?st=1%20&c=405</ref> |- | rowspan="6" | '''[[1977]]''' | Console | [[Bally Astrocade]] || [http://en.wikipedia.org/wiki/Zilog_Z80 Zilog Z80] @ 1.8 MHz || N/A | 0.27 || 0 || 8 || 0 || <ref name="cpu_mips"/> |- | Arcade | [[Arcade system board#1975-1977|Taito Z80]] || Zilog Z80 @ 2.5 MHz || [[Taito]] Display AO84-91335-C762 | 0.37 || 0 || 8 || 4 || <ref name="cpu_mips"/><ref>http://system16.com/hardware.php?id=628&gid=1478</ref> |- | Computer | [[Apple II]] || [http://en.wikipedia.org/wiki/MOS_Technology MOS Technology] 6502 @ 1 MHz || Discrete Circuitry | 0.43 || 0 || 8 || 1 || <ref name="cpu_mips"/> |- | Console | [[Atari 2600]] || [http://en.wikipedia.org/wiki/MOS_Technology_6507 MOS Technology 6507] @ 1.19 MHz || N/A | 0.51 || 0 || 8 || 0 || <ref name="cpu_mips"/><ref>MOS Technology 6507 is based on MOS Technology 6502</ref> |- | Computer | [[wikipedia:Sord Computer Corporation|Sord M200]] || Zilog Z80A @ 4 MHz || AMD9511 FPU (Floating Point Unit) @ 4 MHz | 0.58 || 0.01 || 8 || 8 || <ref>[http://museum.ipsj.or.jp/en/computer/personal/0087.html 【Sord】 M200 Smart Home Computer Series]</ref> |- | Arcade | [[Arcade system board#1975-1977|Sega Vic Dual]] || Zilog Z80 @ 2 MHz,<br />Intel 8080 @ 2 MHz || [[Sega]] Video Logic | 0.58 || 0 || 8 || 8 || <ref name="intel_cpu"/><ref name="cpu_mips"/><ref>[http://www.system16.com/hardware.php?id=685] [http://www.arcade-history.com/?n=safari&page=detail&id=2292] [http://www.arcade-history.com/?n=depthcharge&page=detail&id=622]</ref> |- | rowspan="2" | '''[[1978]]''' | Console | [[Magnavox Odyssey²]] || [http://en.wikipedia.org/wiki/Intel_MCS-48 Intel 8048] @ 1.8 MHz || N/A | 0.12 || 0 || 8 || 0 || <ref name="f8_48">The Intel 8048, which performs at 0.066 MIPS per MHz, was based on the Fairchild F8</ref> |- | Computer | [http://en.wikipedia.org/wiki/Hitachi Hitachi] MB-6880 Basic Master || [http://en.wikipedia.org/wiki/Motorola_6800 Hitachi HD 46800] @ 750 kHz || Discrete Circuitry | 0.32 || 0 || 8 || 1 || [http://www.old-computers.com/museum/computer.asp?st=1&c=1] [http://classictech.wordpress.com/tag/hitachi/] |- | rowspan="5" | '''[[1979]]''' | Console | [[Mattel]] [[Intellivision]] || [http://en.wikipedia.org/wiki/General_Instrument_CP1600 General Instrument CP1600] @ 1 MHz || N/A | 0.2 | 0 | 10 | 0 | <ref name=turner>Lowell Turner, [http://www.nyx.net/~lturner/public_html/CP1600.html "General Instruments CP1600"], 10 July 2001</ref> |- | rowspan="2" | Computer | [http://en.wikipedia.org/wiki/PC-8000_Series NEC PC-8001] || [http://en.wikipedia.org/wiki/NEC_%C2%B5PD780C NEC µPD780C] @ 4 MHz || [http://www.giantbomb.com/nec-home-electronics-ltd/3010-2708/ NEC] μPD3301D | 0.58 || 0 || 8 || 8 || <ref name="cpu_mips"/><ref name="d780">NEC µPD780C is based on the Zilog Z80</ref> |- | [[Atari 800]] || [http://en.wikipedia.org/wiki/MOS_Technology_6502 MOS Technology 6502B] @ 1.79 MHz || [http://en.wikipedia.org/wiki/CTIA_and_GTIA CTIA/GTIA] | 0.76 || 0 || 8 || 8 || <ref name="cpu_mips"/> |- | rowspan="2" | Arcade | [[Namco Galaxian]] || Zilog Z80 @ 3.1 MHz || [[Namco]] LFSR | 0.45 || 0 || 8 || 12 || <ref name="cpu_mips"/><ref>[http://www.system16.com/hardware.php?id=513] [http://www.arcade-history.com/?n=galaxian&page=detail&id=901] [http://mamedev.org/source/src/mame/drivers/galaxian.c.html]</ref> |- | [[Arcade system board#1978-1981|Irem M14]] || [http://en.wikipedia.org/wiki/Intel_8085 Intel 8085A] @ 3 MHz || [[Irem]] M14S-2,<br />Irem M14L-2 | 1.2 || 0 || 8 || 8 || <ref name="intel_cpu"/><ref>http://www.system16.com/hardware.php?id=733</ref> |- | rowspan="10" | '''[[1980]]''' | rowspan="5" | Computer | [http://translate.google.co.uk/translate?sl=ja&tl=en&u=http://ja.wikipedia.org/wiki/TK-80 NEC TK-85] || [http://en.wikipedia.org/wiki/Intel_8085 NEC μPD8085AC] @ 2.5 MHz || N/A | 0.37 || 0 || 8 || 0 || <ref name="intel_cpu"/><ref>http://121ware.com/support/product/data/spec/cpu/b368-1.html</ref> |- | [http://en.wikipedia.org/wiki/TRS-80_Color_Computer Tandy TRS-80 Color Computer] || [http://en.wikipedia.org/wiki/Motorola_6809 Motorola 6809E] @ 0.895 MHz || [http://en.wikipedia.org/wiki/Motorola_6847 Motorola 6847] | 0.37 || 0 || 8 || 8 || <ref name="cpu_mips"/> |- | [[Sinclair ZX81|Sinclair ZX80]] || [[wikipedia:NEC µPD780C|NEC D780C-1]] @ 3.25 MHz || Discrete Circuitry | 0.48 || 0 || 8 || 1 || <ref name="cpu_mips"/><ref name="d780"/> |- | Hitachi MB-6890 Basic Master Level 3 || Motorola 6809 @ 1 MHz || [http://en.wikipedia.org/wiki/Hitachi Hitachi] Custom | 0.42 || 0 || 8 || 8 || [http://www.old-computers.com/museum/computer.asp?st=1&c=2] |- | [[Commodore VIC-20]] || MOS Technology 6502 @ 1.02 MHz || [http://en.wikipedia.org/wiki/MOS_Technology_VIC MOS Technology VIC] | 0.43 || 0 || 8 || 8 || <ref name="cpu_mips"/> |- | rowspan="5" | Arcade | [[Namco Pac-Man]] || Zilog Z80 @ 3.1 MHz || 2x Namco NVC293 | 0.45 || 0 || 8 || 12 || <ref name="cpu_mips"/><ref>[http://www.system16.com/hardware.php?id=514] [http://mamedev.org/source/src/mame/drivers/pacman.c.html]</ref> |- | [[DECO Cassette System|Data East DECO Cassette System]] || MOS Technology 6502 @ 500 kHz || [http://en.wikipedia.org/wiki/MOS_Technology_6502 Data East DECO 222] @ 750 kHz | 0.55 || 0 || 8 || 8 || <ref name="cpu_mips"/><ref>http://www.system16.com/hardware.php?id=913</ref><ref>http://mamedev.org/source/src/mame/drivers/decocass.c.html</ref> |- | [[Arcade system board#1978-1981|Taito Z80]] ([[Stratovox]]) || Zilog Z80 @ 2.5 MHz || Zilog Z80 @ 2.5 MHz | 0.73 || 0 || 8 || 8 || <ref name="cpu_mips"/><ref>http://system16.com/hardware.php?id=628&gid=1478#1478</ref> |- | [[Namco Galaxian]],<br />[[Arcade system board#1978-1981|Konami Scramble]] || Zilog Z80 @ 3.1 MHz,<br />Zilog Z80 @ 2.5 MHz || Namco LFSR | 0.82 || 0 || 8 || 12 || <ref name="intel_cpu"/><ref>[http://www.system16.com/hardware.php?id=554] [http://www.system16.com/hardware.php?id=513] [http://www.arcade-history.com/?n=king-and-balloon&page=detail&id=1282] [http://mamedev.org/source/src/mame/drivers/galaxian.c.html]</ref> |- | [[Arcade system board#1978-1981|Nintendo Classic]] || Zilog Z80 @ 3.1 MHz || [http://en.wikipedia.org/wiki/Zilog_Z80 Zilog Z80] @ 5 MHz | 1.2 | 0 | 8 | 8 | <ref name="cpu_mips"/><ref>http://www.games-db.com/Game/200303082/</ref> |- | rowspan="8" | '''[[1981]]''' | rowspan="3" | Computer | [[PC|IBM PC]] || [http://en.wikipedia.org/wiki/Intel_8088 Intel 8088] @ 4.77 MHz || [http://en.wikipedia.org/wiki/IBM_Monochrome_Display_Adapter IBM MDA] | 0.71 || 0 || 16 || 2 || <ref name="cpu_mips"/> |- | [http://en.wikipedia.org/wiki/NEC_PC-8801 NEC PC-8801] || [http://en.wikipedia.org/wiki/NEC_%C2%B5PD780C NEC µPD780C] @ 4 MHz || NEC SGP (Super Graphic Processor) | 0.58 || 0 || 8 || 8 || <ref name="cpu_mips"/><ref name="d780"/> |- | [http://en.wikipedia.org/wiki/FM-8 Fujitsu FM-8] || [http://en.wikipedia.org/wiki/Motorola_6809 Motorola 68A09] @ 1.2 MHz || [http://en.wikipedia.org/wiki/Motorola_6809 Motorola 6809] @ 1 MHz | 0.95 || 0 || 8 || 8 || <ref name="cpu_mips"/> |- | rowspan="5" | Arcade | [[Arcade system board#1978-1981|Sega VCO Object]] || Zilog Z80 @ 5 MHz || 8x Sega VCO,<br />Sega ADC | 0.73 || 0 || 8 || 16 || <ref name="cpu_mips"/><ref name="vco">[http://www.system16.com/hardware.php?id=690]</ref> |- | [[Arcade system board#1978-1981|Sega G80]] || Zilog Z80 @ 8 MHz || [[Sega]] Display Controller | 1.2 || 0 || 8 || 8 || <ref name="cpu_mips"/><ref>http://web.archive.org/web/20120219195401/http://www.cityofberwyn.com/simulation/gameHardware/G80ref1.20.txt</ref> |- | [[Namco Galaga]] || 2x Zilog Z80 @ 3.1 MHz || Zilog Z80 @ 3.1 MHz | 1.4 || 0 || 8 || 8 || <ref name="cpu_mips"/><ref>http://www.system16.com/hardware.php?id=516</ref> |- | [[Arcade system board#1978-1981|Taito Z80]] ([http://www.arcade-history.com/?n=grand-champion&page=detail&id=1000 Grand Champion]) || Zilog Z80 @ 6 MHz,<br />Zilog Z80 @ 3 MHz || Zilog Z80 @ 6 MHz | 2.3 || 0 || 8 || 8 || <ref name="cpu_mips"/><ref>http://system16.com/hardware.php?id=628&page=1#1469</ref> |- | [[Arcade system board#1978-1981|Irem M27]] || MOS Technology 6502 @ 5.9 MHz,<br />Intel 8085A @ 1 MHz || Irem M-27S Character,<br />Irem M-33 Sub 2 Character | 3 || 0 || 8 || 8 || [http://www.system16.com/hardware.php?id=735] |- | rowspan="17" | '''[[1982]]''' | rowspan="2" | Computer | [[Commodore 64]] || [http://en.wikipedia.org/wiki/MOS_Technology_6510 MOS Technology 6510] @ 1 MHz || [http://en.wikipedia.org/wiki/MOS_Technology_VIC-II MOS Technology VIC-II] | 0.43 || 0 || 8 || 8 || <ref name="cpu_mips"/><ref>MOS Technology 6510 is based on MOS Technology 6502</ref> |- | [[Sinclair ZX Spectrum]] || NEC D780C-1 @ 3.5 MHz || [[wikipedia:Ferranti|Ferranti]] 6C001E ULA | 0.51 || 0 || 8 || 8 || <ref name="cpu_mips"/><ref name="d780"/> |- | Console | [[ColecoVision]] || [http://en.wikipedia.org/wiki/NEC_%C2%B5PD780C NEC 780C-1] @ 3.58 MHz || N/A | 0.52 || 0 || 8 || 0 | rowspan="2" | <ref name="cpu_mips"/> |- | rowspan="3" | Computer | [http://en.wikipedia.org/wiki/MSX MSX] || Zilog Z80 @ 3.6 MHz || [[wikipedia:Texas Instruments TMS9918|Texas Instruments TMS9918]] | 0.54 || 0 || 8 || 8 |- | [[wikipedia:Sharp X1|Sharp X1]] || [[wikipedia:Zilog Z80|Sharp Z80 A]] @ 4 MHz || [[wikipedia:Motorola 6845|Hitachi HD46505]] | 0.58 || 0 || 8 || 8 || <ref name="cpu_mips"/><ref name="x1">[http://www.old-computers.com/museum/computer.asp?c=313 Sharp X1], Old Computers</ref> |- | [[wikipedia:Epson QX-10|Epson QX-10]] || Zilog Z80 @ 4 MHz || [[wikipedia:NEC µPD7220|NEC µPD7220]] | 0.58 || 0 || 8 || 16 | rowspan="2" | <ref name="cpu_mips"/> |- | rowspan="2" | Console | [[Vectrex]] || [http://en.wikipedia.org/wiki/Motorola Motorola] 68A09 @ 1.5 MHz || N/A | 0.63 || 0 || 8 || 0 |- | [[Atari 5200]] || [http://en.wikipedia.org/wiki/MOS_Technology_6502 MOS Technology 6502C] @ 1.79 MHz ||N/A | 0.76 || 0 || 8 || 0 || <ref name="cpu_mips"/> |- | Arcade | [[Arcade system board#1982-1984|Atari 68000]] || [http://en.wikipedia.org/wiki/Motorola_68000 Motorola 68000] @ 6 MHz ||N/A | 1.05 || 0 || 16 || 0 || <ref name="cpu_mips"/><ref>[http://www.system16.com/hardware.php?id=767] [http://web.archive.org/web/20130104063826/http://mamedev.org/source/src/mame/drivers/quantum.c.html] [http://mamedev.org/source/src/mame/drivers/foodf.c.html]</ref> |- | rowspan="3" | Computer | Epson HC / HX-20 || 2x Hitachi 6301 @ 0.62 MHz ||N/A | 1.24 || 0 || 8 || 0 || [http://www.old-computers.com/museum/computer.asp?st=1&c=143] [http://datasheets.chipdb.org/Hitachi/6301/HD6301V1.pdf] |- | [[wikipedia:Sony SMC-70|Sony SMC-70]] || Zilog Z80A @ 4.03 MHz,<br />[[wikipedia:Intel 8086|Sony SMC-7086]] @ 5 MHz || Hitachi HD46505S2 | 1.34 || 0 || 16 || 8 || <ref name="intel_cpu"/><ref name="cpu_mips"/><ref>http://museum.ipsj.or.jp/en/computer/personal/0098.html</ref><ref>http://www.old-computers.com/museum/computer.asp?c=362</ref> |- | [http://www.giantbomb.com/fm-7/3045-114/ Fujitsu FM-7] || [[wikipedia:Motorola 6809|Fujitsu MBL 68B09]] @ 2 MHz || Fujitsu MBL 68B09 @ 2 MHz | 1.7 || 0 || 8 || 8 || <ref name="cpu_mips"/> |- | Arcade | [[Arcade system board#1982|Sega Zaxxon]] || NEC D780C-1 @ 3.1 MHz,<br />Zilog Z80 @ 2 MHz || 2x Sega 93422 | 0.74 || 0 || 8 || 16 || <ref name="cpu_mips"/><ref name="d780"/><ref name="zaxxon_refs">[http://www.system16.com/hardware.php?id=689] [http://www.coinop.org/kb_dl.aspx/KB/gametech/zaxxon%20tech.html] [http://mamedev.org/source/src/mame/drivers/zaxxon.c.html]</ref> |- | rowspan="2" | Computer | [[NEC PC-9801|NEC PC-9801,<br />NEC APC]] || [[wikipedia:Intel 8086|NEC μPD8086]] @ 5 MHz || 2x [[wikipedia:NEC µPD7220|NEC µPD7220]],<br />[http://en.wikipedia.org/wiki/Intel_8087 Intel 8087] @ 5 MHz | 0.75 || 0.072 || 16 || 16 || <ref name="intel_cpu"/><ref name="cpu_mips"/><ref name="retro_pc98">NEC PC-9801 retro references: *[http://www.retropc.net/yui/np2help/pc98x1.html PC-98], RetroPC database *[http://bitsavers.trailing-edge.com/pdf/nec/uPD7220-uPD7220A_User_Manual_Dec85.pdf NEC uPD7220 datasheet] *[http://www.old-computers.com/museum/computer.asp?st=1&c=333 NEC APC], Old Computers Online Museum *[http://www.plaintxt.org/speed_of_intel_co_processor_in_flops_7131008.html Speed of Intel 8087 co-processor in FLOPS] *[http://www.giantbomb.com/nec-pc-9801/3045-112/ NEC PC-9801], Giant Bomb </ref> |- | [http://www.old-computers.com/museum/computer.asp?st=1&c=379 Fujitsu FM-11 EX] || [[wikipedia:Intel 8088|Intel 8088]] @ 8 MHz,<br />[[wikipedia:Motorola 6809|Fujitsu MBL 68B09E]] @ 2 MHz || Fujitsu MBL 68B09E @ 2 MHz | 2.9 || 0 || 16 || 8 || <ref name="cpu_mips"/> |- | rowspan="2" | Arcade | [[Arcade system board#1982|Sega VCO Object]] || Zilog Z80 @ 5 MHz ||Zilog Z80 @ 5 MHz,<br />8x Sega VCO | 1.5 || 0 || 8 || 16 || <ref name="cpu_mips"/><ref name="vco"/> |- | [[Namco Pole Position]] || [http://en.wikipedia.org/wiki/Zilog_Z8000 Zilog Z8002] @ 3.1 MHz,<br />Zilog Z80 @ 3.1 MHz || [http://en.wikipedia.org/wiki/Zilog_Z8000 Zilog Z8002] @ 3.1 MHz | 2.3 || 0.26 || 16 || 16 || <ref name="cpu_mips"/><ref>[http://www.system16.com/hardware.php?id=515] [http://caesar.logiqx.com/php/emulator_game.php?id=mame&game=polepos]</ref><ref name="dmips">[http://www.netlib.org/performance/html/dhrystone.data.col0.html] [http://freespace.virgin.net/roy.longbottom/dhrystone%20results.htm]</ref><ref>http://www.easy68k.com/paulrsm/dg/dg27.htm</ref> |- | rowspan="10" | '''[[1983]]''' | Computer | [[Sega SG-1000|Sega SC-3000]] | rowspan="2" | [[wikipedia:NEC µPD780C|NEC 780C]] @ 3.6 MHz | rowspan="2" | [[wikipedia:Texas Instruments TMS9918|TI TMS9928A]] | rowspan="2" | 0.53 | rowspan="2" | 0 | rowspan="2" | 8 | rowspan="2" | 8 | rowspan="2" | <ref name="cpu_mips"/> |- | rowspan="2" | Console | [[Sega SG-1000]] |- | [[Nintendo Entertainment System|Nintendo Famicom,<br />Nintendo Entertainment System]] | [[wikipedia:Ricoh 2A03|Ricoh 2A03]] @ 1.8 MHz | [[wikipedia:Ricoh|Ricoh]] [[wikipedia:Picture Processing Unit|PPU (Picture Processing Unit)]] | 0.78 | 0 | 8 | 8 | <ref name="cpu_mips"/><ref name="2a03">Ricoh 2A03 is based on MOS Technology 6502</ref><ref>http://www.beyond3d.com/content/articles/118/2</ref> |- | Arcade | [[Arcade system board#1983|Konami 6809,<br />Konami Z80]] || Zilog Z80 @ 3.6 MHz,<br />Zilog Z80 @ 3.1 MHz ||[http://en.wikipedia.org/wiki/Motorola_6809 Motorola 6809] @ 2.1 MHz | 1.9 || 0 || 8 || 8 || <ref name="cpu_mips"/><ref>[http://www.system16.com/hardware.php?id=556] [http://www.system16.com/hardware.php?id=553]</ref> |- | Computer | [http://en.wikipedia.org/wiki/Fujitsu_Micro_16s Fujitsu Micro 16s] | Intel 8086 @ 8 MHz,<br />Zilog Z80 @ 4 MHz || [http://en.wikipedia.org/wiki/Motorola_6809 Motorola 6809],<br />[http://en.wikipedia.org/wiki/Motorola_6845 Motorola 6845] | 2.2 || 0 || 16 || 8 || [http://www.old-computers.com/museum/computer.asp?c=888] |- | Arcade | [[Arcade system board#1982|Sega Zaxxon]] ([[Congo Bongo]]) || NEC D780C-1 @ 3.1 MHz,<br />Zilog Z80 @ 4 MHz ||2x Sega 93422 | 1.1 || 0 || 8 || 16 || <ref name="cpu_mips"/><ref name="d780"/><ref name="zaxxon_refs"/> |- | Computer | [[NEC PC-9801|NEC PC-9801 E,<br />NEC APC III]] || [http://en.wikipedia.org/wiki/Intel_8086 Intel 8086-2] @ 8 MHz || 2x NEC µPD7220,<br />Intel 8087 @ 8 MHz | 1.2 || 0.12 || 16 || 16 || <ref name="intel_cpu"/><ref name="cpu_mips"/><ref name="retro_pc98"/><ref>http://www.old-computers.com/museum/computer.asp?st=1&c=996</ref> |- | rowspan="3" | Arcade | [[Punch-Out!!|Nintendo Punch-Out]] || 2x [http://en.wikipedia.org/wiki/Ricoh_2A03 Ricoh N2A03] @ 1.8 MHz,<br />Zilog Z80A @ 4 MHz ||[[Nintendo]] CHP1-VIDEO | 1.6 || 0 || 8 || 16 || <ref name="cpu_mips"/><ref name="2a03"/> |- | [[Arcade system board#1982-1984|Tatsumi TX-1]] || [http://en.wikipedia.org/wiki/Intel_8086 Intel 8086] @ 5 MHz<br />Zilog Z80 @ 3.8 MHz ||[http://en.wikipedia.org/wiki/Intel_8086 Intel 8086] @ 5 MHz | 2.1 || 0 || 16 || 16 || [http://mamedev.org/source/src/mame/drivers/tx1.c.html] [http://www.arcade-history.com/?n=tx-1&page=detail&id=3531] |- | [[Namco Libble Rabble|Namco System 16]] || 2x Motorola 6809 @ 1.6 MHz ||[http://en.wikipedia.org/wiki/Motorola_68000 Motorola 68000] @ 6.2 MHz | 2.5 || 0 || 16 || 16 || <ref name="cpu_mips"/><ref>[http://system16.com/hardware.php?id=517] [http://www.arcade-history.com/?n=libble-rabble&page=detail&id=1384] [http://mamedev.org/source/src/mame/drivers/toypop.c.html]</ref> |- | rowspan="6" | '''[[1984]]''' | rowspan="4" | Computer | [[PC|IBM PC/AT]] || [http://en.wikipedia.org/wiki/Intel_80286 Intel 80286] @ 6 MHz || [http://en.wikipedia.org/wiki/Enhanced_Graphics_Adapter IBM EGA] | 1.3 || 0 || 16 || 4 || <ref name="intel_cpu"/><ref name="i80286">[http://www.computermuseum.li/Testpage/Chip-Intel80286.htm Intel 80286 Microprocessor Chip], Computer Museum</ref> |- | [http://en.wikipedia.org/wiki/Amstrad_CPC Amstrad CPC] || Zilog Z80A @ 4 MHz || [http://en.wikipedia.org/wiki/Motorola_6845 Motorola MC6845] | 0.58 || 0 || 8 || 8 || <ref name="cpu_mips"/> |- | [[Apple Computer|Apple]] [[Apple Macintosh|Macintosh 128K]] || Motorola 68000 @ 8 MHz || Apple DMA Video Controller | 1.4 || 0 || 16 || 8 || <ref name="cpu_mips"/> |- | [[wikipedia:Epson QX-10|Epson QX-16]] || Zilog Z80A @ 4 MHz,<br />Intel 8088 @ 5.3 MHz || [[wikipedia:NEC µPD7220|NEC µPD7220]],<br />APX-IGGS Video Board | 1.4 || 0 || 16 || 16 || <ref name="cpu_mips"/><ref>http://manx.classiccmp.org/mirror/harte/Epson/QX-16%20Tech%20Manual.pdf</ref> |- | rowspan="2" | Arcade | [[Arcade system board#1982-1984|Alpha Denshi Equites]] || Motorola 68000 @ 6 MHz,<br />[http://en.wikipedia.org/wiki/Intel_8085 Intel 8085] @ 5 MHz ||[[ADK (company)|Alpha Denshi]] ALPHA-8303 | 3 || 0 || 16 || 16 || <ref name="intel_cpu"/><ref name="cpu_mips"/><ref>[http://mamedev.org/source/src/mame/drivers/equites.c.html] [http://www.arcade-history.com/?n=equites&page=detail&id=759] [http://www.system16.com/hardware.php?id=680]</ref> |- | [[Arcade system board#1984|Konami Dual 6809]] || Motorola 6809 @ 1.4 MHz,<br />Zilog Z80 @ 3.6 MHz ||Motorola 6809 @ 1.4 MHz | 3.4 || 0 || 8 || 8 || <ref name="cpu_mips"/><ref>[http://www.system16.com/hardware.php?id=557] [http://mamedev.org/source/src/mame/drivers/tp84.c.html]</ref> |- | rowspan="10" | '''[[1985]]''' | Computer | [[PC|IBM PC/AT]] || Intel 80286 @ 8 MHz || IBM EGA | 1.8 || 0 || 16 || 4 || <ref name="intel_cpu"/><ref name="i80286"/> |- | Console | [[Sega Master System]] || [http://en.wikipedia.org/wiki/NEC_%C2%B5PD780C NEC 780C] @ 3.6 MHz || [http://en.wikipedia.org/wiki/Texas_Instruments_TMS9918 Sega 315-5124 VDP] | 0.53 || 0 || 8 || 8 || <ref name="cpu_mips"/><ref name="sms_doc">http://github.com/franckverrot/EmulationResources/blob/master/consoles/sms-gg/Sega%20Master%20System%20VDP%20documentation.txt</ref> |- | rowspan="2" | Computer | [http://en.wikipedia.org/wiki/MSX MSX2] || Zilog Z80 @ 3.6 MHz || [http://en.wikipedia.org/wiki/Yamaha_V9938 Yamaha V9938] | 0.54 || 0 || 8 || 8 || <ref name="cpu_mips"/><ref>http://map.grauw.nl/resources/video/v9938/v9938.xhtml</ref> |- | [[Commodore 128]] || [http://en.wikipedia.org/wiki/MOS_Technology_6502 MOS Technology 8502] @ 2 MHz,<br />Zilog Z80A @ 4 MHz ||MOS Technology VIC-II | 1.4 || 0 || 8 || 8 | <ref name="cpu_mips"/> |- | Arcade | [[Sega Master System|Sega System E]] || NEC 780C @ 8 MHz || 2x Sega 315-5124 VDP | 1.2 || 0 || 8 || 16 || <ref name="cpu_mips"/><ref name="sms_doc"/><ref>[http://www.system16.com/hardware.php?id=704] [http://www.mamedev.org/source/src/mame/drivers/segae.c.html]</ref> |- | Computer | [[Amiga|Commodore Amiga 1000]] || Motorola 68000 @ 7.16 MHz ||[http://en.wikipedia.org/wiki/Original_Chip_Set Commodore OCS] | 1.3 || 0 || 16 || 16 | <ref name="cpu_mips"/> |- | rowspan="2" | Arcade | [[SNK]] Triple Z80 || 2x Zilog Z80 @ 4 MHz ||Zilog Z80 @ 4 MHz | 1.8 || 0 || 8 || 8 || <ref name="cpu_mips"/><ref>http://www.system16.com/hardware.php?id=885</ref> |- | [[Arcade system board#1985-1990|Sega Hang-On]] || Motorola 68000 @ 6.3 MHz,<br />Zilog Z80 @ 4 MHz ||Sega Super Scaler,<br />Motorola 68000 @ 6.3 MHz | 3 || 0 || 16 || 16 || <ref name="cpu_mips"/><ref>http://mamedev.org/source/src/mame/drivers/segahang.c.html</ref> |- | Computer | [[NEC PC-9801|NEC PC-9801 VM]] || [http://en.wikipedia.org/wiki/NEC_V20 NEC V30] @ 10 MHz || 2x NEC µPD7220,<br />Intel 8087 @ 10 MHz | 4.3 || 0.15 || 16 || 16 || <ref name="intel_cpu"/><ref name="retro_pc98"/><ref name="v30"/> |- | Arcade | [[Arcade system board#1985-1990|Sega Space Harrier]] || Motorola 68000 @ 10 MHz,<br />Zilog Z80 @ 5 MHz || Sega Super Scaler,<br />Motorola 68000 @ 10 MHz | 4.4 || 0 || 16 || 16 || <ref name="cpu_mips"/><ref>[http://www.system16.com/hardware.php?id=696] [http://www.arcade-history.com/?n=space-harrier&page=detail&id=2535]</ref> |- | rowspan="6" | '''[[1986]]''' | Console | [[Atari 7800]] || MOS Technology 6502C @ 1.79 MHz ||N/A | 0.76 || 0 || 8 || 0 || <ref name="cpu_mips"/> |- | Computer | [http://en.wikipedia.org/wiki/TRS-80_Color_Computer Tandy TRS-80 Color Computer 3] || [[wikipedia:Hitachi 6309|Hitachi 6309]] @ 1.8 MHz || N/A | 0.99 || 0 || 16 || 0 || <ref name="cpu_mips"/><ref name="h6309"/> |- | Arcade | [[Arcade system board#1985-1990|Konami Dual 68000]] || Motorola 68000 @ 10 MHz,<br />Zilog Z80 @ 3.6 MHz ||[[Konami]] K051316,<br />Motorola 68000 @ 10 MHz | 4.2 || 0 || 16 || 16 || |- | Computer | [[NEC PC-9801|NEC PC-9801 VX,<br />NEC PC-98XL]] || Intel 80286 @ 10 MHz,<br />[http://www.giantbomb.com/nec-home-electronics-ltd/3010-2708/ NEC] V30 @ 8 MHz || 2x NEC µPD7220,<br />Intel 80287 @ 10 MHz | 5.3 || 0.25 || 16 || 16 || <ref name="intel_cpu"/><ref name="retro_pc98"/><ref name="v30">[http://datasheets.chipdb.org/NEC/V20-V30/NEC_uPD70116.pdf] [http://archive.org/details/NEC_V60pgmRef]</ref><ref name="fmt_refs"/> |- | rowspan="2" | Arcade | [[Arcade system board#1985-1990|Sega Out Run]] || Motorola 68000 @ 13 MHz,<br />Zilog Z80 @ 4 MHz ||Sega Super Scaler,<br />Motorola 68000 @ 13 MHz | 5.4 || 0 || 16 || 16 || <ref name="cpu_mips"/><ref>http://system16.com/hardware.php?id=697</ref> |- | [http://www.arcade-history.com/?n=midnight-landing&page=detail&id=4614 Taito Air System] || Motorola 68000 @ 13 MHz,<br />2x Zilog Z80 @ 4 MHz || Motorola 68000 @ 13 MHz | 5.8 || 0 || 16 || 16 || <ref name="taito_air"/> |- | rowspan="13" | '''[[1987]]''' | rowspan="3" | Computer | [[PC|IBM PC PS/2]] || Intel 80286 @ 8 MHz || N/A | 1.8 || 0 || 16 || 0 || <ref name="intel_cpu"/><ref name="i80286"/> |- | [[Amiga|Commodore Amiga 2000]] || Motorola 68000 @ 7.16 MHz ||Commodore OCS | 1.3 || 0 || 16 || 16 || <ref name="cpu_mips"/> |- | [[Apple Macintosh|Apple Macintosh II]] || [http://en.wikipedia.org/wiki/Motorola_68020 Motorola 68020] @ 16 MHz || Apple DMA Video Controller | 2.5 || 0 || 32 || 8 || <ref name="mips_list">[http://www.frc.ri.cmu.edu/users/hpm/book97/ch3/processor.list.txt MIPS List], Carnegie Mellon University</ref> |- | Console | [[TurboGrafx-16|NEC PC Engine,<br />TurboGrafx-16]] || [http://en.wikipedia.org/wiki/Hudson_Soft_HuC6280 Hudson Soft HuC6280] @ 7.16 MHz || [[Hudson Soft]] HuC6260,<br />[http://en.wikipedia.org/wiki/Hudson_Soft_HuC6270 Hudson Soft HuC6270A] | 3.1 || 0 || 8 || 16 || <ref name="cpu_mips"/><ref name="huc6280">Hudson Soft HuC6280 is an improved version of [[WDC 65C02]], which in turn was an upgraded version of MOS Technology 6502.</ref> |- | rowspan="3" | Computer | [http://www.giantbomb.com/sharp-x68000/3045-95/ Sharp X68000] || [http://en.wikipedia.org/wiki/Motorola_68000 Hitachi HD68HC000] @ 10 MHz ||[http://en.wikipedia.org/wiki/Sharp_Corporation Sharp] CYNTHIA Jr,<br />Sharp VSOP,<br />Sharp RESERVE | 1.8 || 0 || 16 || 16 || <ref name="cpu_mips"/> |- | [http://en.wikipedia.org/wiki/Sharp_Corporation Sharp]-[http://www.giantbomb.com/nec-home-electronics-ltd/3010-2708/ NEC] [http://en.wikipedia.org/wiki/Sharp_X1 X1 Twin] || [http://en.wikipedia.org/wiki/Zilog_Z80 Sharp Z80 A] @ 4 MHz,<br />Hudson Soft HuC6280 @ 7.2 MHz || Hudson Soft HuC6260,<br />Hudson Soft HuC6270A | 3.7 || 0 || 8 || 16 || <ref name="cpu_mips"/><ref name="x1"/><ref name="huc6280"/> |- | [[NEC PC-8801|NEC PC-88 VA]] || [[wikipedia:NEC V20|NEC V50]] (µPD9002) @ 8 MHz || NEC SGP,<br />NEC V3,<br />Intel 8087 @ 8 MHz | 4 || 0.12 || 16 || 16 || [http://tvtropes.org/pmwiki/pmwiki.php/Main/PC88] |- | rowspan="3" | Arcade | [[Taito]] [[Taito Z System|Z System]] || Motorola 68000 @ 16 MHz,<br />Zilog Z80 @ 4 MHz ||Taito Video J1100139A K1100316A,<br />Motorola 68000 @ 12 MHz | 5.7 || 0 || 16 || 16 || [http://www.system16.com/hardware.php?id=657] [http://mamedev.org/source/src/mame/drivers/taito_z.c.html] |- | [[Arcade system board#1985-1990|Sega X Board]] || [http://en.wikipedia.org/wiki/Motorola_68000 Hitachi FD1094] @ 13 MHz,<br />[http://en.wikipedia.org/wiki/Zilog_Z80 Zilog Z80A] @ 4 MHz ||Sega Super Scaler,<br />Motorola 68000 @ 13 MHz | 5.4 || 0 || 16 || 32 || <ref name="cpu_mips"/><ref>[http://www.system16.com/hardware.php?id=698] [http://mamedev.org/source/src/mame/drivers/segaxbd.c.html]</ref> |- | [[Namco System 2]] || Motorola 68000 @ 13 MHz,<br />[http://en.wikipedia.org/wiki/Motorola_6809 Motorola 68B09] @ 3.1 MHz || Namco V56 VIDEO,<br />Motorola 68000 @ 13 MHz | 6.2 || 0 || 16 || 32 || <ref name="cpu_mips"/><ref>http://www.system16.com/hardware.php?id=525</ref><ref>http://mamedev.org/source/src/mame/drivers/namcos2.c.html</ref> |- | Computer | [[NEC PC-9801|NEC PC-98XL²,<br />NEC PC-9801 UX]] || [http://en.wikipedia.org/wiki/Intel_80386 Intel i386DX] @ 16 MHz,<br />NEC V30 @ 8 MHz || 2x NEC µPD7220,<br />Intel 80387 @ 16 MHz | 8.3 || 1.6 || 32 || 32 || <ref name="intel_cpu"/><ref name="retro_pc98"/><ref name="v30"/><ref name="fmt_refs"/><ref name="pc-9800.net">http://www.pc-9800.net/db_98/data/pc-98xl2.htm</ref><ref name="i386">[http://intel80386.com Intel 80386]</ref><ref name="386flops">[http://books.google.co.uk/books?id=30S3kRiX4xgC&pg=PA189 Inside the Fft Black Box, page 189]</ref> |- | rowspan="2" | Arcade | [[Taito]]/[[wikipedia:Technōs Japan|Technos]] [[Double Dragon]] || [[wikipedia:Hitachi|Hitachi]] 6309 @ 12 MHz || Hitachi 6309 @ 3.6 MHz | 8.6 || 0 || 16 || 16 || <ref name="cpu_mips"/><ref name="h6309">Hitachi 6309 is based on the Motorola 6809. The 6309 added 16-bit & 32-bit features and is generally 30% faster than the 6809.</ref><ref>[http://mamedev.org/source/src/mame/drivers/ddragon.c.html] [http://www.system16.com/hardware.php?id=627&page=1#3384]</ref> |- | [http://mamedev.org/source/src/mame/drivers/taitoair.c.html Taito Air System] || Motorola 68000 @ 13 MHz,<br />2x Zilog Z80 @ 4 MHz || [http://en.wikipedia.org/wiki/Texas_Instruments_TMS320 Texas Instruments TMS320C25] @ 25 MHz,<br />Motorola 68000 @ 13 MHz | 23 || 0 || 16 || 32 || <ref name="taito_air">[http://mamedev.org/source/src/mame/drivers/taitoair.c.html] [http://www.system16.com/hardware.php?id=656] [http://www.system16.com/hardware.php?id=626&page=1#1622] [http://www.arcade-history.com/?n=midnight-landing&page=detail&id=4614] [http://arcadeheroes.com/2013/08/27/taito-turns-60/]</ref> |- | rowspan="11" | '''[[1988]]''' | rowspan="3" | Computer | [[PC|IBM PC PS/2 70]] || [http://en.wikipedia.org/wiki/Intel_80386 Intel 80386 DX] @ 16 MHz || N/A | 2 || 0 || 32 || 0 || <ref name="intel_cpu"/> |- | [[PC|PC Brand 386/25]] || [http://en.wikipedia.org/wiki/Intel_80386 Intel 386DX] @ 25 MHz ||N/A | 4.3 || 0.45 || 32 || 0 || <ref name="mips_list"/><ref name="386flops"/> |- | [http://en.wikipedia.org/wiki/MSX Panasonic MSX2+] || Zilog Z80 @ 5.4 MHz || [http://en.wikipedia.org/wiki/Yamaha_V9958 Yamaha V9958] | 0.81 || 0 || 8 || 8 || <ref name="cpu_mips"/><ref name="v9958">[http://primrosebank.net/computers/mtx/projects/mtxplus/V9958-Technical-manual_v1.0.pdf]</ref> |- | rowspan="2" | Console | [[TurboGrafx CD|NEC PC Engine CD-ROM²,<br />TurboGrafx-CD]] || Hudson Soft HuC6280 @ 7.2 MHz || Hudson Soft HuC6260,<br />Hudson Soft HuC6270A | 3.1 || 0 || 8 || 16 || <ref name="cpu_mips"/><ref name="huc6280"/> |- | [[Mega Drive|Sega Mega Drive,<br />Sega Genesis]] || Motorola 68000 @ 7.7 MHz,<br />Zilog Z80 @ 3.6 MHz || [[wikipedia:Yamaha Corporation|Yamaha]] YM7101 [[wikipedia:Video display controller|VDP]] | 2 | rowspan="2" | 0 | rowspan="2" | 16 | rowspan="2" | 16 | rowspan="2" | <ref name="cpu_mips"/> |- | rowspan="3" | Arcade | [[Capcom]] [[CP System]] || Motorola 68000 @ 10 MHz,<br />Zilog Z80 @ 3.6 MHz ||[[Capcom]] CPS-A,<br />Capcom CPS-B | 2.3 |- | [[Mega Drive|Sega Mega-Tech]] || Motorola 68000 @ 7.7 MHz,<br />2x Zilog Z80 @ 3.6 MHz || Yamaha YM7101 VDP,<br />Sega 315-5124 VDP | 2.6 || 0 || 16 || 16 || <ref name="cpu_mips"/><ref>[http://www.system16.com/hardware.php?id=706] [http://www.mamedev.org/source/src/mame/drivers/megatech.c.html]</ref> |- | [[Data East]] HuC6280 || 2x Hudson Soft HuC6280 @ 7.2 MHz || Hudson Soft HuC6260,<br />[http://en.wikipedia.org/wiki/Hudson_Soft_HuC6270 Hudson Soft HuC6270] | 6.2 || 0 || 8 || 16 || <ref name="cpu_mips"/><ref name="huc6280"/><ref>[http://www.system16.com/hardware.php?id=940] [http://mamedev.org/source/src/mame/drivers/battlera.c.html]</ref> |- | Computer | [[NEC PC-9801|NEC PC-9801 RA]] || [http://en.wikipedia.org/wiki/Intel_80386 Intel i386DX] @ 16 MHz,<br />NEC V30 @ 8 MHz || 2x NEC µPD7220,<br />Intel 80387 @ 16 MHz | 8.3 || 1.6 || 32 || 32 || <ref name="intel_cpu"/><ref name="retro_pc98"/><ref name="v30"/><ref name="fmt_refs"/><ref name="pc-9800.net"/><ref name="i386">[http://intel80386.com Intel 80386]</ref><ref name="386flops">[http://books.google.co.uk/books?id=30S3kRiX4xgC&pg=PA189 Inside the Fft Black Box, page 189]</ref> |- | rowspan="2" | Arcade | [[Arcade system board#1985-1990|Sega Y Board]] || 2x Motorola 68000 @ 13 MHz,<br />2x Zilog Z80 @ 4 MHz ||Sega Super Scaler,<br />Motorola 68000 @ 13 MHz | 8.4 || 0 || 16 || 32 || <ref name="cpu_mips"/><ref name="y_ref">Sega Y Board references: *[http://www.system16.com/hardware.php?id=699 Sega Y Board Hardware], System 16 *[http://mamedev.org/source/src/mame/drivers/segaybd.c.html Sega Y Board (Drivers)], MAME *[http://web.archive.org/web/20130104202220/http://mamedev.org/source/src/mame/video/segaybd.c.html Sega Y Board (Video)], MAME *[http://www.arcade-history.com/?n=galaxy-force&page=detail&id=3697 Galaxy Force], Arcade History *[http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=805 Power Drift], Arcade Flyers Museum </ref> |- | [[Namco System 21]] || Motorola 68020 @ 13 MHz,<br />[http://en.wikipedia.org/wiki/Motorola_68000 Hitachi/Toshiba 68HC000] @ 13 MHz,<br />[http://en.wikipedia.org/wiki/Motorola_6809 Motorola 68B09] @ 3.1 MHz || 5x [http://en.wikipedia.org/wiki/Texas_Instruments_TMS320 Texas Instruments TMS320C20] @ 25 MHz,<br />[http://en.wikipedia.org/wiki/Motorola_68000 Hitachi/Toshiba 68HC000] @ 13 MHz | 74 || 0.11 || 32 || 32 || <ref name="cpu_mips"/><ref name="namcos21_refs">Namco System 21 references: *[http://www.system16.com/hardware.php?id=536 Namco System 21], System 16 *[http://mamedev.org/source/src/mame/drivers/namcos21.c.html Namco System 21 (Driver)], MAME *[http://mamedev.org/source/src/mame/includes/namcos21.h.html Namco System 21 (Includes)], MAME *[http://translate.google.co.uk/translate?hl=en&sl=ja&u=http://ja.wikipedia.org/wiki/SYSTEM21 Namco System 21], Japanese Wiki *[http://www.arcade-history.com/?n=winning-run&page=detail&id=4986 Winning Run], Arcade History *[http://historyofracinggames.files.wordpress.com/2007/06/060-1987-drivers-eyes-1989-winning-run.pdf Driver's Eyes & Winning Run], History of Racing Games *[http://www.alldatasheet.com/datasheet-pdf/pdf/105666/SANYO/LC7880.html Sanyo LC7880], All Datasheet </ref><ref name="m68020"> [http://www.freescale.com/webapp/sps/site/prod_summary.jsp?code=MC68020 MC68020 Product Summary Page]</ref> |- | rowspan="7" | '''[[1989]]''' | Computer | [[PC|IBM PC PS/2 55 SX]] || [http://en.wikipedia.org/wiki/Intel_80386 Intel 80386 DX] @ 20 MHz || N/A | 2.5 || 0 || 32 || 0 || <ref name="intel_cpu"/> |- | Console | [[PC-Engine SuperGrafx|NEC PC Engine SuperGrafx]] || Hudson Soft HuC6280 @ 7.16 MHz || Hudson Soft HuC6260,<br />2x Hudson Soft HuC6270A | 3.1 || 0 || 8 || 16 || <ref name="cpu_mips"/><ref name="huc6280"/> |- | rowspan="3" | Computer | [[wikipedia:Fujitsu|Fujitsu]] [http://www.giantbomb.com/fm-towns/3045-108/ FM Towns] || [[wikipedia:Intel 80386|Intel i386DX]] @ 16 MHz || Fujitsu Custom,<br />[[wikipedia:X87|Intel 80387]] @ 16 MHz | 5.6 || 1.6 || 32 || 32 || <ref name="intel_cpu"/><ref name="fmt_refs">FM Towns references: *[http://www.old-computers.com/museum/computer.asp?c=968 Fujitsu FM Towns], Old Computers *[http://translate.google.co.uk/translate?sl=ja&tl=en&u=http://homepage3.nifty.com/twinklemagic/towns_kai/data/hb.html FM-TOWNS Specifations] *[http://translate.google.co.uk/translate?hl=en&sl=ja&u=http://ha8.seikyou.ne.jp/home/fonefars/ffp_tw00.html TOWNS List] *[http://archive.org/stream/nasa_techdoc_19910002071/19910002071_djvu.txt Performance of a Parallel Code for the Euler Equations on Hypercube Computers], NASA *[http://faberp.tripod.com/marty.htm FM-TOWNS MARTY] *[http://tict.ticalc.org/docs/m68kfaq.txt Motorola 68000 FAQ] *[http://books.google.co.uk/books?id=eQjx5HaqeLkC&pg=SA6-PA26 Microprocessor, page 6-26] </ref><ref name="i386"/><ref name="386flops"/> |- | [http://www.giantbomb.com/sharp-x68000/3045-95/ Sharp X68000 HD (Concerto)] || Hitachi HD68HC000 @ 10 MHz,<br />NEC V30 @ 8 MHz ||Sharp CYNTHIA,<br />Sharp VIPS,<br />Sharp CATHY | 5.8 || 0 || 16 || 16 || <ref name="cpu_mips"/><ref name="v30"/><ref name="x68k_accel">Sharp X68000 accelerator references: *[http://translate.google.co.uk/translate?sl=ja&tl=en&u=http://ht-deko.minim.ne.jp/x68k.html Sharp X680x0 Hardware] *[http://translate.google.co.uk/translate?hl=en&sl=ja&tl=en&u=http://www3.ocn.ne.jp/~kikux68k/x68k_apri.html X680x0] *[http://www.cbronline.com/news/necs_v70_rated_at_15_mips NEC'S V70 Rated At 15 MIPS] </ref> |- | [[NEC PC-9801|NEC PC-98RL]] || [http://en.wikipedia.org/wiki/Intel_80386 Intel 80386] @ 20 MHz,<br />NEC V30 @ 8 MHz || 2x NEC µPD7220,<br />Intel 80387 @ 20 MHz | 12 || 2 || 32 || 32 || <ref name="intel_cpu"/><ref name="retro_pc98"/><ref name="v30"/><ref name="fmt_refs"/><ref name="pc-9800.net"/><ref name="i386"/> |- | rowspan="2" | Arcade | [[Hard Drivin'|Atari Hard Drivin']] || [http://en.wikipedia.org/wiki/Motorola_68010 Motorola 68010] @ 8 MHz,<br />Motorola 68000 @ 7 MHz,<br />[http://en.wikipedia.org/wiki/Texas_Instruments_TMS320 TI TMS32010] @ 20 MHz ||2x [http://en.wikipedia.org/wiki/TMS34010 TMS34010] @ 50 MHz,<br />TMS34010 @ 48 MHz,<br />ADSP-2100 @ 8 MHz | 28 || 0 || 16 || 32 || [http://www.arcade-history.com/?n=hard-drivin'-no.-136052-cockpit-model&page=detail&id=1083] [http://www.system16.com/hardware.php?id=770] [http://books.google.co.uk/books?id=KzoEAAAAMBAJ&pg=PT22] [http://www.datasheetcatalog.org/datasheet/analogdevices/ADSP-2100KG.pdf] [http://www.ti.com/lit/ds/symlink/tms320ss16.pdf] |- | [[Namco System 21|Namco System 21B]] || 2x Motorola 68020 @ 12.3 MHz,<br />2x Hitachi/Toshiba 68HC000 @ 12.3 MHz,<br />2x Motorola 68B09 @ 3.1 MHz ||8x [http://en.wikipedia.org/wiki/Texas_Instruments_TMS320 Texas Instruments TMS320C25] @ 25 MHz,<br />2x Hitachi/Toshiba 68HC000 @ 12.3 MHz | 148 || 0.2 || 32 || 32 || <ref name="cpu_mips"/><ref name="namcos21_refs"/><ref name="m68020"/><ref name="tms320c25">[http://www.datasheets.org.uk/TMS320C25-datasheet.html Texas Instruments TMS320C25], Datasheets</ref> |- | rowspan="13" | '''[[1990]]''' | Computer | [[wikipedia:Amstrad|Amstrad]] [[wikipedia:Amstrad CPC|CPC Plus]] | rowspan="2" | Zilog Z80A @ 4 MHz | rowspan="2" | Motorola MC6845,<br />[[wikipedia:Amstrad|Amstrad]] [[wikipedia:Application-specific integrated circuit|ASIC]] | rowspan="2" | 0.58 | rowspan="2" | 0 | rowspan="2" | 8 | rowspan="2" | 16 | rowspan="2" | <ref name="cpu_mips"/> |- | Console | [[wikipedia:Amstrad GX4000|Amstrad GX4000]] |- | [[Handheld]] | [[TurboExpress|NEC PC Engine GT,<br />TurboExpress]] || Hudson Soft HuC6280 @ 7.2 MHz || Hudson Soft HuC6260,<br />Hudson Soft HuC6270A | 3.1 || 0 || 8 || 16 || <ref name="cpu_mips"/><ref name="huc6280"/> |- | Console | [[Super Nintendo Entertainment System|Nintendo Super Famicom,<br />Super Nintendo Entertainment System]] || [http://en.wikipedia.org/wiki/Ricoh_5A22 Ricoh 5A22] @ 3.58 MHz ||[http://en.wikipedia.org/wiki/Ricoh Ricoh] 5C77 (PPU1),<br />Ricoh 5C78 (PPU2) | 1.8 || 0 || 16 || 16 || <ref name="cpu_mips"/><ref name="ricoh5a22">Ricoh 5A22 is based on WDC 65C816, which was an enhanced 16-bit version of the 8-bit WDC 65C02, in turn an upgraded version of MOS Technology 6502.</ref> |- | rowspan="3" | Computer | [http://en.wikipedia.org/wiki/Panasonic Panasonic] [http://en.wikipedia.org/wiki/MSX MSX TurboR] || [http://en.wikipedia.org/wiki/ASCII_(company) ASCII]/[http://en.wikipedia.org/wiki/Mitsui Mitsui] [http://en.wikipedia.org/wiki/R800_(CPU) R800] @ 7.2 MHz,<br />Zilog Z80 @ 3.6 MHz || Yamaha V9958 | 5 || 0 || 16 || 8 || <ref name="cpu_mips"/><ref name="v9958"/> |- | [[Amiga|Commodore Amiga 3000]] || [http://en.wikipedia.org/wiki/Motorola_68030 Motorola 68030] @ 16 MHz ||[http://en.wikipedia.org/wiki/Amiga_Enhanced_Chip_Set Commodore Amiga ECS],<br />[http://en.wikipedia.org/wiki/Motorola_68881 Motorola 68881] @ 16 MHz | 5.7 || 0.16 || 32 || 32 || <ref name="mc68030"> [http://www.freescale.com/webapp/sps/site/prod_summary.jsp?code=MC68030 MC68030 Product Summary Page]</ref> |- | [http://www.giantbomb.com/sharp-x68000/3045-95/ Sharp X68000 II HD (Concerto)] || Hitachi HD68HC000 @ 15 MHz,<br />NEC V30 @ 8 MHz ||Sharp CYNTHIA,<br />Sharp VIPS,<br />Sharp CATHY,<br />[http://en.wikipedia.org/wiki/Advanced_Micro_Devices AMD] Banchu | 6.7 || 0.2 || 16 || 16 || <ref name="cpu_mips"/><ref name="v30"/><ref name="x68k_accel"/> |- | Console | rowspan="2" | [[Neo Geo|SNK Neo Geo]] | rowspan="2" | [[wikipedia:Motorola 68000|Toshiba 68HC000]] @ 12 MHz,<br />Zilog Z80 @ 4 MHz | rowspan="2" | [[SNK]] PRO,<br />SNK LSPC2,<br />SNK NEO | rowspan="2" | 2.7 | rowspan="2" | 0 | rowspan="2" | 16 | rowspan="2" | 32 | rowspan="2" | <ref name="cpu_mips"/><ref>http://wiki.neogeodev.org/index.php?title=GPU</ref> |- | Arcade |- | Computer | [[PC|IBM PC PS/2 XP 486]] || [http://en.wikipedia.org/wiki/Intel_80486 Intel 80486] @ 16 MHz || Intel 80486 FPU @ 16 MHz | 7.3 || 0.96 || 32 || 32 || <ref name="intel_cpu"/><ref name="486flops">[http://www.sgidepot.co.uk/perf.html]</ref> |- | Arcade | [[Rad Mobile|Sega System 32]] || [http://en.wikipedia.org/wiki/NEC_V60 NEC V60] @ 17 MHz,<br />Zilog Z80 @ 8.1 MHz ||Sega Super Scaler | 9.7 || 0 || 32 || 32 || <ref name="cpu_mips"/><ref name="v30"/><ref name="system32">[http://www.system16.com/hardware.php?id=709] [http://mamedev.org/source/src/mame/drivers/segas32.c.html]</ref><ref>http://mamedev.org/source/src/mame/drivers/segas32.c.html</ref> |- | Computer | [http://www.giantbomb.com/nec-pc-9801/3045-112/ NEC PC-H98 Model 100/U100] || [http://en.wikipedia.org/wiki/Intel_80486 Intel i486DX] @ 25 MHz || 2x NEC µPD7220,<br />Intel i486DX FPU @ 25 MHz | 12 || 1.5 || 32 || 32 || <ref name="intel_cpu"/><ref name="retro_pc98"/><ref name="v30"/><ref name="fmt_refs"/><ref name="i386"/><ref name="486flops"/><ref name="h98">[http://translate.google.co.uk/translate?sl=ja&tl=en&u=http://www.pc-9800.net/db_98/dbh98_index.htm]</ref><ref name="ray_mips"/> |- | Arcade | [[Namco System 21|Namco System 21C]]<br />([[Galaxian 3]]) || Motorola 68020 @ 25 MHz,<br />10x Hitachi/Toshiba 68HC000 @ 12.3 MHz || 8x [http://en.wikipedia.org/wiki/Motorola_68020 Motorola 68020] @ 25 MHz,<br />80x Texas Instruments TMS320C25 @ 40 MHz | 2139 || 1.8 || 32 || 32 || <ref name="cpu_mips"/><ref name="namcos21_refs"/><ref name="m68020"/><ref name="tms320c25"/><ref name="gal3">[http://mamedev.org/source/src/mame/drivers/gal3.c.html] [http://www.system16.com/hardware.php?id=833] [http://www.progettoemma.net/gioco.php?game=gal3]</ref> |- | rowspan="11" | '''[[1991]]''' | rowspan="3" | Console | [http://en.wikipedia.org/wiki/Commodore_CDTV Commodore CDTV] | Motorola 68000 @ 7.16 MHz | Commodore Amiga ECS | 1.3 | rowspan="3" | 0 | rowspan="3" | 16 | rowspan="3" | 16 | rowspan="3" | <ref name="cpu_mips"/> |- | [[Sony]]/Philips [[CD-i]] | [http://en.wikipedia.org/wiki/Motorola_68000 Philips 68070] @ 15.5 MHz | Philips SCC66470 | 2.7 |- | [[Sega CD|Sega CD,<br />Mega-CD]] | Motorola 68000 @ 12.5 MHz,<br />Motorola 68000 @ 7.67 MHz,<br />Zilog Z80 @ 3.6 Mhz | Sega Custom ASIC,<br />Yamaha YM7101 VDP | 4.2 |- | rowspan="3" | Computer | [[Apple Macintosh|Apple Macintosh SE30]] || Motorola 68030 @ 16 MHz || [http://en.wikipedia.org/wiki/Motorola_68881 Motorola 68882] @ 25 MHz | 5.8 || 0.26 || 32 || 32 || <ref name="cpu_mips"/><ref name="mc68030"/> |- | [http://www.giantbomb.com/sharp-x68000/3045-95/ Sharp X68000 XVI HD (Concerto)] || Hitachi HD68HC000 @ 16 MHz,<br />NEC V30 @ 8 MHz ||Sharp CYNTHIA,<br />Sharp VIPS,<br />Sharp CATHY,<br />[http://en.wikipedia.org/wiki/Motorola_68881 Sharp CZ-6BP] @ 25 MHz | 6.9 || 0.24 || 16 || 32 || <ref name="cpu_mips"/><ref name="v30"/><ref name="x68k_accel"/> |- | [[Amiga|Commodore Amiga 3000]] || Motorola 68030 @ 25 MHz ||Commodore Amiga ECS,<br />Motorola 68882 @ 25 MHz | 9 || 0.26 || 32 || 32 || <ref name="mc68030"/><ref name="a3000_intro">{{citation | url=http://oldcomputers.net/Amiga_3000_manual.pdf | title=Introducing the Commodore Amiga 3000 | publisher=Commodore-Amiga, Inc. | year=1991}}</ref> |- | Arcade | [[Irem M-92]] || [[wikipedia:NEC V30|NEC V33]] @ 9 MHz,<br />NEC V30 @ 7.2 MHz || [[wikipedia:Eizo|Nanao]] GA21 & GA22 | 13 || 0 || 32 || 32 || <ref name="v30"/><ref>[http://www.system16.com/hardware.php?id=747] [http://mamedev.org/source/src/mame/drivers/m92.c.html]</ref> |- | rowspan="2" | Computer | [[PC|IBM PC PS/2 70]] || Intel 80486 @ 33 MHz || Intel 80486 FPU @ 33 MHz | 15 || 1.9 || 32 || 32 || <ref name="intel_cpu"/><ref name="486flops"/><ref name="ray_mips"/> |- | [http://www.giantbomb.com/nec-pc-9801/3045-112/ NEC PC-H98] || Intel i486DX @ 33 MHz,<br />NEC V30 @ 8 MHz || 2x NEC µPD7220,<br />Intel i486DX FPU @ 33 MHz | 19 || 2 || 32 || 32 || <ref name="intel_cpu"/><ref name="retro_pc98"/><ref name="v30"/><ref name="fmt_refs"/><ref name="i386"/><ref name="486flops"/><ref name="h98"/><ref name="ray_mips"/> |- | rowspan="2" | Arcade | [http://www.system16.com/hardware.php?id=709 Sega System 32]<br />([http://www.system16.com/hardware.php?id=709&page=1#1958 F1 Exhaust Note]) || 2x NEC V60 @ 17 MHz,<br />2x Zilog Z80 @ 8.1 MHz ||2x Sega Super Scaler | 20 || 0 || 32 || 32 || <ref name="cpu_mips"/><ref name="v30"/><ref name="system32"/> |- | [[Namco System 21|Namco System 21C]]<br />([[Winning Run|Winning Run '91]]) || 2x Motorola 68020 @ 12.3 MHz,<br />2x Hitachi/Toshiba 68HC000 @ 12.3 MHz,<br />2x Motorola 68B09 @ 3.1 MHz || 10x Texas Instruments TMS320C25 @ 25 MHz,<br />2x Hitachi/Toshiba 68HC000 @ 12.3 MHz | 180 || 0.2 || 32 || 32 || <ref name="cpu_mips"/><ref name="namcos21_refs"/><ref name="m68020"/><ref name="tms320c25"/> |- | rowspan="9" | '''[[1992]]''' | Computer | [[Atari Falcon]] || Motorola 68030 @ 16 MHz || Motorola 56000 DSP @ 32 MHz | 21 || 0 || 32 || 24 || |- | Arcade | [http://www.system16.com/hardware.php?id=710 Sega System Multi 32] || [http://en.wikipedia.org/wiki/NEC_V60 NEC V70] @ 20 MHz,<br />Zilog Z80 @ 8.1 MHz ||Sega Super Scaler | 17 || 0 || 32 || 32 || <ref name="cpu_mips"/><ref name="x68k_accel"/><ref name="system32"/><ref>http://www.system16.com/hardware.php?id=710</ref> |- | rowspan="4" | Computer | [http://www.giantbomb.com/fm-towns/3045-108/ Fujitsu FM Towns II] || Intel i486SX @ 20 MHz || Fujitsu Custom,<br />Intel i486SX FPU @ 66 MHz | 20 || 1.3 || 32 || 32 || <ref name="intel_cpu"/><ref name="fmt_refs"/><ref name="386flops"/><ref name="comp_hist"/> |- | [[Amiga|Commodore Amiga 4000]] || [http://en.wikipedia.org/wiki/Motorola_68040 Motorola 68040] @ 25 MHz ||[http://en.wikipedia.org/wiki/Amiga_Advanced_Graphics_Architecture Commodore Amiga AGA] | 28 || 3.5 || 32 || 32 || <ref name="mc68030"/> |- | [http://en.wikipedia.org/wiki/Gateway,_Inc. Gateway 486DX2/66] || [http://en.wikipedia.org/wiki/Intel_80486 Intel 486DX2] @ 66 MHz || Intel 486DX2 FPU @ 66 MHz | 30 || 3.9 || 32 || 32 || <ref name="486flops"/><ref name="ray_mips">[http://www.roylongbottom.org.uk/mips.htm]</ref> |- | [http://www.giantbomb.com/sharp-x68000/3045-95/ Sharp X68030 (VDTK)] || Motorola 68030 @ 50 MHz,<br />NEC V70 @ 20 MHz ||Sharp CYNTHIA,<br />Sharp VIPS,<br />Sharp CATHY,<br />Motorola 68882 @ 50 MHz | 33 || 0.53 || 32 || 32 || <ref name="x68k_accel"/><ref name="mc68030"/> |- | rowspan="3" | Arcade | [[Namco System 21|Namco System 21C]]<br />([[Galaxian 3|Theatre 6: Project Dragoon]]) || Motorola 68020 @ 25 MHz,<br />5x Hitachi/Toshiba 68HC000 @ 12.3 MHz ||Motorola 68020 @ 25 MHz,<br />10x Texas Instruments TMS320C25 @ 40 MHz | 282 || 0.4 || 32 || 32 || <ref name="cpu_mips"/><ref name="namcos21_refs"/><ref name="m68020"/><ref name="tms320c25"/><ref name="gal3"/><ref>http://www.arcade-history.com/?n=galaxian-3-project-dragoon-theater-6&page=detail&id=29144</ref> |- | [[Arcade system board#1992 onwards|Sega Model 1]] || NEC V60 @ 16 MHz,<br />[http://en.wikipedia.org/wiki/Motorola_68000 Toshiba TMP68000N] @ 12 MHz,<br />Zilog Z80 @ 4 MHz ||5x Fujitsu TGP MB86233 @ 20 MHz | 112 || 80 || 32 || 64 || <ref name="cpu_mips"/><ref name="v30"/><ref name="model1_refs">[http://www.system16.com/hardware.php?id=712] [http://mamedev.org/source/src/mame/drivers/model1.c.html] [http://homepage3.nifty.com/alpha-1/Works_NEC_V60_E.html] [http://www.retroclinic.com/leopardcats/vrtwin/vrtwin.htm]</ref><ref name="sega_hardware">[http://www.sega-arcade.de/hardware.htm Hardware], Sega Arcade</ref> |- | [[Arcade system board#1992 onwards|Sega Model 1]]<br />([[Virtua Racing|Virtua Formula]]) || 2x NEC V60 @ 16 MHz,<br />2x Toshiba TMP68000N @ 12 MHz,<br />2x Zilog Z80 @ 4 MHz ||10x Fujitsu TGP MB86233 @ 20 MHz | 224 || 160 || 32 || 64 || <ref name="cpu_mips"/><ref name="model1_refs"/><ref name="sega_hardware">[http://www.sega-arcade.de/hardware.htm Hardware], Sega Arcade</ref> |- | rowspan="15" | '''[[1993]]''' | Arcade | [[CP System II|Capcom CP System II]] || Motorola 68000 @ 16 MHz,<br />Zilog Z80 @ 8 MHz ||Capcom CPS-A,<br />Capcom CPS-B | 4 || 0 || 16 || 16 || <ref name="cpu_mips"/> |- | rowspan="4" | Console | [http://en.wikipedia.org/wiki/Amiga_CD32 Commodore Amiga CD32] || [http://en.wikipedia.org/wiki/Motorola_68020 Motorola 68EC020] @ 14.32 MHz ||Commodore Amiga AGA,<br />[http://en.wikipedia.org/wiki/Amiga_custom_chips Commodore Akiko] | 4.4 || 0.11 || 32 || 32 || <ref name="cpu_mips"/><ref name="m68020"/> |- | [[Super Nintendo Entertainment System|Nintendo Super Famicom,<br />Super Nintendo Entertainment System]]<br />([[Super FX]]) || [http://en.wikipedia.org/wiki/Ricoh_5A22 Ricoh 5A22] @ 3.58 MHz ||[http://en.wikipedia.org/wiki/Ricoh Ricoh] 5C77 (PPU1),<br />Ricoh 5C78 (PPU2),<br />[[Super FX]] GSU-1,<br />Super FX GSU-2 | 4.8 || 0 || 16 || 16 || <ref name="cpu_mips"/><ref name="ricoh5a22"/><ref name="svp"/> |- | [http://en.wikipedia.org/wiki/Pioneer_Corporation Pioneer] [[Pioneer LaserActive|LaserActive]] || Motorola 68000 @ 12.5 MHz,<br />Motorola 68000 @ 7.67 MHz,<br />Zilog Z80 @ 3.6 Mhz,<br />Hudson Soft HuC6280 @ 7.2 MHz ||Sega Custom ASIC,<br />Yamaha YM7101 VDP,<br />Hudson Soft HuC6260,<br />Hudson Soft HuC6270A | 7.3 || 0 || 16 || 16 || <ref name="cpu_mips"/> |- | [http://en.wikipedia.org/wiki/FM_Towns_Marty Fujitsu FM Towns Marty] || [http://en.wikipedia.org/wiki/Intel_80386 AMD 386SX] @ 16 MHz || Fujitsu Custom | 5.6 || 0.29 || 32 || 32 || <ref name="intel_cpu"/><ref name="fmt_refs"/><ref name="386flops"/> |- | Arcade | [[DECO Cassette System|Data East DECO]] 156 || [http://en.wikipedia.org/wiki/ARM7 Data East DE156] @ 28 MHz || [[Data East]] DECO Tilemap,<br />Data East DECO Sprite | 28 || 0 || 32 || 32 || <ref>[http://www.system16.com/hardware.php?id=954] [http://mamedev.org/source/src/mame/drivers/deco156.c.html]</ref><ref name="arm_cpu"/> |- | Computer | [[PC|IBM-Compatible PC]] || Intel 486DX2 @ 66 MHz || Intel 486DX2 FPU @ 66 MHz | 30 || 3.9 || 32 || 32 || <ref name="486flops"/><ref name="ray_mips"/> |- | rowspan="2" | Console | [[Atari Jaguar]] || Atari Jerry @ 26.6 MHz,<br />Motorola 68000 @ 13.295 MHz ||Atari Tom @ 25.591 MHz | 56 || 0 || 32 || 64 || |- | [[3DO Interactive Multiplayer|Panasonic 3DO Interactive Multiplayer]] || [http://en.wikipedia.org/wiki/List_of_ARM_microprocessor_cores ARM60] @ 13 MHz,<br />[http://en.wikipedia.org/wiki/ARM_architecture ARM FPA] || [http://en.wikipedia.org/wiki/Panasonic Panasonic] Custom Math | 11 || 4 || 32 || 32 || <ref name="arm_cpu">[http://en.wikipedia.org/wiki/List_of_ARM_microprocessor_cores] [http://kom.aau.dk/group/03gr841/pdf/DSP_survey.pdf]</ref> [http://ieeexplore.ieee.org/xpl/login.jsp?tp=&arnumber=590407&url=http%3A%2F%2Fieeexplore.ieee.org%2Fxpls%2Fabs_all.jsp%3Farnumber%3D590407] |- | rowspan="3" | Computer | [[NEC PC-9801|NEC PC-9821 Af,<br />NEC SV-H98 Model 50f]] || Intel Pentium @ 66 MHz || [[Enhanced Graphic Charger|NEC EGC]] | 133 || 2.3 || 32 || 32 || <ref name="cpu_mips"/><ref name="v30"/><ref>[http://translate.google.co.uk/translate?sl=ja&tl=en&u=http://www.pc-9800.net/db_98/data/sv-h98m50f.htm] [http://translate.google.co.uk/translate?sl=ja&tl=en&u=http://www.pc-9800.net/db_98/data/pc-9821af.htm]</ref><ref name="pc_mflops"/> |- | [http://www.giantbomb.com/fm-towns/3045-108/ Fujitsu FM Towns II MX] || Intel i486DX @ 66 MHz || Fujitsu Custom,<br />Intel i486DX FPU @ 66 MHz | 66 || 4 || 32 || 32 || <ref name="intel_cpu"/><ref name="fmt_refs"/><ref name="386flops"/><ref name="comp_hist"/> |- | [http://www.giantbomb.com/sharp-x68000/3045-95/ Sharp X68040 (VDTK)] || Motorola 68040 @ 40 MHz ||Sharp CYNTHIA,<br />Sharp VIPS,<br />Sharp CATHY,<br />NEC V70 @ 20 MHz | 59 || 5.6 || 32 || 32 || <ref name="x68k_accel"/><ref name="m68040"> [http://www.freescale.com/webapp/sps/site/prod_summary.jsp?code=MC68040 MC68040 Product Summary Page]</ref> |- | rowspan="3" | Arcade | [[Namco System 22]] || Motorola 68EC020 @ 25 MHz,<br />2x [http://en.wikipedia.org/wiki/WDC_65816/65802 Mitsubishi M37702] @ 16.4 MHz || [http://en.wikipedia.org/wiki/Evans_%26_Sutherland Evans & Sutherland TR3],<br />2x Texas Instruments TMS320C25 @ 50 MHz | 88 || 402 || 32 || 64 || <ref name="cpu_mips"/><ref name="m68020"/><ref name="tms320c25"/><ref name="system22_refs">Namco System 22 references: *[http://www.system16.com/hardware.php?id=537 Namco System 22 Hardware], System 16 *[http://mamedev.org/source/src/mame/drivers/namcos22.c.html Namco System 22], MAME *[http://groups.google.com/forum/?fromgroups=#!msg/fido.ger.konsolen/euDnUBGJQgU/tbougA6PedQJ Namco System 22 Texture Chip] </ref><ref>[http://en.wikipedia.org/wiki/Mitsubishi Mitsubishi] M37702 is based on WDC 65802, which is an enhanced 16-bit version of the 8-bit WDC 65C02, in turn an upgraded version of MOS Technology 6502. [http://mamedev.org/source/src/emu/cpu/cpu.mak]</ref> |- | [[Daytona USA (video game)|Sega Model 2]] || Intel i960-KB @ 25 MHz,<br />Motorola 68000 @ 10 MHz ||2x Fujitsu MB86934 @ 50 MHz | 180 || 130 || 32 || 64 || <ref name="cpu_mips"/><ref name="sega_hardware"/><ref name="model2_refs">[http://mamedev.org/source/src/mame/drivers/model2.c.html] [http://www.system16.com/hardware.php?id=713] [http://www.roylongbottom.org.uk/mips.htm] [http://www.ic72.com/pdf_file/m/164696.pdf]</ref> |- | [[Namco]] Magic Edge Hornet Simulator | 24x [http://en.wikipedia.org/wiki/R4000 MIPS R4400SC] @ 150 MHz | [http://en.wikipedia.org/wiki/SGI_Onyx SGI Onyx] [http://en.wikipedia.org/wiki/RealityEngine RealityEngine2], 12x [http://en.wikipedia.org/wiki/Intel_i860 Intel i860XP] @ 50 MHz | 3384 || 1728 || 64 || 64 || [http://www.system16.com/hardware.php?id=832] [http://www1.cs.columbia.edu/~ravir/6160/papers/p109-akeley.pdf] [http://www.cs.kent.edu/~walker/classes/pdc.f03/lectures/ch5b-03MIMDarch.pdf] [http://alacron.com/index.php?src=gendocs&ref=Inteli860_basedBusBoardsFT_200_VME&category=news] |- | rowspan="14" | '''[[1994]]''' | rowspan="2" | Console | [[Mega Drive|Sega Mega Drive,<br />Sega Genesis]]<br />([http://en.wikipedia.org/wiki/Sega_Virtua_Processor SVP]) || Motorola 68000 @ 7.7 MHz,<br />Zilog Z80 @ 3.6 MHz || Yamaha YM7101 VDP,<br />[http://en.wikipedia.org/wiki/Samsung Samsung] SSP1601 [http://en.wikipedia.org/wiki/Digital_signal_processor DSP] @ 23 MHz | 27 || 0 || 16 || 32 || <ref name="cpu_mips"/><ref name="svp">[http://www.sega-16.com/2006/03/segas-svp-chip-the-road-not-taken/]</ref> |- | [http://en.wikipedia.org/wiki/PC-FX NEC PC-FX] || [http://www.giantbomb.com/nec-home-electronics-ltd/3010-2708/ NEC] V810 @ 22 MHz || 2x Hudson Soft HuC6270 | 20 || 0 || 32 || 16 || <ref name="pcfx_refs">[http://www.pcenginefx.com/forums/index.php?topic=800.5;imode] [http://hackipedia.org/Hardware/CPU/x86/chip,%20Cyrix/CX-83S87%20FasMath%20High%20Performance%20CMOS%20Math%20Processor.pdf] [http://daifukkat.su/pcfx/data/HuC6270.html] [http://www.datasheetarchive.com/uPD70216-datasheet.html]</ref> [http://en.wikipedia.org/wiki/Virtual_Boy] |- | rowspan="2" | Computer | [PC|[[PC|IBM-Compatible PC]] || [[Pentium II|Intel Pentium]] @ 60 MHz || N/A | 121 || 2.1 || 32 || 0 || <ref name="pc_mflops"/> |- | [[Amiga|Commodore Amiga 4000T]] || Motorola 68040 @ 25 MHz ||Commodore Amiga AGA | 28 || 3.5 || 32 || 32 || <ref name="m68040"/> |- | rowspan="4" | Console | [[Sega 32X]] || [http://en.wikipedia.org/wiki/SuperH Hitachi SH-2] @ 24 MHz,<br />Motorola 68000 @ 7.7 MHz,<br />Zilog Z80 @ 3.6 MHz ||[http://en.wikipedia.org/wiki/SuperH Hitachi SH-2] @ 24 MHz,<br />Yamaha YM7101 VDP | 50 || 0 || 32 || 32 || <ref name="saturn_specs"/> |- | [[Sega 32X|Sega CD 32X,<br />Mega-CD 32X]] || [http://en.wikipedia.org/wiki/Hitachi Hitachi] SH-2 @ 24 MHz,<br />Motorola 68000 @ 12.5 MHz,<br />Motorola 68000 @ 7.7 MHz,<br />Zilog Z80 @ 3.6 MHz || Hitachi SH-2 @ 24 MHz,<br />Sega Custom ASIC,<br />Yamaha YM7101 VDP | 53 || 0 || 32 || 32 || <ref name="cpu_mips"/><ref name="saturn_specs"/> |- | [[Sega 32X|Sega CD 32X,<br />Mega-CD 32X]]<br />([http://en.wikipedia.org/wiki/Sega_Virtua_Processor SVP]) || Hitachi SH-2 @ 24 MHz,<br />Motorola 68000 @ 12.5 MHz,<br />Motorola 68000 @ 7.7 MHz,<br />Zilog Z80 @ 3.6 MHz || Hitachi SH-2 @ 24 MHz,<br />Sega Custom ASIC,<br />Yamaha YM7101 VDP,<br />Samsung SSP1601 @ 23 MHz | 78 || 0 || 32 || 32 || <ref name="cpu_mips"/><ref name="svp"/><ref name="saturn_specs"/> |- | [[Sega Saturn]] || 2x Hitachi SH-2 @ 29 MHz,<br />[http://en.wikipedia.org/wiki/SuperH Hitachi SH-1] @ 20 MHz,<br />[http://en.wikipedia.org/wiki/Motorola_68000 Motorola 68EC000] @ 12 MHz ||Sega VDP1 @ 28.7 MHz,<br />Sega VDP2 @ 28.7 MHz | 80 || 0 || 32 || 32 || <ref name="saturn_specs">[http://www.segatech.com/technical/saturnspecs/ Saturn Specs]</ref> |- | rowspan="3" | Computer | [[Apple Macintosh|Apple Power Macintosh 7100/66]] || [[IBM]]/Motorola [http://en.wikipedia.org/wiki/PowerPC_600 PowerPC 601] @ 66 MHz || Motorola 68882 | 100 || 8.2 || 32 || 32 || <ref name="comp_hist">[http://mrob.com/pub/comp/computer-history.html Computer History]</ref> |- | [http://www.giantbomb.com/fm-towns/3045-108/ Fujitsu FM Towns II HB] || [[Pentium II|Intel Pentium]] @ 66 MHz || Fujitsu Custom,<br />Intel 80387 @ 60 MHz,<br />CirrusLogic CL-GD5434 | 133 || 11 || 32 || 32 || <ref name="intel_cpu"/><ref name="fmt_refs"/><ref name="386flops"/><ref name="pc_mflops"/><ref>http://translate.google.co.uk/translate?sl=ja&tl=en&u=http://homepage3.nifty.com/twinklemagic/towns_kai/data/hb.html</ref><ref name="beowulf"/> |- | [http://www.giantbomb.com/sharp-x68000/3045-95/ Sharp X68060 (VDTK)] || [http://en.wikipedia.org/wiki/Motorola_68060 Motorola 68060] @ 80 MHz ||Sharp CYNTHIA,<br />Sharp VIPS,<br />Sharp CATHY,<br />NEC V70 @ 20 MHz | 133 || 44 || 32 || 32 || <ref name="x68k_accel"/> |- | Console | [[Sony PlayStation]] || [http://en.wikipedia.org/wiki/R3000 IDT/MIPS R3051] @ 34 MHz ||[[Sony]] Geometry Transformation Engine,<br />Sony MDEC | 176 || 0 || 32 || 32 || [http://www.jlsnet.co.uk/index.php?page=ps_specs] [http://www.raidenii.net/files/datasheets/cpu/mips_r3051.pdf] |- | rowspan="2" | Arcade | [[Namco System 22|Namco Super System 22]] || Motorola 68EC020 @ 25 MHz,<br />2x Mitsubishi M37716 @ 16.4 MHz || Evans & Sutherland TR3,<br />2x Texas Instruments TMS320C25 @ 50 MHz,<br />Namco PDP | 88 || 450 || 32 || 64 || <ref name="cpu_mips"/><ref name="m68020"/><ref name="tms320c25"/><ref name="system22_refs"/><ref>http://www.system16.com/hardware.php?id=538</ref><ref>Mitsubishi M37716 is based on WDC 65816, which is an enhanced 16-bit version of the 8-bit WDC 6502, in turn an upgraded version of MOS Technology 6502. [http://mamedev.org/source/src/emu/cpu/cpu.mak]</ref> |- | [http://en.wikipedia.org/wiki/List_of_Sega_arcade_system_boards Sega Model 2A-CRX] || 3x Intel i960-KB @ 25 MHz,<br />3x Motorola 68000 @ 10 MHz ||5x Fujitsu MB86934 @ 50 MHz | 335 || 340 || 32 || 64 || <ref name="cpu_mips"/><ref name="sega_hardware"/><ref name="model2_refs"/><ref>http://web.archive.org/web/20101128111516/http://segaarcade.com/pdfs/daytonausa/daytona_usa_special.pdf</ref> |- | rowspan="7" | '''[[1995]]''' | Console | [[Super Nintendo Entertainment System|Nintendo Super Famicom,<br />Super Nintendo Entertainment System]]<br />([[Super FX|Super FX 2]]) || Ricoh 5A22 @ 3.58 MHz || Ricoh 5C77 (PPU1),<br />Ricoh 5C78 (PPU2),<br />[[Super FX|Super FX 2]] | 23 || 0 || 16 || 16 || <ref name="cpu_mips"/><ref name="ricoh5a22"/><ref name="svp"/><ref>http://www.anthrofox.org/starfox/superfx.html</ref> |- | rowspan="2" | Computer | [[PC|IBM-Compatible PC]] || Intel Pentium @ 133 MHz ||Intel 80387 @ 133 MHz | 252 || 21 || 32 || 32 || <ref name="intel_cpu"/><ref name="386flops"/><ref name="pc_mflops"/><ref name="beowulf"/><ref name="sandra_mips"/> |- | [[Amiga|Commodore Amiga 4000T]] || Motorola 68060 @ 50 MHz ||Commodore Amiga AGA | 74 || 27 || 32 || 32 || |- | Console | Apple [[Bandai]] [[Apple Bandai Pippin|Pippin]] || [http://en.wikipedia.org/wiki/PowerPC_600 IBM/Motorola PowerPC 603] @ 66 MHz ||N/A | 93 || 66 || 32 || 0 || <ref name="m3_dc"/> |- | rowspan="2" | Computer | [http://www.giantbomb.com/fm-towns/3045-108/ Fujitsu FMV-Towns] || Intel Pentium @ 133 MHz ||Fujitsu Custom,<br />Intel 80387 @ 133 MHz | 252 || 21 || 32 || 32 || <ref name="intel_cpu"/><ref name="fmt_refs"/><ref name="386flops"/><ref name="pc_mflops">[http://www.netlib.org/utk/papers/access-hpc/7.htm] [http://www.netlib.org/benchmark/linpackjava/v1timings.html]</ref><ref name="beowulf">[http://books.google.co.uk/books?id=xKM_GcCug78C&pg=PA3 How to build a Beowulf, page 3]</ref><ref name="sandra_mips">[http://www.tomshardware.com/charts/cpu-charts-2004/Sandra-CPU-Dhrystone,449.html Sandra - CPU Dhrystone], Tom's Hardware</ref><ref name="fmv_towns">[http://museum.ipsj.or.jp/en/computer/personal/0060.html FMV-Towns], IPSJ Computer Museum</ref> |- | [[NEC PC-9801|NEC PC-9821]]<br />([http://translate.google.co.uk/translate?sl=ja&tl=en&u=http://ja.wikipedia.org/wiki/PC-FXGA PC-FXGA]) || Intel Pentium @ 133 MHz,<br />NEC V30 @ 8 MHz || NEC EGC,<br />NEC V810 @ 22 MHz,<br />[[Hudson Soft|Hudson]] HuC6273,<br />[http://en.wikipedia.org/wiki/Cyrix Cyrix] CX-83S87 @ 33 MHz | 276 || 127 || 32 || 32 || <ref name="cpu_mips"/><ref name="v30"/><ref name="pc_mflops"/><ref name="pcfx_refs">[http://www.pcenginefx.com/forums/index.php?topic=800.5;imode] [http://hackipedia.org/Hardware/CPU/x86/chip,%20Cyrix/CX-83S87%20FasMath%20High%20Performance%20CMOS%20Math%20Processor.pdf]</ref> |- | Arcade | [http://www.system16.com/hardware.php?id=715 Sega Model 2B-CRX] || 2x Intel i960-KB @ 25 MHz,<br />2x Motorola 68000 @ 12 MHz ||4x SHARC ADSP-2106 @ 40 MHz | 318 || 540 || 32 || 64 || <ref name="cpu_mips"/><ref name="sega_hardware"/><ref name="model2_refs"/><ref>[http://www.system16.com/hardware.php?id=715] [http://www.analog.com/en/processors-dsp/sharc/adsp-21062/products/product.html] [http://www.analog.com/static/imported-files/processor_manuals/50836807228561ADSP2106xSHARCProcessorUsersManual_Revision2_1.pdf] [http://ohwow-arcade.com/Assets/Game_Manuals/INDY%20500%20TWIN.PDF] [http://ohwow-arcade.com/Assets/Game_Manuals/GUNBLADE.PDF]</ref> |- | rowspan="8" | '''[[1996]]''' | Computer | [http://en.wikipedia.org/wiki/Acorn_Network_Computer Acorn Network Computer] || [http://en.wikipedia.org/wiki/Acorn_Network_Computer ARM 7500FE] @ 40 MHz || N/A ||35.9 ||6 || 32 || 0 || [http://netwinder.osuosl.org/pub/netwinder/docs/arm/ARM7500FEvB_1.pdf] |- | Arcade | [[CP System III|Capcom CP System III]] | Hitachi SH-2 @ 65 MHz | Capcom DL-2729 PPU SD10-505,<br />[http://en.wikipedia.org/wiki/Toshiba Toshiba] DL-2829 CCU SD07-1514 ||64 ||0 || 32 || 32 || [http://mamedev.org/source/src/mame/drivers/cps3.c.html] <ref name="saturn_specs"/> |- | Computer | [http://www.giantbomb.com/fm-towns/3045-108/ Fujitsu FMV-Towns H20] || Intel Pentium @ 200 MHz || Fujitsu Custom,<br />Intel 80387 | 376 || 9.9 || 32 || 32 || <ref name="intel_cpu"/><ref name="fmt_refs"/><ref name="386flops"/><ref name="pc_mflops"/><ref name="beowulf"/><ref name="sandra_mips"/><ref name="fmv_towns"/> |- | Console | [[Nintendo 64]] || [http://en.wikipedia.org/wiki/R4200 NEC VR4300] @ 93.75 MHz || [http://en.wikipedia.org/wiki/RCP_(chip) SGI RCP] @ 62.5 MHz | 126 || 200 || 64 || 64 || <ref name="r4300">R4300: *[http://www.futuretech.blinkenlights.nl/sgi2.html The Power Behind Nintendo 64] *[http://www.futuretech.blinkenlights.nl/mips-nec.html MIPS and NEC Announce Advanced 64-Bit RISC Processor to Power New Class of Interactive Consumer Products] *[http://www.angelfire.com/ny/videogamesysteminfo/dreacastsh4.html Comparison with the SH4] </ref><ref>http://www.howstuffworks.com/n642.htm</ref><ref name="gflops"/> |- | rowspan="2" | Computer | [[PC|IBM-Compatible PC]] || [[Pentium II|Intel Pentium Pro]] @ 200 MHz || [http://en.wikipedia.org/wiki/PowerVR NEC/VideoLogic PowerVR] @ 60 MHz | 419 || 250 || 32 || 64 || <ref name="dmips"/><ref name="pcx1">[http://www.vintage3d.org/pcx1.php]</ref><ref name="cpu_mflops">[http://www.roylongbottom.org.uk/linpack%20results.htm]</ref> |- | [[NEC PC-9801|NEC PC-9821R]]<br />([http://en.wikipedia.org/wiki/PowerVR 3DEngine]) || 2x [[Pentium II|Intel Pentium Pro]] @ 200 MHz || NEC EGC,<br />NEC/VideoLogic PowerVR @ 60 MHz | 839 || 300 || 32 || 64 || <ref name="dmips"/><ref name="pcx1"/><ref name="cpu_mflops"/><ref>[http://www.pc-9800.net/db_98/data/pc-9821rs20.htm] [http://www.pc-9800.net/db_98/data/pc-9821rv20.htm]</ref><ref name="pc98_cards">[http://www.pc-9800.net/db2/db2_ga_index.htm グラフィックアクセラレータ編]</ref> |- | rowspan="2" | Arcade | [http://www.system16.com/hardware.php?id=716 Sega Model 2C-CRX] || 2x Intel i960-KB @ 25 MHz,<br />4x Motorola 68000 @ 12 MHz || 4x Fujitsu TGPx4 MB86235 ([[T&L]]) @ 40 MHz | 644 || 540 || 32 || 64 || <ref name="cpu_mips"/><ref name="sega_hardware"/><ref name="model2_refs"/><ref>[http://sw.thecsiac.com/techs/abstract/021326#.UYiWfrWsiSo] [http://www.hotchips.org/wp-content/uploads/hc_archives/hc07/3_Tue/HC7.S5/HC7.5.1.pdf] [http://www.fujitsu.com/downloads/MAG/vol33-2/paper08.pdf] [http://web.archive.org/web/20101128063813/http://segaarcade.com/pdfs/waterski/ws-manual.pdf]</ref> |- | [http://www.system16.com/museum.php?id=1 Sega Model 3] || IBM/Motorola PowerPC 603 @ 100 MHz,<br />2x Motorola 68000 @ 12 MHz || 2x [http://en.wikipedia.org/wiki/Real3D Real3D Pro-1000] | 305 || 1100 || 64 || 64 || <ref name="m3_dc">[http://www.freescale.com/files/32bit/doc/data_sheet/MPC603EC.pdf] [http://www.fermimn.gov.it/inform/materiali/evarchi/motorola/603e_fs.pdf] [http://www.segatech.com/archives/january1998.html]</ref><ref name="model3_refs">[http://www.system16.com/hardware.php?id=718] [http://groups.google.com/group/comp.sys.ibm.pc.games.flight-sim/msg/555aacb2319f5834?dmode=source&hl=en&pli=1]</ref> |- | rowspan="8" | '''[[1997]]''' | rowspan="4" | Computer | Gateway G6-200 || [http://en.wikipedia.org/wiki/Pentium_Pro Intel Pentium Pro] @ 200 MHz || N/A | 350 || 36 || 32 || 0 || [http://www.xlr8yourmac.com/feedback/ZIFtests.html] |- | [[Apple Macintosh|Apple Power Macintosh G3]] || [http://en.wikipedia.org/wiki/PowerPC_7xx IBM/Motorola PowerPC G3] @ 266 MHz || [[ATI]] Rage Pro @ 75 MHz | 844 || 260 || 32 || 64 || <ref>http://browser.primatelabs.com/geekbench2/293742</ref><ref name="power_g4"/> |- | [[PC|IBM-Compatible PC]] || [[Pentium II|Intel Pentium II]] @ 300 MHz || Fujitsu FXG-1 Pinolite ([[T&L]]) @ 100 MHz | 844 || 296 || 32 ||64|| <ref name="dmips"/><ref name="cpu_mflops"/><ref>[http://pr.fujitsu.com/jp/news/1997/Jul/2e.html] [http://www.hotchips.org/wp-content/uploads/hc_archives/hc07/3_Tue/HC7.S5/HC7.5.1.pdf] [http://pr.fujitsu.com/jp/news/1997/Jul/2e.html] [http://www.thefreelibrary.com/New+Geometry+Engine+From+Fujitsu+Powers+3D+Performance+in+Personal...-a050053038]</ref> |- | [[NEC PC-9801|NEC PC-9821R II]]<br />([http://en.wikipedia.org/wiki/PowerVR 3DEngine2]) || 2x Intel Pentium II @ 300 MHz || NEC EGC,<br />[http://en.wikipedia.org/wiki/PowerVR NEC/VideoLogic PowerVR PCX2] @ 66 MHz | 1088 || 320 || 32 || 64 || <ref name="dmips"/><ref name="cpu_mflops"/><ref name="pc98_cards"/><ref>[http://www.pc-9800.net/db_98/data/pc-9821rs226.htm] [http://www.pc-9800.net/db_98/data/pc-9821rv226.htm] [http://www.vintage3d.org/pcx2.php]</ref> |- | rowspan="4" | Arcade | [[SNK]] [[Hyper Neo Geo 64]] || NEC VR4300 @ 100 MHz,<br />[http://en.wikipedia.org/wiki/NEC_V20 NEC V53] @ 16 MHz,<br />[http://en.wikipedia.org/wiki/Kawasaki_Heavy_Industries Kawasaki] [http://en.wikipedia.org/wiki/Zilog_Z80 KL5C80A12CFP] @ 12.5 MHz || SNK NEO64 | 141 || 100 || 64 || 64 || <ref name="cpu_mips"/><ref name="v30"/><ref name="r4300"/><ref>http://mamedev.org/source/src/mame/drivers/hng64.c.html</ref> |- | [[Konami]]-[[wikipedia:Panasonic M2|Panasonic M2]] || 2x IBM/Motorola [[wikipedia:PowerPC 600|PowerPC 602 EMPPC602FB66]] @ 66 MHz || Panasonic BDA || 132 || 133 || 64 || 64 || [http://www.gamefaqs.com/3do/918744-3do/faqs/2608] [http://www.system16.com/hardware.php?id=575] [http://www.datasheetarchive.com/PowerPC-602-datasheet.html] |- | [[Namco System 23]] || [http://en.wikipedia.org/wiki/Quantum_Effect_Devices QED]/MIPS [http://en.wikipedia.org/wiki/R4600 R4650] @ 166 MHz || Namco Custom Texture Mapped Polygons Hardware | 217 || 570 || 64 || 64 || <ref name="system22_refs"/><ref name="system23_refs">[http://system16.com/hardware.php?id=539] [http://system16.com/hardware.php?id=541] [http://mamedev.org/source/src/mame/drivers/namcos23.c.html] [http://rbelmont.mameworld.info/?m=200810] [http://www.datasheetarchive.com/files/idt/docs/wcd00000/wcd000dc.htm]</ref> |- | [http://www.system16.com/hardware.php?id=719 Sega Model 3 Step 2.0] || [http://en.wikipedia.org/wiki/PowerPC_600 IBM/Motorola PowerPC 603ev] @ 166 MHz,<br />2x Motorola 68000 @ 12 MHz || 2x Real3D Pro-1000 | 503 || 1332 || 64 || 64 || <ref name="m3_dc"/><ref name="model3_refs"/><ref>http://www.system16.com/hardware.php?id=719</ref> |- | rowspan="6" | '''[[1998]]''' | rowspan="2" | Computer | [[PC|IBM-Compatible PC]] || [http://en.wikipedia.org/wiki/Intel_Celeron Intel Celeron] @ 333 MHz || [http://en.wikipedia.org/wiki/3dfx_Interactive 3dfx Voodoo Banshee] @ 100 MHz | 1139 || 458 || 32 || 64 || <ref name="celeron">[http://www.cpu-world.com/Compare/583/Intel_Celeron_500_MHz_(FV80524RX500128)_vs_Intel_Celeron_M_443.html] [http://www.maxxpi.net/pages/result-browser/top15---flops.php]</ref> |- | [[NEC PC-9801|NEC PC-9821Ra333]]<br />([http://en.wikipedia.org/wiki/I-O_Data I-O Data] [http://en.wikipedia.org/wiki/Voodoo_Banshee GA-VDB16]) || Intel Celeron @ 333 MHz || NEC EGC,<br />3dfx Voodoo Banshee @ 100 MHz | 1139 || 458 || 32 || 64 || <ref name="pc98_cards"/><ref name="celeron"/><ref name="pc-9821ra333">[http://www.pc-9800.net/db_98/data/pc-9821ra333.htm] [http://community.fortunecity.ws/business/bussix/183/matos/hardware/test.html]</ref> |- | rowspan="3" | Arcade | [http://www.system16.com/hardware.php?id=581 Konami NWK-TR] || IBM PowerPC 403 @ 33 MHz,<br />Motorola 68EC000 @ 16 MHz || 4x [http://en.wikipedia.org/wiki/3dfx_Interactive 3dfx] Voodoo @ 50 MHz,<br />SHARC ADSP-21062 DSP @ 40 MHz | 69 || 320 || 64 || 64 || <ref name="cpu_mips"/><ref>[http://www.system16.com/hardware.php?id=581] [http://mamedev.org/source/src/mame/drivers/nwk-tr.c.html] [http://datasheet.seekic.com/PdfFile/POW/POWERPC_403GA_IBM.pdf] [http://www.analog.com/en/processors-dsp/sharc/adsp-21062/products/product.html]</ref> |- | [[Namco System 23|Namco Super System 23 GMEN]] | QED/MIPS R4650 @ 166 MHz,<br />Hitachi SH-2 @ 29 MHz | Namco Custom Texture Mapped Polygons Hardware | 246 | 570 | 64 | 64 | <ref name="system22_refs"/><ref name="saturn_specs"/><ref name="system23_refs"/><ref name="system16.com">http://system16.com/hardware.php?id=539</ref> |- | [[Dreamcast|Sega Naomi]] | rowspan="2" | [[wikipedia:SuperH|Hitachi SH-4]] @ 200 MHz,<br />[[wikipedia:ARM7|ARM7]] @ 45 MHz | rowspan="2" | Hitachi SH-4 FPU @ 200 MHz,<br />[[wikipedia:PowerVR|NEC/VideoLogic PowerVR2]] @ 100 MHz | rowspan="2" | 391 | rowspan="2" | 2800 | rowspan="2" | 128 | rowspan="2" | 128 | rowspan="2" | <ref name="arm_cpu"/><ref name="gflops">[http://kyokojap.myweb.hinet.net/gpu_gflops/ GPU GFLOPS] [http://web.archive.org/web/20130120220511/http://www.xbox-scene.com/xbox1data/sep/EkEElVkpkpwLumevqq.php]</ref><ref name="naomi_refs">[http://www.system16.com/hardware.php?id=721] [http://www.segatech.com/arcade/naomi1/index.html]</ref><ref name="powervr2">[http://www.theseganetwork.8k.com/21900/powervr3.html]</ref> |- | Console | [[Dreamcast|Sega Dreamcast]] |- | rowspan="7" | '''[[1999]]''' | Computer | [http://en.wikipedia.org/wiki/Zilog_eZ80 Zilog eZ80 Acclaim] || [http://en.wikipedia.org/wiki/Zilog_eZ80 Zilog eZ80] at 50 MHz || N/A | 80 || 0 || 24 || 0 || |- | Arcade | [[Namco System 23|Namco Super System 23 Evolution 2]] || QED/MIPS R4650 @ 200 MHz,<br />Hitachi SH-2 @ 29 MHz || Namco Custom Texture Mapped Polygons Hardware | 291 || 590 || 64 || 64 || <ref name="system22_refs"/><ref name="saturn_specs"/><ref name="system23_refs"/><ref name="system16.com"/> |- | rowspan="3" | Computer | [[Apple Macintosh|Apple Power Macintosh G4]] || [http://en.wikipedia.org/wiki/PowerPC_G4 Apple/IBM/Motorola PowerPC G4] @ 450 MHz || [[ATI Technologies|ATI Rage 128 Pro]] @ 125 MHz | 856 || 1366 || 128 || 128 || <ref name="power_g4">[http://lowendmac.com/musings/g4vp3.shtml]</ref><ref name="nasa_cpu">[http://cluster.earlham.edu/project/references/NASA_G4_Study.pdf An Evaluation of PowerMac G4 Systems for FORTRAN-based Scientific Computing with Application to Computational Fluid Dynamics Simulation], NASA Langley Research Center</ref><ref>http://forums.appleinsider.com/t/4079/benchmarking-survey</ref> |- | [[PC|IBM-Compatible PC]] || [[Intel Pentium III]] @ 500 MHz || NEC/VideoLogic PowerVR2 @ 100 MHz | 820 || 1497 || 32 || 128 || <ref name="gflops"/><ref name="powervr2"/><ref name="nasa_cpu"/> |- | [[NEC PC-9801|NEC PC-9821Ra40]] || Intel Celeron @ 400 MHz || NEC EGC,<br />NEC/VideoLogic PowerVR2 @ 100 MHz | 1369 || 1634 || 32 || 128 || <ref name="pc98_cards"/><ref name="celeron"/><ref name="pc-9821ra333"/><ref name="powervr2"/> |- | rowspan="2" | Arcade | [http://www.system16.com/hardware.php?id=724 Sega Hikaru] || 2x [http://en.wikipedia.org/wiki/Hitachi Hitachi] SH-4 @ 200 MHz,<br />2x ARM7 @ 45 MHz || 2x Hitachi SH-4 FPU @ 200 MHz,<br />Sega Custom 3D Graphic Engine | 782 || 8000 || 128 || 128 || <ref name="gflops"/><ref name="naomi_refs"/><ref>http://www.system16.com/hardware.php?id=724</ref> |- | [http://www.system16.com/hardware.php?id=906 Sega Naomi Multiboard] || 4x Hitachi SH-4 @ 200 MHz,<br />4x ARM7 @ 45 MHz || 4x Hitachi SH-4 FPU @ 200 MHz,<br />4x NEC/VideoLogic PowerVR2 @ 100 MHz | 1564 || 11200 || 128 || 128 || <ref name="gflops"/><ref name="naomi_refs"/><ref name="powervr2"/><ref name="naomi_multiboard">[http://www.system16.com/hardware.php?id=906 Sega Naomi Multiboard Hardware], System 16</ref> |- | rowspan="7" | '''[[2000]]''' | Computer | [[Apple Macintosh|Apple Power Macintosh G4]] || 2x Apple/IBM/Motorola PowerPC G4 @ 500 MHz || [[ATI Technologies|ATI Radeon 7200 (DDR)]] @ 366 MHz | 1903 || 2823 || 32 || 128 || <ref name="nasa_cpu"/><ref name="ati_cards">[https://web.archive.org/web/20130708135203/http://www.hardware-infos.com/grafikkarten_ati.php ATI Graphics Cards]</ref> |- | Arcade | [http://system16.com/hardware.php?id=584 Konami Viper] || [http://en.wikipedia.org/wiki/PowerPC_603e Motorola PowerPC XPC8240] @ 250 MHz || [http://en.wikipedia.org/wiki/Voodoo3 3dfx Voodoo3 Avenger 3500] @ 183 MHz | 750 || 3100 || 64 || 128 || <ref name="m3_dc"/><ref name="konami_viper">[http://www.system16.com/hardware.php?id=584] [http://mamedev.org/source/src/mame/drivers/viper.c.html] [http://www.freescale.com/webapp/sps/site/prod_summary.jsp?code=MPC8240] [http://meseec.ce.rit.edu/551-projects/fall2012/2-2.pdf]</ref> |- | rowspan="2" | Computer | [[NEC PC-9801|NEC PC-9821Ra43]] || Intel Celeron @ 767 MHz || NEC EGC,<br />[[NVIDIA|NVIDIA GeForce2 Pro]] @ 200 MHz | 2622 || 6400 || 32 || 64 || <ref name="celeron"/><ref name="9821ra43">[http://www.pc-9800.net/db_98/data/pc-9821ra43.htm]</ref><ref name="nvidia_cards"/> |- | [[PC|IBM-Compatible PC]] || [http://en.wikipedia.org/wiki/AMD_K7 AMD Athlon] @ 1.2 GHz || NVIDIA GeForce2 Pro @ 200 MHz | 3561 || 6400 || 32 || 128 || <ref name="nvidia_cards"/><ref name="computer_mflops">[http://www.netlib.org/benchmark/performance.pdf Performance of Various Computers Using Standard Linear Equations Software]</ref> |- | Console | [[Sony PlayStation 2]] || [[Sony]]/[http://en.wikipedia.org/wiki/Toshiba Toshiba] [http://en.wikipedia.org/wiki/Emotion_Engine Emotion Engine] @ 300 MHz,<br />[http://en.wikipedia.org/wiki/R3000 MIPS R3000A] @ 38 MHz || [[Sony]]/[http://en.wikipedia.org/wiki/Toshiba Toshiba] Emotion Engine FPU @ 300 MHz,<br />Sony/Toshiba Graphics Synthesizer @ 147 MHz | 1997 || 6200 || 128 || 128 || <ref name="gflops"/><ref name="gfaqs_ps2">[http://www.gamefaqs.com/ps2/915821-playstation-2/faqs/11574]</ref> |- | rowspan="2" | Arcade | [http://www.system16.com/hardware.php?id=725 Sega Naomi 2] || 2x Hitachi SH-4 @ 200 MHz,<br />ARM7 @ 45 MHz || 2x Hitachi SH-4 FPU @ 200 MHz,<br />2x [http://www.giantbomb.com/nec-home-electronics-ltd/3010-2708/ NEC]/VideoLogic PowerVR2 @ 100 MHz,<br />[http://en.wikipedia.org/wiki/Imagination_Technologies VideoLogic] Elan ([[Transform, clipping, and lighting|T&L]]) @ 100 MHz | 751 || 7500 || 128 || 128 || <ref name="gflops"/><ref name="naomi_refs"/><ref name="powervr2"/><ref name="naomi2">[http://www.system16.com/hardware.php?id=725] [http://www.segatech.com/arcade/naomi2/index.html]</ref> |- | [[Derby Owners Club|Sega Naomi Satellite Terminal]] || 10x Hitachi SH-4 @ 200 MHz,<br />10x ARM7 @ 45 MHz || 10x Hitachi SH-4 FPU @ 200 MHz,<br />10x NEC PowerVR2 @ 100 MHz | 3910 || 28000 || 128 || 128 || <ref name="gflops"/><ref name="naomi_refs"/><ref name="powervr2"/><ref>http://www.system16.com/hardware.php?id=722</ref> |- | rowspan="7" | '''[[2001]]''' | Arcade | [[Namco System 246]] || Sony/Toshiba Emotion Engine @ 300 MHz,<br />MIPS R3000A @ 38 MHz || Sony/Toshiba Emotion Engine FPU @ 300 MHz,<br />Sony/Toshiba Graphics Synthesizer @ 147 MHz | 1997 || 6200 || 128 || 128 || <ref name="gflops"/><ref name="gfaqs_ps2"/> |- | Console | [[Microsoft Xbox]] || Intel Pentium III @ 733 MHz || [http://en.wikipedia.org/wiki/GeForce_3_Series NVIDIA GeForce 3 XGPU] @ 233 MHz | 1203 || 7300 || 32 || 128 || <ref name="gflops"/><ref name="nasa_cpu"/> |- | rowspan="2" | Computer | [[NEC PC-9801|NEC PC-9821Ra43]] || Intel Celeron @ 1.2 GHz || NEC EGC,<br />NVIDIA GeForce3 Ti 500 @ 240 MHz | 4103 || 10000 || 32 || 128 || <ref name="celeron"/><ref name="9821ra43"/><ref name="nvidia_cards"/> |- | [[PC|IBM-Compatible PC]] | [http://en.wikipedia.org/wiki/List_of_AMD_Athlon_XP_microprocessors AMD Athlon XP 1900+] @ 1.6 GHz | NVIDIA GeForce3 Ti 500 @ 240 MHz | 4748 || 10000 || 32 || 128 || <ref name="nvidia_cards"/><ref name="computer_mflops"/> |- | Console | [[Nintendo GameCube]],<br />[[Panasonic Q]] || [[Nintendo]]/IBM [http://en.wikipedia.org/wiki/PowerPC_7xx PowerPC 750CXe] (PowerPC G3) "[http://en.wikipedia.org/wiki/Gekko_(microprocessor) Gekko]" @ 486 MHz || [[Nintendo]]/[http://en.wikipedia.org/wiki/ArtX ArtX] Flipper @ 162 MHz | 1596 || 11000 || 64 || 128 || <ref name="power_g4"/><ref name="gamecube">GameCube: *[http://www.segatech.com/gamecube/overview/ GameCube], Sega Tech *[http://web.archive.org/web/20071109065856/http://www.extremetech.com/article2/0,1697,1152642,00.asp GameCube vs. Xbox: Part Deux], ExtremeTech. Retrieved July 9, 2007.</ref><ref>http://web.archive.org/web/20011208231921/http://cube.ign.com/news/32458.html</ref> |- | rowspan="2" | Arcade | [http://www.system16.com/hardware.php?id=726 Sega Naomi 2 GD-ROM] || 2x Hitachi SH-4 @ 200 MHz,<br />ARM7 @ 45 MHz || 2x Hitachi SH-4 FPU @ 200 MHz,<br />2x NEC/VideoLogic PowerVR2 @ 100 MHz,<br />VideoLogic Elan (T&L) @ 100 MHz | 751 || 7500 || 128 || 128 || <ref name="gflops"/><ref name="naomi_refs"/><ref name="powervr2"/><ref name="naomi2"/> |- | [http://www.system16.com/hardware.php?id=906 Sega Naomi Multiboard] || 16x Hitachi SH-4 @ 200 MHz,<br />16x ARM7 @ 45 MHz || 16x Hitachi SH-4 FPU @ 200 MHz,<br />16x NEC PowerVR2 @ 100 MHz | 6256 || 44800 || 128 || 128 || <ref name="gflops"/><ref name="naomi_refs"/><ref name="powervr2"/><ref name="naomi_multiboard"/> |- | rowspan="7" | '''[[2002]]''' | Arcade | [[PlayStation 2|Konami Pyson]] || Sony/Toshiba Emotion Engine @ 300 MHz,<br />MIPS R3000A @ 38 MHz || Sony/Toshiba Emotion Engine FPU @ 300 MHz,<br />Sony/Toshiba Graphics Synthesizer @ 147 MHz | 1997 || 6200 || 128 || 128 || [http://www.system16.com/hardware.php?id=586] <ref name="gflops"/><ref name="gfaqs_ps2"/> |- | Computer | [[NEC PC-9801|NEC PC-9821Ra43]] || Intel Celeron @ 1.4 GHz || NEC EGC,<br />ATI Radeon 9000 Pro @ 275 MHz | 4786 || 12322 || 32 || 128 || <ref name="celeron"/><ref name="ati_cards"/><ref name="9821ra43"/> |- | Arcade | [http://www.system16.com/hardware.php?id=728 Nintendo / Namco / Sega Triforce] || Nintendo/IBM PowerPC 750CXe "Gekko" || Nintendo/ArtX Flipper | 2250 || 22000 || 64 || 128 || [http://www.system16.com/hardware.php?id=728] <ref name="gamecube"/> |- | Computer | [[PC|IBM-Compatible PC]] | [[wikipedia:Advanced Micro Devices|AMD]] Athlon XP 2400+ @ 2 GHz | [[ATI]] Radeon 9700 Pro @ 325 MHz | 5935 || 34000 || 32 || 256 || <ref name="ati_cards"/><ref name="computer_mflops"/> |- | rowspan="3" | Arcade | [http://www.system16.com/hardware.php?id=866 Konami Viper Satellite Terminal] || 14x [http://en.wikipedia.org/wiki/PowerPC_603e Motorola PowerPC XPC8240] @ 250 MHz || 14x 3dfx Voodoo3 Avenger 3500 @ 183 MHz | 10500 || 43400 || 64 || 128 || [http://www.system16.com/hardware.php?id=866] <ref name="m3_dc"/><ref name="konami_viper"/> |- | [http://www.giantbomb.com/mazan-flash-of-the-blade/3030-24180/ Namco-Sega Naomi 2] || 2x Hitachi SH-4 @ 200 MHz,<br />ARM7 @ 45 MHz || 2x Hitachi SH-4 FPU @ 200 MHz,<br />2x NEC/VideoLogic PowerVR2 @ 100 MHz,<br />VideoLogic Elan (T&L) @ 100 MHz,<br />16x Namco Custom GPU Card | 751 || 29900 || 128 || 128 || <ref name="gflops"/><ref name="naomi_refs"/><ref name="powervr2"/><ref name="naomi_multiboard"/><ref name="naomi2"/><ref>[http://www.virtualworldlets.net/Resources/Hosted/Resource.php?Name=Mazan] [http://www.gamefaqs.com/arcade/916840-mazan-flash-of-the-blade/faqs/21068]</ref> |- | [http://www.system16.com/hardware.php?id=727 Sega Naomi 2 Satellite Terminal] || 20x Hitachi SH-4 @ 200 MHz,<br />10x ARM7 @ 45 MHz || 20x Hitachi SH-4 FPU @ 200 MHz,<br />20x [[NEC]]/VideoLogic PowerVR2 @ 100 MHz,<br />10x VideoLogic Elan (T&L) @ 100 MHz | 7510 || 75000 || 128 || 128 || [http://www.system16.com/hardware.php?id=727] <ref name="gflops"/><ref name="naomi_refs"/><ref name="powervr2"/><ref name="naomi2"/> |- | rowspan="4" | '''[[2003]]''' | Arcade | [http://www.system16.com/hardware.php?id=730 Sega Chihiro Satellite Terminal] || 5x Intel Pentium III @ 733 MHz || 5x NVIDIA GeForce 3 XGPU @ 233 MHz | 6015 || 36500 || 32 || 128 || [http://www.system16.com/hardware.php?id=730] [http://www.system16.com/hardware.php?id=729] <ref name="gflops"/><ref name="nasa_cpu"/> |- | Computer | [[PC|IBM-Compatible PC]] | [[wikipedia:Pentium 4|Intel Pentium 4 Extreme Edition]] @ 3.2 GHz | ATI Radeon 9800 Pro @ 380 MHz | 9726 || 41676 || 32 || 256 || <ref name="ati_cards"/><ref name="computer_mflops"/> |- | rowspan="2" | Arcade | [[PlayStation 2|Konami Pyson Satellite Terminal]] || 9x Sony/Toshiba Emotion Engine @ 300 MHz,<br />9x MIPS R3000A @ 38 MHz || 9x Sony/Toshiba Emotion Engine FPU @ 300 MHz,<br />9x Sony/Toshiba Graphics Synthesizer @ 147 MHz | 17973 || 55800 || 128 || 128 || [http://www.system16.com/hardware.php?id=866] <ref name="gflops"/><ref name="gfaqs_ps2"/> |- | [[System N2|Namco System N2 Satellite Terminal]] || 10x AMD Athlon XP 3200+ @ 2.333 GHz || 10x NVIDIA GeForce FX 5950 Ultra @ 475 MHz | 93500 || 326100 || 32 || 256 || [http://tron-delta.org/index2d750.pdf?option=com_content&do_pdf=1&id=81] <ref name="nvidia_cards"/> |- | rowspan="2" | '''[[2004]]''' | Computer | [[PC]] | AMD Athlon 64 4000+ @ 3.2 GHz | ATI Radeon X800 XT Platinum Edition @ 520 MHz | 12052 || 102112 || 64 || 256 ||<ref name="ati_cards"/><ref>http://www.cpu-world.com/Compare/298/AMD_Athlon_64_4000+_(rev._F3)_vs_AMD_Duron_1.1_GHz_(DHD1100AMT1B).html</ref> |- | Arcade | [[Taito Type X]] | Intel Pentium 4 Extreme Edition @ 3.2 GHz | ATI Radeon X800 XT Platinum Edition @ 520 MHz | 9726 || 105051 || 64 || 256 || [http://www.system16.com/hardware.php?id=677] <ref name="ati_cards"/><ref name="p4_performance"/> |- | rowspan="6" | '''[[2005]]''' | [[Handheld|Mobile]] | [http://en.wikipedia.org/wiki/System_on_a_chip SOC] | [http://en.wikipedia.org/wiki/TSMC TSMC] [http://en.wikipedia.org/wiki/ARM_Cortex-A8 ARM Cortex A8] @ 1 GHz | N/A | 2000 | 39 || 128 || 0 ||[http://forums.anandtech.com/archive/index.php/t-2202232.html] |- | Computer | [[PC]] | [http://en.wikipedia.org/wiki/Athlon_64_FX AMD Athlon 64 FX-57] @ 2.8 GHz | N/A | 12000 || 1640 || 64 || 0 ||<ref name="cpu_gflops">[http://www.techpowerup.com/forums/showthread.php?t=94721 Processor GFlops Compilation]</ref> |- | Console | [[Xbox 360|Microsoft Xbox 360]] || [[IBM]] PowerPC "[[wikipedia:Xenon (processor)|Xenon]]" (Triple Core) @ 3.2 GHz || [[wikipedia:Radeon X1000 Series|ATI R500]] "[[wikipedia:Xenos (graphics chip)|Xenos]]" @ 500 MHz | 19200 || 240000 || 64 || 128 || <ref name="gflops"/><ref>Baumann, Dave. [http://www.beyond3d.com/content/articles/4/ ATI Xenos: Xbox 360 Graphics Demystified], Beyond3D, June 13, 2005.</ref> |- | rowspan="2" | Arcade | [http://www.system16.com/hardware.php?id=731 Sega Lindbergh] || Intel Pentium 4 [[wikipedia:Hyper-threading|HT]] @ 3 GHz || NVIDIA GeForce 6800 Ultra Extreme @ 450 MHz | 9119 || 103039 || 64 || 256 || [http://www.system16.com/hardware.php?id=731] <ref name="nvidia_cards"/><ref name="p4_performance">[http://www.puresimplicity.net/~delahunt/computing/p4vs2p3/p4vs2p3.html]</ref> |- | [[Taito Type X|Taito Type X+]] | Intel Pentium 4 Extreme Edition @ 3.2 GHz | NVIDIA GeForce 7800 GTX 512 @ 550 MHz | 9726 || 262051 || 64 || 256 || [http://www.system16.com/hardware.php?id=678] <ref name="ati_cards"/><ref name="p4_performance"/> |- | Computer | [[PC]] | [[wikipedia:Athlon 64 X2|AMD Athlon 64 3800+ X2]] (Dual Core) @ 2 GHz | NVIDIA GeForce 7800 GTX 512 @ 550 MHz | 14564 || 267701 || 64 ||256||<ref name="nvidia_cards">[https://web.archive.org/web/20141024052151/http://www.hardware-infos.com/grafikkarten_nvidia.php NVIDIA Graphics Cards]</ref><ref name="cpu_gflops"/> |- | rowspan="6" | '''[[2006]]''' | rowspan="2" | Computer | rowspan="2" | [[PC]] | [[wikipedia:Athlon 64 X2|AMD Athlon FX-60]] (Dual Core) @ 2.6 GHz |N/A | 18938 || 7842 || 64 || 0 || [http://www.techpowerup.com/forums/showthread.php?p=2591512] |- | [[wikipedia:Intel Core 2|Intel Core 2 X6800]] (Quad Core) @ 2.93 GHz | N/A ||27079 ||46880 || 64 || 0 || <ref name="ati_cards"/><ref name="computer_mflops"/> |- | Console | [[Nintendo Wii]] || Nintendo/IBM [[wikipedia:PowerPC 7xx|PowerPC 750CL]] "[[wikipedia:Broadway (microprocessor)|Broadway]]" @ 729 MHz || [[wikipedia:Hollywood (graphics chip)|ATI Hollywood]] @ 243 MHz,<br />[[wikipedia:ARM architecture|ARM926]] Starlet @ 243 MHz | 3081 || 62900 || 64 || 128 || <ref name="arm_cpu"/><ref name="gflops"/><ref name="wii_refs">[http://wiiall.blogspot.co.uk/2006/06/wiis-cpu-clockspeed-around-1ghz.html] [http://en.wikipedia.org/wiki/Broadway_(microprocessor)] [http://wiibrew.org/wiki/Starlet] [http://tapionvslink.weebly.com/uploads/2/9/6/1/2961563/wii_hollywood_is_a_gpgpuaccording_to_dan_emerson.pdf]</ref> |- | Arcade | [[Taito Type X|Taito Type X²]] | rowspan="2" | [[wikipedia:Intel Core 2 Extreme|Intel Core 2 Extreme QX6700]] (Quad Core) @ 2.66 GHz | rowspan="2" | ATI Radeon X1950 XTX @ 650 MHz | rowspan="2" | 49161 | rowspan="2" | 387000 | rowspan="2" | 64 | rowspan="2" | 256 | rowspan="2" | <ref name="ati_cards"/><ref name="type_x2">[http://www.system16.com/hardware.php?id=903] [http://www.system16.com/hardware.php?id=904] [http://devtalk.nvidia.com/default/topic/451750/gpu-vs-cpu-comparison-over-the-last-years/]</ref> |- | Computer | [[PC]] |- | Console | [[PlayStation 3|Sony PlayStation 3]] | rowspan="2" | Sony/Toshiba [[Cell|Cell BE]] (Nine Core) @ 3.2 GHz | rowspan="2" | Sony/NVIDIA [[wikipedia:RSX 'Reality Synthesizer'|RSX Reality Synthesizer]] @ 550 MHz | rowspan="2" | 35840 | rowspan="2" | 459200 | rowspan="2" | 128 | rowspan="2" | 256 | rowspan="2" | <ref name="gflops"/><ref name="system357">[http://www.system16.com/hardware.php?id=900 NAMCO SYSTEM 357 HARDWARE], System 16</ref> |- | rowspan="4" | '''[[2007]]''' | rowspan="3" | Arcade | [[Namco System 357]] |- | [http://www.system16.com/hardware.php?id=908 Sega Lindbergh Satellite Terminal] || 5x Intel Pentium 4 HT @ 3 GHz || 5x NVIDIA GeForce 6800 Ultra Extreme @ 450 MHz | 45595 || 515195 || 64 || 256 || [http://www.system16.com/hardware.php?id=908] <ref name="p4_performance"/> |- | [[Taito Type X|Taito Type X² Satellite Terminal]] | rowspan="2" | Intel Core 2 Extreme QX9650 (Quad Core) @ 3 GHz | rowspan="2" | NVIDIA GeForce 8800 Ultra @ 612 MHz | rowspan="2" | 64240 | rowspan="2" | 672000 | rowspan="2" | 64 | rowspan="2" | 384 | rowspan="2" | <ref name="nvidia_cards"/><ref name="type_x2"/><ref name="qx9770"/> |- | Computer | [[PC]] |- | rowspan="3" | '''[[2008]]''' | rowspan="2" | Arcade | [http://www.system16.com/hardware.php?id=907 Sega Europa-R] | Intel Pentium D @ 3.4 GHz | GeForce 8800 Ultra @ 612 MHz | 38256 || 621364 || 64 || 384 || [http://www.system16.com/hardware.php?id=907] [http://www.pcstats.com/articleview.cfm?articleid=1988&page=6] <ref name="nvidia_cards"/> |- | [[Taito Type X|Taito Type X² Satellite Terminal]] | rowspan="2" | Intel Core 2 Extreme QX9770 (Quad Core) @ 3.2 GHz | rowspan="2" | NVIDIA GeForce 9800 GX2 @ 600 MHz | rowspan="2" | 68500 | rowspan="2" | 1226366 | rowspan="2" | 64 | rowspan="2" | 256 | rowspan="2" | <ref name="ati_cards"/><ref name="type_x2"/><ref name="qx9770">[http://www.tomshardware.com/2007/11/19/intel_core_2_extreme_qx9770/page18.html Synthetic - Sandra CPU - Tom's Hardware : Intel Core 2 Extreme QX9770: Paper Tiger]</ref> |- | Computer | [[PC]] |- | rowspan="2" | '''[[2009]]''' | Arcade | [[Taito Type X|Taito Type X²]] | Intel Core 2 Extreme QX9770 (Quad Core) @ 3.2 GHz | ATI Radeon HD 4870 X2 @ 750 MHz | 68500 || 2502400 || 64 || 256 || <ref name="ati_cards"/><ref name="type_x2"/><ref name="qx9770"/> |- | Computer | [[PC]] | Intel Core i7-980X (Quad Core) @ 3.33 GHz | ATI Radeon HD 4870 X2 @ 750 MHz | 126800 || 2526800 || 64 || 256 || <ref name="ati_cards"/><ref name="type_x2"/><ref>http://www.tomshardware.com/charts/2009-desktop-cpu-charts-update-1/SiSoftware-Sandra-2009-SP3-Processor-Arithmetic,1388.html</ref> |- | '''[[2010]]''' | Computer | [[PC]] | [http://en.wikipedia.org/wiki/Gulftown Intel Core i7 Extreme Edition 980X (Hex Core)] @ 3.33 GHz | AMD Radeon 6970 @ 880 MHz | 147600 || 2703000 || 64 || 384 || <ref name="ati_cards"/><ref name="type_x2"/><ref>[http://www.overclock3d.net/reviews/cpu_mainboard/intel_980x_gulftown/4 Overclock3D - Sandra CPU ]</ref> |- | rowspan="2" | '''[[2011]]''' | Arcade | [[Taito Type X|Taito Type X²]] | Intel Core 2 Extreme QX9770 (Quad Core) @ 3.2 GHz | NVIDIA GeForce GTX 590 @ 607 MHz | 68500 || 2590700 || 64 || 384 || <ref name="nvidia_cards"/><ref name="type_x2"/><ref name="qx9770"/> |- | Computer | [[PC]] || Intel Core i7 Extreme Edition 3960X (Hex Core) @ 3.3 GHz || AMD Radeon 6990 @ 830 MHz | 177730 || 5099000 || 64 || 256 || <ref name="ati_cards"/><ref name="type_x3"/><ref> [http://hardocp.com/article/2011/11/14/intel_core_i73960x_sandy_bridge_e_processor_review/4 HardOCP - Synthetic Benchmarks]</ref> |- | rowspan="2" | '''[[2012]]''' | Console | [[Nintendo Wii U]] | Nintendo/IBM [[wikipedia:PowerPC 7xx|PowerPC 750]] "[[wikipedia:Espresso (microprocessor)|Espresso]]" (Triple Core) @ 1.3 GHz | [[wikipedia:Radeon HD 4000 Series|AMD RV770]] (Radeon 4670) "[[wikipedia:Latte (graphics chip)|Latte]]" @ 550 MHz | 15049 | 800987 | 64 | 256 | [http://www.eurogamer.net/articles/df-hardware-wii-u-graphics-power-finally-revealed] <ref name="gflops"/><ref name="wii_refs"/> |- | Arcade | [[Taito Type X|Taito Type X³]] | Intel Core i7 Extreme Edition 3970X (Hex Core) @ 3.5 GHz | AMD Radeon 6990 @ 830 MHz | 188502 | 5099000 | 64 | 256 | <ref name="ati_cards"/><ref name="type_x3">[http://translate.google.com/translate?sl=ja&tl=en&u=http://game.watch.impress.co.jp/docs/series/3dcg/20120802_550444.html] [http://en.wikipedia.org/wiki/Comparison_of_Nvidia_graphics_processing_units] [http://download.intel.com/support/processors/corei7/sb/core_i7-3900_d_x.pdf] [http://download.intel.com/support/processors/corei7/sb/core_i7-2600_d.pdf]</ref> |- | rowspan="4" | '''[[2013]]''' | Console | [[Xbox|Microsoft Xbox One]] | Octa-Core x64 CPU @ 1.6 GHz | AMD Radeon 7850 @ 860 MHz | 100000 | 1228800 | 64 | 128 | [http://spong.com/article/28778/Rumour-Apparent-Xbox-Durango-Specs-Leaked-in-Report] [http://techreport.com/news/24844/microsoft-reveals-next-generation-xbox-one-console] <ref name="gflops"/><ref name="ati_cards"/> |- | Arcade | [[Hatsune Miku: Project DIVA|Sega Nu]] | Intel i3 3220 @ 3.3 GHz | NVIDIA GeForce GTX650 Ti Boost @ 980 MHz | 132700 | 1589000 | 64 | 192 | [http://segaretro.org/Nu] [http://arcadeheroes.com/2013/09/02/project-diva-arcade-future-tone-feature-new-sega-arcade-hardware-nu/] [http://www.hardcoreware.net/amd-trinity-review/2/] <ref name="nvidia_cards"/> |- | Computer | [[PC]] | Intel Core i7 Extreme Edition 3970X (Hex Core) @ 3.5 GHz | NVIDIA GeForce GTX Titan @ 837 MHz | 188502 | 4692000 | 64 | 384 | <ref name="nvidia_cards"/><ref name="type_x3"/> |- | Console | [[Sony PlayStation 4]] | Sony/AMD Radeon GCN 2.0 (Octa-Core) Jaguar [[wikipedia:Accelerated processing unit|APU]] | Sony/AMD Radeon GCN 2.0 (Radeon R9) Jaguar APU | 200000 | 1843200 | 256 | 256 | [http://pcworld.co.nz/pcworld/pcw.nsf/news/amd-opens-up-about-the-playstation-4s-custom-processor] [http://www.extremetech.com/gaming/156273-xbox-720-vs-ps4-vs-pc-how-the-hardware-specs-compare] <ref name="gflops"/> |} ==References== {{Reflist|colwidth=30em}} ==See also== * [[Arcade game]] * [[Arcade system board]] * [[wikipedia:FLOPS|FLOPS]] (Floating Point Operations Per Second) * [[Graphics processing unit]] * [[List of home computers by video hardware]] * [[Sound chip]] * [[Sprite]] ** [[Sprite#Hardware sprites|Hardware sprites]] * [[Two-dimensional]] * [[Three-dimensional]] {{DEFAULTSORT:Instructions Per Second}} [[Category:Units of frequency]] [[Category:Computer performance]]
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