Jaleco Rally: Big Run: The Supreme 4WD Challenge

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Developer(s) Jaleco[1]
Publisher(s) Jaleco[1]
Engine Proprietary[1]
status Status Missing
Release date March 20, 1991[2] (JP)
Genre Racing[2]
Mode(s) Single-player
Age rating(s)
Platform(s) Super NES[2]
Arcade system Arcade System Missing
Media 8-megabit cartridge[1]
Input Nintendo game controller
Requirements Requirements Missing
Credits | Soundtrack | Codes | Walkthrough

Jaleco Rally: Big Run: The Supreme 4WD Challenge (ビッグラン Bigguran?, "Big Run")[3] is a 1989 arcade racing video game later released on the Super Famicom in 1991.

There are no Mode 7 graphics used in the game; which is rare for a Super NES game.[4] Instead, the race proceeds in a straight line without any 360° effects to simulate turning around and going in different direction. Most of the turns are on a 30° angle; forcing the player to turn sharply to the left and to the right. At the end of the game, there is a message that says "Those who have tasted the waters of Africa will always long to be here" along with some synthesized beats. This message will play right after the "game over" screen no matter if the player wins or loses the game.

Gameplay contents[edit | edit source]

General gameplay[edit | edit source]

This is an action screenshot showing the player driving by Tripoli, Libya and its cosmopolitan environment.

The object of the game is to travel from the cosmopolitan landscape of Tripoli, Libya to the swamp regions of West Africa (including the target of Dakar) in a rally race. Hitting various components of the environment in addition to the other rally vehicles will cause the player's vehicle to take damage. Taking too much damage will result in trouble for any or all of the vehicle's components.

There are many navigators (one female, five male) that know every crook and cranny of Africa (the signals are given by nudges to turn either left or right). In addition to this, there are many corporate sponsors (with names sounding similar to real life corporations), auto mechanics, and automobile parts to choose from as the player goes for more than 4,000 kilometres (2,500 mi) through trick terrain. Deserts, jungles, and even darkness can astonish and even distract an unwary player. The object is to finish each leg of the rally before time runs out (failing to achieve this goal will result in a disqualification and an immediate game over - like in the real life rally circuit). Navigators help to serve a purpose by directing players safely past areas of darkness in the race. Engine parts must be replaced approximately 2,500 kilometres (1,600 mi) by a head mechanic and his/her support mechanic. Racing equipment (tires, engine, brakes) must be packed up in the vehicle; creating extra weight that slows down the vehicle's top speed rating. The typical maximum speed for a rally race vehicle would be 276 kilometres per hour (171 mph) - making it almost as fast as a NASCAR Cup Series stock car on an oval track.

The goal is to have as many replacement parts as possible while keeping the vehicle as light as possible. Doing this all will be a challenge for even the best video game rally racing drivers in the world. Emergencies don't cost money to use but will cause the player to lose time on the clock while waiting for the repair truck to appear. Having no parts will eventually cause the vehicle to stall on the rally; eating up precious time until it finally runs out.

Sponsors[edit | edit source]

Music soundtrack[edit | edit source]

References[edit | edit source]

  1. 1.0 1.1 1.2 1.3 Release date. Camya. Retrieved on 2010-01-31
  2. 2.0 2.1 2.2 Release date. VG Archive. Retrieved on 2010-01-27
  3. Japanese-English title translation. JPSNES. Retrieved on 2010-01-27
  4. Graphics information. Gametronik. Retrieved on 2010-06-03
  5. Soundtrack information. SNES Music. Retrieved on 2010-03-02