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L.A. Noire
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L.A. Noire
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==Gameplay== [[File:La-noire-5.jpg|thumb|260px|The player must find clues that relate the the case.]] The game takes plays in 1947 in Los Angeles, California as the player takes control of LAPD Officer and later Detective, Cole Phelps. The game follows Phelps' career as a officer from uniformed patrolman to Traffic, Homicide, Vice and Arson, two more desks, Bunco and Burglary, were cut from the final version of the game as the game would not have fit on one [[Blu-ray Disc]]. This decision caused the removal of 11 more cases. When first starting a case, the player must go to the crime scene and find clues, curtain clues are involved in the actually case while others are not, whenever an investigation starts, music starts and when you found all the clues, the music stops, clues are indication by a 'ding' sound effect and the controller vibrating. During this, newspapers are located throughout the game that either covers a part of the game's overarching plot or a flashback to Phelps' war memories. The player will get a rank of 1 to 5 stars depending on their performance in both interrogations and searching for clues. In addition to the story cases, the player has an option to do Street Crimes which are cases that are not related to the case that they are working on. Some crimes involve characters that the player has met in previous cases. The player can travel on foot, as well as in various vehicles. When driving vehicles, the player may drive the full route to the next location, or have their partner drive instead (if the partner drives, the game will automatically skip to the destination). [[File:LA_Noire_interrogation.jpg|thumb|270px|Phelps interrogating a witness at a crime scene. Part of the gameplay includes interrogating both witnesses and suspects in order to progress through the case.]] In addition to finding clues, the player must interrogate suspects while doing this, the player must pay very close attention to the story they give and their facial expressions this may convinced the player that the suspect is telling the truth, they doubt the suspect or they accuse the suspect of lying, if the play accuses of lying, they must need evidence to back it up. If the player interrogates two people at the police station, the player will be able to decide who to charge with the crime. The captain's attitude will tell if the player charged the right person.
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