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L.A. Noire
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L.A. Noire
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==Development== {{quote box|align=right|width=30em|quote="''L.A. Noire'' is nothing like other games in the genre. It isn't a game about action and firefights. We really wanted to nail the detective aspect of the game. Each object, each street, each investigation is a result of research using archived images and film as to make the perfect illusion that you are there. While playing ''L.A. Noire'', you'll quickly realize that you must first investigate before shooting."|source=—Brendan McNamara, founder of Team Bondi.<ref name=GB/>}} The development of L.A. Noire took seven year which included a change of publisher, expansion from a single platform to three, and numerous cancelled release dates. Brendan McNamara, director of the PlayStation 2 game The Getaway, left his position at Team Soho in October 2003 to form Team Bondi in Australia. In June 2005, the developer revealed that the game would be called L.A. Noire, and it would be an exclusive PlayStation 3 title, at the time, little was known about the game except that it was described as a "detective thriller". It was also revealed that Team Bondi was in an exclusive agreement with Sony to produce two more PlayStation 3 games, a year later, the publishing agreements changed when Rockstar Games announced that it would be publishing L.A. Noire. Rockstar's announcement only referred to it as a "next-generation crime thriller", with no platforms specified. Take-Two Interactive, the sole publisher of Rockstar Games, re-confirmed the release of the PlayStation 3 version by listing it amongst its "announced to date" titles for "fiscal 2008" in a press release regarding the company's second quarter financial results. Despite the game being missing from Take-Two's updated release list for 2009, speculation of a release increased when Team Bondi increased its staff levels in 2009. ===Technical=== [[File:LA_Noire.jpg|thumb|290px|L.A. Noire features Depth Analysis's newly developed technology for the film and video game industries called MotionScan that utilizes 32 cameras to record an actor's every wince, swallow, and blink which is then transferred to in-game animation.]] The re-creation of 1940s Los Angeles was done with aerial photographs taken by Robert Spence, Spence took over 110,000 aerial photographs of Los Angeles, the developers used the photos to create traffic patterns and public transport routes as well as the location and condition of buildings. While striving to recreate an accurate model of 1947 Los Angeles, the developers also took some artistic licence, such as including the appearance of the film set for D. W. Griffith's Intolerance; the set had actually been dismantled in 1919. According to Game Informer, over 20 hour of voice over work went into the game, Mad Men actor, Aaron Staton lent his voice and likeness to the main character, Cole Phelps other Mad Men actors voiced characters in the game including Vincent Kartheiser (Walter Clemens), Rich Sommer (John Cunningham), Michael Gladis (Dudley Lynch), Patrick Fischler (Mickey Cohen) and Morgan Rusler (Charlie Conway). Singer and model Erika Heynatz plays the main female character, Elsa Lichtmann. Various American actors also play parts in individual cases, such as Greg Grunberg who plays a character falsely charged with his wife's murder. ===Development controversy=== After the game's release, former Team Bondi members created a website named lanoirecredits.com containing 100 names which had been left off or incorrectly listed in L.A. Noire's credits. This was followed by a series of claims and counter-claims about working hours and company managerial style during the game's development, along with leaked company emails concerning the state of the relationship between Team Bondi and Rockstar Games.
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