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{{GameInfobox |title= |image= Last Duel Poster.png |caption = ''Last Duel'' arcade flyer. |developer = Capcom |publisher = Capcom |designer = Takashi Nishiyama |composer = Tamayo Kawamoto |ww_rel = {{Release|1988}} |genre = Shoot 'em up |features = Single-player, Multiplayer |players = 1-2 |ratings= |platforms= Arcade, Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum |media= |requirements= |input=8-way [[Joystick]], 2 [[Button (control)|Buttons]] |cabinet = |arcade system= |cpu= 68000 |sound=YM2203 |display=Vertical, 240 x 384 pixels, 1024 colors }} '''Last Duel''' or '''Last Duel: Inter Planet War 2012''' is a [[1988 in video gaming|1988]] Vertical [[scrolling shooter]] [[arcade game]] released by [[Capcom]] which was available on various PCs and later came in a compilation of arcade games called the [[Capcom Classics Collection|Capcom Classics Collection volume 2]] for the [[PlayStation 2]], [[Xbox]] and [[PlayStation Portable]]. ==Story== Taking place in the year 2012 of an alternate galaxy, Last Duel involves the struggle between two planets Mu and Bacula. On planet Bacula, a strong warrior tribe known as the Galden rose to immense military power and literally conquered all of the societies on the planet. Unsatisfied with conquering just one planet, the Galden decided to conquer a neighboring terrestrial planet, Mu. Using advanced [[bioship]]s, star fighters and motor vehicles, the Galden invaded Mu, destroying many of its cities and taking the planet's ruler Queen Sheeta hostage. The remaining royal guards of Mu are deployed in space fighters that can transform into cars to rescue the queen and crush the Galden forces. ==Gameplay== The player alternated per level between using car and space ship. The vehicle had two main attacks one of which varied depending on the form the vehicle took. In car mode, the vehicle could jump over pot holes and enemies while in ship mode, the vehicle would perform a barrel roll making it temporarily invincible and altogether dangerous. The player could select Power-Ups that including a large, slow firing laser, a twin-shot, a wide shot and options that provided side attacks; Speed-Ups were only available in ship mode. Every driving section was timed and if the player was unable to reach the boss on time, they would lose a life. However, the moment the player encountered the boss, the timer would disappear. ==External links== *[http://www.arcade-history.com/?n=last-duel-inter-planet-war-2012&page=detail&id=1357 ''Last Duel''] at [http://www.arcade-history.com/index.php?page=news Arcade History] *{{moby game|id=/last-duel-inter-planet-war-2012|name=''Last Duel''}} on the Amiga *{{KLOV game|id=8391}} [[Category:Video games developed in Japan]]
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