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Limbo
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==Gameplay== The player controls the boy for the entirety of ''Limbo''. Typical of most two-dimensional [[platform game]]s, the player can make the boy run left or right on the screen, jump, climb up short ledges or up and down ladders and ropes, and push or pull objects. The game is presented through dark, greyscale graphics and with minimalist ambient sounds, creating an eerie, haunting environment.<ref>{{Cite web | url = http://uk.xboxlive.ign.com/articles/107/1077308p1.html | title = GDC 10: Limbo Hands-on | first = Greg | last = Miller | date = 2010-03-12 | accessdate = 2010-07-21 | publisher = [[IGN]] }}</ref><ref>{{Cite web | url = http://www.gamepro.com/article/reviews/215856/limbo/ | title = Limbo | first = McKinley | last = Noble | date =2010-07-19 | accessdate = 2010-08-30 | publisher = [[GamePro]] }}</ref> The dark visuals also hide numerous environmental and physical traps that await the player, such as bear traps hidden on the forest floor or monsters in the shadows that will attempt to kill the boy. Later parts of the game feature puzzles and traps involving more mechanical aspects, such as machinery, electromagnetism, and gravity. Many of these traps are not apparent until triggered, often killing the boy. Should this happen, the player restarts at the last checkpoint they passed; there is no limit on how many times this can occur. However, the player can often avoid these traps and then use them to their advantage later, such as using a bear trap to secure the base of a rope, allowing the boy to climb up to a ledge that was otherwise out of reach. Because these traps are not known until the player activates them, the developers called the game a "trial and death" game as the player will likely encounter numerous deaths before they solve each puzzle and complete the game.<ref name="ign review">{{Cite web | url = http://xboxlive.ign.com/articles/110/1106885p1.html | title = Limbo Review | first = Daemon | last = Hatfield | date = 2010-07-19 | accessdate = 2010-07-21 | publisher = [[IGN]] }}</ref> Many deaths are animated with images of dismemberment or beheading of the boy, but an optional gore filter can turned on in the game's settings, which blacks out the screen instead of showing these deaths.<ref name="globeandmail review"/><ref name="g4tv review"/> In addition to other [[Xbox Live#Gamerscore|achievements]] that require the player to find hidden eggs, one achievement challenges the player to complete a run-through of the game with five or fewer deaths.<ref name="torontosun interview"/>
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