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Limbo
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===Plot=== The game's story and its ending have been open to much interpretation,<ref name="globeandmail review">{{Cite web | url = http://www.theglobeandmail.com/news/technology/personal-tech/controller-freak/playing-in-limbo/article1648709/ | title = Playing in Limbo | first = Chad | last = Sapieha | date = 2010-07-22 | accessdate = 2010-07-22 | work = The Globe and Mail }}</ref> purposely left vague and unanswered by Playdead.<ref name="torontosun interview">{{Cite web | url = http://www.torontosun.com/entertainment/videogames/2010/07/23/14805056.html | title = βLimboβ fans want answers | date = 2010-07-24 | accessdate = 2010-07-24 | first = Steve | last= Tilley | work = Toronto Sun }}</ref> It has been compared to other open-ended books, films and video games where the viewer is left to interpret what they have just read or seen.<ref name="gamespy review">{{Cite web | url = http://xbox360.gamespy.com/xbox-360/limbo/1108271p1.html | title = Limbo Review | first = Ryan | last= Scott | date = 2010-07-23 | accessdate =2010-08-01 | publisher = [[Gamespy]] }}</ref><ref>{{Cite web | url = http://arstechnica.com/gaming/news/2010/07/limbo-is-a-fresh-mesmerizing-cypher-buy-it.ars | title = Limbo is a fresh, mesmerizing cypher. Buy it | first = Ben | last= Kuchera | date = 2010-07-19 | accessdate = 2010-07-21 | publisher = Ars Technica }}</ref> Some reviews have suggested that the game is a representation of the religious nature of limbo or purgatory, as the boy character completes the journey only to end at the same place he started, repeating the same journey when the player starts a new game.<ref name="telegraph review">{{Cite web | url = http://www.telegraph.co.uk/technology/video-games/7902760/Limbo-video-game-review.html | title = Limbo video game review | work = The Daily Telegraph | date = 2010-07-21 | accessdate = 2010-07-21 | first= Tom | last = Hoggins }}</ref> Another spiritual interpretation suggests the game is the boy's journey through Hell to reach Heaven or to find closure for his sister's death.<ref name="arstech ending"/> Others consider if both or either the boy and his sister are dead, the implications of change in setting as the boy travels through the game, and the similarities and differences between the final screen of the game and the main menu.<ref name="arstech ending">{{Cite web | url = http://arstechnica.com/gaming/news/2010/07/limbos-ending-what-does-it-all-mean-we-explore.ars | title = Limbo's ending: what does it all mean? The many theories | first = Ben | last = Kuchera | date = 2010-07-29 | accessdate= 2010-07-29 | publisher = Ars Technica}}</ref> The game's lack of direct narrative (such as through cutscenes or in-game text) was a mixed point from reviewers. John Teti of [[Eurogamer]] considered the game's base story to be metaphorical for a "story of a search for companionship", and that the few encounters with human characters served as "emotional touchstones" that drove the story forward; ultimately, Teti stated that these elements make ''Limbo'' "a game that has very few humans, but a surplus of humanity".<ref name="eurog review"/> Hatfield praised the game's simplicity of story, commenting that "with no text, no dialogue, and no explanation, it manages to communicate circumstance and causality to the player more simply than most games".<ref name="ign review"/> Both Teti and Hatfield noted that some of the story elements were weaker in the second half of the game when there are almost no human characters with whom the player comes into contact, but that the game ends on a profound revelation.<ref name="eurog review"/><ref name="ign review"/> [[Gamespot]]'s Tom McShea found no issues with the game posing several questions on "death versus life and reality versus dream", but purposely providing no answers for them, allowing the player to contemplate these on their own.<ref name="gamespot review">{{Cite web | url = http://www.gamespot.com/xbox360/puzzle/limbo/review.html | title = Limbo Review | first = Tom | last = McShae | date = 2010-07-21 | accessdate = 2010-07-21 | publisher = [[Gamespot]] }}</ref> McShae also felt that the brief but gruesome death scenes for the boy helped to create an "emotional immediacy that is difficult to forget".<ref name="gamespot review"/> The ''New York Daily News''{{'}} Stu Horvath noted that ''Limbo'' "turns its lack of obvious narrative into one of the most compelling riddles in videogames".<ref name="nydailynews review">{{Cite web | url = http://www.nydailynews.com/entertainment/music/2010/07/26/2010-07-26_limbo_is_heaven_for_gamers__and_impressive_debut_for_playdead_studios.html | title = Limbo | first = Stu | last= Hogvath | work = New York Daily News | date = 2010-07-26 | accessdate =2010-07-27 }}</ref> Other reviews disliked the lack of story or its presentation within ''Limbo''. Justin Haywald of [[1UP.com]] was critical of the lacking narrative, feeling that the game failed to explain the purpose of the constructed traps or rationale for how the game's world worked, and that the final act left him "more confused than when [he] began". Haywald had contrasted ''Limbo'' to ''Braid'', a similar platform game with minimalistic elements but that communicated its metaphorical story to the player through in-game text.<ref name="1UP.com">{{Cite web | url = http://www.1up.com/do/reviewPage?cId=3180445 | title = Limbo (Xbox 360) | first = Justin | last = Haywald | date = 2010-07-19 | accessdate = 2010-07-21 | publisher = [[1UP.com]] }}</ref> Roger Hargreaves of the ''Metro'' felt that the game has "very little evidence that [Playdead] really knew where they were going with the game", citing the second half, when the player is traveling through a factory-type setting and where he felt the game became more like any typical two-dimensional platform game and led to an anticlimactic ending; Hargreaves contrasted this to more gruesome elements of the first half, such as encountering corpses of children and having to use those as part of the puzzle solving aspects.<ref>{{Cite web | url = http://www.metro.co.uk/tech/835735-games-review-limbo-brings-arthouse-gaming-to-xbox-live-arcade | title = Games review: Limbo brings arthouse gaming to Xbox Live Arcade | work = Metro | date= 2010-07-21 | accessdate = 2010-07-22 | first = Roger | last = Hargreaves }}</ref>
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