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List of Counter-Strike maps
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List of Counter-Strike maps
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==Standard map types== Currently, there are three official types of maps distributed with ''Counter-Strike'': ===Hostage Rescue=== '''Hostage Rescue (cs_) maps''' are the original map-type, based on a hostage rescue situation. Four or more computer-controlled hostages are strategically located at or nearby the Terrorist spawn. The Counter-Terrorists must lead them from their location to a rescue zone, typically located around the Counter-Terrorists' spawn. If the Counter-Terrorists rescue all of the hostages within the time-limit, they win the round. If a player on either team kills a hostage, accidentally or intentionally, they lose money and may also be kicked off the server (depending on the server's configuration). Killing the entire enemy team alffffso ends the round, but results in less money gained for the next round. In older version of Counter-Srike, Terrorists could also "use" the hostages, and led them to an other location. That was pretty funny, since you can take cs_militia hostages to the toilets :). Also, in ''[[Counter-Strike: Condition Zero]]'', hostages could eventually attempt escape if the terrorists did not continuously point their weapons at them. They would also tip off a Counter-Terrorist if there was a Terrorist nearby.[[File:Cs office compare.jpg|right|thumb|350px|cs_office - 1.6 versus Source]] The most popular hostage maps are: * cs_assault * cs_compound (''[[Counter-Strike: Source]]'' only) * cs_havana * cs_italy * cs_militia * cs_office * cs_siege (1.6 Only) * cs_747 (1.6 Only) * cs_backalley (1.6 Only) * cs_estate (1.6 Only) ===Bomb Defuse=== '''Bomb defuse (de_) maps''' are the most common map type, based on a bomb-planting/defusing scenario. One of the terrorists starts out with a C4 explosive that can only be planted at bomb sites; usually there are two bomb sites on the map, defined by A and B, one of which is sometimes near the counter-terrorist spawn. If the terrorist carrying the bomb is killed, his team members will have to locate it using their radar and can pick it up like a dropped weapon. Once the bomb has been planted, the counter-terrorists must locate and defuse it in 45 seconds (this is a variable; it can be changed; commonly also set to 35 seconds depending on the server admin(s)) before it explodes. On bomb defuse maps, counter-terrorists can buy a special defuse kit that decreases the time needed to defuse a bomb by 5 seconds. Killing the enemy team ends the round if the bomb has not been planted; if the bomb has been planted, the terrorists will win if they kill the counter-terrorists, but the counter-terrorists must defuse the bomb even if they kill the terrorists. Previously, the round could end with the bomb planted but not yet exploded, resulting in a victory for the counter-terrorists. However, the round timer now becomes void when the bomb is planted, meaning the bomb can be planted even with 1 second left in the round and the round will continue until the bomb is defused, it explodes, or the counter-terrorist team is eliminated. Bomb defuse maps are by far the most commonly seen maps in tournament play. [[File:csmapdust2.jpg|thumb|250px|right|de_dust2 - CS 1.6]] The most popular bomb defuse maps are: * de_dust2 * de_inferno * de_aztec * de_dust * de_airstrip * de_nuke * de_port (''Counter-Strike: Source'' only) * de_piranesi * de_prodigy * de_cbble * de_train * de_tides (''Counter-Strike: Source'' and ''Counter-Strike: Condition Zero'' only) * de_vegas (1.6 Only) * de_vertigo (1.6 and Counter-Strike: Source) Defusal maps are usually the only types of maps used in competitive Counter-Strike CPL uses their own version of competitive maps along with the main 5. These maps are said to be more balanced than the default maps because they were made with competitive play in mind * de_cpl_mill * de_cpl_fire * de_cpl_strike * de_cpl_overrun (not yet used in CAL or CPL) ===Assassination=== '''Assassination (as_) maps''' are based on an assassination scenario. A member of the Counter-Terrorist team spawns as the VIP. While this player is unable to buy weapons or equipment in the entirety of the map, they are given a fully-loaded USP pistol, and an additional 100 armour points (totaling 200). The VIP must survive the journey from a spawn-point to a rescue point (typically a helicopter or APC). *The Counter-Terrorists win if and when the VIP makes it to the rescue point, or all the Terrorists are killed (while the VIP is still alive). *The Terrorists win if the VIP is ever killed or the time-limit is reached before the VIP has made it to the rescue point. Assassination maps are far less popular than hostage rescue and bomb defuse maps. Currently, this gametype is not supported in ''Counter-Strike: Source'' and "Counter-Strike: Condition Zero". However, there is an unofficial modification in development that will allow assassination maps to be played for ''Counter-Strike: Source''. The only official assassination map is: * as_educat ===Escape=== The now defunct '''escape (es_) map''' scenario required the terrorist team to reach a map-specific exit point within the round time allowed, while the counter-terrorist team would do their best to stop them. Escape maps usually started the terrorist team without a buy zone, and weapons would have to be either found, or scavenged from the dead bodies of other players. Due to a rather obvious bias towards the counter-terrorist team, escape maps were removed from ''Counter-Strike'' in August 2000, in the Beta 7.0 update. However, it is still possible to play escape maps on 1.6 if you download the old ones or make your own new ones. CS: Source has added escape maps as an extension of zombie mod so that both teams are escaping the map until a timer turns a few members of either team into zombies. Once they knife a human, they become a zombie. There is no distinct prefix for these escape maps. The most popular escape maps were: * es_frantic (added in Beta 6,removed in Beta 7) * es_jail (added in Beta 6,removed in Beta 7) * es_trinity (added in Beta 6.5,removed in Beta 7) removed
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