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Paid downloads[]
- Tetris (100 million)[1]
- Pac-Man (54 million)[2]
- Minecraft: Pocket Edition (40 million)[3]
- Angry Birds (12 million)[4]
- Sonic the Hedgehog (8 million in US & Europe)[5]
- Sonic Jump (8 million)[6]
- Block Breaker Deluxe (8 million)[7]
- Fruit Ninja (6 million)[8]
- Doodle Jump (5 million)[9]
- Final Fantasy IV: The After Years (3 million)[10]
- Flight Control (2 million)[11]
- Pocket God (2 million)[12]
- Brain Challenge (1.5 million)[13]
- Flick Fishing (1.3 million)[14]
- Bubble Bash (1 million)[7]
- Coin Stack 2600 (1 million in Korea)[15]
- Cut the Rope (1 million)[16]
- Doom RPG (1 million)[17]
- Guitar Hero III Mobile (1 million)[18]
- Super Bomberman (1 million)[19]
Freemium downloads[]
- See also: Freemium
Mobile games that use a freemium model. This list includes freemium mobile games with at least 10 million downloads or users.
- Angry Birds series (2 billion) [13] [20]
- Angry Birds (500 million) [14]
- Angry Birds Space (50 million)[21]
- Candy Crush Saga (500 million)[22]
- Cut the Rope series (400 million) [15]
- Temple Run (170 million) [16]
- Sonic Dash (100 million)[6]
- Smurfs' Village (56 million)[23][24]
- Flappy Bird (50 million) [17] [18]
- Draw Something (50 million)[25]
- Line Pop (40 million) [19]
- Puzzle & Dragons (35 million)[26][27][28]
- Monster Strike (30 million)[26]
- Real Racing 3 (30 million)[29]
- Plants vs. Zombies 2 (26 million) [20]
- FIFA 14 (26 million) [21]
- Pool Pro Online 3 (25 million)[30]
- Fruit Ninja (20 million)[31]
- Tap Fish (10 million) [22]
- Rage of Bahamut (10 million) [23]
- Pac-Man Championship Edition (10 million) [24]
Monthly revenues[]
Since data on annual revenues for many individual mobile games are currently unavailable, these figures refer to the monthly revenue grossed by a mobile game. Only games that have grossed at least $1 million in any given month are included.
- Puzzle & Dragons ($178 million)[32][33][34]
- Monster Strike ($176 million)[35]
- Candy Crush Saga ($25.5 million) [25]
- Clash of Clans ($19.6 million)[36]
- Million Arthur ($8.3 million)[37]
- Rage of Bahamut ($5 million)[38]
- Tiny Village ($5 million peak) [26]
- Infinity Blade II ($5 million debut) [27]
- Angry Birds ($5 million peak, $1 million average)[39]
- Smurfs' Village ($3 million) [28]
- Flappy Bird ($1.5 million)[40]
- Tap Fish ($1 million) [29]
- Paradise Island ($1 million peak) [30]
Total revenues[]
Where data is available, the total revenues for mobile games are listed here. Only games that have grossed revenues of at least $20 million in total are included here.
- Puzzle & Dragons ($3.12 billion)[41] (inflation adjusted: $3.22 billion in 2014)
- Monster Strike ($1.32 billion)[42]
- Angry Birds ($305.6 million)[39] (inflation adjusted: $310 million in 2014)
- Minecraft: Pocket Edition ($279 million)[43]
- Clash of Clans ($235 million)[44]
- Candy Crush Saga ($230 million)[45] (inflation adjusted: $234 million in 2014)
- Million Arthur ($75.2 million)[37]
- Sonic the Hedgehog ($64 million)[47] (inflation adjusted: $70.6 million in 2014)
- Rage of Bahamut ($60.2 million annually)[48] ($62 million annually in 2014 dollars)
- The Simpsons: Tapped Out ($50 million)[49]
- Smurfs' Village ($36 million annually)[50] (inflation adjusted: $37.9 million in 2014)
- Ragnarok Mobile ($30.51 million)[51] (inflation adjusted: $33.7 million in 2014)
- FIFA World Class Soccer ($30 million)[52]
See also[]
- List of best-selling game consoles
- List of best-selling video game franchises
- Console wars
- List of longest video game scripts
- List of video games with most endings
- Most expensive games at VG Sales Wiki
Footnotes[]
References[]
- ↑ Tetris Game Surpasses 100 Million Paid Mobile Downloads, Is the Best-Selling Mobile Phone Game of All Time (2010-01-21). Retrieved on 2010-12-10
- ↑ Pac-Man paid downloads:
- BREW: 30 million in the US as of January 2010
- Namco announces 30 million US Pac-Man sales on Brew
- "Namco Networks' Pac-Man Franchise Surpasses 30 Million Paid Transactions in the United States on Brew". AllBusiness.com. 2010. http://www.allbusiness.com/technology/software-services-applications-internet/14737270-1.html. Retrieved 22 February 2012.
- iOS: 23 million as of January 2010
- Android: 500,000 as of April 2012
- 250,000 as of November 2008
- Sprint: 500,000 as of 2005
- BREW: 30 million in the US as of January 2010
- ↑ https://venturebeat.com/2016/12/01/minecraft-developer-mojang-looks-back-on-5-years-of-the-pocket-edition-as-it-prepares-version-1-0/
- ↑ Angry Birds: 12+ Million Copies Sold. macstories (December 8, 2010). Retrieved on 2011-07-01
- ↑ Ben Parfitt (2008-05-29). Sonic rings mobile success. Market for Home Computing and Video Games. Retrieved on 2008-05-29
- ↑ 6.0 6.1 Sonic Dash: 100 million [1]
- 20 million+ on iOS: Oliver, Tristan. Sonic Dash Hits 20 Million Downloads. TSSZ News. Retrieved on 2013-08-12 [2]
- 50 million+ on Android: Sonic Dash, Google Play
- ↑ 7.0 7.1 Gameloft (2008-01-15). "Gameloft Debuts "Block Breaker Deluxe" for iPod". Press release. http://www2.gameloft.com/corpo_press.php?date=2008&press1=646. Retrieved 2008-03-21.
- ↑ Fruit Ninja hits six million sales. Joystiq (17 February 2011). Retrieved on 2011-07-01
- ↑ http://toucharcade.com/2010/06/25/doodle-jump-surpasses-5-million-downloads/
- ↑ Square Enix (2009-03-25). "Square Enix Announces New Downloadable Titles for Nintendo's Wii". Press release. http://release.square-enix.com/na/2009/03/25_01.html. Retrieved 2009-07-16.
- ↑ Danny Cowan (2010-01-26). Firemint's Flight Control Hits 2 Million iPhone Sales. Gamasutra. Retrieved on 2010-02-21
- ↑ Danny Cowen (2010-01-19). Pocket God Becomes First iPhone App To Sell Over 2M Units. Gamasutra. Retrieved on 2010-01-20
- ↑ Gameloft (2007-12-03). "Gameloft Expands Brain Challenge for Xbox Live Arcade". Press release. http://www2.gameloft.com/corpo_press.php?date=2007&press1=624. Retrieved 2008-03-21.
- ↑ Freeverse (2009-11-13). "Flick Fishing Celebrates First Anniversary with Update!". Press release. http://www.mcvuk.com/press-releases/52999/Flick-Fishing. Retrieved 2010-01-03.
- ↑ Spencer (2006-05-08). E3 2006 Hidden gems to watch out for. Siliconera. Retrieved on 2008-02-06
- ↑ Benedetti, Winda (October 13, 2010). Superb 'Cut the Rope' game ties up iPhone/iPad charts. Newsvine. msnbc.com. Retrieved on October 16, 2010
- ↑ Sheffield, Brandon (2007-08-17). The Tao Of Id - Kevin Cloud, Steve Nix Talk Tech, Future Of PC 3. Gamasutra. Retrieved on 2008-03-03
- ↑ Podolsky, Andrew (2008-06-13). 'Guitar Hero Mobile' a Smashing Success. PC Magazine. Retrieved on 2008-09-08
- ↑ Hudson Soft (2008-01-25). "Hudson Entertainment Brings Bomberman Land Series to Mobile Phones". Press release. http://www.gamershell.com/companies/hudson/393495.html. Retrieved 2008-06-20.
- ↑ Matt Brian (May 9, 2012). Rovios Angry Birds Titles Hit 1 Billion Cumulative Downloads. Thenextweb.com. The Next Web. Retrieved on May 9, 2012
- ↑ Reisinger, Don (April 30, 2012). Angry Birds Space: 50 million downloads in 35 days. CNET. Retrieved on May 2, 2012
- ↑ http://www.digitalspy.co.uk/gaming/news/a531438/candy-crush-saga-reaches-500-million-download-mark.html
- ↑ Handrahan, Matthew (8 May 2012). Capcom's booming mobile division rescues disappointing year. GamesIndustry.biz. Retrieved on 21 May 2012
- ↑ Capcom Distributes Social Games for the Android Platform - First title is "Smurfs' Village", which has more than 15 million downloads worldwide -. Capcom (September 27, 2011). Retrieved on 14 April 2012
- ↑ Draw Something Draws Up 50 Million Downloads.
- ↑ 26.0 26.1 http://venturebeat.com/2015/05/12/monster-strike-makes-3-8-million-daily-and-could-be-japans-second-billion-dollar-mobile-game/
- ↑ http://www.vg247.com/2014/03/31/puzzle-dragons-reaches-32-million-downloads-globally/
- ↑ http://www.gamasutra.com/view/pressreleases/207586/BATMAN_ARKHAM_ORIGINStrade_SECOND_DUNGEON_SET_TO_LAUNCH_INPUZZLE__DRAGONS.php
- ↑ http://www.gamespot.com/articles/fifa-13-sales-hit-145-million-simcity-up-to-16-million/1100-6408046/
- ↑ NAMCO NETWORKS SUPPORTS UNITESDK. Namco Bandai Games (May 21, 2010). Retrieved on 20 May 2012
- ↑ Fruit Ninja surpasses 20 million total downloads. Joystiq (3 March 2011). Retrieved on 17 March 2011
- ↑ Puzzle & Dragons revenue:
- January-June 2014: ¥85 billion ($1.07 billion)
- ↑ http://www.pocketgamer.biz/r/PG.Biz/GungHo+Online+news/news.asp?c=57076
- ↑ http://www.gamesindustry.biz/articles/2013-07-29-gungho-sales-up-945-percent-in-first-half
- ↑ ¥42.227 billion per quarter = $529 million per quarter
- ↑ $654,000 per day, for 30 days
- ↑ 37.0 37.1 Million Arthur revenues outside Japan:
- Q4 2012: $16.8 million
- Q1 2013: $17 million
- Q2 2013: $16.5 million
- Q3 2013: $24.9 million ($8.3 million monthly average)
- ↑ ¥400 million [3]
- ↑ 39.0 39.1 Angry Birds total revenues:
- $42 million as of March 2011 [4]
- Additional $68 million as of May 2012 [5][6]
- $195.6 million for year ending April 2013
- ↑ $50,000 per day, for 30 days
- ↑ Puzzle & Dragons revenue:
- 2012: ¥14.6 billion ($191 million)
- 2013: ¥149 billion ($1.87 billion)
- January-June 2014: ¥85 billion ($1.07 billion)
- ↑ ¥105.625 billion = $1.32 billion
- ↑ 40 million downloads at $6.99 each
- ↑ $19.6 million monthly ($654,000 per day, for 30 days), for 12 months
- ↑ http://uk.eonline.com/news/454970/candy-crush-makes-almost-a-million-dollars-per-day-admit-it-how-much-have-you-spent-on-the-game
- ↑ Pac-Man mobile, paid download revenues:
- ↑ 8 million downloads at $8 each [7]
- ↑ ¥400 million monthly = ¥4.8 billion annually
- ↑ http://www.gamespot.com/articles/fifa-13-sales-hit-145-million-simcity-up-to-16-million/1100-6408046/
- ↑ http://www.insidemobileapps.com/2011/08/08/quarterly-earnings-2q-1q-mobile-gaming/
- ↑ Ragnarok Mobile revenues: [8]
- ↑ http://www.pocketgamer.biz/r/PG.Biz/EA+Mobile+financial+news/news.asp?c=40764