Codex Gamicus
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Freemium downloads[]

Mobile games that use a freemium model. This list includes freemium mobile games with at least 10 million downloads or users.

Monthly revenues[]

Since data on annual revenues for many individual mobile games are currently unavailable, these figures refer to the monthly revenue grossed by a mobile game. Only games that have grossed at least $1 million in any given month are included.

Total revenues[]

Where data is available, the total revenues for mobile games are listed here. Only games that have grossed revenues of at least $20 million in total are included here.

  • Angry Birds ($305.6 million)[39] (inflation adjusted: $310 million in 2014)
  • Clash of Clans ($235 million)[44]
  • Pac-Man ($84 million)[46] (inflation adjusted: $92.7 million in 2014)
  • Rage of Bahamut ($60.2 million annually)[48] ($62 million annually in 2014 dollars)
  • FIFA World Class Soccer ($30 million)[52]

See also[]

Footnotes[]

References[]

  1. Tetris Game Surpasses 100 Million Paid Mobile Downloads, Is the Best-Selling Mobile Phone Game of All Time (2010-01-21). Retrieved on 2010-12-10
  2. Pac-Man paid downloads:
  3. https://venturebeat.com/2016/12/01/minecraft-developer-mojang-looks-back-on-5-years-of-the-pocket-edition-as-it-prepares-version-1-0/
  4. Angry Birds: 12+ Million Copies Sold. macstories (December 8, 2010). Retrieved on 2011-07-01
  5. Ben Parfitt (2008-05-29). Sonic rings mobile success. Market for Home Computing and Video Games. Retrieved on 2008-05-29
  6. 6.0 6.1 Sonic Dash: 100 million [1]
  7. 7.0 7.1 Gameloft (2008-01-15). "Gameloft Debuts "Block Breaker Deluxe" for iPod". Press release. http://www2.gameloft.com/corpo_press.php?date=2008&press1=646. Retrieved 2008-03-21. 
  8. Fruit Ninja hits six million sales. Joystiq (17 February 2011). Retrieved on 2011-07-01
  9. http://toucharcade.com/2010/06/25/doodle-jump-surpasses-5-million-downloads/
  10. Square Enix (2009-03-25). "Square Enix Announces New Downloadable Titles for Nintendo's Wii". Press release. http://release.square-enix.com/na/2009/03/25_01.html. Retrieved 2009-07-16. 
  11. Danny Cowan (2010-01-26). Firemint's Flight Control Hits 2 Million iPhone Sales. Gamasutra. Retrieved on 2010-02-21
  12. Danny Cowen (2010-01-19). Pocket God Becomes First iPhone App To Sell Over 2M Units. Gamasutra. Retrieved on 2010-01-20
  13. Gameloft (2007-12-03). "Gameloft Expands Brain Challenge for Xbox Live Arcade". Press release. http://www2.gameloft.com/corpo_press.php?date=2007&press1=624. Retrieved 2008-03-21. 
  14. Freeverse (2009-11-13). "Flick Fishing Celebrates First Anniversary with Update!". Press release. http://www.mcvuk.com/press-releases/52999/Flick-Fishing. Retrieved 2010-01-03. 
  15. Spencer (2006-05-08). E3 2006 Hidden gems to watch out for. Siliconera. Retrieved on 2008-02-06
  16. Benedetti, Winda (October 13, 2010). Superb 'Cut the Rope' game ties up iPhone/iPad charts. Newsvine. msnbc.com. Retrieved on October 16, 2010
  17. Sheffield, Brandon (2007-08-17). The Tao Of Id - Kevin Cloud, Steve Nix Talk Tech, Future Of PC 3. Gamasutra. Retrieved on 2008-03-03
  18. Podolsky, Andrew (2008-06-13). 'Guitar Hero Mobile' a Smashing Success. PC Magazine. Retrieved on 2008-09-08
  19. Hudson Soft (2008-01-25). "Hudson Entertainment Brings Bomberman Land Series to Mobile Phones". Press release. http://www.gamershell.com/companies/hudson/393495.html. Retrieved 2008-06-20. 
  20. Matt Brian (May 9, 2012). Rovios Angry Birds Titles Hit 1 Billion Cumulative Downloads. Thenextweb.com. The Next Web. Retrieved on May 9, 2012
  21. Reisinger, Don (April 30, 2012). Angry Birds Space: 50 million downloads in 35 days. CNET. Retrieved on May 2, 2012
  22. http://www.digitalspy.co.uk/gaming/news/a531438/candy-crush-saga-reaches-500-million-download-mark.html
  23. Handrahan, Matthew (8 May 2012). Capcom's booming mobile division rescues disappointing year. GamesIndustry.biz. Retrieved on 21 May 2012
  24. Capcom Distributes Social Games for the Android Platform - First title is "Smurfs' Village", which has more than 15 million downloads worldwide -. Capcom (September 27, 2011). Retrieved on 14 April 2012
  25. Draw Something Draws Up 50 Million Downloads.
  26. 26.0 26.1 http://venturebeat.com/2015/05/12/monster-strike-makes-3-8-million-daily-and-could-be-japans-second-billion-dollar-mobile-game/
  27. http://www.vg247.com/2014/03/31/puzzle-dragons-reaches-32-million-downloads-globally/
  28. http://www.gamasutra.com/view/pressreleases/207586/BATMAN_ARKHAM_ORIGINStrade_SECOND_DUNGEON_SET_TO_LAUNCH_INPUZZLE__DRAGONS.php
  29. http://www.gamespot.com/articles/fifa-13-sales-hit-145-million-simcity-up-to-16-million/1100-6408046/
  30. NAMCO NETWORKS SUPPORTS UNITESDK. Namco Bandai Games (May 21, 2010). Retrieved on 20 May 2012
  31. Fruit Ninja surpasses 20 million total downloads. Joystiq (3 March 2011). Retrieved on 17 March 2011
  32. Puzzle & Dragons revenue:
  33. http://www.pocketgamer.biz/r/PG.Biz/GungHo+Online+news/news.asp?c=57076
  34. http://www.gamesindustry.biz/articles/2013-07-29-gungho-sales-up-945-percent-in-first-half
  35. ¥42.227 billion per quarter = $529 million per quarter
  36. $654,000 per day, for 30 days
  37. 37.0 37.1 Million Arthur revenues outside Japan:
  38. ¥400 million [3]
  39. 39.0 39.1 Angry Birds total revenues:
    • $42 million as of March 2011 [4]
    • Additional $68 million as of May 2012 [5][6]
    • $195.6 million for year ending April 2013
  40. $50,000 per day, for 30 days
  41. Puzzle & Dragons revenue:
    • 2012: ¥14.6 billion ($191 million)
    • 2013: ¥149 billion ($1.87 billion)
    • January-June 2014: ¥85 billion ($1.07 billion)
  42. ¥105.625 billion = $1.32 billion
  43. 40 million downloads at $6.99 each
  44. $19.6 million monthly ($654,000 per day, for 30 days), for 12 months
  45. http://uk.eonline.com/news/454970/candy-crush-makes-almost-a-million-dollars-per-day-admit-it-how-much-have-you-spent-on-the-game
  46. Pac-Man mobile, paid download revenues:
  47. 8 million downloads at $8 each [7]
  48. ¥400 million monthly = ¥4.8 billion annually
  49. http://www.gamespot.com/articles/fifa-13-sales-hit-145-million-simcity-up-to-16-million/1100-6408046/
  50. http://www.insidemobileapps.com/2011/08/08/quarterly-earnings-2q-1q-mobile-gaming/
  51. Ragnarok Mobile revenues: [8]
    • 2009: ₩7882 million = $7 million [9]
    • 2010: ₩9188 million = $8.21 million [10]
    • 2011: ₩9293 million = $8.3 million [11]
    • January-September 2012: $7 million [12]
  52. http://www.pocketgamer.biz/r/PG.Biz/EA+Mobile+financial+news/news.asp?c=40764
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