Codex Gamicus
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Online[]

Online games, including massively multiplayer online games and social network games, with at least one million subscriptions or registered users, or revenues of at least $50 milllion. This list excludes mobile games, which have their own section below.

User numbers[]

  • CrossFire (650 million players,[1] 50 million monthly active,[2][3] 8 million concurrent)[1]
  • Westward Journey (333 million registered, 20 million active, 3.81413 million concurrent in China)[n 1]
  • Arena of Valor (200 million monthly players,[7] 55 million daily users)[8]
  • Sonic Dash (100 million downloads, 14 million monthly active users)[9]
  • CityVille (76 million users)[11]
  • The Sims Social (66 million users,[11] peak of peak of 7.8 million daily active users) [147]
  • Lineage (50 million users,[15] 43 million subscriptions,[16] 14 million active subscriptions)[17][18]
  • TERA Online (26 million registered players,[22] 2 million subscriptions)[23][24]
  • Happy Farm (peak of 23.3 million daily active users)[25][26][27]
  • Farm Town (total of 14 million registered users)[28][29]
  • Black Desert Online (8 million players,[39] 4.34115 million paid subscribers)[40][41]
  • Aion (4 million active subscriptions)[44]
  • ZT Online (2.8 million daily active users; 860,265 concurrent users)[46]
  • Dragon Quest X Online (1 million subscriptions)[48]

Online revenues[]

Title Revenue (million USD) (without inflation) Launch Year Revenue as of (year) Source(s) Revenue (million USD) (2014 inflation)[49]
United States World of Warcraft
(incl. offline sales)
8454 2004 2014 [50] 8454
South Korea CrossFire 5942 2007 2014 [51] 6784
South Korea Lineage 3965 1998 2014 [52] 5756
South Korea Dungeon Fighter Online 3317 2005 2014 [53] 4019
China Westward Journey 2937 2001 2012 [54] 3925
Japan Puzzle & Dragons 3122 2012 2013 [55] 3220
South Korea MapleStory 2366 2003 2014 [56] 3044
United States League of Legends 1988 2009 2014 [57] 1988
Japan Final Fantasy XI Online 1243.44 2002 2011 [58] 1636
Japan Monster Strike 1323 2013 2014 [59] 1345
United Kingdom Candy Crush Saga 1230 2012 2013 [60] 1250
United States FarmVille 1000 2009 2012 [61] 1031
Japan Final Fantasy XIV 907 2010 2014 [62] 984
South Korea Aion 889.23 2009 2013 [63] 981
South Korea TERA Online 815 2011 2013 [64] 857
China ZT Online 687 2006 2009 [65] 806
Cyprus World of Tanks 741 2010 2014 [66] 741
South Korea Counter-Strike Online 669 2008 2014 [67] 735
South Korea Crazyracing Kartrider 500 2004 2011 [68] 626
South Korea Ragnarok Online 434.3 2002 2011 [69] 571
South Korea Mabinogi 300 2004 2011 [70] 376
China Perfect World 300 2005 2009 [150] 363
South Korea Sudden Attack 300 2005 2011 [151] 363
Japan Dragon Quest X Online 325 2012 2014 [71] 335
South Korea Black Desert Online 301 2015 2017 [39] 301
China Dragon Oath 250 2007 2009 [72] 285
United States Guild Wars 2 271 2012 2013 [73] 275
United States Guild Wars 238 2005 2012 [74] 245
China The World of Legend / The Legend of Mir 190 2001 2009 [75] 254
Canada Star Wars: The Old Republic 165 2011 2013 [76][77] 168
Iceland EVE Online 143 2003 2009 [78] 158
United States Team Fortress 2 139 2007 2013 [77] 141
United States Rift 136 2011 2013 [79] 138
United States Dota 2 136 2013 2014 [80] 136
South Korea Talesweaver 100 2003 2011 [152] 129
South Korea Blade & Soul 125 2012 2013 [81] 129
United States Hearthstone: Heroes of Warcraft 114 2014 2014 [80] 114
South Korea Atlantica Online 100 2008 2010 [82] 110
United States The Lord of the Rings Online 104 2007 2013 [76] 106
Canada Club Penguin 50 2005 2009 [83] 55
United Kingdom RuneScape 50 2001 2009 [84] 55
United States Second Life 50 2003 2009 [85] 55
United Kingdom The Sims Social 50 2011 2012 [86] 52

Footnotes[]

  1. Westward Journey users:
    • Fantasy Westward Journey (250 million registered; [1] 20 million active; [2] 2,711,125 concurrent) [3]
    • Westward Journey Online II (83 million registered users,[4] 1.103 million concurrent users) [4]

References[]

  1. 1.0 1.1 Most Played FPS in the World, CROSSFIRE.
  2. 2.0 2.1 http://www.superdataresearch.com/blog/avoiding-latency-revenue-caps-in-mmo-games/ Avoiding latency-related revenue caps in MMO games
  3. http://news.mmosite.com/content/2011-03-22/crossfire_to_surpass_wow_and_become_the_most_profitable_mmo.shtml
  4. Businessweek
  5. [5]
  6. http://www.gamesindustry.biz/articles/2012-08-24-dungeon-fighter-online-passes-3-million-concurrent-users
  7. https://www.npr.org/sections/alltechconsidered/2018/01/02/574471694/chinas-most-popular-mobile-game-charges-into-american-market
  8. https://www.reuters.com/article/us-tencent-games-players/young-chinese-find-leisure-friends-in-tencent-fantasy-rampage-idUSKBN19R0EX
  9. Cite error: Invalid <ref> tag; no text was provided for refs named sonic_dash
  10. Transformice Adventures.
  11. 11.0 11.1 http://venturebeat.com/2011/10/12/eas-the-sims-social-has-stolen-a-lot-of-players-from-zynga/
  12. Kohler, Chris (December 24, 2009). 14. Happy Farm (2008). The 15 Most Influential Games of the Decade. Wired. Retrieved on 10 September 2011
  13. http://venturebeat.com/2009/10/29/china-qq-farm-happy-farm-games/
  14. http://www.businessinsider.com/how-to-play-league-of-legends-2014-2?op=1
  15. http://news.mmosite.com/interview/hall/ncsoft/introduction.shtml
  16. David M. Ewalt (2006-08-02). "The Best-Selling Videogame Franchises". Forbes. http://www.forbes.com/2006/08/02/bestselling-video-games-cx_de_0802mario.html. Retrieved 2009-03-21. 
  17. http://books.google.co.uk/books?id=H21v3d-ErXMC&pg=PA128
  18. http://www.cs.lamar.edu/faculty/osborne/COSC1172/elspawhitepaper3.pdf
  19. [6] [7]
  20. http://www.appdata.com/apps/facebook/321574327904696-farmville
  21. http://www.videogamepeople.com/3002/join-the-first-flyff-world-championship-from-today-to-win-100000/
  22. https://venturebeat.com/2017/05/05/tera-turns-5-and-celebrates-with-new-content/
  23. 6 months of TERA: Rising
  24. Williams, Mike (Mar 20, 2013). "TERA crosses 1.4 million after F2P switch". GamesIndustry.biz. http://www.gamesindustry.biz/articles/2013-03-20-tera-crosses-1-4-million-after-f2p-switch. Retrieved Mar 28, 2013. 
  25. 外媒關注開心農場:中國擁有最多「在線農民」 - 大洋新聞. Game.dayoo.com. Retrieved on 2010-05-06
  26. China's Social Gaming Landscape: What's Coming Next. Readwriteweb.com. Retrieved on 2010-05-06
  27. http://www.forbes.com/2010/06/10/warcraft-farmville-netease-technology-online-games_2.html
  28. [8] AppData, Independent, Accurate Application Metrics and Trends, Facebook Farm Town
  29. [9] Facebook page statistics, Monthly active users, as of July 2009
  30. Blizzard Entertainment (October 7, 2010). "World of Warcraft Subscriber Base Reaches 12 Million Worldwide". Press release. http://us.blizzard.com/en-us/company/press/pressreleases.html?id=2847881. Retrieved October 12, 2010. 
  31. http://www.vg247.com/tag/neteases-fantasy-westward-journey/
  32. http://www.appdata.com/apps/facebook/178222352279634-angry-birds-friends
  33. https://ffxivcensus.com/active-experiment/
  34. https://eu.finalfantasyxiv.com/lodestone/topics/detail/34a8ab063fd848c848275762eadff2d2d151c211
  35. http://gematsu.com/2015/08/final-fantasy-xiv-tops-five-million-registered-users
  36. FFXIV: A Realm Reborn Surpasses 2 Million Subscriber Milestone, Crave Online, 16 April 2014
  37. Final Fantasy 14's PlayStation 4 launch is just the start for Naoki Yoshida. Polygon (2014-02-13). Retrieved on 2014-02-22
  38. http://kotaku.com/ffxivs-got-1-5m-players-guess-that-massive-overhaul-p-1455290001
  39. 39.0 39.1 https://www.gamasutra.com/view/pressreleases/310271/Black_Desert_Mobile_to_Start_PreRegistrations_in_Korea.php
  40. "Black Desert Has 3.4 Million Players in NA and EU Servers". 2P. 3 March 2017. http://2p.com/47509136_1/Black-Desert-First-Year-EU-vs-NA-Statistic-Differences-by-censeo91.htm. 
  41. http://steamspy.com/app/582660
  42. http://freetoplay.biz/2007/08/02/top-10-revenue-models-for-free-to-play-games/
  43. http://www.slashgear.com/guild-wars-hits-5-million-subscribers-2710470/
  44. http://users.telenet.be/mmodata/Charts/Subs-1.png
  45. http://www.slideshare.net/jessmull/virtual-worlds-oct-2007
  46. http://www.gamasutra.com/php-bin/news_index.php?story=13369#.UPgQWyc038k
  47. Square Enix. News Flash o Thur April 23, 2009. Retrieved on 2009-04-23
  48. Dragon Quest X Reaches One Million Sales In Japan, Nintendo Life, 27 March 2014
  49. Cite error: Invalid <ref> tag; no text was provided for refs named cpi_inflation
  50. World of Warcraft revenues:
  51. CrossFire revenues:
  52. Lineage revenues:
  53. Dungeon Fighter Online:
  54. Westward Journey revenues
    • Westward Journey Online II (launched 2002) from 2002 to 2003: $37 million
    • Westward Journey Online II and Fantasy Westward Journey (launched 2004) from 2004 to 2008: $1.3 billion
    • Fantasy Westward Journey from 2009 to 2011: $1.5 billion+
      • $400 million in 2009 [54]
      • $400 million+ in 2010 [55]
      • $400 million+ in 2011 [56]
      • $400 million+ in 2012 [57] [58]
  55. Cite error: Invalid <ref> tag; no text was provided for refs named p&d
  56. $1.8 billion as of 2011 [59]
    • 2003-2010: $1.5 billion [60]
      • 2003-2005: $310 million [61]
      • 2006: $200 million [62]
      • 2008: $500 million [63]
      • 2009: $200 million [64]
      • 2007 and 2010: $290 million
    • 2011: $300 million
    • 2012: Unknown
    • 2013: $326 million
    • 2014, January-September: $240 million
  57. League of Legends:
  58. Final Fantasy XI Online revenues
    • Fiscal year 2002: $48 million [68][69]
    • Fiscal year 2003: $102.4 million [70][71]
    • Fiscal year 2004: $159 million [72][73]
    • Fiscal year 2005: $180.4 million [74][75]
    • Fiscal year 2006: $157 million [76][77]
    • Fiscal year 2007: $139 million [78][79]
    • Fiscal year 2008: $122.34 million [80][81]
    • Fiscal year 2009: $117 million [82]
    • Fiscal year 2010: $115 million [83][84]
    • Fiscal year 2011: $103.3 million [85][86]
  59. Cite error: Invalid <ref> tag; no text was provided for refs named industry_strike
  60. $1.46 billion total, excluding $230 million mobile revenues
  61. FarmVille revenue:
    • 2009: $50 million [87]
    • 2010-2012: $950 million [88]
  62. Final Fantasy XIV:
    • Final Fantasy XIV Online: 603,000 units at $69 (mean average price) = $42 million
    • A Realm Reborn sales: 5 million units at $71 (mean average price) = $355 million
    • A Realm Reborn subscriptions: $510.2 million
      • Mean average monthly fee: $17 [89]
      • Subscription revenue for August-December 2013: $143 million
        • Subscription revenue for August-September 2013: 1.5 million subscriptions at $17 average for two months = $51 million
        • Subscription revenue for October-December 2013: 1.8 million subscriptions at $17 average for three months = $92 million
      • Subscription revenue for 2014: 1.8 million subscriptions at $17 average per month = $367.2 million
  63. Aion revenues:
  64. TERA revenues:
    • 2011: $175.334 million
    • February-December 2012: $403.2 million
      • February-April 2012: $240 million [103]
      • May 2012: 717,458 subscriptions at $78.33 average each = $56.2 million
      • June-December 2012: $107 million
        • 900,000 subscriptions (1.4 million - 500,000)
        • Retail revenue: 182,542 additional sales at $63.33 average each = $12 million
        • Subscription revenue: 900,000 subscriptions at $15 each for seven months = $95 million
    • 2013: $236 million
      • January-July 2013: $143.1 million
        • January 2013: 900,000 subscriptions at $15 each = $14 million
        • TERA Rising (North America & Europe) during February-July 2013: $129.1 million
          • United States: $86.04 million
            • Freemium revenue: $12 million monthly for six months = $72 million
            • Elite subscriptions: 156,000 subscriptions at $14.99 each for six months = $14.04 million
          • Europe: Half of US revenue = $43.02 million
  65. ZT Online revenue:
    • Monthly revenue in 2006 and 2007: $20.7 million [104]
    • Annual revenues:
      • 2006: $248.4 million
      • 2007: $248.4 million
      • 2009: $190 [105]
  66. World of Tanks:
  67. Counter-Strike Online revenue:
  68. [108] [109]
  69. Ragnarok Online revenues:
    • $44 million in 2003 [110]
    • $69.44 million in 2004 [111]
    • $72.2 million in 2005 [112]
    • $35 million in 2006 [113]
    • $36 million in 2007 [114][115]
    • $42 million in 2008 [116][117]
    • $37.4 million in 2009 [118]
    • $34.243 million in 2010 [119]
    • $33 million in 2011 [120]
    • $31 million during January-September 2012 [121]
  70. [122] [123]
  71. Dragon Quest X Online:
    • Online revenue: $207 million
      • Monthly subscription fee: ¥1000 = $12.88
      • August 2012 to March 2013: ¥11 billion [124] [125] = $145 million [126]
      • April 2013 to March 2014: 400,000 subscribers at $12.88 each for 12 months = $62 million
    • Offline sales: 1 million units at ¥8980 ($118) each = $118 million
  72. $250 million in 2009
  73. Guild Wars 2:
  74. Guild Wars revenues:
  75. $190 million in 2009
  76. 76.0 76.1 Top Subscription-Based MMO Titles, 2013, SuperData Research
  77. 77.0 77.1 China’s CrossFire shooter is bigger than League of Legends and World of Tanks, VentureBeat, 15 January 2014
  78. EVE Online:
  79. Rift:
  80. 80.0 80.1 http://venturebeat.com/2014/10/23/the-10-highest-grossing-online-pc-games-in-2014-hearthstone-dota-2-cant-compete-with-league-of-legends/
  81. Blade & Soul:
  82. [145] [146]
  83. http://www.forbes.com/2010/06/10/warcraft-farmville-netease-technology-online-games_slide_15.html
  84. http://www.forbes.com/2010/06/10/warcraft-farmville-netease-technology-online-games_slide_14.html
  85. http://www.forbes.com/2010/06/10/warcraft-farmville-netease-technology-online-games_slide_13.html
  86. http://tech.fortune.cnn.com/2012/09/14/electronic-arts-online-gaming/
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