This is a list of best-selling video game franchises that have sold or shipped at least 5 million copies. Unless otherwise stated, numbers indicate worldwide units sold, ordered alphabetically whenever two or more list the same amount. The exception are the ones specifying shipments, which have lower precedence than others listing sales.
Franchise sales include expansion packs even though they are not considered full video games. For best-selling individual video games, see List of best-selling video games. The sales figures given below do not include arcade game sales, which can be found at List of highest-grossing arcade games, or mobile downloads.
– This color indicates a sub-series of a larger video game franchise. This does not necessarily apply for series that are not video game-based.
At least 100 million copies[ | ]
Franchise name | Original release date | Sales | |
---|---|---|---|
Mario | July 9, 1981 | 484.2 million[n 5] | |
Mario first appeared in 1981 (in the original Donkey Kong,[6] where he was known as Jumpman), before starring in Mario Bros. and then the Super Mario series of platform games. The character was created by Japanese game designer Shigeru Miyamoto and has since become the official mascot of Nintendo, owner of the trademark. The Mario franchise has expanded into other game genres, including racing, sports, party, puzzle, and RPG. The franchise also includes other media, including three animated television series, comic books, manga, film and other merchandise. It remains the best-selling video game franchise of all time. | |||
Super Mario | September 13, 1985 | 296.06 million[n 1] | |
The Super Mario series of platform games began in 1985 and features Nintendo's character Mario. The Super Mario series forms the core of the Mario franchise. | |||
Pokémon | February 27, 1996 | 256.61 million[n 6][8] | |
Pokémon was created by Satoshi Tajiri in 1996 as a role-playing video game for the Game Boy handheld game console, soon turning into a franchise merchandised into anime, manga, trading cards, toys, books, and other media. It is owned by Nintendo and features 5 games in the main series, divided into 19 versions, and 45 titles in total. | |||
Wii | November 19, 2006 | 198.52 million[n 7] | |
The Wii of physical simulation video games was created by Shigeru Miyamoto in 2006 to help with the initial launch of Nintendo's Wii console. | |||
The Sims | February 4, 2000 | 150 million[10] | |
The Sims is a series of strategic life-simulation computer and console video games created by American game designer Will Wright, published by Maxis and distributed by Electronic Arts. The series consists of three main games and a number of compilations and expansion packs. | |||
Sonic the Hedgehog | June 23, 1991 | 140.64 million[11] | |
The Sonic the Hedgehog (ソニック・ザ・ヘッジホッグ Sonikku za Hejjihoggu ) series is a franchise of video games released by Sega starring and named after its mascot character Sonic, created by game designer Yuji Naka and character designer Naoto Ohshima. With time, it has expanded into several animated television series, manga and comic books. | |||
Tetris | January 29, 1988[n 8] | 125 million[14] | |
Tetris (Russian: Тетрис) is a falling-blocks puzzle video game, created by Alexey Pajitnov in 1984 and released on a vast spectrum of platforms, from calculators to video game consoles and computers, with the version bundled with the Game Boy selling over 35 million.[14] | |||
Grand Theft Auto | October 1997 | 114 million[15] | |
Grand Theft Auto is a sandbox style video game series created by Dave Jones and primarily developed by Scottish developer Rockstar North (formerly DMA Design) and published by Rockstar Games, including nine stand-alone games and two expansion packs for the original game and two for the ninth. It is the most successful video game the United Kingdom has produced. | |||
Wii Sports | November 19, 2006 | 113.88 million[n 7] | |
The Wii Sports series of physical sports games was created by Shigeru Miyamoto for Nintendo's Wii console in 2006. Its success led to the Wii franchise, of which it is a sub-series. | |||
Final Fantasy | December 18, 1987 | 106.711 million[n 9] | |
Final Fantasy (ファイナルファンタジー Fainaru Fantajī ) is a media franchise created by Japanese game designer Hironobu Sakaguchi and owned by Square Enix that includes fourteen released main video games and a number of spin-offs—mostly role-playing video games, motion pictures, and other merchandise. | |||
Call of Duty | October 29, 2003 | 100 million[24][25] | |
Call of Duty is a first-person shooter video game series set in World War II, with the exception of Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare 3 and Call of Duty: Black Ops 2, which are set in a post modern era and Call of Duty: Black Ops, which is set in the Cold War & Vietnam era. The series is published by Activision and Aspyr Media and developed by Infinity Ward, Gray Matter Interactive, Spark Unlimited, Treyarch, Sledgehammer Games, Pi Studios, N-Space and Amaze Entertainment. | |||
FIFA | Christmas 1993 | 100 million[26] | |
FIFA is a series of association football based sports games, released yearly by Electronic Arts under the EA Sports label, and the first to have an official licence from the Fédération Internationale de Football Association (International Federation of Association Football), the international governing body of football. | |||
Need for Speed | 1994 | 100 million[27] | |
Need for Speed is a series of racing video games by Electronic Arts, released on multiple platforms. The games consist mainly of racing with various cars on various tracks, and to some extent, include police pursuits in races. | |||
At least 50 million copies[ | ]
Franchise name | Original release date | Sales | |
---|---|---|---|
Madden NFL | 1988 | 90 million[28] | |
Madden NFL is an American football video game series developed by Electronic Arts Tiburon for EA Sports. The game is named after Pro Football Hall of Famer John Madden, a well-known color commentator for NBC Sports and formerly a Super Bowl-winning head coach during the 1970s with the Oakland Raiders. | |||
World Soccer: Winning Eleven / Pro Evolution Soccer | 2001 | 86 million[n 10] | |
Pro Evolution Soccer (officially abbreviated as PES and known as World Soccer: Winning Eleven in Japan) is a series of association football video games developed and published by Konami. The series has been produced under the guidance of Shingo "Seabass" Takatsuka. | |||
Mario Kart | August 27, 1992 | 87.78 million[n 2] | |
Mario Kart is a series of go-kart-style racing video games developed by Nintendo as a series of spin-offs from their trademark Super Mario series of platformer adventure-style video games. | |||
The Legend of Zelda | February 21, 1986 | 78.07 million[n 11] | |
The Legend of Zelda (ゼルダの伝説 Zeruda no Densetsu ) is a high fantasy action-adventure video game series created by game designer Shigeru Miyamoto, developed and published by Nintendo. | |||
Gran Turismo | December 23, 1997 | 72.3 million[31] | |
Gran Turismo (グランツーリスモ Guran Tsūrisumo , Italian for "Grand Tourer" or "Grand Touring", abbreviated GT) is a series of racing video games produced by Kazunori Yamauchi for the Sony PlayStation gaming systems by Polyphony Digital. | |||
Tom Clancy | August 21, 1998 | 63 million[32][33] | |
Includes sales from Tom Clancy–sponsored games made by Ubisoft, including Ghost Recon, Rainbow Six, and Splinter Cell. | |||
Dragon Quest | May 27, 1986 | 62 million[16][16] | |
Dragon Quest (ドラゴンクエスト Doragon Kuesuto ), published as Dragon Warrior in North America until the 2005 release of Dragon Quest VIII: Journey of the Cursed King, is a series of role-playing video games created by Yuji Horii, with character design by manga artist Akira Toriyama and currently published by Square Enix. | |||
Resident Evil | March 22, 1996 | 60 million[34] | |
Resident Evil (known in Japan as Biohazard (バイオハザード Baiohazādo )) is a media franchise consisting of a survival horror video games series, comic books, novelizations, four Hollywood motion pictures, and a variety of collectibles, including action figures, strategy guides and publications, created by Shinji Mikami and developed by Capcom. | |||
Ape Escape | May 1999 | 58.9 million[35][36] | |
Ape Escape (known as Saru Get You (サルゲッチュ Saru Gecchu ) in Japan) is a series of video games made by Sony Computer Entertainment, starting with Ape Escape for PlayStation in 1999. The series often incorporates ape-related humour, unique gameplay, and a wide variety of pop culture references; it is also notable for being the first game to make the DualShock controller mandatory. | |||
Donkey Kong | July 9, 198198 | 55.727 million[n 12] | |
Donkey Kong (ドンキーコング Donkī Kongu ) is a video game series created by Shigeru Miyamoto when he was assigned by Nintendo to build a game that would appeal more to Americans on the arcade hardware of Radar Scope, a game that had been released to test audiences with poor results. The arcade hit Donkey Kong led to the creation of both the Mario and Donkey Kong franchises. | |||
Crash Bandicoot | August 31, 1996 | 50,3 million[39] | |
Crash Bandicoot is a video game series created by Andy Gavin and Jason Rubin, starring the titular character. The main games of the series are largely platform games, but there are also some spin-offs in different genres. | |||
Battlefield | September 10, 2002 | 50 million[40][41][42] | |
The Battlefield franchise is a series of video games developed by Digital Illusions CE, and published by Electronic Arts. The games feature a focus on large maps and vehicle warfare over traditional first person shooters, including robust online capabilities. | |||
Bejeweled | May 30, 2001 | 50 million[43] | |
Bejeweled is a puzzle game first developed as a browser game by PopCap Games in 2001. A sequel to this game, Bejeweled 2, was released by PopCap Games in 2004. | |||
LEGO | 1997 | 50 million[44] | |
The LEGO franchise includes many different games, including original games such as LEGO Island, LEGO Racers and LEGO Rock Raiders, as well as several different licensed properties like LEGO Indiana Jones: The Original Adventures, LEGO Batman: The Video Game, and LEGO Harry Potter: Years 1-4. | |||
At least 20 million copies[ | ]
Franchise name | Original release date | Sales | |
---|---|---|---|
WWE | February 29, 2000 | 47 million shipped[45] | |
WWE (formerly WWE SmackDown!, then WWE SmackDown vs. Raw) is a series of professional wrestling video games released by THQ. The franchise takes its name from World Wrestling Entertainment's weekly television programs SmackDown and Raw. The games are developed by the Japanese game developer Yuke's. | |||
Wii Fit | November 19, 2006 | 43.53 million[n 7] | |
The Wii Fit series of physical sports games was created by Shigeru Miyamoto for Nintendo's Wii console in 2007. It is a sub-series of the Wii franchise. | |||
Pac-Man | May 22, 1980 | 43.243 million[n 13] | |
Pac-Man (パックマン Pakkuman) is an arcade maze chase game designed by Tōru Iwatani and released by Namco during the golden age of arcade video games that spawned a series of ports, remakes, and sequels, in addition to numerous unauthorized clones. | |||
Lineage | September 1998 | 43 million[46] | |
Lineage (Korean: 리니지) is a medieval fantasy massively multiplayer online role-playing franchise by the South Korean video game developer NCsoft. It has become highly popular in South Korea with subscriptions counting into the millions, but is also available in Chinese, Japanese, and English language versions. | |||
Halo | November 15, 2001 | 42 million[47] | |
Halo is a science fiction video game series created by Bungie Studios and published by Microsoft Game Studios which was later adapted to eight novels, several comic series, a graphic novel, numerous action figures and an anime series. After Bungie Studios' departure from Microsoft, 343 Industries took control of the franchise, later on releasing Halo: The Master Chief Collection. | |||
Tekken | December 9, 1994 | 41.6 million[n 14] | |
Tekken (鉄拳 , lit. Iron Fist) is a series of fighting games developed and published by Namco. Originally an arcade game, versions exist for the PlayStation, PlayStation 2, PlayStation 3, PlayStation Portable, Nintendo 3DS and Xbox 360. | |||
Guitar Hero | November 8, 2005 | 40 million[50] | |
Guitar Hero is a series of music rhythm video games published by RedOctane and Activision, and developed by Harmonix Music Systems from 2005 to 2007 before development duties of the series were transferred to Neversoft starting with Guitar Hero III: Legends of Rock. However, it has been discontinued by Activision in 2011. | |||
Harry Potter | November 2001 | 40 million[51] | |
Based on the Harry Potter novels by British writer J. K. Rowling, the video game series (six games for the first six novels and two for the last one, a Quidditch simulation game, and four Lego games) has been developed and published by Electronic Arts. Lego Harry Potter was published by Warner Brothers. | |||
Assassin's Creed | November 13, 2007 | 38 million[32] | |
Assassin's Creed is a video game developed by Ubisoft Montreal and published by Ubisoft for the PlayStation 3, Xbox 360 and PC video game consoles/computer. | |||
Dragon Ball | September 27, 1986 | 38 million[52] | |
Dragon Ball (ドラゴンボール Doragon Bōru ), created by Akira Toriyama in 1984, is an internationally famous media franchise. It consists primarily of one manga series, three different anime, seventeen animated feature films, a collectible trading card game as well as other collectibles like action figures. | |||
Star Wars | 1983 | 38 million[n 15] | |
Star Wars is a sci-fi, fantasy, action-adventure video game series based on the popular movie series. The series is published by LucasArts. Series within it includes LEGO Star Wars, Star Wars: Battlefront, and Star Wars: The Force Unleashed. Games based on the movies are included too (like Star Wars: Episode III - Revenge of the Sith). | |||
Metal Gear | July 12, 1987 | 36.32 million[n 16] | |
Metal Gear (メタルギア ) is a series of stealth games created by Japanese game designer Hideo Kojima and developed and published by Konami. The franchise also includes a novel, a radio drama, comic books, and a toy line. | |||
Mario Sports | May 1, 1984 | 36.608 million[n 3] | |
There have been numerous sports games in the Mario franchise. The first sports game featuring Mario was Golf in 1984. | |||
NBA Live | 1994 | 35 million[55] | |
The NBA Live series of basketball video games is developed and published by EA Sports annually since 1995. | |||
Street Fighter | August 30, 1987 | 35 million[34] | |
Street Fighter (ストリートファイター Sutorīto Faitā ), is a series of fighting games developed and published by Capcom, which eventually turned into a media franchise covering comic books, anime series and movies. The first game was designed by Takashi Nishiyama and Hiroshi Matsumoto in 1987 for the arcades. | |||
Tap Tap | September 11, 2007 | 35 million[56] | |
Tap Tap is series of rhythm video games released by Tapulous for the iOS platform. | |||
Tomb Raider | November 15, 1996 | 35 million[16] | |
Tomb Raider is a series of video games, comic books, novels and movies, centering around the adventures of fictional British archaeologist Lara Croft. | |||
Mario Party | December 18, 1998 | 34.87 million[2] | |
Mario Party is a multi-player party game featuring Mario series characters in which four human- and/or computer-controlled characters compete in a board game interspersed with minigames. Most of the Mario Party games have been developed by Hudson Soft and published by Nintendo (though the arcade version was developed by Capcom). | |||
Kirby | April 27, 1992 | 32.37 million[n 18] | |
The Kirby (星のカービィ Hoshi no Kābi ) series is a fantasy video game series starring the character Kirby, developed by HAL Laboratory and Nintendo, and produced by Nintendo. The gameplay of the majority of the games in the series consists mainly of action, platformer and puzzle-solving elements. | |||
Brain Age | May 19, 2005 | 31.12 million[59] | |
Based on the book Train Your Brain: 60 Days to a Better Brain by Japanese neurologist Ryuta Kawashima and distributed under the Touch! Generations brand. The franchise includes two Nintendo DS games. | |||
Gundam | 1983 | 31 million[n 19] | |
Gundam (ガンダム Gandamu ) is a video game franchise based on one of the longest-running anime series featuring giant robots or mecha, created by animation studio Sunrise and currently published by Namco Bandai Games. | |||
Medal of Honor | November 11, 1999 | 31 million[63] | |
Medal of Honor is the name of a series of first-person shooter games set in World War II, developed by DreamWorks Interactive (currently known as EA Los Angeles) and published by Electronic Arts. Medal of Honor spawned a series of follow-up games including multiple expansions spanning various console platforms and the PC and Apple Macintosh. | |||
James Bond | 1983 | 30 million[64] | |
The franchise based on James Bond 007, the fictional British agent created in 1952 by British writer Ian Fleming, consist of over 20 video games published through several companies like Nintendo and Electronic Arts. The license is currently handled by Activision. The best known game in the franchise is GoldenEye 007, developed by Rare and published by Nintendo. | |||
Mega Man | December 17, [[1987 in video gaming|1987 | 30 million[34] | |
Mega Man, known as Rockman (ロックマン Rokkuman ) in Japan, is a series of over 50 released video games from Capcom, usually starring the character Mega Man. | |||
Command & COnquer | August 1995 | 30 million[65] | |
Command & Conquer (abbreviated as C&C or CnC) is a real-time strategy franchise, first developed by Westwood Studios. | |||
Mortal Kombat | 1992 | 30 million[66] | |
Mortal Kombat is a series of fighting games created originally by the Midway Manufacturing Company. It is noted for its digitized sprites (which differentiated it from its contemporaries' hand-drawn sprites), and its high levels of blood and gore, including, most notably, its graphic fatality killing moves. As of 2012 it is the most successful American-made franchise in the fighting genre. | |||
Tony Hawk | September 30, 1999 | 30 million[67] | |
The Tony Hawk's series is a skateboarding video game series endorsed by American professional skater Tony Hawk, created by game developer Neversoft and published by Activision. | |||
Monster Hunter | September 21, 2004 | 28 million[34] | |
Monster Hunter is a series of action role-playing video games released by Capcom, where players take the role of a hunter in a fantasy environment and complete quests by seeking out monsters to hunt or capture. | |||
Just Dance | November 17, 2009 | 28 million[68] | |
Just Dance is a series of dance and music video games that includes games like Just Dance and Just Dance 2, published by Ubisoft, and released on the Wii. It also includes games outside of the name Just Dance, such as Michael Jackson: The Experience. The games include modern hits such as Katy Perry's Hot N Cold and Ke$ha's "Tik Tok" to older songs such as The Jackson 5's "I Want You Back" and Donna Summer's "Hot Stuff". Every once in a while though, they'll have a cover of a certain song for unknown reasons. Just Dance is the best-selling dance-game franchise on home video game consoles. | |||
Counter-Strike | November 8, 2000 | 25 million[69] | |
Counter-Strike is a series of tactical first-person shooter video games that originally began as a mod for the game Half-Life. The series has since been developed by Valve Corporation, and published by Sierra Entertainment and Valve. | |||
Marvel Universe | ? | 25 million[70] | |
Based on comic book superheroes, the franchise includes games from Spider-Man and X-Men published by Activision. | |||
Ratchet & Clank | November 7, 2002 | 25 million[71] | |
Ratchet & Clank is a series of 3D platform/shooter video games. The franchise has been developed primarily by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 2, PlayStation Portable, PlayStation Vita, PlayStation 3 and PlayStation 4 video game systems. | |||
Tiger Woods PGA Tour | 1998 | 25 million[72] | |
Tiger Woods PGA Tour is a series of video games developed and published by Electronic Arts featuring professional golfer Tiger Woods, among other professionals on the PGA Tour. | |||
Super Smash Bros. | January 21, 1999 | 23.58 million[n 20] | |
Super Smash Bros is a series of Nintendo fighting games created by Masahiro Sakurai that feature characters from several other Nintendo franchises and is known for both its unique gameplay style and countless nods towards the company's history. | |||
Tom Clancy's Rainbow Six | August 21, 1998 | 23 million[32] | |
Initially developed by Red Storm Entertainment while the Rainbow Six novel was being written by Tom Clancy, the tactical shooter franchise soon spawned a number of sequels and expansion packs. Red Storm was later acquired by Ubisoft, who currently develops and publishes the games. | |||
Mario & Sonic | November 6, 2007 | 22.28 million[n 17] | |
Mario & Sonic is a crossover sports game series featuring characters from the Mario and Sonic the Hedgehog franchises. | |||
Petz | 1995 | 22 million[32] | |
Petz (which includes series like Dogz and Catz) is a franchise of video games in which the player can adopt, raise, care for and breed their own virtual pets. | |||
Batman | ?? | ?? | |
Batman is a series of video games based on the DC Comics character, and developed by Ocean Software, Atari, Sunsoft, Acclaim, EA and Rocksteady. | |||
Tom Clancy's Splinter Cell | November 18, 2002 | 22 million[32] | |
Splinter Cell is a series of video games endorsed by American author Tom Clancy which spawned a novel series in 2004 written under the pseudonym David Michaels. As a brand, it is owned by Tom Clancy's company, Rubicon, and is licensed to Ubisoft to make the games. The characters of the game, as well as "Third Echelon" itself, were created by Ubisoft writer J.T. Petty. | |||
Yu-Gi-Oh! | July 1998 | 21.8 million[77] | |
Based on the Japanese anime and manga franchise Yu-Gi-Oh! (遊☆戯☆王 Yūgiō , lit. "Game King") created by Kazuki Takahashi. All related video games are produced by Konami. | |||
Nintendogs | April 21, 2005 | 21.67 million[78] | |
Nintendogs is a real-time pet simulation video game series developed and published by Nintendo for the Nintendo DS handheld video game console, originally released in three versions, plus two additional versions, all differing only in the starting available dogs to play with. | |||
God of War | March 22, 2005 | 21.65 million[79] | |
God of War is a series of action-adventure video games loosely based on Greek mythology originally created by David Jaffe and developed by SCE Santa Monica Studio (main installments), as well as Ready at Dawn (portable installments) and Javaground (mobile installment). The multimedia franchise's central story revolves around the Spartan warrior, Kratos, who is on a path of vengeance to rid himself of the nightmares of murdering his wife and child and the betrayal by his father, Zeus and the Olympian Gods. | |||
Jikkyō Powerful Pro Yakyū | 1994 | 21.64 million[n 21] | |
Jikkyō Powerful Pro Yakyū (実況パワフルプロ野球), known as Live Powerful Pro Baseball to non-Japanese speakers, is a traditionally Japan-only baseball series created by Konami. It is known for its big-headed characters and arcade-style gameplay. | |||
Age of Empires | October 26, 1997 | 20 million[82] | |
Age of Empires is a series of real-time strategy video games developed by now-defunct Ensemble Studios, and published by Microsoft Game Studios. There are seven titles in the series (four of which are expansions) and a spin-off titled Age of Mythology. | |||
Castlevania | September 26, 1986 | 20 million[83] | |
Castlevania is a video game series created and developed by Konami originally released as Akumajō Dracula (悪魔城ドラキュラ Akumajō Dorakyura , lit. "Devil's Castle Dracula"). The franchise spawned a number of action figures and a future movie. | |||
Diablo | December 1996 | 20 million[84] | |
Developed by Blizzard North and published by Blizzard Entertainment, Ubisoft and Electronic Arts, Diablo is a dark fantasy-themed action role-playing game in a hack and slash or "Dungeon Roaming" style. | |||
Frogger | 1981 | 20 million[85] | |
Developed by Konami and released worldwide by Sega and Gremlin Industries in 1981, Frogger has seen numerous sequels for a number of systems including computers and video game consoles. The given sales figure does not include arcade game sales. | |||
Lego Star Wars | April 5, 2005 | 20 million[53] | |
A platform-based video game series where the player takes the role of characters from the films, in minifigure form. | |||
Lemmings | February 14, 1991 | 20 million[86] | |
Lemmings is a puzzle video game, developed by DMA Design (now Rockstar North) and owned by Psygnosis (now Sony Computer Entertainment Liverpool) who published it in 1991, originally for the Commodore Amiga. | |||
Rayman | September 1, 1995 | 20 million[32] | |
Created in 1992 by French graphic artist Michel Ancel, the main character of the series, Rayman, became the official mascot of the video game publisher Ubisoft. The Rayman series does not include the Raving Rabbids series. | |||
Simple | 1998 | 20 million[87] | |
The Simple series are a number of series of budget-priced video games, published by Japanese company D3 Publisher and developed by a variety of companies, covering many systems. | |||
SingStar | May 21, 2004 | 20 million[88] | |
SingStar is a competitive karaoke video game series for the PlayStation family, published by Sony Computer Entertainment Europe and developed by London Studio. Fifteen English-language installments of the series have been released for the PlayStation 2, with recent versions also released for the PlayStation 3. | |||
SpongeBob SquarePants | 20 million[89] | ||
SpongeBob SquarePants is an American animated television series and media franchise. The games are published by THQ. | |||
Spyro the Dragon | September 10, 1998 | 20 million[90] | |
Spyro the Dragon is a platform game series starring the video game character Spyro, originally released for the PlayStation by Insomniac Games and published by Sony Computer Entertainment. The franchise expanded to several other platforms including portable and mobile phones through different developers since then. | |||
Imagine | 20 million[32] | ||
Imagine is a series of video games aimed primarily at girls released from 2007 and still expanding. | |||
J.B. Harold | 1986 | 20 million[91][92] | |
J.B. Harold is a series of mystery adventure games. It began with J.B. Harold Murder Club, released by Riverhillsoft for the NEC PC-98 computer in 1986, and the series has since been released on various platforms. | |||
At least 10 million copies[ | ]
Franchise name | Original release date | Sales | |
---|---|---|---|
Naruto | October 23, 2003 | 19.3 million[93] | |
Naruto, including the Naruto: Ultimate Ninja (NARUTO-ナルト- ナルティメットヒーロー Naruto: Narutimetto Hīrō ) series, is a franchise of 3D fighting games, based on the popular manga and anime series Naruto. They were mostly developed by CyberConnect2 and published by Namco Bandai. | |||
Kingdom Hearts | March 28, 2002 | 19 million[16] | |
Kingdom Hearts (キングダムハーツ Kingudamu Hātsu ) is a series of action role-playing games developed and published by Square Enix (formerly Square). It is the result of a collaboration between Square and Disney Interactive Studios and is under the direction of Tetsuya Nomura, a longtime Square character designer. | |||
Warcraft | January 15, 1994 | 19 million[94] | |
Warcraft is a fictional universe in which a series of games and books published by Blizzard Entertainment are set. The franchise also includes tabletop games, collectible card games and an upcoming movie. Figure doesn't include World of Warcraft. | |||
Midnight Club | October 26, 2000 | 18.5 million shipped[15] | |
Midnight Club is a series of free roam racing games within metropolitan areas developed by Rockstar San Diego (formerly Angel Studios). | |||
Dynasty Warriors | February 28, 1997 | 18 million[95] | |
Dynasty Warriors (真・三國無双 Shin Sangokumusō , lit. "True – Unrivaled Three Kingdoms") is a series of tactical action video games created by Koei which began as a spin-off of Koei's turn-based strategy Romance of the Three Kingdoms series, based loosely around the Chinese epic of the same name. | |||
SimCity | 1989 | 18 million[96] | |
SimCity is an open-ended city-building video game series and the brainchild of developer Will Wright. It was published by Maxis (now a division of Electronic Arts). | |||
Tom Clancy's Ghost Recon | November 13, 2001 | 18 million[32] | |
Ghost Recon is a series of military tactical shooter video games created by Red Storm Entertainment, the game development studio founded by American author Tom Clancy. | |||
Prince of Persia | 1989 | 17 million[32] | |
Prince of Persia is a series of platform games, originally developed by Jordan Mechner. | |||
Uncharted | November 20, 2007 | 17 million[97] | |
Uncharted is a series of action-adventure/platform/third-person shooter video games developed by Naughty Dog and published by Sony Computer Entertainment about the adventures of treasure hunter Nathan Drake. | |||
Zuma | December 12, 2003 | 17 million[98] | |
Zuma is a fast-paced puzzle game developed by PopCap Games. It can be played for free online at several Web sites, and can be purchased for a number of platforms, including PDAs, mobile phones, and the iPod. An enhanced version, called Zuma Deluxe, is available for purchase in Windows and Mac OS X versions and as an Xbox Live Arcade download for the Xbox 360 and a PlayStation Network download for the PlayStation 3. | |||
The Elder Scrolls | 1994 | 17 million shipped[99] | |
The Elder Scrolls (abbreviated as TES) is an action role-playing open world video game series developed by Bethesda Game Studios and published by Bethesda Softworks. | |||
NBA 2K | 1999 | 17 million shipped[15] | |
NBA 2K is a basketball video game series that was initially exclusive for the Dreamcast starting in 1999. The series was originally published by Sega, under the label Sega Sports and developed by Visual Concepts. | |||
Bemani | December 1997 | 16.17 million[n 22] | |
The Bemani franchise was created by Konami's music video game division. It began with Beatmania in 1997 and was then expanded with other arcade rhythm game series such as Dance Dance Revolution, Guitar Freaks, and Drum Mania. | |||
Gears of War | November 7, 2006 | 16 million[101] | |
Gears of War is a tactical third-person shooter video game developed by Epic Games and published by Microsoft Game Studios, revolving about a war between humans and creatures known as Locust in the fictional planet Sera. | |||
Half-Life | November 19, 1998 | 16 million[102] | |
Half-Life is a science fiction first-person shooter computer series developed by Valve Software, first released by Sierra Studios. | |||
Driver | June 30, 1999 | 16 million[32] | |
Driver is a series of mission-based driving video games for PlayStation, PlayStation 2, Xbox, Wii, PlayStation Portable, Game Boy Advance, Mobile Phone and PC. Developed by Reflections Interactive in Newcastle upon Tyne, UK, it was originally published by GT Interactive, later by Atari, and nowadays by Ubisoft. | |||
Backyard Sports | 1996 | 15 million[103] | |
Backyard Sports is a series of video games that play on both consoles and computers. The series is best known for starring kid-sized versions of popular professional sports stars, such as Albert Pujols, Paul Pierce, Barry Bonds, Tim Duncan, Kevin Garnett, Tom Brady, Alex Rodriguez, Joe Thornton and Andy Macdonald. The Backyard Sports series is the only game brand licensed by all the leading professional US sports leagues (MLB, NBA, NFL, NHL, and MLS). | |||
Barbie | 15 million[104] | ||
Based on the Barbie doll made by Mattel, the video games are currently published by Activision. | |||
Burnout | November 11, 2001 | 15 million[105] | |
Burnout is a series of high-speed racing games for game consoles. The game series was developed by Criterion Games, published by Acclaim and later Electronic Arts. | |||
Need for Speed: Underground | November 17, 2003 | 15 million[106] | |
A complete re-imagining of the original Need for Speed series of racing video games originally developed by EA Canada, a branch of Electronic Arts based in Vancouver, Canada, Need for Speed: Underground shifts focus to the import tuner culture. | |||
Professor Layton | February 15, 2007 | 15 million[107] | |
The Professor Layton series ("Reiton-kyōju series" (レイトン教授シリーズ )) is a puzzle adventure game series for the Nintendo DS, currently consisting of five games developed by Level 5. Each title is based in a series of puzzles and mysteries given by the citizens of towns that the main characters visit. It is not necessary to solve all the puzzles to progress, but some are mandatory and at certain points in the game a minimum number of puzzles must be solved before the plot may continue. | |||
Compilation of Final Fantasy VII | January 31, 1997 | 14.5432 million[n 23] | |
Compilation of Final Fantasy VII is a series of video games, animated features and short stories developed by Square Enix based in the world and continuity of Final Fantasy VII. It is a sub-series of the Final Fantasy franchise. | |||
Metroid | August 6, 1986 | 14 million[37] | |
The Metroid (メトロイド Metoroido ) is a series of science fiction-based video games produced by Nintendo, spanning through several Nintendo systems like the Famicom Disk System, NES, Game Boy, Super NES, Game Boy Advance, Nintendo GameCube, Nintendo DS, and Wii. | |||
Worms | 1995 | 14 million[113] | |
Worms is a series of turn-based video games developed by Team17 Software. Players control a small platoon of worms across a deformable landscape, battling other computer- or player-controlled teams. The game's concept was devised by Andy Davidson. | |||
Jak and Daxter | December 4, 2001 | 13.79 million[114] | |
Jak and Daxter is a video game franchise originally developed by Naughty Dog for the PlayStation 2 named after its own protagonists. | |||
Tales | December 15, 1995 | 13.77 million[115] | |
The Tales (テイルズ Teiruzu ) series is a media franchise of role-playing video games published by Namco. | |||
Soul | 1995 | 13.38 million[116] | |
The Soul series is a weapon based fighting game series of arcade games. Each installment has its own version on a home console, published by Namco. | |||
Devil May Cry | August 23, 2001 | 13 million[34] | |
Devil May Cry is a series of video games set in the modern day, created by Shinji Mikami and developed by Capcom. | |||
The Fast and the Furious | March 31, 1999 | 13 million[117] | |
The Fast and the Furious is a series of racing games for mobile phones developed by Australian developer Firemint. | |||
Red Dead | May 4, 2004 | 12.5 million shipped[15] | |
Red Dead is a Western video game franchise developed by Rockstar San Diego and published by Rockstar Games. It began as a cancelled Capcom production, Red Dead Revolver, which was later completed by Rockstar and expanded into a franchise. | |||
Cooking Mama | March 23, 2006 | 12 million[118] | |
Cooking Mama (クッキング ママ Kukkingu Mama ) is a series of cookery simulation-styled minigame compilation video games developed by Cooking Mama Limited (formerly known as Office Create) and published by Taito in Japan and for the iPhone OS, Majesco in North America and 505 Games in Europe. | |||
Myst | September 24, 1993 | 12 million[119] | |
The Myst franchise consists of a series of adventure games and novels, centering around the storyline of Atrus and his family, who are descendants of the fallen D'ni civilization—a subterranean city whose people could link to other universes by writing a descriptive book about that world. | |||
SOCOM | August 27, 2002 | 12 million[120] | |
SOCOM is a series of third-person shooter video games created by Zipper Interactive. The games focus on various teams of United States Navy SEALs completing missions with occasional help from other special operations forces from around the world such as the SAS, SBS, and GROM. | |||
Star Fox | 1993 | 11.5 million[121] | |
Star Fox is a video game series developed and published by Nintendo. The original game was a forward-scrolling 3D Sci-Fi rail shooter. Later sequels added more directional freedom as the series progressed. The game concept was inspired by a shrine to a fox god who could fly, which Shigeru Miyamoto visited regularly. The shrine was accessible through a series of arches, thus inspiring the gameplay.[122] | |||
Ivalice Alliance | July 19, 2001 | 11.2 million[n 24] | |
Ivalice Alliance is a series of two video games set in the world of Ivalice, including Final Fantasy XII, Final Fantasy Tactics, and Vagrant Story. It is a sub-series of the Final Fantasy franchise. | |||
Final Fantasy X | July 19, 2001 | 11.116 million[n 25] | |
Final Fantasy X is a series consisting of two video games, Final Fantasy X and Final Fantasy X-2. It is a sub-series of the Final Fantasy franchise. | |||
Dance Dance Revolution | November 21, 1998 | 11 million[100] | |
Dance Dance Revolution (ダンスダンスレボリューション Dansu Dansu Reboryūshon ), abbreviated DDR, and also known as Dancing Stage (ダンシングステージ Danshingu Sutēji ) in earlier games in Europe and Australasia, and some other games in Japan, is a music video game series produced by Konami. | |||
StarCraft | April 1, 1998 | 11 million[84] | |
StarCraft is a science fiction media franchise created by Chris Metzen and Bill Roper and owned by Blizzard Entertainment. The series has grown to include a number of other games as well as eight novels, two Amazing Stories articles, a board game and other licensed merchandise such as collectible statues and toys. | |||
Civilization | 1991 | 11 million shipped[15] | |
Civilization is a series of turn-based strategy video games produced by Sid Meier. Basic gameplay functions are similar throughout the series, namely, guiding a civilization on a macro-scale from prehistory to the present day. | |||
Fabula Nova Crystallis Final Fantasy | December 17, 2009 | 10.8504 million[n 26] | |
Fabula Nova Crystallis Final Fantasy (ファブラ ノヴァ クリスタリス ファイナルファンタジー Fabura Nova Kurisutarisu Fainaru Fantajī ) is a series of games by Square Enix. Made in the same vein as the Compilation of Final Fantasy VII and the Ivalice Alliance, Fabula Nova Crystallis ("New Tale of the Crystal" in Latin) is based on various worlds and different characters. It is a sub-series of the Final Fantasy franchise. | |||
Minecraft | May 17, 2009/November 18, 2011 | 10.6 million[n 27] | |
Minecraft is a sandbox-building independent video game originally created by Swedish game designer Markus "Notch" Persson and now developed by his company, Mojang. Originally a computer game made using Java, there have been ports released for Android, iOS, and Xbox 360. | |||
Mass Effect | November 20, 2007 | 10.5 million shipped[135] | |
Mass Effect is a series of sci-fi third-person action role-playing games developed by the Canadian company BioWare. | |||
Ace Combat | 1995 | 10 million[136][137] | |
Ace Combat is an arcade style flight/combat simulation video game series published by the Japanese company Namco. Although set in fictional countries, many details are similar to real-life wars, such as the Persian Gulf War, the Cold War, and World War II, and feature actual present day aircraft, but also fictional ones, especially flying fortresses. | |||
Adventure Island | September 12, 1986 | 10 million[138] | |
Adventure Island (高橋名人の冒険島 Takahashi Meijin no Bouken Jima , lit. "Master Takahashi's Adventure Island"), also known as Hudson's Adventure Island, is a platform game series developed by Hudson Soft. | |||
Asphalt | November 21, 2004 | 10 million[139] | |
Asphalt Urban GT is a series of racing games developed by Gameloft and published by Ubisoft for portable platforms including Nintendo DS, PlayStation Portable and mobile phones. | |||
Bomberman | 1983 | 10 million[140] | |
Bomberman is a strategic, maze-based computer and video game franchise originally developed by Hudson Soft. The original game was published in 1983 and new games in the series are still being published to this day. Today, Bomberman is featured in over 60 different games. | |||
Colin McRae Rally | 1998 | 10 million[141] | |
Colin McRae Rally is a racing video game series developed and published by Codemasters. The series is named after the late World Rally Championship driver Colin McRae, who provided technical advice during development. | |||
Deer Hunter | December 31, 1997 | 10 million[142] | |
Deer Hunter is a first-person shooting game series of North American video games published by WizardWorks Software, a division of Infogrames. | |||
The Lord of the Rings | October 21, 2002 | 10 million[143] | |
Based on the series of movies The Lord of the Rings by Peter Jackson, the series include The Lord of the Rings: The Two Towers and The Lord of the Rings: The Return of the King, published by Electronic Arts. | |||
Momotaro Dentetsu | October 26, 1987 | 10 million[140] | |
Momotaro Dentetsu (桃太郎電鉄 Momotarō Dentetsu , Momotarō Electric Railway) (also known by the abbreviated name Momotetsu) is a long-running board game-style video game series in Japan. The game mechanics are often compared to the board games sugoroku and Monopoly. | |||
Pitfall! | 1982 | 10 million[144] | |
Pitfall! is a series of platform games developed by Activision. | |||
Puyo Puyo | 1991 | 10 million[145] | |
Puyo Pop, known in Japan as Puyo Puyo (ぷよぷよ ) is a series of computer puzzle games originally created in 1991 by Compile for various video game systems. | |||
Star Wars: Battlefront | September 21, 2004 | 10 million[54] | |
The Star Wars: Battlefront series is a trilogy of first-person/third-person shooters based on the Star Wars films by George Lucas. Pandemic Studios developed the first two installments, while Renegade Squadron was developed by Rebellion Developments. LucasArts was behind the entire series’ publishing. | |||
Rock Band | November 20, 2007 | 10 million shipped[146] | |
Rock Band is a series of music video games developed by Harmonix Music Systems and MTV Games, and distributed by Electronic Arts for the PlayStation 2 and 3, Xbox 360, and Wii game consoles. The series expands upon Harmonix' earlier work on the Guitar Hero series, and allows for up to four players to virtually perform rock music songs on lead guitar, bass guitar, drums, and vocals using special controllers modeled after musical instruments. | |||
DreamWorks | 1996 | 10 million[147] | |
DreamWorks is a franchise consisting of games based on DreamWorks licenses, developed by DreamWorks Interactive (now EA Los Angeles). |
At least 5 million copies[ | ]
Franchise name | Original release date | Sales | |
---|---|---|---|
SaGa | December 15, 1989 | 9.9 million[16] | |
SaGa is a series of open world role-playing video games produced by Square (now Square Enix). | |||
Saints Row | August 2006 | 9.8 million[148] | |
Saints Row is a popular video game series created by Volition, Inc.. The gameplay consists of a mixture of action, adventure and driving and has gained controversy for its adult nature and violent themes. | |||
EA Sports NASCAR series | October 31, 1997 | 9 million[149] | |
EA Sports NASCAR series was a series of NASCAR video games published by EA Sports. The series began with NASCAR 98 and NASCAR 99 in 1997 and 1998, respectively. EA Sports then released NASCAR Thunder 2002 in 2001, and ever since then, Jeff Gordon (2002), Dale Earnhardt, Jr. (2003), and Tony Stewart (2004) were on the cover. After NASCAR Kart Racing was released in 2009 for Wii, EA's contract with NASCAR has since expired. | |||
RollerCoaster Tycoon | March 31, 1999 | 9 million[150] | |
RollerCoaster Tycoon is a series of video games that simulate amusement park management. Each game in the series challenges players with open-ended amusement park management and development, and also allows players to construct and customize their own unique roller coasters. | |||
BioShock | August 21, 2007 | 9 million shipped[15] | |
BioShock is a video game series developed by Irrational Games—the first under the name 2K Boston/2K Australia— and designed by Ken Levine. | |||
Ninja Gaiden | December 9, 1988 | 8.744 million[n 28] | |
Ninja Gaiden (忍者外伝 ) is a series of video games by Tecmo featuring the dragon ninja, Ryu Hayabusa. The series was originally known as Ninja Ryukenden (忍者龍剣伝 Ninja Ryūkenden , lit. "Legend of the Ninja Dragon Sword") in Japan, while the original arcade title and early home installments of the series were usually known as Shadow Warriors in the PAL region. | |||
Doom | December 10, 1993 | 8.5 million[157] | |
Doom is a series of video games by id Software, and several licensed properties have been based on the series. | |||
Cars | June 6, 2006 | 8 million[158] | |
Cars is a video game based on the Disney/Pixarfilm, Cars, serving as a non-canon sequel to it. | |||
Spider-Man | 1982 | 8 million[159] | |
Numerous electronic games featuring the popular Marvel Comics superhero Spider-Man have been released. To date, Spider-Man has made appearances on over 15 gaming platforms, which also includes mobile games on cellphones. | |||
Zoo Tycoon | October 17, 2001 | 8 million[160] | |
The Zoo Tycoon is a video game series that began in 2001. All of the games in the series focus around building up a successful zoo and running it, although scenarios may have other goals. It was developed by Blue Fang Games. | |||
Dead or Alive | 1996 | 8.59 million[n 29] | |
Dead or Alive (デッドオアアライブ Deddo oa Araibu ) is a video game series produced by Tecmo that comprises primarily fighting games. The story and characters are the creation of Tomonobu Itagaki, and the game was developed by Tecmo's Team Ninja development team. | |||
Hitman | November 2000 | 8 million[16][162] | |
Hitman is a video game franchise available on PC as well as several video game consoles, including PlayStation 3, PlayStation 2, Xbox 360, Xbox and Nintendo GameCube, developed by the Danish company IO Interactive, now a division of Eidos Interactive. The games feature a mix of orchestral and electronica musical scores, composed by Jesper Kyd. The plot focuses on an extremely skilled clone assassin who is sent to silently kill the world's most powerful criminals. | |||
Carnival Games | August 27, 2007 | 8 million shipped[15] | |
Carnival Games is a video game franchise for Nintendo's Wii console, the Nintendo DS, and Microsoft's Kinect. It was published by Global Star Software, before GSS was absorbed into Take-Two Interactive (and what is now 2K Play). | |||
Far Cry | 2004 | 8 million[32] | |
Far Cry is a franchise of first person shooter computer and video games, following the name of the first game of the series. | |||
Onimusha | January 25, 2001 | 7.9 million[34] | |
Onimusha (鬼武者 , lit. "Oni Warrior") is a series of action-adventure games by Capcom. The series makes use of the historic figures that shaped Japan's history, retelling their stories with supernatural elements. | |||
Everybody's Golf | July 7, 1997 | 7.5 million[163] | |
Everybody's Golf (みんなのGOLF Minna no Golf ), known as Hot Shots Golf in North America is a series of golf games published by Sony for the PlayStation, PlayStation 2, PlayStation Portable and PlayStation 3 consoles. | |||
Max Payne | July 25, 2001 | 7.5 million shipped[15] | |
Max Payne is a third-person shooter video game series originally developed by the Finnish company Remedy Entertainment, produced by 3D Realms and published by Gathering of Developers. Later versions were published by Rockstar Games, MacSoft and Feral Interactive. The Max Payne series has a major cinematic influence: the Hong Kong action movie genre, particularly the work of director John Woo, which features a great deal of slow-motion violence and gunfights, almost resembling ballet. | |||
Total War | June 13, 2000 | 7.5 million[164] | |
Total War is a computer strategy game series developed by the Creative Assembly. Its games combine turn-based strategy and resource management, with real-time tactical control of battles. | |||
Animal Crossing | April 14, 2001 | 7 million[165] | |
Animal Crossing, known in Japan as Dōbutsu no Mori (どうぶつの森 , lit. "Animal Forest"), is a video game series developed by Nintendo, in which the player lives his/her own virtual life in real time. | |||
Dead Rising | August 8, 2006 | 7 million[34] | |
Dead Rising (デッドライジング Deddo Raijingu ) is a series of survival horror action-adventure games developed by Capcom and produced by Keiji Inafune. | |||
Moto Racer | 1997 | 7 million[166] | |
Moto Racer is a sports game based on motorbikes developed and published by Nobilis. | |||
Project Gotham Racing | November 9, 2001 | 7 million[167] | |
Project Gotham Racing is a franchise of racing video games developed by Bizarre Creations and is published by Microsoft Game Studios. This series is exclusive to the Xbox and Xbox 360 consoles only. This series of racing games consists of Project Gotham Racing, Project Gotham Racing 2, Project Gotham Racing 3, and Project Gotham Racing 4. | |||
The Settlers | 1993 | 7 million[32] | |
The Settlers (also known as Serf City, original German title Die Siedler) is a slow-paced real time strategy video game by German developer Blue Byte Software. | |||
Unreal | May 22, 1998 | 7 million[168] | |
The Unreal series is a video game franchise developed by Epic Megagames, now known as Epic Games and originally published by GT Interactive, later by Infogrames, Atari, and currently by Midway Games. It was powered by the Unreal Engine which had been in development for over three years before the game was released. | |||
Football Manager | November 5, 2004 | 7 million[169] | |
Football Manager is a series of football management simulation games developed by Sports Interactive and published by Sega. The game began its life in 1992 as Championship Manager; however, following the break-up of their partnership with original publishers Eidos Interactive, Sports Interactive lost the naming rights and re-branded the game Football Manager with their new publishers Sega. | |||
Nancy Drew | December 1998 | Almost 7 million[170] | |
Nancy Drew games follow the popular adventure game style of play. Players must move Nancy around in a virtual environment to talk to suspects, pick up clues, solve puzzles, and eventually solve the crime. They are usually published by Her Interactive. | |||
Marvel vs. Capcom | January 12, 1998 | 6.8 million[34] | |
Marvel vs. Capcom (マーヴルVSカプコン Māburu bāsasu Kapukon ) is a series of fighting games developed and published by Capcom featuring characters from Marvel Comics and Capcom's own video game franchises. | |||
EyeToy | November 4, 2003 | 6.7 million[171] | |
The EyeToy is a color digital camera device, similar to a webcam, for the PlayStation 2 and PlayStation Portable. Games on these series require the camera to input gestures in order to achieve certain goals in themselves. | |||
MX vs. ATV | March 16, 2005 | 6.5 million shipped[172] | |
MX vs. ATV is an offroad racing game franchise developed by Rainbow Studios and published by THQ. | |||
Mana | June 8, 1991 | 6 million[16] | |
The Mana series, known in Japan as Seiken Densetsu (聖剣伝説 , lit. "Holy Sword Legend"), is an action role-playing game series from Square Enix, created by Koichi Ishii. The series began as a handheld side story, Final Fantasy Adventure, to Square's flagship franchise Final Fantasy, though most Final Fantasy inspired elements were subsequently dropped, starting with the second installment, Secret of Mana. | |||
Alone in the Dark | 1992 | 6 million[173] | |
Alone in the Dark is a series of survival horror video games from Infogrames, based on the writings of H. P. Lovecraft, although later games in the series drew inspiration from other sources, including Voodoo, the Wild West, and the works of H.R. Giger. | |||
Brothers in Arms | March 1, 2005 | 6 million[32] | |
Brothers in Arms is a first-person shooter video game series created by Gearbox Software and published by Ubisoft, originally released in early 2005. The game takes place during World War II and focuses on team strategy rather than the faster paced run and gun tactics of the Medal of Honor series. | |||
Buzz! | October 21, 2005 | 6 million[171] | |
Buzz! is a series of video games originated by Sleepydog Ltd., developed by Relentless Software and published by Sony Computer Entertainment Europe for the PlayStation 2 console. They are quiz games that sees the players answering trivia questions whilst competing in the fictional game show, Buzz. | |||
Carmen Sandiego | 1985 | 6 million[174] | |
Carmen Sandiego was originally conceived in 1983 by ex-Disney artist Gene Portwood, Mark Iscaro, Dane Bigham and Lauren Elliott at Brøderbund Software. The concept for the product evolved from a game the Carlstons (founders of Brøderbund) played as kids, using the world almanac and maps to play quiz games. The franchise later developed into television series and books. | |||
Championship Manager | September 1, 1992 | 6 million[175][176]
| |
The Championship Manager series is a series of British football-management simulation. It was one of the most popular video game franchises of all time. The Championship Manager brand and game was conceived by two brothers: Paul and Oliver Collyer. The series was split in two in 2005 as the Collyers decided that their vision of the game was at odds with that of publisher Eidos Interactive so they need to leave to continue making a game they could be proud of. The brothers lost their battle to keep the Championship Manager name, however, and so their series was rebranded as Football Manager while Eidos continued to develop the game their own way under the Championship Manager moniker.[176] | |||
Guild Wars | April 28, 2005 | 6 million[177] | |
Guild Wars is an episodic series of multiplayer online role-playing games created by ArenaNet, a Seattle game development studio and a subsidiary of the South Korean game publisher NCsoft. | |||
NBA Jam | 1993 | 6 million[178] | |
NBA Jam is a series of basketball-based video games created by Midway. | |||
Raving Rabbids | November 14, 2006 | 6 million[32] | |
Raving Rabbids is a spinoff in the Rayman series released by the French company Ubisoft. | |||
Romance of the Three Kingdoms | 1986 | 6 million[179] | |
Romance of the Three Kingdoms (三國志 Sangokushi ) is a turn-based computerized wargame series by Koei that originated from Japan. The games cover events of the Romance of the Three Kingdoms and the Chronicles of the Three Kingdoms in China during the 2nd and 3rd centuries. | |||
Test Drive | 1987 | 6 million[180] | |
Test Drive is the name of a racing game franchise originally published by Accolade, which was later bought by Infogrames. The Test Drive games are now published by Atari, the name which Infogrames renamed itself in 2003. | |||
Turok | February 28, 1997 | 6 million[181] | |
Turok is a first-person shooter video game series, set in a primitive world inhabited by dinosaurs and other creatures, published by Acclaim Entertainment. | |||
Warhammer 40,000 | August 2003 | 6 million[148] | |
Warhammer 40,000 is a series of video games based on the Games Workshop tabletop game Warhammer 40,000. Since being taken over by THQ in 2001, games in the franchise have included real-time strategy Dawn of War, its expansions and sequel for windows PCs; Squad Command, a turn-based tactics game for handheld systems; turn-based strategy game Glory in Death for the Nokia N-Gage and first person shooter Fire Warrior for Windows and PlayStation 2. | |||
Conflict | September 30, 2002 | 6 million shipped[175] | |
Conflict is a series of tactical third-person shooter developed by Pivotal Games and published by SCi. | |||
Yakuza | December 8, 2005 | 5.74 million[n 30] | |
Yakuza (龍が如く Ryū ga Gotoku, lit. "Like a Dragon") is an open world action-adventure / action RPG franchise created by Amusement Vision and owned and published by Sega. | |||
Lost Planet | December 21, 2006 | 5.5 million[34] | |
Lost Planet is a third-person shooter video game series is developed and published by Capcom. The series is a trilogy consisting of three installments, Lost Planet: Extreme Condition, Lost Planet 2, and Lost Planet 3. | |||
Major League Baseball 2K | March 1, 2004 | 5.5 million[15] | |
Major League Baseball 2K is a series of Major League Baseball video games, developed by Visual Concepts and Kush Games, and published by 2K Sports. Visual Concepts called the series World Series Baseball in years prior to 2004 for the Dreamcast, with Pedro Martínez as the cover athlete. | |||
Chrono | March 11, 1995 | 5.4 million[16] | |
The Chrono (クロノ ) series is a video game franchise developed and published by Square Enix (formerly Square). It began in 1995 with the time travel role-playing video game Chrono Trigger, which spawned two continuations, the visual novel Radical Dreamers and the role-playing game Chrono Cross. | |||
Ace Attorney | October 11, 2001 | 5 million[34] | |
Ace Attorney, known in Japan as Gyakuten Saiban (逆転裁判 , lit. "Turnabout Trial"), is a series of visual novels / adventure games, created by Shu Takumi and published by Capcom, in which players assume the role of a defense attorney in a fictional courtroom setting, which is based on the Japanese legal system, to strive to find his clients "not guilty" using investigation, evidence, and cross-examination, to prove his case. | |||
Anno | February 1, 2000 | 5 million[32][183] | |
Anno is a series of games with both real time strategy and city building elements, developed by Germany-based Sunflowers Interactive Entertainment Software company. | |||
Asterix | 1983 | 5 million[184] | |
Based on The Adventures of Asterix (French: Astérix), a series of French comic books by René Goscinny (stories) and Albert Uderzo (illustrations). The video game franchise has been handled by Infogrames since 1993. | |||
Baldur's Gate | November 30, 1998 | 5 million[185] | |
Baldur's Gate is a series of role-playing video games that take place on Faerûn, the main continent from Dungeons & Dragons's Forgotten Realms campaign setting, set in the years following the cataclysmic Time of Troubles, originally developed by BioWare. | |||
Chessmaster | 1986 | 5 million[186] | |
Chessmaster is a chess playing video game series by Ubisoft initially developed by The Software Toolworks. It includes numerous tutorials by International Master Joshua Waitzkin for players of all skill levels. | |||
Oddworld | September 19, 1997 | 5 million[187] | |
Oddworld is a comprehensive fictional universe presented in video game form, created by game developers Oddworld Inhabitants under the direction of Lorne Lanning. | |||
Stronghold | October 21, 2001 | 5 million[188] | |
Stronghold is a historic real-time strategy (RTS) game series developed by Firefly Studios starting from 2001. The game focuses primarily on conquest and expansion through military pursuits, but also provides space for economic strategy and development. | |||
Tecmo Bowl | 1987 | 5 million[151] | |
Tecmo Bowl is an arcade video game series of American Football released by Tecmo, Inc. | |||
TOCA Touring Car series | 1997 | 5 million[189] | |
TOCA is a racing video game series developed and published by Codemasters, initially focusing specifically on Touring car racing but more recently expanding to cover a wide variety of motorsport. | |||
Twisted Metal | November 5, 1995 | 5 million in North America[190] | |
Twisted Metal is a vehicular combat series made for the PlayStation, PlayStation 2, PlayStation 3 and PSP. The series is published by Sony and developed by the game studio Incognito Entertainment. | |||
V-Rally | July 1998 | 5 million[191] | |
V-Rally is a racing game franchise originally developed by Eden Studios and published by Infogrames and later by Electronic Arts. | |||
Mafia | August 28, 2002 | 5 million shipped[15] | |
Mafia is a third-person shooter series made for Windows, PlayStation 2, PlayStation 3, Xbox, and Xbox 360 that is set in the 1930s through 1950s and focuses on fictional American Mafia families of that era. The series is currently published by 2K Games and developed by 2K Czech, previously known as Illusion Softworks. | |||
Plain text format[ | ]
- Mario (484.2 million)[n 5]
- Super Mario (296.06 million)[n 1]
- Mario Kart (87.78 million)[n 2]
- Mario Sports (36.608 million)[n 3]
- Mario Party (34.87 million)[2]
- Mario RPG (14.17 million)[n 4]
- Pokémon (256.61 million)[n 6]
- Wii (198.52 million)[n 7]
- Wii Sports (113.88 million)[n 7]
- Wii Fit (43.53 million)[n 7]
- Sonic the Hedgehog (140.64 million)[11]
- Tetris (125 million)[14]
- Grand Theft Auto (114 million)[15]
- Final Fantasy (106.711 million)[n 9]
- Call of Duty (100 million)[24][25]
- FIFA (100 million)[26]
- Need for Speed (100 million)[27]
- Need for Speed: Underground (15 million)[106]
- Madden NFL (90 million)[28]
- Winning Eleven / Pro Evolution Soccer (86 million)[n 10]
- The Legend of Zelda (78.07 million)[n 11]
- Gran Turismo (72.3 million)[31]
- Tom Clancy (63 million)[32][33]
- Tom Clancy's Rainbow Six (23 million)[32]
- Tom Clancy's Splinter Cell (22 million)[32]
- Tom Clancy's Ghost Recon (18 million)[32]
- Dragon Quest (62 million)[16]
- Resident Evil (60 million)[34]
- Donkey Kong (55.727 million)[n 12]
- Battlefield (50 million)[40][41][42]
- Nickelodeon (50 million,[192] includes SpongeBob SquarePants franchise)
- Lego (close to 50 million)[44]
- WWE SmackDown vs. Raw (47 million shipped)[45]
- Pac-Man (43.243 million)[n 13]
- Lineage (43 million)[46]
- Crash Bandicoot (50,3 million)[39]
- Guitar Hero (40 million)[50]
- Harry Potter (40 million)[51]
- Assassin's Creed (38 million)[32]
- Dragon Ball (38 million)[52]
- Star Wars (38 million)[n 15]
- Star Wars: Battlefront (10 million)[54]
- Metal Gear (36.32 million)[n 16]
- NBA Live (35 million)[55]
- Street Fighter (35 million)[34]
- Tap Tap (35 million)[56]
- Tomb Raider (35 million)[16]
- Gundam (31 million)[n 19]
- Medal of Honor (31 million)[63]
- Command & Conquer (30 million)[65]
- James Bond (30 million)[64]
- Mortal Kombat (30 million)[66]
- Monster Hunter (28 million)[34]
- Marvel (25 million)[70]
- Ratchet and Clank (25 million)[71]
- Tiger Woods PGA Tour (25 million)[72]
- Super Smash Bros. (23.58 million)[n 20]
- Mario & Sonic (22.28 million)[n 17]
- Yu-Gi-Oh! (21.8 million)[77]
- Nintendogs (21.67 million)[78]
- God of War (21.65 million)[79]
- Jikkyo Powerful Pro Yakyu (21.64 million)[n 21]
- Age of Empires (20 million)[82]
- Castlevania (20 million)[83]
- Diablo (20 million)[84]
- Frogger (20 million)[85]
- Imagine (20 million)[32]
- J.B. Harold (20 million)[91]
- Lego Star Wars (20 million)[53]
- Lemmings (20 million)[86]
- Rayman (20 million)[32]
- Simple (20 million)[87]
- SingStar (20 million)[88]
- SpongeBob SquarePants (20 million)[89]
- Spyro the Dragon (20 million)[90]
- Kingdom Hearts (19 million)[16]
- Midnight Club (18.5 million shipped)[15]
- Dynasty Warriors (18 million)[95]
- SimCity (18 million)[96]
- Prince of Persia (17 million)[32]
- Zuma (17 million)[98]
- The Elder Scrolls (17 million shipped)[99]
- Bemani (16.17 million)[n 22]
- Dance Dance Revolution (11 million)[100]
- Gears of War (16 million)[101]
- Half-Life (16 million)[102]
- Backyard Sports (15 million)[103]
- Professor Layton (15 million)[107]
Revenue figures[ | ]
This is a list of video game franchises that have earned at least $500 million in revenue. All figures below are in US dollars except where noted.
Franchise | Original release year | Lifetime revenue (without inflation) | Reference | Lifetime revenue (with 2024 inflation) |
---|---|---|---|---|
Pokémon | 1996 | $50.13 billion (¥4 trillion as of 2013, including other media) | [194] | $51 billion (including other media) |
Mario | 1981 | $8.70404 billion (as of 2002) | [n 32] | $22.7 billion |
Space Invaders | 1978 | $3.852 billion (as of 1982) | [196] | $13.975 billion |
Pac-Man | 1980 | $4.82714 billion (as of 1999) | [n 33] | $13.863 billion |
Street Fighter | 1987 | $6.1251 billion (as of 2001) | [n 39] | $12.8 billion |
Call of Duty | 2003 | $9 billion (as of 2014) | [205] | $9 billion |
Sonic the Hedgehog | 1991 | $5 billion (as of 2014) | [206] | $8.69 billion |
World of Warcraft | 2004 | $8.454 billion (as of 2014) | [207] | $8.454 billion |
CrossFire | 2007 | $5.942 billion (as of 2014) | [196] | $6.784 billion |
Lineage | 1998 | $3.965 billion (as of 2014) | [208] | $5.76 billion |
Wii Fit | 2007 | $4.427 billion (as of 2009) | [n 41] | $5.05 billion |
Donkey Kong | 1981 | $1.70404 billion (as of 1983) | [n 31] | $4.44 billion |
Madden NFL | 1988 | $4 billion (as of 2013) | [214] | $4.06 billion |
Dungeon Fighter Online | 2005 | $3.317 billion (as of 2014) | [215] | $4.02 billion |
Need for Speed | 1994 | $4 billion (as of 2014) | [216] | $4 billion |
World Club Champion Football | 2002 | $2.507 billion (as of 2013) | [n 44] | $3.3 billion |
Halo | 2001 | $3 billion (as of 2012) | [222] | $3.09 billion |
MapleStory | 2003 | $2.366 billion (as of 2014) | [223] | $3.04 billion |
Guitar Hero | 2005 | $2 billion (as of 2009) | [224] | $2.21 billion |
Lego | 1997 | $2 billion (as of 2014) | [44] | $2 billion |
Skylanders | 2011 | $2 billion (as of 2014) | [225] | $2 billion |
Gears of War | 2006 | $1 billion (as of 2014) | [226] | $1 billion |
SingStar | 2004 | $500 million (as of 2008) | [227] | $550 million |
Notes[ | ]
- ↑ 1.0 1.1 1.2 Super Mario series:
- 262 million as of March 2011: Business Wire (2011-05-31). "Nintendo DS Lite Suggested Retail Price Drops to $99.99 and Mario Games Go Red". Press release. http://www.businesswire.com/news/home/20110531005315/en/Nintendo-DS-Lite-Suggested-Retail-Price-Drops. Retrieved 2011-05-31.
- Sales from April 2011 to March 2012:[7] 13.73 million
- Super Mario 3D Land - 5.84 million
- New Super Mario Bros. Wii - 4.32 million
- New Super Mario Bros. - 2.21 million
- Super Mario Galaxy - 1.36 million
- Sales from April 2012 to March 2013: 13.93 million
- New Super Mario Bros. 2 - 6.42 million
- Super Mario 3D Land - 2.45 million
- New Super Mario Bros. U - 2.15 million
- New Super Mario Bros. Wii - 1.62 million
- New Super Mario Bros. - 1.29 million
- Sales during April-December 2013: 6.4 million
- Super Mario 3D World - 1.94 million
- New Super Mario Bros. U - 1.74 million
- New Super Luigi U - 1.51 million
- New Super Mario Bros. 2 - 1.21 million
- ↑ 2.0 2.1 2.2 Mario Kart series:
- 12 million units of Mario Kart series in North America as of November 15, 2005: Nintendo (2005-11-15). "Mario Kart DS launches with Wi-Fi gaming service". Press release. http://www.nintendo.ca/cgi-bin/usersite/display_info.cgi?lang=en&pageNum=9&id=7279167. Retrieved 2009-03-21.
- Japan sales:[1]
- Super Mario Kart: 3.82 million
- Mario Kart 64: 2.24 million
- Japan Sales. Nintendojo (2006-09-26). Archived from the original on July 30, 2008 Retrieved on 2008-10-09 (Translation):
- Mario Kart: Super Circuit: 940,000
- Mario Kart: Double Dash‼: 830,000
- Sales as of March 2013:
- Mario Kart DS: 23.34 million
- Sales as of December 2013:
- Mario Kart Wii: 35.26 million
- Mario Kart 7: 9.35 million
- ↑ 3.0 3.1 3.2 Mario Sports series:
- Mario & Sonic series: 22.28 million[n 17]
- Mario Strikers Charged: 1.77 million (Financial Results Briefing for the Fiscal Year Ended March 2008: Supplementary Information (PDF). Nintendo (March 2008). Retrieved on 2012-03-16)
- Mario Hoops 3-on-3: 1.3 million (Financial Results Briefing for the Fiscal Year Ended March 31, 2007: Supplementary Information. Nintendo (March 31, 2007). Retrieved on 2012-03-16)
- Mario Super Sluggers: 1.26 million (Financial Results Briefing for the Fiscal Year Ended March 2009: Supplementary Information. Financial Results Briefing for the 69th Fiscal Term Ended March 2009. Nintendo (2009-05-08). Retrieved on 2009-05-08)
- Super Mario Strikers: 1.2 million (Nintendo 2006 Annual Report. Retrieved on 2008-11-13)
- Mario Tennis Open: 1.11 million
- Japan Sales. Nintendojo (2006-09-26). Archived from the original on July 30, 2008 Retrieved on 2008-10-09 (Translation):
- Mario Tennis: 1.46 million
- Mario Tennis series: 1.93 million
- Mario Slam Basketball: 0.4 million
- Mario Power Tennis: 0.38 million
- Mario Superstar Baseball: 0.23 million
- Mario Golf (GBC): 0.22 million
- Mario Golf: Advance Tour: 0.09 million
- Japan sales of Mario sports games (based on Famitsu data). Garaph (2012-02-20). Retrieved on 16 March 2012:
- Mario Sports Mix: 645,005
- Mario Golf 64: 470,778
- Mario Golf: Toadstool Tour: 192,802
- Mario Tennis: Power Tour: 135,815
- United States sales:[4]
- Mario Golf: Toadstool Tour: 1.03 million
- US Top 10 Best Selling Console Games in 2000. The Magic Box (2000). Retrieved on 16 March 2012
- Mario Tennis 64: 503,200
- ↑ 4.0 4.1 Mario RPG series:
- Mario & Luigi: Bowser's Inside Story: 3.09 million (Financial Results Briefing for the Fiscal Year Ended March 2010: Supplementary Information (PDF). Nintendo (2010-05-07). Retrieved on 2010-05-07)
- Super Paper Mario: 2.28 million (Financial Results Briefing for the Fiscal Year Ended March 2008: Supplementary Information (PDF). Nintendo (March 2008). Retrieved on 2012-03-16)
- Paper Mario: Sticker Star: 1.97 million
- Mario & Luigi 2: 1.39 million[3]
- Japan Sales. Nintendojo (2006-09-26). Archived from the original on July 30, 2008 Retrieved on 2008-10-09 (Translation):
- Super Mario RPG: 1.47 million
- Mario & Luigi: Superstar Saga 0.44 million
- Paper Mario: 0.43 million
- Paper Mario 2: 0.41 million
- United States sales:[4]
- Mario & Luigi: Superstar Saga: 1.46 million
- Paper Mario: The Thousand Year Door: 1.23 million</ref>
- ↑ 5.0 5.1 Mario franchise:
- Super Mario series: 296.06 million[n 1]
- Mario Kart series: 87.78 million[n 2]
- Mario Sports series: 36.608 million[n 3]
- Mario Party series: 34.87 million[2]
- Mario RPG series: 14.17 million[n 4]
- Donkey Kong: 7 million
- Coleco versions: 6 million (Sheff, David (1999). Game Over: Press Start to Continue: The Maturing of Mario. Wilton, Connecticut: GamePress. p. 121. ""And we received from Coleco an agreement that they would pay us three percent of the net sales price [of all the "Donkey Kong" cartridges Coleco sold]." It turned out to be an impressive number of cartridges, 6 million, which translated into $4.6 million.")
- Famicom versions: 1 million in Japan (Japan Sales. Nintendojo (2006-09-26). Archived from the original on July 30, 2008 Retrieved on 2008-10-09)
- Mario puzzle games: 3.913 million in Japan
- Japan Sales. Nintendojo (2006-09-26). Archived from the original on July 30, 2008 Retrieved on 2008-10-09 (Translation):
- Dr. Mario: 3.74 million
- Nintendo Puzzle Collection: 0.05 million
- Japan sales:[5]
- Dr. Mario & Panel de Pon: 122,937
- Japan Sales. Nintendojo (2006-09-26). Archived from the original on July 30, 2008 Retrieved on 2008-10-09 (Translation):
- Mario vs. Donkey Kong series: 1.91 million
- Mario vs. Donkey Kong 2: March of the Minis: 1.39 million[3]
- Japan sales:[5]
- Mario vs. Donkey Kong: Mini-Land Mayhem!: 336,538
- Mario vs. Donkey Kong: 180,154
- Mario Bros.: 1.72 million in Japan (Japan Sales. Nintendojo (2006-09-26). Archived from the original on July 30, 2008 Retrieved on 2008-10-09)
- Other Mario games in Japan:[5]
- Mario Pinball Land: 101,237
- Dance Dance Revolution Mario Mix: 59,922
- ↑ 6.0 6.1 Pokémon series:
- Up until March 2013: 245 million[8]
- Pokémon X & Pokémon Y sales during October–December 2013: 11.61 million
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 Wii series:
- Sales as of March 2013:[7][9]
- Wii Sports: 81.99 million
- Wii Sports Resort: 31.89 million
- Wii Play: 28.02 million
- Wii Fit: 22.67 million
- Wii Fit Plus: 20.86 million
- Wii Party: 7.94 million
- Wii Play: Motion: 1.26 million
- Financial Results Briefing for the Fiscal Year Ended March 2009: Supplementary Information. Financial Results Briefing for the 69th Fiscal Term Ended March 2009. Nintendo (2009-05-08). Retrieved on 2009-05-08:
- Wii Music: 2.65 million
- Sales as of December 2013:
- Wii Party U: 1.24 million
- Sales as of March 2013:[7][9]
- ↑ The release date of the first Tetris games sold commercially.[12] Earlier games were given out for free.[13]
- ↑ 9.0 9.1 Final Fantasy series:
- 100 million units of Final Fantasy series sold as of May 31, 2011[16]
- 22,136 additional units of Dissidia 012 Final Fantasy sold from June to December 2011 in Japan[17]
- 19,513 additional units of Final Fantasy IV: The Complete Collection sold from June to December 2012 in Japan[18]
- Final Fantasy XIII-2: 3.1 million[19]
- Final Fantasy XIV & Final Fantasy XIV: A Realm Reborn: 1.8 million[20]
- Final Fantasy Type-0: 746,203[21]
- Final Fantasy X/X-2 HD Remaster: 455,748
- Lightning Returns: Final Fantasy XIII: 404,147[22]
- Theatrhythm Final Fantasy: 163,098[23]
- ↑ 10.0 10.1 Winning Eleven / Pro Evolution Soccer series:
- Sales as of March 2011: 69.7 million[29]
- Sales from April 2011 to March 2012: 6.43 million[30]
- Sales from April 2012 to March 2013: 6.15 million
- Sales during April–December 2013: 3.72 million
- ↑ 11.0 11.1 The Legend of Zelda series:
- 59 million series sales as of December 2009: Nintendo of America (2009-12-07). "Nintendo Delivers a Hand-Held Epic with The Legend Of Zelda: Spirit Tracks.". Press release. http://www.nintendo.com/whatsnew/detail/mJo7tVkigOG9pROC2dQoQI7z4bxJF6ee. Retrieved 2009-12-14.
- 62 million series sales as of April 2011: 'The Legend of Zelda' launches today; check out our review. USA Today (November 20, 2011). Retrieved on 2012-03-16
- Sales from June 2011 to March 2012:[7] 6.13 million
- The Legend of Zelda: Skyward Sword - 3.52 million
- The Legend of Zelda: Ocarina of Time 3D - 2.61 million
- Sales during September-December 2013: 3.33 million
- The Legend of Zelda: The Wind Waker HD - 1.15 million
- The Legend of Zelda: A Link Between Worlds - 2.18 million
- ↑ 12.0 12.1 Donkey Kong series:
- Series total as of March 2008: 49 million[37]
- Mario vs. Donkey Kong: Mini-Land Mayhem!: 336,538 in Japan[5]
- Donkey Kong Country Returns: 4.96 million as of March 2011[38]
- Donkey Kong Country Returns 3D: 1.43 million as of December 2013
- ↑ 13.0 13.1 Pac-Man series:
- Atari 2600 version: 7 million cartridges (Buchanan, Levi (August 26, 2008). Top 10 Best-Selling Atari 2600 Games. IGN. Retrieved on July 15, 2009)
- Coleco Mini-Arcade version: 1.5 million tabletop units ("Coleco Mini-Arcades Go Gold". Arcade Express 1 (1): 4. August 15, 1982. http://www.digitpress.com/library/newsletters/arcadeexpress/arcade_express_v1n1.pdf. Retrieved 3 February 2012.)
- Sega Genesis / Mega Drive version of Ms. Pac-Man: 1 million cartridges (Cifaldi, Frank. Retronauts Episode 91: A Tengen Family Reunion. Frank Cifaldi talks to rebellious NES game developers Franz Lanzinger (Toobin', Ms. Pac-Man), Steve Woita (Super Sprint, Police Academy) and Mark Morris (Hard Drivin', 007: License to Kill) about the old days.. 1up.com. Retrieved on 2010-09-27)
- United States sales:[4]
- Pac-Man World (PS1): 1.24 million
- Pac-Man World 2 (PS2): 1.21 million
- Pac-Man Collection (GBA): 1.06 million
- BREW mobile versions: 30 million downloads in the US ("Namco Networks' Pac-Man Franchise Surpasses 30 Million Paid Transactions in the United States on Brew". AllBusiness.com. 2010. http://www.allbusiness.com/technology/software-services-applications-internet/14737270-1.html. Retrieved 22 February 2012.)
- Famicom Mini: Pac-Man (Japan sales). Garaph (based on Famitsu data) (2005-07-28). Retrieved on 17 March 2012:
- Famicom Mini: Pac-Man (GBA) - 118,679
- Namco (Japan sales, 2000-2006). Garaph (based on Famitsu data) (2005-07-28). Retrieved on 17 March 2012:
- Pac-Pix (DS) - 98,650
- Pac 'n Roll (DS) - 15,268
- ↑ 14.0 14.1 Tekken series:
- ↑ 15.0 15.1 Star Wars franchise - 38 million
- LEGO Star Wars series - 20 million[53]
- Star Wars: Battlefront series series - 10 million[54]
- Star Wars: The Force Unleashed - 7 million (Magrino, Tom (2010-02-19). Force Unleashed sells 7 million, Hoth DLC arrives. GameSpot. Retrieved on 2010-02-19)
- Star Wars: Knights of the Old Republic - 1 million ("Star Wars' expanded universe". Los Angeles Times. http://www.latimes.com/entertainment/news/movies/la-starwars-expanded-2008-pg,0,6986243.photogallery?index=8. Retrieved 2008-05-07.)
- ↑ 16.0 16.1 Metal Gear series:
- Sales as of June 2011: 30.1 million (『METAL GEAR SOLID PEACE WALKER』 「日本ゲーム大賞 2011」 年間作品部門の「優秀賞」受賞. Konami (2011-09-15). Retrieved on 2011-09-16)
- Sales from July 2011 to December 2011: 2.12 million - 0.16 million = 1.96 million
- April 2011 to June 2011: 0.16 million (FY 2012 1st Quarter Financial Results: April 1 - June 20, 2011. Konami (August 4, 2011). Retrieved on 2012-04-20)
- April 2011 to March 2012: 2.12 million[30]
- Sales from April 2012 to March 2013: 3.15 million
- Sales during March-Decembet 2013: 1.11 million
- ↑ 17.0 17.1 17.2 Mario & Sonic series:
- Series sales as of April 2011: 19 million (SEGA/Nintendo (2011-04-21). "London's Calling Mario & Sonic". Press release. http://www.sega.com/news/?n=5048. Retrieved 2011-04-21.)
- Mario & Sonic at the London 2012 Olympic Games as of March 2012: 3.28 million[76]
- 2.4 million of Wii version in US & Europe as of February 3, 2012 (Rose, Mike (February 3, 2012). Sega Sammy profits hit by weak game sales. Gamasutra. Retrieved on 2012-03-16)
- 265,932 in Japan as of March 19, 2012 (Japan sales of Mario sports games (based on Famitsu data). Garaph (2012-03-19). Retrieved on 10 April 2012)
- ↑ 18.0 18.1 Kirby series:
- ↑ 19.0 19.1 Gundam series:
- ↑ 20.0 20.1 Super Smash Bros. series:
- Super Smash Bros.: 5 million+[73] (2.93 million in the US,[4] and 1.97 million in Japan)[1]
- Super Smash Bros. Melee: 7.09 million[74]
- Super Smash Bros. Brawl: 11.49 million[9][75]
- ↑ 21.0 21.1 Jikkyo Power Pro Baseball series:
- Total sales as of March 2008: 14.8 million (Q&A about Digital Entertainment Business. Konami (March 28, 2008). Archived from the original on 2009-02-25 Retrieved on 2009-03-21)
- Sales from April 2008 to March 2010: 2.87 million (FY 2010 Financial Results: Fiscal Year Ended March 31, 2010. Konami (May 14, 2010). Retrieved on 2012-04-20)
- Sales from April 2010 to March 2011: 0.95 million[80]
- Sales from April 2011 to December March 2012: 1.48 million[30]
- Sales from April 2012 to March 2013: 0.86 million [1] [81]
- Sales during April–December 2013: 0.68 million
- ↑ 22.0 22.1 Bemani franchise sales:
- Dance Dance Revolution sales as of March 2009: 11 million[100]
- Bemani franchise sales from April 2009 to March 2011: 3.77 million[80]
- Bemani franchise sales from April 2011 to March 2012: 1.2 million[30]
- Bemani franchise sales from April 2012 to March 2013: 0.2 million
- ↑ 23.0 23.1 Compilation of Final Fantasy VII series:
- Final Fantasy VII - 10 million[108]
- Before Crisis: Final Fantasy VII - 200,000[109]
- Dirge of Cerberus: Final Fantasy VII - 1.2432 million
- Crisis Core: Final Fantasy VII - 3.1 million[112]
- ↑ 24.0 24.1 Ivalice Alliance series:
- Final Fantasy Tactics - 2.4 million[123]
- Final Fantasy Tactics: The War of the Lions - 321,284 in Japan[124]
- Final Fantasy Tactics Advance - 1.44 million
- Final Fantasy Tactics A2: Grimoire of the Rift - 670,000[127]
- Final Fantasy XII - 5.2 million[128]
- Final Fantasy XII: Revenant Wings - 1.04 million[129]
- Vagrant Story - 100,000 in US (first 20 days)[130]
- ↑ 25.0 25.1 Final Fantasy X series:
- Final Fantasy X - 6.6 million[131]
- Final Fantasy X-2 - 4.06 million
- Final Fantasy X | X-2 HD Remaster: 455,748
- ↑ 26.0 26.1 Fabula Nova Crystallis Final Fantasy series:
- Final Fantasy XIII & Final Fantasy XIII-2 - 9.7 million[19]
- Final Fantasy Type-0 - 746,203[21]
- Lightning Returns: Final Fantasy XIII: 404,147[22]
- ↑ Minecraft:
- 7 million sales of the original PC version as of August 2012.[133]
- 3.6 million sales of the Xbox 360 Edition as of August 2012.[134]
- ↑ Ninja Gaiden series:
- Series sales as of June 2007: 5.5 million[151]
- Sales from June 2007 to December 2008: 2.205 million[152]
- Ninja Gaiden Sigma: 765,000
- Ninja Gaiden Dragon Sword: 340,000
- Ninja Gaiden II: 1,100,000
- Ninja Gaiden Sigma 2 sales as of September 2009: 400,000[153]
- Ninja Gaiden Sigma Plus as of February 2012: 5,480 in Japan[154]
- Ninja Gaiden 3: 633,490
- ↑ Dead or Alive series:
- Series sales as of June 2007: 7.5 million[151]
- Dead or Alive 4 Platinum Hits as of December 2007: 80,000 (Financial Statements Outline and Business Plan for the Current Period: Dec. 2007 Period (PDF). Tecmo (February 21, 2008). Retrieved on 2012-04-22)
- Dead or Alive: Dimensions as of September 2011: 310,000 (Gantayat, Anoop (2011-11-11). Tecmo Koei Outlines Plans for 2012 and Beyond. Andriasang. Retrieved on 22 April 2012)
- Japan sales:[161]
- Dead or Alive 4 in December 2008: 3,287
- Dead or Alive Xtreme 2 in December 2007: 366
- Dead or Alive Paradise for PSP as of December 2010: 52,577
- Dead or Alive 5: 640,000 [2]
- ↑ Yakuza series:
- ↑ 31.0 31.1 Donkey Kong overall revenue:
- ↑ Mario franchise revenue:
- ↑ Pac-Man series revenue:
- ↑ In 1992, the game captured 60% of the UK coin-op market, with individual machines taking up to £1000 per week, for an estimated total of £260 million per year.[199]
- ↑ Street Fighter II revenue:
- 1992-1993: $3.126 billion
- Based on Street Fighter II generating £260 million in 1992 in the UK alone,[n 34] and the annual revenues in the larger Japan and US markets being larger. Generating at least £260 million annually in each of these three markets (the UK, US, and Japan) works out to at least £780 million ($1.563 billion) in 1992.
- 1992-1993: $3.126 billion
- ↑ Street Fighter II revenue:
- The World Warrior in 1992: $1.563 billion[n 35]
- Champion Edition: $1.882 billion
- Later versions in 1994: $800 million
- ↑ 37.0 37.1 37.2 37.3 37.4 Street Fighter II sales:[202]
- Street Fighter II: The World Warrior (SNES) - 6.5 million
- Street Fighter II: Special Champion Edition (Mega Drive) - 1.65 million
- Street Fighter II Turbo (SNES) - 4.1 million
- Super Street Fighter II: New Challengers (SNES) - 2 million
- Super Street Fighter II (Mega Drive) - 150,000
- Super Street Fighter II: Turbo Revival (GBA) - 250,000
- Super Street Fighter II Turbo HD Remix (PSN/XBLA) - 250,000[203]
- ↑ Street Fighter II revenues
- Street Fighter II: The World Warrior (SNES) - 6.5 million units[n 37] = $661 million
- Street Fighter II Turbo: Hyper Fighting (SNES) - 4.1 million[n 37] units = $671 million
- Super Street Fighter II: The New Challengers (SNES) - 2 million[n 37] units = $251 million
- Street Fighter II: Special Champion Edition (Mega Drive) - 1.65 million units[n 37] at $158 (mean average price) each = $261 million
- Super Street Fighter II (Mega Drive) - 150,000 units at $114 (mean average price) each = $17.1 million
- Super Street Fighter II: Turbo Revival (GBA) - 250,000 units[n 37] at ¥5040 ($58) each = $15 million
- Super Street Fighter II Turbo HD Remix (PSN/XBLA) - 250,000 units[203] at $15 [4] [5] each = $4 million
- ↑ Street Fighter II, overall revenue:
- ↑ Wii Fit (original) sales revenue:
- Prices:
- December 2007 to March 2010: 22.61 million units = $2813 million
- Japan: 5.36 million units at $116 each = $622 million
- December 2007 to March 2008: 1.85 million
- April 2008 to March 2009: 1.58 million
- April 2009 to March 2010: 1.93 million
- Overseas: 17.25 million units at $127 (mean average EU/UK/US price) each = $2191 million
- Japan: 5.36 million units at $116 each = $622 million
- April 2010 to March 2012: 60,000 (22.67 million - 22.61 million) units at $124 (mean average EU/JP/UK/US price) each = $7.44 million
- ↑ Wii Fit (original and Plus) sales revenue:
- Wii Fit (original) revenue: $2820.44 million[n 40]
- Wii Fit Plus revenue: $1606.41 million[210]
- ↑ Donkey Kong cartridge sales revenue:
- ↑ World Club Champion Football: Intercontinental Clubs
- Fiscal year ended 31 March 2010: ¥4.2 billion[219]
- Fiscal year ended 31 March 2011: ¥3.8 billion[220]
- Fiscal year ended 31 March 2012: ¥3.6 billion[76][221]
- Fiscal year ended 31 March 2013: ¥3.2 billion
- April-December 2013: ¥2.1 billion
- Currency conversion: [7] $224 million
- ¥4.2 billion = $55.4312 million
- ¥3.8 billion = $50.2 million
- ¥3.6 billion = $48 million
- ¥3.2 billion = $42.2333 million
- ¥2.1 billion = $28 million
- ↑ World Club Champion Football revenue:
- Card revenues up until January 2009 - $1.901 billion
- 480 million player cards sold as of January 2009, costing around ¥300 each.[217][218] This brings the total card revenue up to ¥144 billion, equivalent to $1.901 billion.
- Unit sales revenues from April 2005 to December 2009 - $307.4 million
- World Club Champion Football: European Clubs 2004–2005 at £90,000 ($189,000) [8] each - $149.4 million
- 514 units from April 2005 to March 2006: $97.2 million
- 276 units during April–September 2006: $52.2 million
- World Club Champion Football: Intercontinental Clubs 2006-2007 - 831 units from June 2008 to March 2009 at £90,000 ($189,000) [9] each = $158 million
- World Club Champion Football: European Clubs 2004–2005 at £90,000 ($189,000) [8] each - $149.4 million
- World Club Champion Football: Intercontinental Clubs revenues from April 2009 to December 2013 - $224 million[n 43]
- Card revenues up until January 2009 - $1.901 billion
References[ | ]
- ↑ 1.0 1.1 1.2 Japan Platinum Game Chart. The Magic Box. Retrieved on 15 March 2012
- ↑ 2.0 2.1 2.2 Mario Party:
- As of December 2012: 32 million
- Mario Party 9 for Wii Lets You Party Like You've Never Partied Before. Nintendo (2012-03-12). Retrieved on 15 March 2012
- Mario Party 9: 2.87 million
- As of December 2012: 32 million
- ↑ 3.0 3.1 Matt Casamassina (2007-07-25). Nintendo Sales Update. IGN. Retrieved on 2007-07-25
- ↑ 4.0 4.1 4.2 4.3 4.4 US Platinum Videogame Chart (Games sold over Million Copies since 1995). The Magic Box (Dec 27, 2007). Retrieved on 16 March 2012
- ↑ 5.0 5.1 5.2 5.3 Japan sales of Mario (based on Famitsu data). Garaph (2012-02-20). Retrieved on 16 March 2012
- ↑ Nintendo (2007-11-13). "Italian plumber more memorable than Harper, Dion". Press release. http://www.newswire.ca/en/releases/mmnr/Super_Mario_Galaxy/index.html. Retrieved 2008-01-12.
- ↑ 7.0 7.1 7.2 7.3 Financial Results Briefing for the Fiscal Year Ended March 2012 (PDF). Nintendo (2012-04-27). Retrieved on 2012-05-14
- ↑ 8.0 8.1 Pokémon X and Pokémon Y Sell More Than 4 Million Units Worldwide in First Two Days. Nintendo (2013-10-15). Retrieved on 2013-10-15
- ↑ 9.0 9.1 Nintendo Top Selling Software Sales Units: Wii. Nintendo (2013-03-31). Retrieved on 2013-05-17
- ↑ 10.0 10.1 The Sims 3: Generations. MCV (24 May 2011). Retrieved on February 20, 2012
- ↑ 11.0 11.1 Sonic the Hedgehog:
- Franchise sales as of September 2013: 140 million
- Sonic Boom (Working Title) – A New Animated Series Coming Fall 2014
- SEGA’s Sonic the Hedgehog Returns to TV in New Animated Series, Variety, 2 October 2013
- SEGA Launches New Multiplatform Franchise Strategy for Global Icon Sonic the Hedgehog™ with Sonic Boom™, Business Wire, 6 February 2014
- Sonic Lost World sales during October–December 2013: 640,000
- Franchise sales as of September 2013: 140 million
- ↑ New Software Game: It Comes From Soviet. The New York Times (1988-01-29).
- ↑ Gerasimov, Vadim. Tetris Story. Retrieved on 2020-04-14
- ↑ 14.0 14.1 14.2 Olstad, Scott (2009-06-05). "25 Years of Tetris: From Russia With Fun!". Time. http://www.time.com/time/arts/article/0,8599,1902950,00.html. Retrieved 2009-06-06.
- ↑ 15.00 15.01 15.02 15.03 15.04 15.05 15.06 15.07 15.08 15.09 15.10 15.11 15.12 Grand Theft Auto IV Passes 22M Shipped, Franchise Above 114M. Gamasutra (September 14, 2011). Retrieved on September 16, 2011 Cite error: Invalid
<ref>
tag; name "gta" defined multiple times with different content - ↑ 16.00 16.01 16.02 16.03 16.04 16.05 16.06 16.07 16.08 16.09 16.10 16.11 Square Enix:
- Fiscal Year 2010: Digital Entertainment and Amusement Businesses Related IPs. Square Enix (May 31, 2011). Retrieved on 16 March 2012
- Fiscal Year 2011: Businesses - Square Enix Holdings (2011-03-31). Archived from the original on 2012-03-25 Retrieved on 2012-03-25
- Fiscal Year 2012: Digital Entertainment and Amusement Businesses Related IPs. Square Enix (March 31, 2013). Retrieved on 18 July 2013 Cite error: Invalid
<ref>
tag; name "square-enix1" defined multiple times with different content
- ↑ Dissidia: 012 (Duodecim) Final Fantasy. Garaph (based on Famitsu data) (2011-12-19). Retrieved on 16 March 2012
- ↑ Final Fantasy IV: The Complete Collection. Garaph (based on Famitsu data) (2011-12-19). Retrieved on 16 March 2012
- ↑ 19.0 19.1 Prell, Sophie (2013-01-18). Lightning Returns: Final Fantasy XIII's creators justify a third game in a series with falling sales. The Penny Arcade Report. Archived from the original on 2013-01-20 Retrieved on 2013-01-18
- ↑ Final Fantasy 14's PlayStation 4 launch is just the start for Naoki Yoshida. Polygon (2014-02-13). Retrieved on 2014-02-22
- ↑ 21.0 21.1 Gantayat, Anoop (2012-01-16). 2011 Game Sales Chart and Sales Trends. Andriasang.com. Archived from the original on 2012-01-18 Retrieved on 2014-02-21
- ↑ 22.0 22.1 GEIMIN.NET/2013年テレビゲームソフト売り上げランキング(ファミ通版) (Japanese). Retrieved on 2014-01-29
- ↑ Square Enix. Garaph (based on Famitsu data) (2012-04-09). Retrieved on 19 May 2012
- ↑ 24.0 24.1 Richmond, Shane (11 November 2011). "Call of Duty: Modern Warfare 3 breaks sales records". The Daily Telegraph. http://www.telegraph.co.uk/technology/video-games/video-game-news/8884726/Call-of-Duty-Modern-Warfare-3-breaks-sales-records.html. Retrieved 16 March 2012.
- ↑ 25.0 25.1
- Activision (2009-11-27). "Call of Duty Franchise Surpasses $3 Billion in Retail Sales Worldwide". Press release. http://investor.activision.com/releasedetail.cfm?ReleaseID=426784. Retrieved 2009-11-27.
- USA Today (2011-08-04). "'Call of Duty: Black Ops' sales hit 25 million". Press release. http://content.usatoday.com/communities/gamehunters/post/2011/08/call-of-duty-black-ops-sales-hit-25-million/1. Retrieved 2011-08-31.
- ↑ 26.0 26.1 Business Wire (2010-11-04). "EA SPORTS FIFA Soccer Franchise Sales Top 100 Million Units Lifetime". Press release. http://www.businesswire.com/news/home/20101104006782/en. Retrieved 2010-11-05.
- ↑ 27.0 27.1 Electronic Arts (2009-10-21). "EA’s Need for Speed Franchise Races Past 100 Million Copies". Press release. http://news.ea.com/portal/site/ea/index.jsp?ndmViewId=news_view&ndmConfigId=1012492&newsId=20091021005343&newsLang=en. Retrieved 2009-10-21.
- ↑ 28.0 28.1 "Madden NFL 12 Launches Onto Store Shelves Today". Electronic Arts. 2011-08-30. http://investor.ea.com/releasedetail.cfm?ReleaseID=602068. Retrieved 2011-08-31.
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- ↑ 30.0 30.1 30.2 30.3 FY2012 Financial Results: Fiscal Year Ended March 31, 2012. Konami (May 10, 2012). Retrieved on 2012-05-17
- ↑ 31.0 31.1 Gran Turismo Series Software Title List. Polyphony Digital & Sony Computer Entertainment (September 2011). Retrieved on 2011-12-23
- ↑ 32.00 32.01 32.02 32.03 32.04 32.05 32.06 32.07 32.08 32.09 32.10 32.11 32.12 32.13 32.14 32.15 32.16 32.17 32.18 32.19 32.20 32.21 32.22 32.23 32.24 32.25 Facts & Figures. Ubisoft (December 31, 2011). Retrieved on 2012-04-20
- ↑ 33.0 33.1 Matt Martin (2008-05-28). Tom Clancy series tops 55 million units sold. GamesIndustry.biz. Retrieved on 2008-11-28
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tag; no text was provided for refs namedjp.playstation
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- ↑ 40.0 40.1 Remo, Chris (2011-11-01). Battlefield 3 'sets sales record' for Electronic Arts. BBC. Retrieved on 2012-04-24
- ↑ 41.0 41.1 Battlefield 3 'sets sales record' for Electronic Arts. Electronic Arts (November 1, 2011). Retrieved on April 24, 2012
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- ↑ 43.0 43.1 Leigh Alexander (2010-02-10). Bejeweled Sales Hit 50 Million. Gamasutra. Retrieved on 2010-02-21
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- ↑ 45.0 45.1 THQ (2009-06-02). "WWE SmackDown vs. Raw 2010 Prepares to Enter the Virtual Ring". Press release. http://www.operationsports.com/newspost.php?id=322882. Retrieved 2009-06-16.
- ↑ 46.0 46.1 46.2 David M. Ewalt (2006-08-02). "The Best-Selling Videogame Franchises". Forbes. http://www.forbes.com/2006/08/02/bestselling-video-games-cx_de_0802mario.html. Retrieved 2009-03-21.
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- ↑ Tekken Tag Tournament 2 - AOU 2011 English Trailer (23rd Mar 2011).
- ↑ 50.0 50.1 Ciara O'Brien (2009-10-16). Music rocks gamers. The Irish Times. Retrieved on 2009-10-17
- ↑ 51.0 51.1 Chris Irvine (2009-07-08). "Harry Potter and the Half-Blood Prince: one of the most successful franchises of all time". London: The Daily Telegraph. http://www.telegraph.co.uk/culture/harry-potter/5768937/Harry-Potter-and-the-Half-Blood-Prince-one-of-the-most-successful-franchises-of-all-time.html. Retrieved 2009-08-02.
- ↑ 52.0 52.1 Dragon Ball Z
- Atari (2008-06-10). "Atari's Dragon Ball Z: Burst Limit Explodes into Stores on Xbox 360 and PlayStation 3". Press release. http://ps3.ign.com/articles/880/880635p1.html. Retrieved 2009-03-21.
- Dragon Ball, VGChartz
- ↑ 53.0 53.1 53.2 LEGO Group Celebrates 10 Years of the Force. Lego Group (2009-02-13). Retrieved on 2009-03-21
- ↑ 54.0 54.1 54.2 LucasArts (2007-05-10). "Star Wars Battlefront: Renegade Squadron sends PSP system owners to the front". Press release. http://www.gamespot.com/news/6170467.html. Retrieved 2009-03-21.
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- 2004 Top 100 Best Selling Japanese Console Games. The Magic Box (January 2, 2005). Retrieved on 16 March 2012: 924,004
- SD Gundam G Generation Seed - 406,618
- Mobile Suit Gundam: Gundam vs. Zeta Gundam - 299,101
- Mobile Suit Gundam SEED: Never Ending Tomorrow - 218,285
- 2005 Top 100 Best Selling Japanese Console Games. The Magic Box (December 25, 2005). Retrieved on 16 March 2012: 1,215,564
- Mobile Suit Gundam: The One Year War - 436,411
- Gundam Seed: Rengou vs. Z.A.F.T. - 417,191
- Mobile Suit Gundam SEED Destiny: Generation of C.E. - 181,576
- MS Saga: A New Dawn - 180,386
- Famitsu 2008 Top 100 Console Games (Japan). The Magic Box (2008). Retrieved on 16 March 2012: 1,267,602
- Mobile Suit Gundam: Gundam vs. Gundam - 357,783
- Gundam Musou Special - 277,182
- Gundam Battle Universe - 252,092
- Gundam Musou 2 - 206,438
- Giren no Yabou: Axis no Kyoui - 174,107
- Famitsu 2009 Top 100 Console Games (Japan). The Magic Box (2009). Retrieved on 16 March 2012: 1,062,149
- Mobile Suit Gundam: Gundam vs. Gundam Next Plus - 339,034
- SD Gundam G Generation Wars - 307,754
- Mobile Suit Gundam Senki - 233,473
- Kidō Senshi Gundam: Senjō no Kizuna - 181,888
- 2004 Top 100 Best Selling Japanese Console Games. The Magic Box (January 2, 2005). Retrieved on 16 March 2012: 924,004
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- ↑ 64.0 64.1 Activision (2006-05-03). "MGM and EON Grant Activision Rights to James Bond Video Game License". Press release. http://investor.activision.com/releasedetail.cfm?ReleaseID=195153. Retrieved 2009-03-21.
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- Morgan Webb, The History of Mortal Kombat, G4tv.com, August 15, 2012
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- Naruto, VGChartz
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- NAMCO BANDAI GAMES CELEBRATES OVER 10 MILLION NARUTO™ AND NARUTO SHIPPUDEN™ GAMES SHIPPED WORLDWIDE. Namco Bandai Games (January 13, 2012). Retrieved on 20 May 2012
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- The Elder Scrolls III: Morrowind - 4 million sold (Lynda Carter Joins the Voice Cast of The Elder Scrolls IV: Oblivion. Bethesda Softworks (2005-08-17). Archived from the original on 2010-07-10 Retrieved on 2006-11-26)
- The Elder Scrolls IV: Oblivion - 3 million sold (Groen, Andrew (2007-01-19). Gears Of War, Oblivion hit 3 Million Sold. Gaming Blend. Cinema Blend. Retrieved on 16 March 2012)
- The Elder Scrolls V: Skyrim - 10 million shipped (Valve: Skyrim fastest-selling game in Steam history • News • Eurogamer.net. Eurogamer (December 16, 2011). Retrieved on December 16, 2011)
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- ↑ 101.0 101.1 Gears of War:
- Series sales as of September 2, 2011: 13 million (Sacco, Dominic (2011-09-02). Microsoft plots 'explosive' Gears of War push. MCV. Retrieved on 2011-09-02)
- Gears of War 3: 3 million (Rosenburg, Adam (2011-09-29). Gears of War 3 Sells More Than Three Million Copies In First Week. Retrieved on 09-30-2011)
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- ↑ Webster, Andrew (May 2010). Masterpiece: Final Fantasy VII. Ars Technica. Retrieved on 2012-02-08
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- ↑ Jak X: Combat Racing Description. GamePro. Archived from the original on 2009-12-03 Retrieved on 2009-03-21
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- Series sales up until May 2011: 13 million units (SONY COMPUTER ENTERTAINMENT JAPAN TO INTRODUCE PLAYSTATION®3 BUNDLE PACK FEATURING TALES OF XILIA®. Sony Computer Entertainment (2011-05-28). Retrieved on 2011-06-10)
- Tales of Xillia (released September 2011) sales up until March 2012: 770,000 units (Home Video Game Software. Financial Highlights for the Fiscal Year Ended March 2012. Namco Bandai Games. Retrieved on 20 May 2012)
- ↑ Soul series:
- Series sales up to January 27, 2012: 12 million (MCV (2012-01-27). "...And Ezio sharpens Calibur’s chances" (in Japanese). Press release. http://content.yudu.com/A1vev4/MCV270112/resources/index.htm. Retrieved 2012-01-27.)
- Soulcalibur V sales from January 31, 2012 to June 30, 2012: 1.38 million (Financial Highlights for the First Quarter of the Fiscal Year Ending March 2013 (April-June 2012). Namco Bandai Games. Namco Bandai Holdings (August 2, 2012). Retrieved on 2 September 2012)
- ↑ I-play (2009-03-18). "I-play launches Fast&Furious mobile game to coincide with new Fast&Furious movie". Press release. http://www.mcvuk.com/press-releases/45480/FastampFurious. Retrieved 2009-11-08.
- ↑ Sliwinski, Alexander (2011-06-09). 'Mama' franchise reaches 12 million sales worldwide, 8.5 million in NA. Joystiq. Retrieved on 2011-06-09
- ↑ Empire Interactive (2007-11-27). "Silverstar's Empire Interactive Introduces Myst Nintendo DS for North America". Press release. Archived from the original on 2008-06-11. http://web.archive.org/web/20080611194118/http://www.silverstarholdings.com/press/11-27-07.html. Retrieved 2009-03-21.
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- 3.5 million of Mass Effect 3 shipped as of 12 March 2012: Error on call to Template:Cite web: Parameters url and title must be specified. GameCentral. Metro (12 March 2012). Retrieved on 17 March 2012
- ↑ Namco Bandai Games (2007-03-23). "Namco Bandai Games announces the worldwide launch of Ace Combat 6: Fires of Liberation for the Xbox 360". Press release. Archived from the original on 2007-07-01. http://web.archive.org/web/20070701180558/http://www.namcobandaigames.com/news/press/press/199/page/3. Retrieved 2008-01-01.
- ↑ Namco Bandai Games (2008-04-16). "Ace Combat series surpasses 10 million units sold worldwide". Press release. http://www.namcobandaigames.com/news/281. Retrieved 2009-03-21.
- ↑ George Plamantouras. Interview with Takahashi Meijin. Hudson Soft. Retrieved on 2009-03-21[dead link]
- ↑ Mark Androvich (2008-04-23). Gameloft's Asphalt series tops 10 million. GamesIndustry.biz. Retrieved on 2009-03-21
- ↑ 140.0 140.1 Business Line. Hudson Soft. Retrieved on 2009-03-21
- ↑ Asthana, Anushka (2007-09-17). "Colin McRae". London: The Times. http://www.timesonline.co.uk/tol/comment/obituaries/article2469101.ece. Retrieved 2009-03-21.
- ↑ Harvey Smith. Day Two. Witchboy Goes to Honk Kong. GameSpy. Retrieved on 2009-03-21
- ↑ Brad Kane (2004-03-24). GDC 2004 Game Design Keynote: The Making of The Return of the King. Postcard From GDC 2004. Gamasutra. Retrieved on 2009-03-21
- ↑ Activision (2008-05-12). "Activision Swings into Action with "Pitfall: The Big Adventure" For Wii". Press release. http://investor.activision.com/releasedetail.cfm?ReleaseID=309754. Retrieved 2009-03-21.
- ↑ Craig Harris (2001-01-31). More Details on Sega's Three GBA Titles. IGN. Retrieved on 2009-03-21
- ↑ David Radd (2009-02-12). Rock Band Series Hits 10 Million Shipped Mark. GameDaily.com. Retrieved on 2009-09-21
- ↑ Activision (2005-11-16). "Activision and DreamWorks Animation SKG Launch New Multi-Year, Multi-Property Licensing Deal". Press release. http://investor.activision.com/releasedetail.cfm?releaseid=179868. Retrieved 2009-03-21.
- ↑ 148.0 148.1 Thorsen, Tor (2010-09-15). Saints Row, Warhammer 40K series sales top 6 million. GameSpot. Retrieved on 2010-10-12
- ↑ Electronic Arts (2003-09-16). "Art imitates life: EA introduces "Grudges and Alliances," where the competition reacts to hard- driving". Press release. http://news.ea.com/portal/site/ea/index.jsp?ndmViewId=news_view&ndmConfigId=1013893&newsId=20030916005405&newsLang=en. Retrieved 2009-03-21.
- ↑ Infogrames (2005-06-09). "Summertime gets soaked! As Atari prepares for June 21 launch of 'RollerCoaster Tycoon 3: Soaked!'". Press release. http://corporate.atari.com/infogramesgb/2005/06/summertime_gets_soaked_as_atar.php. Retrieved 2009-03-21.
- ↑ 151.0 151.1 151.2 TECMO Corporate Profile (as of June 2007) (PDF). Tecmo (August 23, 2007). Retrieved on 2008-01-07
- ↑ Financial Statements Summary for Fiscal Year Ended December 2008. Tecmo (February 16, 2009). Retrieved on 22 April 2012
- ↑ Earnings second quarter fiscal year ending March 31, 2010. Tecmo Koei (9 November 2009). Retrieved on 22 April 2012 (Translation)
- ↑ Ninja Gaiden. Famitsu sales data. Garaph (2012-04-02). Retrieved on 22 April 2012
- ↑ Major Titles and Events (FY2011). Fiscal Year Ended March 2012: Financial Results. Tecmo Koei (May 10, 2012). Retrieved on 22 May 2012
- ↑ Ninja Gaiden 3. Famitsu sales data. Garaph (2012-04-02). Retrieved on 22 May 2012
- ↑ Charles Purcell (2008-08-23). "Taking gamers beyond their doom". The Sydney Morning Herald. http://www.smh.com.au/articles/2004/08/23/1093113124800.html. Retrieved 2009-03-21.
- ↑ THQ (2007-05-21). "Disney/Pixar Cars Video Game from THQ Crosses the Finish Line to Prestigious Sales Milestones". Press release. http://investor.thq.com/phoenix.zhtml?c=96376&p=irol-newsArticle&ID=1004548. Retrieved 2009-03-21.
- ↑ Eric A. Taub (2004-09-20). "In Video Games, Sequels Are Winners". The New York Times. http://www.nytimes.com/2004/09/20/technology/20game.html. Retrieved 2009-03-21.
- ↑ Blue Fang Games (2009-08-10). "Blue Fang Games Launches Its First iPhone Game". Press release. http://www.bluefang.com/press-releases/blue-fang-games-launches-its-first-iphone-game. Retrieved 2009-08-17.
- ↑ Dead or Alive. Garaph (2012-03-19). Retrieved on 22 April 2012
- ↑ Paul Hyman (2007-11-07). 'Hitman': The fine art of picking games for movies. The Hollywood Reporter. Retrieved on 2008-01-03[dead link]
- ↑ "Hot Shots Golf Fore! delivers fun, realistic and versatile upbeat golf gameplay for PlayStation 2". Press release. 2004-05-10. Archived from the original on 2008-02-25. http://web.archive.org/web/20080225042735/http://www.us.playstation.com/News/PressReleases/197. Retrieved 2009-03-21.
- ↑ "Shogun 2 Fall of the Samurai". 2012-03-16. http://content.yudu.com/A1w07v/MCV160312/resources/46.htm. Retrieved 2012-03-16.
- ↑ StormCommander (2007-05-10). Animal Crossing in Shigeru Miyamoto's Keynote at GDC. Retrieved on 2009-03-21
- ↑ Nobilis Publishing (2008-05-23). "Moto Racer DS". Press release. http://www.gamesindustry.biz/articles/moto-racer-ds-multi-discipline-motorbike-title-heading-for-ds. Retrieved 2009-03-21.
- ↑ Rob Crossley (2009-07-20). $40m at stake on Blur's sales performance. Retrieved on 2009-07-27
- ↑ Midway (2006-06-15). "Midway announces Unreal Anthology coming Fall 2006". Press release. http://www.midway.com/us/pr/mpr_4478.html. Retrieved 2009-03-21.[dead link]
- ↑ MCV UK (2011-09-09). "Now FIFA takes aim at Football Manager". Press release. http://content.yudu.com/A1ttw8/MCV090911/resources/8.htm. Retrieved 2011-09-09.
- ↑ Her Interactive (2009-10-13). "Enroll in an academy of intrigue as Her Interactive releases ‘Nancy Drew: Warnings at Waverly Academy’". Press release. http://www.gamingtrend.com/PressReleases/index.php?PRID=9353. Retrieved 2009-10-17.
- ↑ 171.0 171.1 Ellie Gibson (2008-05-06). PS3 has outsold Xbox 360 in Europe. Eurogamer. Retrieved on 2009-03-21[dead link]
- ↑ FORM 8-K 3–4. THQ (2008-05-06). Retrieved on 2008-12-28
- ↑ Consolidated revenue of 91.2 million euros for first half of fiscal 2007–2008 (unaudited preliminary results) (Microsoft Word). Infogrames (2007-11-09). Retrieved on 2008-01-06
- ↑ Rebecca L. Eisenberg (1998-02-13). Girl Games: Adventures in Lip Gloss. Gamasutra. Retrieved on 2008-01-09
- ↑ 175.0 175.1 Brand Portfolio. SCi. Archived from the original on 2008-01-22 Retrieved on 2009-03-21
- ↑ 176.0 176.1 Football Manager Training.
- ↑ 177.0 177.1 David Jenkins (2009-04-24). Guild Wars Hits Six Million In Sales. Gamasutra. Retrieved on 2009-04-24
- ↑ Acclaim Sports to Take Gamers to the Hole With 'NBA JAM 2004' for All Next-Generation Gaming Systems. Acclaim Entertainment (2002-05-22). Archived from the original on 2002-06-02 Retrieved on 2008-03-15
- ↑ Koei begins it's i-Mode version of "Romance of the Three Kingdoms" in Japan and Taiwan in July (PDF) (2002-06-17). Retrieved on 2008-01-03[dead link]
- ↑ Form:10-K/A Filing Date:3/7/2006. Atari (2006-03-07). Archived from the original on 2008-01-14 Retrieved on 2008-01-06
- ↑ First Child Born On 9–1–02 and Named 'Turok' For One Year Will Win Savings Bonds Towards College Tuition. Acclaim Entertainment (2002-08-27). Archived from the original on 2004-06-10 Retrieved on 2008-03-15
- ↑ Yin-Poole, Wesley (22 June 2011). Yakuza series ships 5 million globally. Eurogamer. Retrieved on 14 June 2012
- ↑ Billy Berghammer (2007-04-11). Ubisoft Acquires RTS Developer SunFlowers. Game Informer. Retrieved on 2008-01-08[dead link]
- ↑ Infogrames (2003-06-24). "Atari to announce Asterix XXL for PlayStation 2 and Nintendo GameCube". Press release. http://corporate.atari.com/infogramesgb/2003/06/atari_to_announce_asterix_xxl.php. Retrieved 2008-01-06.
- ↑ Jade Empire Interview. XboxGamers (2005-05-02). Retrieved on 2008-06-05
- ↑ Trey Walker (2002-07-12). Chessmaster 9000 announced. GameSpot. Retrieved on 2008-01-09
- ↑ John Gaudiosi (2006-10-30). Oddworld Setting 'siege' To Video Game Audiences. The Hollywood Reporter. Retrieved on 2008-01-01
- ↑ Firefly Studios (2009-05-28). "Stronghold Kingdoms". Press release. http://www.gamesindustry.biz/articles/stronghold-kingdoms-castle-based-mmo-spanning-pc-and-web-in-the-works-at-firefly-studios. Retrieved 2009-06-15.
- ↑ Reviews: TOCA Race Driver 2: The... 1Up.com (2004-06-08). Retrieved on 2008-01-06
- ↑ Shahed Ahmed (2000-10-31). TM: Black Date Set. GameSpot. Retrieved on 2008-01-01
- ↑ V-Rally 3 (PC). GameSpy. Retrieved on 2008-01-06
- ↑ THQ (2008-05-05). "THQ's Nickelodeon Portfolio Surpasses Billion Dollar Mark as Company Announces Extensive New Lineup for 2008". Press release. http://investor.thq.com/phoenix.zhtml?c=96376&p=irol-newsArticle&ID=1139401. Retrieved 2009-03-21.
- ↑ Uncharted 3: Charting A Huge Campaign to 'Convert The Masses' (2011-10-04). Retrieved on 2011-10-06
- ↑ "Pokemon X · Y" is released on October 12, 2013, Famitsu
- ↑ Daniel Sloan, Playing to Wiin: Nintendo and the Video Game Industry's Greatest Comeback, p. 44, John Wiley & Sons
- ↑ 196.0 196.1 196.2 See List of best-selling video games by gross revenues article for references
- ↑ Ms. Pac-Man revenue: 125,000 units, [10] $2800 each [11]
- ↑ Atari Production Numbers Memo. Atari Games (4 January 2010). Retrieved on 18 March 2012
- ↑ Interview with David Snook, editor of Coin Slot, published in Mega (magazine), issue 10, page 18, July 1993
- ↑ Ste Curran (2004), Game plan: great designs that changed the face of computer gaming, Rotovision, p. 38, ISBN 2-88046-696-2, http://books.google.co.uk/books?id=TXcWlWkIZ0AC&pg=PA38, retrieved 11 April 2011, "When Street Fighter II′ (pronounced street fighter two dash) was released just a short time later, it sold around 140,000 units, at ¥160,000 (c. US $1300 / £820) each. The figures were beyond massive ? they were simply unheard of. Capcom's Titanic wasn't sinking. Anything but. The game was a runaway success in its territory of choice, bringing Western gamers as much joy as it had in the East."
- ↑ Top 10 Biggest-Grossing Arcade Games of All Time, 2013, http://www.usgamer.net/articles/top-10-biggest-grossing-arcade-games-of-all-time, retrieved 2014-11-10
- ↑ Platinum Titles. Capcom. Retrieved on 2010-08-21
- ↑ 203.0 203.1 John Diamonon (2008-12-18). Super Street Fighter II Turbo HD Remix achieves record breaking sales. Capcom Unity. http://www.capcom-unity.com/johndmoney/blog/2008/12/18/super_street_fighter_ii_turbo_hd_remix_achieves_record_breaking_sales. Retrieved 2009-02-14.
- ↑ 204.0 204.1 204.2 Japan Platinum Game Chart. The Magic Box. Retrieved on 2008-05-22
- ↑ He helped create the wildly successful Call of Duty game series, which has had revenue of more than $9 billion during its 11-year history..
- ↑ Sonic the Hedgehog still running fast for Sega, Fortune
- ↑ World of Warcraft revenues:
- 2005 - $250 million [12] [13]
- 2006 - $597 million [14][15]
- 2007 - $843 million [16][17]
- 2008 - $1 billion [18][19]
- 2009 - $1.15 billion [20]
- 2010 - $1.03 billion [21][22]
- 2011 - $1.15 billion [23]
- 2012 - $901 million [24]
- 2013 - $805 million (including $213 million free-to-play revenue)
- 2014 - $728 million
- ( Alternative estimate for 2004-2013 - $3.033 billion )
- ↑ Lineage revenues:
- Lineage revenues from 1998 to 2005: ₩1.5 trillion ($1.5 billion)
- 2000: $45 million [25] (incomplete)
- 2001: $45 million [26] [27] (incomplete)
- 2002: $46 million [28] (incomplete)
- 2003: ₩167 billion = $159 million (complete)
- 2004: ₩257.333 billion $258 million (complete)
- 2005: ₩262.3 billion = $275 million (complete)
- 2006: ₩258.332 billion = $282 million
- 2007: ₩257.41 billion = $285 million
- 2008: ₩278 million = $297 million
- 2009: $270 million
- 2010: ₩299.4 billion = $284 million
- 2011: ₩296.3 billion = $283 million
- 2012: ₩270.343 billion = $257 million
- 2013: ₩345.02 billion = $329 million
- 2014, January-September: $178 million (Lineage I)
- Note: Lineage I (not including Lineage II) revenues from 1998 to 2012: ₩2 trillion = $2.22 billion
- Lineage revenues from 1998 to 2005: ₩1.5 trillion ($1.5 billion)
- ↑ 209.0 209.1 Wii Fit to cost £70
- ↑ Wii Fit Plus sales revenue: 20.86 million units = $1606.41 million
- Japan: 2.53 million units at ¥5900 (¥2000 and ¥9800) ($77) each = $195 million
- Overseas: 18.33 million units at $77 (mean average price) each = $1411.41 million
- UK price: £54.99 (£19.99 and £89.99) ($93)
- US price: $59.99 ($19.99 and $99.99
- ↑ Donkey Kong revenue: $1.496 billion during 1981-1982
- Cabinet sales revenue: $494 million during 1981-1982
- United States hardware sales: $280 million during 1981-1982
- Jorg Ziesak (2009), Wii Innovate ? How Nintendo Created a New Market Through the Strategic Innovation Wii, GRIN Verlag, p. 50, ISBN 3640497740, http://books.google.co.uk/books?id=C8rHXoUCbfAC&pg=PA2029, retrieved 9 April 2011, "Donkey Kong was Nintendo's first international smash hit and the main reason behind the company's breakthrough in the Northern American market. In the first year of its publication, it earned Nintendo 180 million US dollars, continuing with a return of 100 million dollars in the second year."
- Crazy Kong cabinet sales in United States: 20,000 cabinets at $4200 each = $84 million
- Average Donkey Kong cabinet price in United States: 67,000 cabinets for $280 million = $4200 per cabinet
- Japan hardware sales: 65,000 units at $2000 each in 1981 = $130 million
- United States hardware sales: $280 million during 1981-1982
- United States coin revenue: $1.002 billion from July 1981 to December 1982
- July-December 1981: $175 million
- July-October 1981: 4,000 cabinet sales per month, at $288 weekly average earnings per cabinet = $50 million
- July 1981: 4,000 cabinets = $5 million
- August 1981: 8,000 cabinets = $10 million
- September 1981: 12,000 cabinets = $15 million
- October 1981: 16,000 cabinets = $20 million
- November-December 1981: 50,000 cabinets at $288 weekly earnings each [29] = $125 million
- July-October 1981: 4,000 cabinet sales per month, at $288 weekly average earnings per cabinet = $50 million
- 1982: $827 million
- 60,000 cabinets sold by June 1982
- January-February 1982: 60,000 cabinets at $288 weekly average each = $150 million
- March 1982: 60,000 cabinets at $255 weekly average each = $66.3 million
- April 1982: 60,000 cabinets at $250 weekly average each = $65 million
- May-June 1982: 60,000 cabinets at $241 weekly average each = $125.32 million
- July-December 1982: 67,000 cabinets at $241 weekly average each = $420 million
- Donkey Kong was the highest-grossing arcade game of 1982 in the United States
- July-December 1981: $175 million
- Cabinet sales revenue: $494 million during 1981-1982
- ↑ Sheff 121:
“ "And we received from Coleco an agreement that they would pay us three percent of the net sales price [of all the "Donkey Kong" cartridges Coleco sold]." It turned out to be an impressive number of cartridges, 6 million, which translated into $4.6 million. „ ~ Sid Sheinberg - ↑ Japan Sales. Nintendojo (2006-09-26). Archived from the original on July 30, 2008 Retrieved on 2008-10-09 (Translation)
- ↑ Electronic Arts has sold over 100 million copies of Madden games life to date, generating over $4 billion in revenue..
- ↑ Dungeon Fighter Online:
- 2005-2011 - Grossed at least $2 billion from 2005 to 2011. This includes over $1.5 billion by 2010, including China revenues of $141 million in 2009, and $464 million in 2011.
- 2012 - Unknown
- 2013 - $426 million
- 2014 (January-September) - $891 million
- ↑ Need for Speed, directed by Scott Waugh, is adapted from the wildly popular Electronic Arts game, which has racked up sales in the $4 billion range.
- ↑ AOU 2009 - Sega World Club Champion Football Intercontinental Clubs 2007-2008. AOU Amusement Expo 2009. DigInfo TV (2 March 2009). Retrieved on 18 May 2012
- ↑ Sports Gaming in Japan: World Club Champion Football. GameSpot (22 September 2009). Retrieved on 18 May 2012
- ↑ Appendix of Consolidated Financial Statements: Year Ended March 31, 2010. Sega Sammy Holdings (14 May 2010). Retrieved on 13 April 2012
- ↑ Appendix of Consolidated Financial Statements: Year Ended March 31, 2011. Sega Sammy Holdings (13 May 2011). Retrieved on 13 April 2012
- ↑ Appendix of Consolidated Financial Statements: 9 Months Ended December 31, 2011. Sega Sammy Holdings (3 February 2012). Retrieved on 13 April 2012
- ↑ Microsoft: Halo Series has Generated $3 Billion in Revenue.
- ↑ $1.8 billion as of 2011 [30]
- 2003-2010: $1.5 billion [31]
- 2011: $300 million
- 2012: Unknown
- 2013: $326 million
- 2014, January-September: $240 million
- ↑ Guitar Hero franchise surpassed the $2 billion mark in terms of sales.
- ↑ Skylanders series sells $2 billion worldwide.
- ↑ The Gears of War series has sold over 22 million copies to date, driving more than $1 billion in lifetime revenue..
- ↑ SingStar has achieved combined sales of over 15 Million units and life-time revenue of approximately $500M (measured at retail and online worldwide)..