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Older computers[]
This section lists the sales of video games released for older personal computer platforms such as the Amiga, Apple II, Atari 8-bit and Atari ST; BBC Micro, Commodore VIC-20 and Commodore 64; FM-7 and FM Towns; MSX, NEC PC-88 and PC-98; and the Sharp X1 and X68000. The computer game industry was much smaller when these platforms were active, but gradually increasing; the best-selling computer game up until June 1982 sold 35,000 copies,[1] a major hit in 1983 would have sold around 50,000 copies, and a major hit in 1985 would have sold around 150,000 copies.[2] As such, the threshold is at least 35,000 sales for titles released up until 1982, 50,000 for titles released in 1983, and at least 100,000 sales for titles released from 1984 onwards.
Title | Release year | Sales (units) |
Sales as of | Revenue (million USD) (without inflation) |
Revenue (million USD) (2014 inflation)[3] |
Reference(s) |
---|---|---|---|---|---|---|
The Last Ninja | 1987 | 2 million | 2008 | 56 | 116.6 | [4][5] |
Prince of Persia (incl. console versions) |
1989 | 2 million | 1993 | 79.9 | 144.7 | [6] |
Thexder | 1985 | 1 million | 1990 | 69.1 | 152 | [7][8] |
Xanadu: Dragon Slayer II | 1985 | 1 million | 1985 | 65 | 143 | [9][10][11][12] |
The Death Trap | 1984 | 500,000 | 1990 | 41 | 93.4 | [13][14] |
Karateka (incl. console versions) |
1985 | 500,000 | 1993 | 14.5 | 31.9 | [15] |
Sokoban | 1982 | 400,000 | 1988 | 16 | 39.2 | [16][17] |
Zork | 1980 | 378,987 | 1986 | 13.6 | 29.4 | [18][19] |
Skyfox | 1984 | 317,545 | 1986 | 8.89 | 19.2 | [20][21] |
Ultima IV: Quest of the Avatar | 1985 | 300,000 | 1990 | 11.4 | 20.6 | [22][23] |
The Bard's Tale | 1985 | 300,000 | 2003 | 6.9 | 12.5 | [24][25] |
The Hitchhiker's Guide to the Galaxy | 1984 | 254,249 | 1986 | 4.8 | 10.4 | [18][26] |
OutRun | 1987 | 250,000+ | 1987 | 11.32 | 23.6 | [27][28] |
J.B. Harold Series #2: Manhattan Requiem | 1988 | 200,000 | 2010 | 19.2 | 38.4 | [29] |
Door Door | 1983 | 200,000 | 1985 | 7.4 | 17.6 | [30][31] |
Gauntlet | 1986 | 200,000 | 1987 | 5.6 | 11.7 | [32][33] |
Wizardry | 1981 | 200,000 | 1984 | [34] | ||
Zork II | 1981 | 173,204 | 1986 | 2.6 | 5.6 | [18][35] |
Chessmaster 2000 | 1986 | 160,000 | 1987 | 3.68 | 7.7 | [36][37] |
The Black Onyx | 1984 | 150,000 | 1986 | 8.4 | 19.1 | [38][39] |
The Seven Cities of Gold | 1984 | 150,000 | 2003 | 3.45 | 6.2 | [40][41] |
Deadline | 1982 | 140,719 | 1986 | 2.11 | 4.6 | [18][42] |
Zork III | 1982 | 129,232 | 1986 | 1.94 | 4.2 | [18][43] |
Ultima III: Exodus | 1983 | 120,000 | 2008 | 4.56 | 8.3 | [44][45] |
Pac-Man | 1987 | 100,000+ | 1987 | 2 | 4.2 | [46][47] |
Alpha | 1986 | 100,000+ | 1988 | 4.9 | 10.6 | [48] |
Will: The Death Trap II | 1985 | 100,000+ | 1988 | 4.8 | 10.6 | [49][50] |
Chuck Yeager's Advanced Flight Trainer | 1987 | 100,000 | 1987 | [51] | ||
Suspended | 1983 | 99,956 | 1986 | [18] | ||
Starcross | 1982 | 90,315 | 1986 | [18] | ||
Mystery House | 1980 | 80,000 | 2003 | [52] | ||
Choplifter | 1982 | 60,000 | 1983 | [53] | ||
Wizard and the Princess | 1980 | 60,000 | 2010 | [54] | ||
Ultima II: The Revenge of the Enchantress | 1982 | 50,000 | 1990 | [55] | ||
Ultima | 1981 | 50,000 | 1990 | [56] | ||
Temple of Apshai | 1979 | 40,000 | 1982 | [11] | ||
K-razy Shoot-Out | 1982 | 35,000 | 1982 | [1] |
Footnotes[]
References[]
- ↑ 1.0 1.1 "List of Top Sellers". Computer Gaming World 2 (5): 2. September-October 1982.
- ↑ Katz, Arnie (January 1985). "1984: The Year That Shook Electronic Gaming". Electronic Games 3 (35): 30–31 [30]. http://www.archive.org/stream/electronic-games-magazine-1985-01/Electronic_Games_Issue_35_Vol_03_11_1985_Jan#page/n29/mode/2up. Retrieved 2 February 2012.
- ↑ CPI Inflation Calculator. Bureau of Labor Statistics. Retrieved on 2012-02-22
- ↑ Rosenberg, Adam (June 4, 2008). Ninjas in Games. UGO Networks. Retrieved on 25 December 2011
- ↑ The Last Ninja revenue: 2 million copies at £14.99 ($28) each
- ↑ 2 million units [1][2] at $39.95 each
- ↑ "Back Cover", Fire Hawk: Thexder The Second Contact (Game Arts & Sierra On-Line), 1990, http://pics.mobygames.com/images/covers/large/1790158784.jpg, retrieved 2012-02-10
- ↑ Thexder sales revenue:
- ↑ http://translate.google.co.uk/translate?sl=ja&tl=en&u=http://www.4gamer.net/specials/070501_sol_int/070501_sol_int_01.shtml
- ↑ Xanadu Next home page. Retrieved on 2008-09-08 (Translation)
- ↑ 11.0 11.1 Hendricks, Fayyaad (22 December 2011). A complete history of role-playing videogames: Part 2. EL33TONLINE. Retrieved on 25 December 2011
- ↑ Xanadu revenue: 1 million units at ¥7800 ($64.47) each
- ↑ Love, War and Fantasy: The Life of Square, Kombo
- ↑ The Death Trap revenue: 500,000 copies at ¥9800 ($81) each
- ↑ 500,000 copies [3] [4] [5] at ₣149 ($29) each
- ↑ Green, W., ed (1988). "Made in Japan". InCider 6: 158. http://books.google.co.uk/books?id=M2NRAAAAYAAJ. Retrieved 27 January 2012.
- ↑ Sokoban revenue: 400,000 copies at ¥4800 ($39.67) each
- ↑ 18.0 18.1 18.2 18.3 18.4 18.5 18.6 Carless, Simon (2008-09-20). Great Scott: Infocom's All-Time Sales Numbers Revealed. GameSetWatch. Think Services. Retrieved on 2008-09-23
- ↑ Zork revenue: 378,987 copies at £15 ($36) each
- ↑ Tobey, Ray. Skyfox. Ray Tobey. Retrieved on 14 January 2012
- ↑ Skyfox revenue: 317,545 copies at £14.95 ($28) each
- ↑ The Official Book of Ultima, second edition, by Shay Addams, page 56
- ↑ Ultima IV revenue: 300,000 copies at ₣250 ($38) each
- ↑ Wilson, Rusel DeMaria; Johnny L. (2003). High Score!: The Illustrated History of Electronic Games (2. ed. ed.). New York [u.a.]: McGraw-Hill/Osborne. p. 209. ISBN 0-07-223172-6. http://books.google.co.uk/books?id=HJNvZLvpCEQC.
- ↑ The Bard's Tale revenue: 300,000 copies at £14.95 ($23) each
- ↑ Hitchhiker's revenue: 254,249 copies at £9.99 ($19) each
- ↑ "License To Thrill?". ACE (10): 31. July 1988. http://www.worldofspectrum.org/showmag.cgi?mag=ACE/Issue10/Pages/ACE1000031.jpg. Retrieved 7 February 2012.
- ↑ OutRun revenue: 250,000 copies at £24.95 ($45.26) each
- ↑ 200,000 copies at ¥7800 ($96) each
- ↑ Fujii, Daiji (2003). Entrepreneurial Choices of Strategic Options in Japan's RPG Development (PDF). Archived from the original on 2008-12-30 Retrieved on 2006-08-12
- ↑ Door Door' revenue: 200,000 copies at [translate.google.co.uk/translate?hl=&sl=ja&tl=en&u=http://ja.wikipedia.org/wiki/%E3%83%89%E3%82%A2%E3%83%89%E3%82%A2 ¥5800] ($37) each
- ↑ "Out Run". Crash (49): 22–23. February 1988. ftp://ftp.worldofspectrum.org/pub/sinclair/magazines/Crash/Issue49/Pages/. Retrieved 5 February 2012.
- ↑ Gauntlet revenue: 200,000 copies at £14.99 ($28) each
- ↑ Maher, Jimmy (2014-06-25). Of Wizards and Bards. The Digital Antiquarian. Retrieved on 11 July 2014
- ↑ 173,204 copies at £9.99 ($15) each
- ↑ "Games That Grownups Play". Time 130: 196. 1987. http://books.google.co.uk/books?id=bjwnAQAAIAAJ. Retrieved 26 January 2012.
- ↑ 160,000 copies at £14.95 ($23) each
- ↑ Edge Staff (2008-03-06). THE MAKING OF... Japan's First RPG (englisch). nex-gen.biz. Retrieved on 2011-04-08
- ↑ 150,000 copies at ¥6800 ($56) each
- ↑ Wilson, Rusel DeMaria; Johnny L. (2003). High Score!: The Illustrated History of Electronic Games (2. ed. ed.). New York [u.a.]: McGraw-Hill/Osborne. p. 176. ISBN 0-07-223172-6. http://books.google.co.uk/books?id=HJNvZLvpCEQC.
- ↑ 150,000 copies at £14.95 ($23) each
- ↑ 140,719 copies at £9.99 ($15) each
- ↑ 129,232 copies at £9.99 ($15) each
- ↑ Barton, Matt (May 26, 2008). Book Extract: Dungeons and Desktops: 'The Silver Age'. Gamasutra. Retrieved on 14 January 2012
- ↑ 120,000 copies at £24.95 ($38) each
- ↑ J.F. Archibald, J. Haynes, ed (1988). "Video Games Are Back". The Bulletin (5609-5616): 134. http://books.google.co.uk/books?ei=rcolT8jYCoOh0QXF8ZnOCg&id=yCMYAQAAIAAJ&q=%22sold+more+than+100000+copies+of+Pac+Man+for+the+PC%22. Retrieved 29 January 2012. "Mindscape, a software company based in Northbrook, sold more than 100,000 copies of Pac Man for the PC last December alone."
- ↑ Over 100,000 copies at £9.95 ($19) each
- ↑ Over 100,000 copies at ¥5900 ($49) each
- ↑ Fujii, Daiji (2003). Entrepreneurial Choices of Strategic Options in Japan's RPG Development (PDF). Archived from the original on 2008-12-30 Retrieved on 2006-08-12
- ↑ 100,000 copies at ¥5800 [6] [7] ($48)
- ↑ "Yeager Leads Video Games Resurgence". Press-Courier. December 13, 1987. http://news.google.com/newspapers?id=P8RdAAAAIBAJ&sjid=PF4NAAAAIBAJ&pg=6327,2360145. Retrieved 5 March 2012.
- ↑ Wilson, Rusel DeMaria; Johnny L. (2003). High Score!: The Illustrated History of Electronic Games (2. ed. ed.). New York [u.a.]: McGraw-Hill/Osborne. p. 135. ISBN 0-07-223172-6. http://books.google.co.uk/books?id=HJNvZLvpCEQC.
- ↑ "Games". InfoWorld 5 (14): 4. 4 April 1983. http://books.google.co.uk/books?id=8y8EAAAAMBAJ&pg=PA4. Retrieved 26 January 2012.
- ↑ Levy, Steven (2010). Hackers: Heroes of the Computer Revolution (1st ed. ed.). Sebastopol, CA: O'Reilly Media. p. 259. ISBN 1-4493-8839-6. http://books.google.co.uk/books?id=mShXzzKtpmEC&pg=259. Retrieved 14 January 2012.
- ↑ The Official Book of Ultima, second edition, by Shay Addams, page 23
- ↑ The Official Book of Ultima, second edition, by Shay Addams, page 16