Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,474
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Lunar: Silver Star Story Complete
(section)
Back to page
Edit
VisualEditor
History
Talk (0)
Edit Page
Lunar: Silver Star Story Complete
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===English version=== In late 1995, California-based software company [[Working Designs]], who had previously provided the translation for the original ''Silver Star'', signed on to produce the English-language version. The company originally expressed interest in localizing the Saturn version under the name ''Lunar: Silver Star Story Director's Cut'' to be released in Fall 1996. The initial project was dropped due to internal conflicts between Working Designs and [[Sega|Sega of America]], and work began on the PlayStation version in 1998. ''Silver Star Story Complete'' was headed by company president Victor Ireland, who also served as head translator and localizer. Like the original game, the English version features a lighthearted, non-literal interpretation of the original Japanese script while retaining the same basic story, which now includes American [[popular culture|pop culture]] references, breaking the [[fourth wall]], and slapstick humor. Working Designs kept in close contact with the original Japanese team, adding several new features to the North American version including [[DualShock]] controller support, the ability to switch between [[memory card]] slots on the save screen, and the ability to create up to fifteen save files instead of three. Programming and production difficulties stifled progress, resulting in numerous delays and changing release dates until the game's eventual release in May 1999. A stand-alone demo version of the game was distributed to several game stores across the United States which preceded the final version, as well as a Ghaleon punching puppet available with pre-order of Lunar 2 Eternal Blue ''Silver Star Story Complete'' was initially released in North America as a limited collector's edition which included two game discs, a hardbound instruction manual, a soundtrack CD, a "Making of ''Lunar: Silver Star Story Complete''" special disc, and a cloth map of the ''Lunar'' world. The package retailed for $60.00 to cover the cost of the elaborate extras. Working Designs would also publish their own strategy guide for the game, also billed as a collector's item. Ireland's team would add an [[Easter egg (media)|easter egg]] to the "Making of" video disc in the form of a minigame based on [[Atari]]'s arcade game ''[[Warlords]]'' called ''Lords of Lunar'' accessed by using a code found in-game. In February 2002, a special "Fan-Art Edition" of the game was released featuring disc artwork by contributors to the Working Designs website, which lacked the extras of the collector's edition. A [[Microsoft Windows|Windows]]-based PC version of ''Silver Star Story'' was released in Japan in December 1999 by [[DigiCube]] featuring higher resolution graphics and video playback. Working Designs had expressed interest in bringing this version to North America in 2002, but claimed that the English version was too buggy and unstable to be released.
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab