Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,423
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Lunar 2: Eternal Blue Complete
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Lunar 2: Eternal Blue Complete
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Development== {{unreferenced section|date=July 2013}} The Saturn version has better quality music thanks to [[Pulse-code modulation|PCM]] encoding. On the other hand, the PlayStation versions use sequenced audio similar to the [[Musical Instrument Digital Interface|MIDI]] format. All [[sprite (computer graphics)|sprite]] transparencies in the Saturn version, including the dialogue and menu boxes, are replaced with either solid colors or [[dither]]ing effects. The [[full-motion video]] [[cutscene]]s in the Saturn version use the Saturn's standard [[Cinepak]] software compression method, which, in spite of unusually clean encoding in this case, still tends to display more [[compression artifact]]s than seen in the PlayStation versions. As the PlayStation versions use a higher-fidelity [[Motion JPEG|M-JPEG]] compression for the cutscenes, the game was extended onto a third disc for the Japanese and English PlayStation releases. The PlayStation versions include a variety of features that were added after the Saturn version was released. The PlayStation versions feature one more cutscene than the Saturn version does. In the Saturn version, the first ending was simply still screens, while it is fully animated on the PlayStation versions. A number of [[Bromide (Japanese culture)|bromides]] were added, and all bromides display at a higher [[display resolution|resolution]] than in the Saturn version. The Saturn version contains two new dungeons, while the PlayStation version adds an additional two, with a host of extra monsters and items to attend them. The packaging for the PlayStation game contained poster of the cover art on one side, and a map on the other, along with a hardcover instruction booklet, paper standee's of the characters, and a large replica of Lucia's pendant. Many game-stores had promotional Ghaleon punching puppets for pre-orders. There was also to be an Alex punching puppet for the pre-order for the computer game, but was never made, therefore, the Alex punching puppet has never been made available.
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab