Codex Gamicus

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Mabinogi (Korean: 마비노기) is a massively multiplayer online role-playing game released by South Korean Game Distributing Company Nexon, and developed by devCAT studio, one of several development teams in Nexon Inc. Although the name of the game is taken from a Welsh anthology of legend, it is largely based on Irish mythology, with many twists of course (see below).

The game engine features hand-painted textures stylized with edge detection outlining. The game world is developed continuously, through the release of important patches (referred to as "Generations" and "Seasons") that introduce new areas, additional features such as pets and new skills, and advancement of the storyline. The user interface is simple and designed in the likeness of Microsoft Windows' task bar.

Mabinogi was built on a hybrid Value Added Services model (which varies slightly for each game localization) that allows free play and the subscription of paid packages, purchased through the game shop.[2] In South Korea, beginning with the Chapter 3 patch, Mabinogi changed to micro-transactions. It now allows 24-hour free play and the Item Shop only offers items and subscriptions for added options.

The game service is currently available in South Korea, Japan, Taiwan, Hong Kong, Mainland China, North America, Oceania, and most recently, Europe & Israel.

The North American closed beta test began on January 30, 2008, at 2pm PST.[3] The pre-open beta only available to Fileplanet users was released on March 5, 2008.[4] The full open beta was released on March 6, 2008, at 3PM PST. The North American localization of Mabinogi was officially released on March 27, 2008.[5]

During the 2007 Gstar game show in Seoul, South Korea, Nexon announced an Xbox 360 version of Mabinogi.[6][7][8] However, in September 2009, they had announced that, even though the development was finished, the release of the console version has been indefinitely suspended after evaluations of the game through their business decisions.


The player is not limited by any class other than the character's race, and is free to level up any of the different skills available. The combination of skill choices, age, items, physical constitution, and other variables such as user titles, is what makes up the character. The gameplay is largely skill-based. To learn and improve skills, Ability Points (AP) are required.

There are also various social aspects, like sitting around a campfire, playing music, having a friendly chat, sharing food, as well as making use of different facial expressions to make user interaction more colorful.

There are currently two continents, Uladh and Iria. If the player decides to start as a human, he or she will begin their game in the Uladh village of Tir Chonaill. If the player chooses to be an elf, the game begins in Iria at Filia, in the region Connous. Should the player decide to start as a Giant, they will begin their game at Vales, in the region Physis, which is located far north in the continent of Iria.

Character creation and development[]

Characters are created by using Character Cards. There are two kinds of cards: basic and premium. One basic card (called a free card) is given free of charge when there are no characters in the account (such as when an account is newly created). Free/Basic Cards can not use premium features(marked with a star on the top right of the feature). Premium cards allow more customization options,such as lips, eyes, hair, and colors, but are not required.
Note: As of June 18, 2009 New accounts will be able to choose premium looks for the first character only. Assistant cards are available by fulfilling certain requirements but are limited to basic card restrictions.

Currently there are three races: human, elf and giant. When creating a character, one may choose an age between ten and seventeen. The character will age one year in age every (real) week. Different ages yield different initial stats and affect the amount of stats raised when leveling up. AP (Ability Points) are also granted when aging; the younger one is, the more AP they will get when they age. For example, when a character is ten it gets five AP when it ages to eleven but when it is 16 or older it only gets two AP when it ages. After age twenty-five it receives none.

Rebirth is an important feature in Mabinogi. Rebirth allows the player to change the character's age, gender, appearance, and reset the character's level back to 1, while keeping all previously learned skills. As of the North American release of "Pioneers of Iria" players may now rebirth for free upon reaching age 20. The free rebirth option allows the player to reset their level and age, but will not allow them to change their character's appearance. Also, when using the free rebirth, the player's character is returned to their last location instead of the training area. Basic and Premium cards are available to players who do not wish to wait for their character to age to 20, but has a one week delay from the previous rebirth. Rebirthing by use of a character card will allow the player to change their character's appearance as well as reset age and level.

The player's eating habits affect the character's build. Eating certain foods in large quantities will increase their weight and may also raise or lower some stats. For example, berries have a slimming effect. These transformations happen over time.

Each (real world) day of the week grants players specific bonuses, such as getting a higher experience rate for certain skills, higher item creation success rate, aging, gaining AP, etc.

Combat system[]

In manual combat, predicting the enemy's next move and making use of combat skills is important. However, there is also an automatic combat mode. Automatic combat mode basically times normal attacks. Skills, when used, are incorporated into the automatic combat. It is dangerous to use, however, since often the time it takes to cancel an automatic command is long enough for an enemy to launch an attack.

Some monsters are aggressive and will attack and pursue on sight (also called "aggroing"), while others attack in a pack or completely ignore the player. Unlike other MMOs in the market, Mabinogi's combat is arguably more tactical in nature - requiring careful analysis and timing of what skills to use and in what fashion. As opposed to the 'tank' roles portrayed in other online games, Mabinogi's combat focuses on the player not being hit at all - through careful use of skills and precise timing. The overall complexity of Mabinogi's combat system has made it much more difficult for bots to be developed, though a few have been designed to farm the significantly easier low-level monsters for paltry amounts of in-game currency.

Mabinogi features a traditional melee combat approach (utilizing various swords, maces and shields), a ranged combat approach (using various weapons such as crossbows and long-bows) and a magic approach - all of which have their own strengths and advantages at different points of the game. Mabinogi's freeform skill system allows players to hybridize between any three of the combat trees at any time - the only limitation lying with the player's overall proficiency at operating the game controls and mechanics.

Dying causes loss of experience points, and sometimes equipment (lost items can be retrieved at an NPC at a cost). Fallen players can be revived by other players, or by the in-game NPC, Nao, if the player has bought the Nao's Support or Fantasy Life Club services (or Nao's Soul Stone in some versions). If the character has zero experience points and suffers a death penalty, negative experience points will accumulate. If the player reaches negative 100% experience, they will no longer be able to revive by themselves and must wait for another player to revive them. As of the new G9 patch the Fantasy Life Club is no longer available. Nexon has replaced it with a new Premium Services omitting special features such as the escape bombs and Nao Soul Stones. These will now be sold in the in-game cash shop.

Fantasy Life[]

There is a wide range of Life skills which give the player the chance to experience a different side of the “fantasy life”. Players can perform tasks such as tending to the wheat and potato fields, making flour, gathering wool from sheep and eggs from hens, weaving and making garments, mining for minerals and crafting weapons, playing and composing music, cooking dishes, etc.

Using a system called Music Markup Language (actually a variation of Music Macro Language, which is completely distinct from the notation format usually referred to as Music Markup Language), players may compose their own arrangements or use music scrolls created by other players. In the North American version, these are known as the "Compose" and "Play Music" skills. Different musical instruments, such as lutes, ukuleles, flutes, and others can be used to play. NPC interaction is important. As the player talks to different non-player characters, more dialog keywords will become available. These will reveal plot points and NPC backgrounds, unlock quests or skills, etc. NPCs also offer a variety of services such as shops, item repair and upgrade, skill apprenticeships and more. Players can also request part-time jobs from some of the NPCs, which can be completed in a quest-like fashion.

Quests, Exploration Quests and Part-Time Jobs[]

There are many different quests that players can complete throughout the game. Different types of quests exist, some are party quests, others involve monster hunting, item collecting or other tasks, for instance, skill-based quests like cooking or tailoring.

Some of them are received by the player at specific points or after certain quests are completed, others are given by the NPCs, some can be purchased as quest scrolls and, finally, there are also exploration quests that the player can enroll in through the Quest Boards found throughout Erinn.

Quest rewards may consist of experience points, Ability Points, gold, items or a combination of these rewards. Quests help the player to discover the game's regions and to find out about the many available NPCs, as they involve traveling to different parts of the game world and talking to all the different non-player characters.

Exploration quests typically involve finding certain hidden objects using a pair of L-shaped rods or by finding landmarks or animals and making a sketch of these. Different exploration quests are available according to the player's exploration level. There is also a player rank for the completion of each quest. When a character completes exploration quests or simply comes across these hidden landmarks, the character's exploration level will increase, and as they level up, the character will gain Ability Points, and access to new exploration quests. when a player's exploration reaches level 5, 10, 15, and 20, the player must complete a mandatory quest to continue gaining exploration levels. The highest exploration level one can attain is 60.

Another type of special quests are part-time jobs, which are given by the NPCs. Part-time jobs (called Arbeits in all regions but North America) are only available at a specific time of the day for each NPC and have a time limit to be completed. The player must complete the requested tasks (i.e.: delivering an item to another NPC, crafting a certain number of items, collecting objects, doing farming chores, etc.) and report back to the NPC to choose their reward. As the player successfully completes more jobs, NPCs will give them harder and more rewarding quests.

Repeating these forceful jobs helps to raise the intimacy level between the player and the NPC (giving certain items to the NPC may also help). When a "friendship" has been established between them, certain merchant NPCs will reveal a secret store to the player with special items to purchase.

Mainstream plots[]

Mabinogi has mainstream story campaigns. These campaigns have connected story lines that reveal the background story of Erinn and several important characters. The North American version of the game made mainstream services free at the Pioneers of Iria update.

There are campaigns in sequential order, each implemented at their corresponding Generation updates.

Chapter 1

  • Generation 1: Advent of the Goddess (여신강림)
  • Generation 2: Paladin (팔라딘)
  • Generation 3: Dark Knight (다크나이트)

Chapter 2 (Generation 4~6 do not have actual story lines. However, G6(S4) is accounted for "Falcon" and "Beast" transformations)

  • Generation 4: Pioneers of Iria (이리아의 개척자)
  • Generation 5: Elves in the Desert (사막의 엘프)
  • Generation 6: The Giants (설원의 자이언트)
  • Generation 7: Ancient Secrets of Irinid (열대의 강, which means "Tropical Rivers")
  • Generation 8: Dragon (드래곤)

Chapter 3

  • Generation 9: Alchemist (The Shadow World)(연금술사)
  • Generation 10: The Goddess of Light (빛의 여신)
  • Generation 11: Sword of the Gods (신들의 검) (This generation is officially entitled "Sword", though Brionac is actually a spear according to celtic mythology.)
  • Generation 12: Return of the Hero (영웅의 귀환)

Chapter 4 :Shakespeare

  • Generation 13: Hamlet (Now testing in Korean Test Server)


Each character can develop a large number of skills, although some can only be learned if the character is of a certain race (Human, Elf, Giant). Skills are divided into four categories: Life, Combat, Magic and Alchemy. Life refers to crafting and performing skills, such as fishing, cooking, composing, tailoring, blacksmithing or potion making. Some of the Life skills available are also mini-games. Combat refers to melee and ranged attack skills, as well as defensive moves. Magic comprises three kinds of elemental magic (ice, fire and lightning) and non-elemental magic, such as healing and recovery skills. In G9 Alchemy was introduced to the game world. Alchemy is used with a cylinder and a crystal, and can be used to create temporary walls, summon golems and a number of spells resembling magic (water/ice, fire/fire, wind/lightning and clay/neutral) according to the crystal used.

Skills can improved by advancing them to higher ranks. This is done by meeting certain requirements, usually involving the use of the skill. For most skills, it is also required to spend a number of Ability Points, which are acquired by gaining levels. The exceptions to the Ability Point requirements are the transformations, which use a separate points system. Points for transformation skills are also acquired by gaining levels.

The transformations are unique sets of skills available to the player after completing certain requirements. Transformations are unique to each race: humans can choose between the "Paladin" and "Dark Knight" transformation, elves can use the "Falcon" transformation, and giants can use the "Savage Beast" transformation. Transformations temporarily change the appearance and stats of a character by an amount dependent on the skill rank. Transformations come as a set of multiple skills that each increase a different stat. Most of the transformation skill sets also come with a special skill unique in function to that skill set, with the one exception to this being the Paladin transformation set.
As of G10, there is another transformation available to all races, called "Demigod", which can be used at the same time as the other transformations. Unlike the other transformations, this form doesn't increase stats, but rather, adds multiple passive abilities and allows the player to use special powerful attacks while the transformation is active. Also, this new transformation comes at a cost of skill experience, which decreases with each use of the skill.

In G11, a new skill system called the Brionac System was released. After completing the "Sword of the Gods" mainstream, the player is awarded with a legendary sword called the Brionac. In conjunction with the Alchemy skill Shock (Spark in foreign servers), this weapon is capable of decreasing the difficulty of training skills by directly adding experience to the skill, at the cost of the Brionac's durability. It is also capable of other powerful abilities, such as transportation to Falias, and using Brionac while Shock is active makes the sword its self and various skills more powerful.

Another update to G11 includes a "Weapon Switch System", which automatically switches between the two weapon slots when the user attempts to use a skill that can't be used with their current equipment, but can be used with equipment in their other weapon slot. For example, if one attempts to use an archery skill, none of which can be used with any weapons other than bows, and their active weapon is a sword, but in their other weapon slot they have a bow, it will automatically switch between the slots to enable the use of the skill so that the user isn't forced to manually switch.

Time and weather[]

The game has its own internal clock, with thirty-six minutes of real time corresponding to one in-game day. The sun and moon move visibly across the sky with the hours, with objects casting shadows that move accordingly, and the moon undergoes phases. A second moon, always rising and setting opposite the sun, is described as the source of magic energy, and players recharge mana faster while it is in the sky.
In Erinn, the Sun we call is Palala, which is said to provide energy on the world. The Red Moon is called Eweca, which generates Mana. The Blue Moon is called Ladeca, which is celebrated upon Easter due to the fact there are large space rabbits and miniature cows living on its surface.

Each real time day of the week offers players the opportunity to take advantage of specific gameplay bonuses, such as increased skill success or lowered NPC store prices and also go to the other world. Weekday names used in-game reflect the Celtic mythology that the game evokes. In Mabinogi, actual days of the week represent seasons and are named for the traditional Welsh and Irish quarter days and cross-quarter days.

  • Imbolic (Sunday)
  • Alban Eiler (Monday)
  • Beltane (Tuesday)
  • Alban Heruin (Wednesday)
  • Lughnasadh (Thursday)
  • Alban Elved (Friday)
  • Samhain (Saturday)

A dynamic weather system is also in place, with effects such as heavier or lighter cloud cover, rain, and thunder. The weather affects the outcomes of certain player skills and work done by NPCs.


Achieving certain conditions will reward the character with a title. These conditions can range from participating in the closed beta to completing quests. Titles, when applied to a character, can change the character's stats, for the better or for the worse. An easy title to get is (player-name) the Reborn. There are also titles that cannot ever be obtained either by racial restrictions, such as elves and giants who aren't allowed to acquire friend titles from the starting human town, or skipping mainstream generation quests, such as "The One who Saved the Goddess" title for skipping the first generation quests.

Some titles are unique in the server, with each server having only one character who holds that specific title.


By its name, people can acquire achievements similar to the fashion in World of Warcraft, doing numerous events like acquiring a title.

Other game features[]

Players can set up stores to sell their items. Items cannot be looted since any item dropped from a monster cannot, as a rule, be picked up by another player for an amount of time proportional to an item's value. Items can be safely traded through the trading panels. As another safeguard to item loss, items dropped by a player as a result of the player's death are automatically recovered by an NPC nearby, where they can be retrieved.

Generation 3, in later updates, added housing areas between Tir Chonaill and Dunbarton in an area splitting off of Dugald Aisle, and also between Bangor and Emain Macha in an area splitting off of Sen Mag Plateau. Through this housing system, players can bid for a house and pay rent for it afterwards, in order to keep it. Houses may be used as stores, and players are able to purchase items to decorate their homes.

As in many other MMORPG's, player characters can get married in-game, by requesting this to a marriage NPC. A pet system is also available. Players may purchase Pet Cards from the game store and summon them in-game. Pets can help in combat or, in some cases, even be used as transportation, allowing the player to travel at a greater speed than on foot. Each pet has a fully customizable AI system, allowing the owner to give it preset actions he or she desires. Pets can even be played by themselves. Like the player characters, pets also grow as they age. Unlike player characters, however, pets automatically learn skills based on their level.

Other features worth mentioning are the friend, party and guild systems. Guild creation requires the purchase of an extended play package from the game store. Guilds can expand/level up by meeting an increasing quota of points (called Guild Points, or GP), which are earned by the guild's members by staying in-game. The party system is similar to other games, and allows sharing of experience points between players. PvP combat is also possible in special arenas, as well as between Paladins and Dark Knights at any location, as well as "pet duels", where characters arrange combat for their pets. As of the Pioneers of Iria release, elves and giants can also engage in PvP combat at any location, as can those humans aligned with elves or giants. More recently, a dueling system was launched, allowing PvP between any characters, within a range of customizable conditions.

The Mabinogi World[]

In the Mabinogi world, there are three beginning towns in Generation 1, named:

  • Tir Chonaill (A beginner area)
  • Dunbarton
  • Bangor

Some areas of Uladh are for more experienced characters:

  • Port Ceann
  • Sidhe Sneatcha
  • Another World

There is also a wide variety of other maps, such as the fields which connect the towns, dungeons and quest maps, the "Soulstream" (where Nao appears) and "the Gate".

The game world is expanded continuously through subsequent major patches. Generation 2 introduces a new town to the world of Erinn, Emain Macha, and two new dungeons named Rundal and Coill.

With the Pioneers of Iria update (which had content from Generations 4 - 6), a new continent was added. Named Iria, three regions were added. Rano's Qilla Base Camp is where humans start. It has many new areas and also introduces Exploration quests, which are all done within Iria. Connous's Filia is where elves start. It is a desert region, Filia being an oasis town. Physis, finally, is a northern snowy region. The town of Vales is where giants start.

Generation 7 introduces a jungle region of Iria named Courcle. Many new skills are introduced and received in Courcle.

Generation 8 adds another extension to the continent of Iria, Zardine, where a new mainstream quest takes place. This area features active volcanoes and sulfur geysers, and is "not a part of Erinn," according to the game.

Generation 9 adds some new regions and a new town, Taillteann. Taillteann is a town of Alchemy, where most of Chapter 3's mainstream takes place. Taillteann is on the Uladh mainland, West of Dunbarton.

Generation 10 adds more new regions, connecting Tara (a new town) to other towns (Taillteann and Emain Macha) and fields.

Generation 11 opens Castle Rath in Tara and is only available to players who have certain titles.

Generation 12 introduces Falias, the now-deserted city of the gods. The gate to Falias can be opened anywhere but requires the activation of "Brionac" and a "Fragment of Falias".

Moon Gates and Mana Tunnels[]

"Moon Gates" in Uladh connect remote areas and allow players to teleport through them. The destination of Moon gates changes every (in-game) day. They are periodic and can be mapped and predicted (as many Korean and Japanese fan sites already do), though the locations usually update by certain patches. In 6:00 PM to 6:00 AM (in-game), all Moon Gates teleport to one place.
"Mana Tunnels" in Iria connect different points across the continent. They are often called "Sun Gates" due to the fact they not only open during Palala's(Errin's sun) awakening, but they absorb Mana from the Sun. These, however, work differently from Moon Gates. The Moon Gates can only teleport players to a specific location while Mana Tunnels travel to a location where the players have gone before. Not only do they provide a travel system, they heal a large amount of MP if one stands near to the tunnel (excluding Pets); approximately 12 MP per second. Parallel to Moon Gates, the Mana Tunnels open from 6:00 AM to 6:00 PM (in-game).

In G11, approximately 9 minor Moon Gates (Alby, Ciar, Dugald Isle, Math, Rabbie, Gariech Hills, Fiodh, Coill, and Peaca) were removed, leaving a big empty spot in their place.[9]

Hardmode Dungeon[]

In the release of G7, the "Ancient Secrets of Irinid", three dungeons, namely Alby, Ciar, and Rundal were given a "Hardmode" dungeon, provided more challenging foes. Foes will appear to be of average strength, but they are tougher than they look. Although no additional abilities are provided, they do gain major stat boosts (within the exception of the non-aggressive creatures, such as Rats or Bats. Surprisingly, the Rats are much bigger than before). The whole layout of the dungeon isn't changed (except the inner looks different, and dungeon floor lengths are increased); just the monsters and additional rewards.

In order to enter the "Hardmode" region, the player must first be at a total level of 250 (although it is possible to "smuggle" lower leveled users, they still cannot enter the dungeon itself). Afterwards, they will be given a quest, "Duncan's Call", who advices about Alby, Ciar, and Rundal having a "Back Door" that contains advanced monsters. Once at the dungeon, they must locate the "Old Room" behind the altar. There is another altar, which leads to "Hardmode".
If the player tries to enter at a lower level, it will say "I don't think I'm strong enough to enter here yet".

In addition to this dungeon's content, it ignores pass limits, meaning if the player has passes "for two" or "for four" or "for one", they can bring 1-8 people and still be able to enter the dungeon itself. This can be useful for having such support from others to help traverse the dungeon.

Shadow Realm[]

In the release of Chapter 3, a new realm opened, the "Shadow Realm". It boasts such similar effects in Dungeons and Outer Fields.

One interesting addition is that Shadow Realms are also based on the player's total level. Gaining enough levels unlocks more difficult variations of missions.
Basic Level: 1 - 99 total level required
Intermediate Level: 100 - 299 total level required
Advanced: 300 - 999 total level required
Hard: 1000+ total level required
Elite: No level limit but requires an elite shadow realm pass. (new features in G13)

Cooking Dungeon[]

In the Tara Castle of Generation 11, it is possible to make food by fighting it as an enemy. Players are miniaturized into a large cooking pot and must fight food ingredients for what the recipe requires. There are also Sewer Rats that proves a hazard to the food, and Silverware tools that fight alongside the player against the food.

To fight the food, the player must defeat Silverware equipment as they drop weaponry that will "tenderize" (weaken) the opposing food while their contents are in a specific spot. The dish is ruined if too many Silverware or Sewer Rats are misplaced in the spot.

History of Mabinogi[]


"Pre-release" are events that happened before Mabinogi was officially released.

The term "Mabinogi" means the "Song of Bards". It was used as a lullaby to put children to sleep, but Mabinogi was a song written to honor many fallen warriors in battles.

The Four Invading Tribes
It is said in Generation 3, four tribes are "aliens" to Erinn, and came there for reasons. Two of them came as a population, one invaded and terrorized the other two tribes, and the fourth was designed to eliminate the evil within the third tribe.

The first tribe that came are the Parlothons. They began populating themselves on Erinn and are the ancestors to the second tribe that came about. It is revealed that all but one died due to the Caliburn's existence.
The second group are the Tuatha De Dananns, descendants of Partholons. They, of course, also populate like their ancestors.
The third bunch are the evil Fomorians. Under the rule by Cichol, they are bloodthirsty foes who want to purify Erinn with utter darkness. Supposedly Milletians were to drive them out of Erinn.
Milletians, the last tribe invading, are players. They come around at the time of Generation 1, and are the main protagonists. According to their name, "Milletians" means "From the Stars", and can be speculated as living spirits. The race does not know the meaning of death, and therefore, cannot die, which shocks many Tuatha De Dananns of their losses under many wars. Lastly, their ability allows them to "rebirth", change in their forms and look more different than other beings. They were intentionally brought by Morrighan's (and Nao's) will to drive out the Fomorians.

Generation 1: Advent of the Goddess[]

During this generation, it revolves around a Black-Winged Goddess by the name of Morrighan, who authorizes of War and Revenge. Although despite controlling these two terms, she isn't violent, but a caring Goddess.
Adding to the plot, there is a group called "The Three Warriors" consisting of a trio named Ruairi, Tarlach, and Mari. They venture to Tir Na Nog as Ruairi receives a "dream" to go to Tir Na Nog to save a Goddess. However, it backfires when all of them are found missing at the end; Tarlach sealed himself away and transforms into a bear every morning to preserve his life, Ruairi is knocked unconscious until Generation 2, and Mari dies.
Another plot is about a druid named Mores, who was Tarlach's mentor and Mari's father, and had acquired fame for winning a war. However, Ruairi's father, the original lord of Emain Macha, wanted this "fame" for greed and attempted to murder his family. His wife, Shielia, dies in the incident while importing the daughter away. When Mores learns this, he decides to side with the Fomorians. However, after witnessing the Goddess demanding to kill his daughter in the scene of Tir Na Nog, he turns against them. He dies at the end of the Generation while protecting the Milletians.
The next scene is about a priest named Kristell. Originally, she was actually a Succubus (Fomorian) who became human out of love for Tarlach, and even mended his wounds on the journey to Tir Na Nog. However, he denied the love due to the struggling he was left with. After realizing how much pain that was inflicted upon him, she decides to support him.
The last part is about a God named Glas Ghaibhleann, whom was being crafted by Mores and some other Fomorians. However, until Mores realizes of his daughter being slain, he attempts to weaken it. This succeeds, though unknowingly, all part of the Fomorian's plan.
One final thing: The major antagonist is by a God named Cichol, who is literally the Fomorian King. Simply put: He desires the death of humans (and Elves and Giants prior to Generation 9). The secondary antagonist is a character named Dark Lord, though his name is later revealed as Morgant. He serves under the bidding of Cichol, like all other Fomorians.

Generation 2: The Paladins[]

In this Generation, Morrighan tells her savior that they must become the Knight of Light. However, the Milletian must undergo many trials into unlocking three key fragments: Strength of the Humans, the Will of the Gods, and the Energy of Spirits.
While dealing with the first trial, the Milletian meets a quiet lord named Rian, who is Ruairi's brother. He has a guardian named Esras who responds instead of Rian. She forces 4,000 gold for training services and 300 gold for 6 classes each. However, at one incident, the Milletian resigns.
During this time, it is revealed that Emain Macha has undergone a tragedy that left one of the Paladins convicted to execution. This paladin, Redire, fled from the crime scene before the deed was done. He then became a merchant named Price and went under hiding for many years until this time came.
In the tragedy, Morgant scheduled a full-scale assault on the city, leaving it in bloodshed. He states that Redire stole his baby daughter and demands vengeance until he recovers it. While locked in mortal combat, Redire's sword is flung, and accidentally stabs Rian's foot, which kills him later in the process. Meanwhile, Ruairi finally wakes up from his many-year trance, and is greeted by a fomorian (revealed to be human) child named Triona. According to her, neither Fomorians nor Humans would accept her, and neither Ruairi as his race is her mortal enemies. Her father is actually the Dark Lord, who takes Ruairi into custody for a short while.
The major antagonist is a female necromancer named Esras. She caused the events of the "Tragedy of Emain Macha", and attempted to use a monster named Tabhartas, Guardian of Ancient Wisdom, to make her a goddess and rule over Erinn. She also reveals when Redire accidentally killed Rian, but left unannounced. Doing so, she used his corpse as one of Tabhartas' tools for a mind. She also used the gold collected from Barri Mines and the training fees for Tabhartas' stabilization. Lastly, she exported a Fire Golem from Ceo Island as a body structure. An alternate ingredient was used to control it: a potion that brought back Rian's body for possession.
As the Golem was fought, it injures Redires leg. At the last second before the final blow was dealt, the Milletian blocks it and reveals itself as the true Paladin, and then crushes the Golem. Esras, shocked, still thinks paladins are myths. Morgant comes in and chops the golem's head open, revealing she sacrificed Rian. At this moment, Ruairi poofs in and Esras accuses the Milletian for his brother's loss. Ruairi then swears vengeance on Morrighan while Morgant decides to become his mentor, and leaves. Esras then tries to finish the meddling, yet it fails, leaving her in death.
In the epilogue, Price calls about something of a "Book of Paladin". He then requests the Milletian to complete the book by finding 5 other pages and install them. After uncovering the context, it explains about Paladins possessing a "Passive Defense" function. Before the Milletian can acquire the newfound energy, the book states that they must become worthy to possess such power; they must defeat their "worst nightmare" (a Nightmare Humanoid) in the depths of Coill.

Generation 3: The Dark Knights[]

The Third Generation mainly involves about the assault of Dark Knights; a new war has begun. It also revolves around a Goddess who could destroy all of Erinn.
In history, Macha is the Goddess of Destruction, and one of Morrighan's sisters. It is said she was a beautiful immortal, whom was inspired by many warriors due to her effectiveness of combat, and is capable of reading mortal thoughts. One day, she fell in love with a mortal being, and disbanded her post as an immortal. However, the mortal man trades her for another woman. Macha knew this, and only thought humans were a race full of greed and negativity. She then cursed all over the world and committed suicide by drowning herself in a lake. The curse left trees to rot, skies to darken, crops to fade, and even turn water into crimson, which entitled her Destruction. The locals attempted to try to rid of her curse, though nothing worked. Until a time, they named a city after her: Emain Macha. The Goddess was pleased and the curse was lifted. However, she is still feared as of this day, and may even return to strike chaos once more.
Ruairi is now a Dark Knight. When Morgant passes over his weapon, Paragrah, it reveals that he is actually the God of Light, Lugh. However, he refuses to go by the light.
Cichol commands his Dark Knights to demolish the Goddess Statues in all of Uladh's dungeons. They succeed in their plan, until all of Lymilark's priests band together and repair the statues.
Later in the plot, Tarlach learns that Ruairi is Dark Knight and Mari dies to rebirth as Nao. He is able to see his fallen brethren and is able to learn about Milletians.
Later in the plot, the Milletians go back to Tir Na Nog to destroy an artifact called Lia Fail, which is an offering altar that could bring back Macha. It is said that Triona is actually her descendant, and even Cichol attempts to use her. She accepts this fate, though Ruairi denies. Triona ignores him, and hoping that her transformation would impress Ruairi.
During the battle of Erinn's Destruction, Tarlach appears at a last second and cracks open Morgant's helmet. He pleads to Ruairi that he should return with them, but he refuses as he went too far on the plot. Until he sees Triona, he then starts attacking Cichol, destroys Lia Fail and promises to return with Tarlach and Mari. Unfortunately, Cichol makes a devastating blow to Ruairi, knocking him unconscious. Morrighan appears and starts having an argument with Cichol. While the argument continues, Cichol mentions that Tir Na Nog, the land of Paradise, is actually Erinn, leaving to believe she may have lied to the protagonists. However, she didn't lie, nor she told the truth. As the argument concludes, he states that Ruairi's father made a pact with a dragon, Cromm Cruaich, that if he sacrificed his son, he would gain more power. In legend, Cromm Cruaich could be summoned by Macha who would then destroy everything. Cichol is then capable of summoning a stoned version of the dragon, who is then defeated by the Milletian.
Concluding, the real Cromm Cruaich appears and appears to have been impressed by the Milletians who would even dare face one of the mightiest creatures. He then notifies them of a "peaceful" order in Tir Na Nog, that they should even make peace with their enemies. He then leaves, with Ruairi, to shorten his suffering.

Generation 4,5,6: The Pioneers of Iria[]

Generation 4 is the beginning of the second chapter. It expands to a new continent namely Iria. This continent begins with humans transforming into explorers, as they go search off the wonders of Iria.
Searching in an eastern section, they come across Generation 5, the Elves. These pointy-eared creatures live in the desert regions of Iria, and are masters of Archery, but lack in melee combat and requires even more AP to rank Magical abilities. They have high mana counts, but are fairly weak against most brute warriors, and are unable to dual wield or carry two-handed weapons (excluding Brionac). They have a passive ability to run faster than humans, and can even camouflage themselves as well. In ancient history, it is said that Elves eventually lose their memories and then change into a bizarre transformation, which makes them into crazed beings.
In the northern district, there is Generation 6, Giants. These massive humanoids reside in the snowy areas. They are the elites of combat, but are unable to wield archery tools while having fairly less intelligence and consumes much mana for magical effects. Their speed is in between humans and elves, while they are able to carry a human. They are capable of dualing blunts but not blades, and are even capable of using many two-handed tools in conjunction with a shield.
Both Giants and Elves are sworn enemies, and will battle each other until the end. Until Generation 9, their feud starts to calm down and in Generation 10, it reveals they both wanted an artifact which they believed would grant them superior power.

Generation 7: The Ancient Secrets of Irinid[]

Generation 7, Ancient Secrets of Irinid, revolve around historical events on a newer section named Courcle.
While exploring a ruin, the artifacts of the Lightning, Sun, and Snow uncover three tools. It shows how Dragons of Iria burned down the entire lands, caused Elves to go under hiding, Giants assaulting Dragons, and the great Irinid, creator of Iria, had to silence the deadly beasts and lock them away in the northern region, Zardine. A fourth fragment reveals about a "conductor", Ruairi, could save Iria from peril. All the memories state the same thing: "The land is released from its burning shackles, gushing out lifeless soil. ...I know... And I foresee... the fate of this dark land..."
Continuing on, Kousai, Chief of Cor explains to the Milletian about an object called the "Heart of Courcle" (partly explained in Generation 7, and fully exploited in 10 and 11), which can tell the past, present, and future of times. In a memory of Ruwai, he saw Fanatic Elves praising the initial artifact of how the dark fate is beginning. However, Castanea states that Ruwai should forget all of this, and the artifact is in the Elven's possession (though it somehow gets taken away from them in Generation 9 under the Fomorian's arms). Voight also receives a fragment of the Heart of Courcle from one of the Fanatic Elves, and then investigates the elven tribe. However, all of them seem to be in a fishy trance as they have no clue of the Heart.
Later, it reveals that an Elf, Atrata, and a Giant, Taunes, both fell in love with each other despite their opposite races. It is said that Taunes is a Giant War General who fell under siege in the desert, and according to his Chief, all his men left him for dead. In the desert, his eye sight was fading and he fears he may be blinded permanently. Atrata came in and despite the feud, she makes her medicine and heals Taunes until he can safely return to his kind. In present day, Taunes requests that he requires the Mirror Witch's "Mirror of Memory" in hopes to regain Atrata's possible lost memories. However, it was their love that kept the memory in one piece.
Meanwhile, Krug requests Taunes to start a new war to the Elves. However, he refuses because of his eyes failing but mainly because of Atrata. This outrages Krug, and demands his war general arrested. Taunes requests the Milletian to tame the Mirror Witch's Unicorn, which according to legend, runs faster than sound. The Unicorn is fetched, and Taunes thanks them and speeds off.
While Atrata was recovering several fragments of memory, it is revealed that in history, black-haired elves were a "bane of destruction" to their own kind, and Atrata was one of them. However, Castanea spares her for the time being.
In another story, Effie is attempting to locate her brother, Kelpie. However, he had lost his memory. His sister suggests using an item called "Mirror of Memory". Doing so, he remembers beginning to explore Connous. Doing so, he befriends an Elf named Phaselus while taking him back to Filia. Afterward, it shows Phaselus becomes a Desert Ghost named Yoff. As Kelpie tried to save Phaselus, Castanea appears to be wiping out his memory. She explains that Irinid left them a curse with erasing the memories of others while transforming into a hideous Desert Ghost. After the story, she proceeds to destroy Kelpie's memories. In the last scene, Kelpie is angered because of Castanea's actions, but she claims all the remaining answers are in Zardine.

Generation 8: The Dragons[]

In Generation 8, Cromm Cruaich from Generation 3 plots Ruairi, a "conductor", for a ceremony. According to a legend, every thousand years, a Golden Dragon named Adniel is birthed and destroyed. Whenever it is birthed, it can either be good or evil depending on whoever summoned it. A "conductor" is required to summon the dragon, performing a "Conduction Ceremony" to link with Adniel. However, two forces, the Blue and Red Dragons, act unusual in rivalry.
Meanwhile, a Red Dragon, Crumena, attempts to plot against Cromm Cruaich (from Generation 3), a Blue Dragon (though he looks brown), to alter the ceremony in his own ways. He successfully tricks the Milletians thinking that other dragons are attempting to plan against Adniel's Rebirth. While doing so, he gets them to create an "Irinid Bolt" that could even defeat one of the mightiest beasts, even dragons. Afterward, Crumena is seen fighting a dragon, and the Milletian wounds the attacker by a successful shot, and then Crumena pushes it down a cliff, causing it to submerge in lava and die. Crumena reveals that it was Cromm Cruaich he killed, and flies off.
The Milletian is shamed by his actions, as he may have not only killed Cromm, but Ruairi. Legatus, one of Cromm Cruaich's companions, tells the Milletian that they should not be shamed as it was fate that led to Cromm Cruaich's death. Legatus then explains that Dragons were once rulers of Iria, but caused the Irinid to act and having her defeat them and exiled all of them to Zardine. The Blue Dragons accepted the fate led, but the Red Dragons did not and had lost power and walked shame. However, the Conduction Ceremony gave them an opportunity to grant a political gain.
Legatus then explains that Ruairi didn't die; he fell unconscious on a nearby cliff while Cromm Cruaich protected him. After the Milletian locates him, Ruairi states that they are the true conductors; Cromm intended that Ruairi's place in Iria may have led the Milletians on this newbound fate.
Legatus then flies the Milletian off to Renes, to the finale. Crumena is then seen forcing Atrata as a sacrifice being the conductor. As the Milletian battles, it leads to no avail. Taunes appears at the last second riding the tamed Mirror Witch's Unicorn, but Crumena's blast kills the steed while blinding Taunes permanently. Atrata then threatens that she would resign from her post as the conductor. Crumena shrugs it off, but Atrata throws her wind bell in front of him. By its sound, Taunes rushes up to the mighty beast, attacks it, which kills it for good.
By now, Legatus flies in with Ruairi, and the golden egg hatches. Adniel is rebirthed once more, and tells the Milletian, the true conductor and the newborn Dragon Knight, that Iria's dark destiny is not over, and flies off. In the end, Ruairi keeps his promise (in Generation 3, where he would go back with his two companions) and returns to Uladh and possibly reunites with Tarlach and Mari once more.
Interesting to note, there was nothing related to Kelpie's memories in Zardine, despite what Castanea said.

Generation 9: Alchemy[]

Generation 9 revolves mainly about the aspects of Alchemy, and the newborn world called the "Shadow Realm".
Three races, Humans, Giants, and Elves banded together to create the Shadow Expeditionary Force and now battle against the Fomorian tribe. However, this alliance doesn't seem to hold forever.
There are three new protagonists in this scene. One named Cai, a male alchemist who lost his girlfriend, Lena, and prays for her. Another is Leymore, a compassionist character and always stands up for his allies. Lastly, a female named Jenna who's parents died in the Tragedy of Emain Macha (Generation 2), Leymore's girlfriend, and Collen's adopted daughter.
A minor protagonist is met, an Incubus named Elatha, called the Shadow Walker. It is said he explores the Shadow Realm endlessly for unknown reasons, but intends on helping humans. It is said he slaughtered his own college, Lebbeaus. The antagonist of Generation 1, Glas Ghaibhleann, makes a comeback. Though defeated by Milletians ages ago, it is revived by alchemy.
In the realm, a trooper named Fallon requests help from the Milletians in the battle of the Shadow Realm. The plot unravels as other characters of Taillteann are encountered.
Later, it is revealed that Fomorians are crafting a tool namely Claimh Solas, a primary "Noitar Arat" (means "World of Darkness" in Fomorian) which could change the fate of Erinn by annihilating it. It is said Clamih Solas is Nuadha's Spirit Sword, and nicknamed the Sword of Fire or Sword of Light. It was destroyed previously in historical events and even eaten by Cromm Cruaich. Because of Clamih Solas' intention, Alchemy was not supposed to be handed over to Humans who stole the knowledge by greed.
While exploring the Shadow Realm, the Fomorians appear to have the Heart of Courcle, and is recovered. While doing so, Glas Ghaibhleann is met but is re-slain. An alchemist, Tiamat, reveals that he resurrected it, but is shortly drained of life by Cai. He uncovers that Cai made a pact with the Fomorians in hopes of reviving Lena, namely the "Homunculus Experiment", though all fails. Realizing this, he broke the important thing known to him: friendship. Though Leymore has already forgiven him, the two still puzzle in a search for each other.
As the plot continues, Cai makes a suicidal attempt to stop Clamih Solas' transmutations, though Fallon interferes. Fallon claims that Clamih Solas will not destroy Erinn, but "reshape" it. He reveals that Lugh, who is currently Morgant, states that if he helps the Fomorians, all his dreams can come true. His Fomorian groups then hold him under custody. In the Finale, all 3 races are fighting together than each other, and hope the Milletian goes in for them. Alongside with Cai, they succeed in stopping the transmutation, though Fallon scolds them for their inactions. All of a sudden, a screech is made, and a beastly figurine pops out of a hole and slaughters Fallon, and then absorbs him. The monster then pushes Cai out of the arena, locking itself with the Milletian. Though it is in shock, Cichol comes in and reveals that the transmutation was only half complete, and then states that "history repeats itself". He leaves shortly after the speech.
While the Milletian battles Clamih Solas, Cai asks that Leymore and Jenna help it defeat the beast. Afterwards, the duo alchemists are capable of destroying the rooftops, allowing the Milletian to call Adniel to support them. The sword finally falls, but then initiates a self-destruct sequence, which would kill the trio and heavily injuring the Milletian. Leymore then interferes, absorbing the shadowy dust in his cylinder. A flash is made, and Leymore falls to the ground, with his life fading. Jenna mourns the loss, and Cai attempts to ask Leymore for forgiveness, by using his "one last alchemy" experiment to swap places with Leymore. The Milletian suggests the warning, but Cai states that Lena said "As any death is ill-fated, so is love. That is why love lingers in your heart for eternity." He succeeds, taking his own life away while revitalizing his friend's, then collapses to the ground and his body vanishes. The Milletian becomes a "Shadow Hero", whereas Jenna and Leymore mourns Cai.
In the epilogue, Jenna fears that Noitar Arat isn't over, and Leymore continues his duty as a Royal Alchemist. Leymore then continues to locate something called "Caliburn" (explained partly in Generation 10 and fully in 11), as Jenna goes to support him. A sidestory shows that Andras is actually an Elf (though she already hints this in her speech) before Iria was discovered, and people thought she was a monster. Elatha helps her out and asks her to find a way out of the tragical destiny.

Generation 10: The Goddess of Light[]

The tenth Generation relates to the Goddess of Light, Neamhain, Morrighan's and Macha's long lost sister, and also the great Irinid.
Plot begins as the Shadow Hero (Milletian) locates a lost soldier, as he explains that Prison Ghosts from Metus of Iria have become Shadow Ghosts, whileas Cai becomes corrupt. Meanwhile, Leymore mourns the death of Cai and Elatha tells him that Cai used an object called Caliburn (shortly mentioned in the epilogue of Generation 9 and fully in 11). The Caliburn made Cai's body completely unstable, leaving it as a "doppelganger".
Later on, Andras reveals Elatha suffered a "curse", as he struggled against the darkness. While locating him to question the Caliburn, he states memories of Neamhain, Goddess of Light, should have the answer.
After gaining a memory fragment, it is revealed that she had a nightmare, namely "Tir Na Nog's Doom", and tries to prevent it. Meanwhile, Elatha is in search for Morgant for answers on his suffering, and responds that "seed sown in Iria". In addition, it reveals that Morgant is actually Elatha's father and the brother of Triona.
While searching for an artifact, namely the Rain Maker's Crystal, the Milletian stumbles upon a love triangle between Arenen, Voight, and Ilsa. Voight and Ilsa ventured into Maiz Prairie Ruins, whereas Arenen would propose to her there. However, a mix-up is added as Ilsa states she loves Voight and not Arenen. This shocks him, as he feels this is an awkward situation and he still owes Arenen money. Arenen comes in, and takes it as a misunderstanding. Simply put, Arenen loves Ilsa, Ilsa loves Voight, and Voight doesn't love Ilsa and still owes Arenen money.
Responding to Kousai, he states that a location in Longa Ruins has something to do with the Irinid. While exploring, a lost female elf is met and the Milletian takes her by its side. Continuing exploring, Cichol appears out of the blue and states the location they are in is Irinid's Ruins. He then attempts to use Cai's corrupt body to kill the Milletian (though this is impossible as stated in Generation 3, the nature of Milletians prevents them from death). He nearly succeeds, but Woboka comes in and heals the Milletian from its near-death state. He then tells them that the fate of their world relies on the Milletian's actions.
In the Battle of Courcle's Heart, the Shadow Expeditionary Force possess the Heart of Courcle, and successfully keep it away from Fomorians. The lost elf seen earlier then reveals it to be Neamhain. She claims the artifact was from Falias, Palace of Gods (explained later in Generation 12), should not have been entrusted on Erinn's lands, and takes the object back, vanishing out of the mist. Cichol appears shortly, mocking about that Neamhain was siding with Fomorians. He then attempts to kill all of his enemies, until Elatha comes. Cichol then attacks Elatha with a successful burst, though he is shown unharmed. Cichol sees how the Shadow Walker is starting to realize his potential, and decides to make a second Noitar Arat ("World of Darkness" in Fomorian. Explained primarily in Generation 9) pact with him while sparing everyone else for a little longer. Elatha agrees, willing to sacrifice his life to save his companions. All the Fomorians leave while Andras cries out Elatha's name.
Finally, Leymore locates Neamhain who is merging Caliburn and Courcle's Heart to illuminate Tir Na Nog's shadow. Cichol comes in and compliments on her success. He brings in Elatha, who is planned to merge with the Doppelganger, whileas revealing his true intentions to Neamhain who was unaware. He reveals that Neamhain is Elatha's mother as well, therefore, she is Morgant's wife and Triona's mother. Neamhain then pleads that Elatha uses her power to escape Cichol's grasp, though he refuses as his mother cursed him because of her will to go with the Light. Before merging with the Doppelganger, he passes a music box to the Milletian which was capable of preventing Elatha from falling under darkness. The doppelganger gains Elatha's true powers, and then proceeds to destroy the Soul Stream, as Cichol planned. Neamhain tries to execute Cichol for his inactions (for tricking her but mainly killing his son), though stopped shortly by her sister, Morrighan. The first known Goddess then sends the Milletian to the Soul Stream, but stops shortly to receive Leymore's cylinder.
In the Battle of the Soul Stream, the Doppelganger takes form of the Milletian, but is stripped of its newfound powers by the help of the music box and the Life Drain. While granting the Milletian demigod forces, the Doppelganger meets its death. After a blast of the Spear, it spits out Cai who colapses like in Generation 9. Nao appears with a concluding statement that the Milletian is needed elsewhere in the world.
In a sidestory, Jenna and the Milletian locate a Memory Crystal in the hands of a Corrupt Alchemist named Helvetius. Recovering the crystal, it reveals that human alchemists were the one responsible for the Tragedy of Emain Macha (Generation 2), involving a few Fomorians (as Esras' report claimed to send word to Goblins and Kobolds, as well as seeing Goblins in Redire's memory).
In another sidestory, according to the ancient relics Kousai reveals, Neamhain is Irinid. The relics show how she built Iria with a vast amount of trees and desert regions. She also gave birth to two races: Giants and Elves. All thanks to the Courcle's Heart, the continent of Iria was crafted into its perfection. However, the two races suffered from greed and attempted to take the Heart, believing that they would become superior, which of course led to the great Giant/Elf War. Because of this, the Irinid had to act; she turned Connous into a desert landscape and vanquished memories of elves while changing them into monsters at some point, and changed Physis to a snowstorm and made Giants starve. The Irinid then fled with her major artifact leaving one promise: a promise to return.

Generation 11: Sword of the Gods[]

Brionac the Sword (Spear in Mythology) of the Gods, the Ultimate Blade of Lightning, and the Light of the Dark Sun, is the final evolution when the Caliburn and the Heart of Courcle are combined. Brionac possesses unique capabilities of Lightning-based energy, and is even capable of rivaling against the Gods. The storyline of G11 is about the expansion of the Shadow Realm and scramble of Brionac between the survived prince Tuan of the extinct Partholon and the Milletians.
It all starts off while searching for a book dealer who has gone "missing". However, he simply went to the Shadow Realm to locate more ancient books. He also gives a great deal of information about Caliburn to the Milletian. Along the way, Cichol marks his appearance yet again and "allies" with the Milletian, saying that he fears Caliburn will ultimately destroy Erinn like it did to the Partholons; Caliburn is an object by Aton Cimeni (the "Great God" of Erinn and its creator) that can control Erinn's climate and/or its population. However, would trusting him be wise as he tried to murder them after four generations (1, 3, 9, and 10)?
Jenna is still sorrowed that Royal Alchemists destroyed Emain Macha, she writes a letter to Leymore that she can't be with him anymore due to the fact hes one of them. While taking revenge, it is revealed that Helvetius survived the previous encounter, and attacks Jenna. Seemingly fading away, Neamhain appears and kills the Corrupt Alchemists. She then allies with Jenna and wishes to remove her darkness within to "purify" Tir Na Nog once again.
Cai's old self is finally found, and the two Royal Alchemists are reunited. They band together, along with the Milletian, to fight off resisting Fomorians. After dealing with such, Morrighan appears and immediately warns the danger of the Caliburn's next transformation, the Brionac.
Later, Mata (from the previous generation) makes his next appearance and tells the trio that they are rebelling against Cichol as he allied with the Milletians as well as ruining their dreams. They are then saved by a Python Knight, as Mata exclaims he wields an object called the "Sword of Uroboros", and dies from a slash of it. The Knight then proceeds to give the Milletian a Book of Partholon, and Cai exclaims to investigate the mysterious Knight while Leymore performs Alchemy research.
The Milletian and Leymore eventually proceed to create the "Shock" Crystal used by ingredients from the Partholon Crystal inside a stone that was extracted from the book and some Shadow crystals and oils. They does so, and Morrighan is also surprised how they can channel the Partholoian's Lightning. She requests that the Milletian returns to Ceo Island to receive the Brionac from Aer (from G2).
However, Jenna beats them to it, and refuses to give up the object to awaken Neamhain's dreams and rid of Jenna's inner darkness. Cichol makes his appearance and demands that Jenna also gives up the Brionac. Yet again, she threatens him with death, as he knows that the Brionac would kill him. Cichol is shocked that Jenna contains the power of the Partholoians, and is destroyed by it as she takes her leave. Cichol's body emits sparks, and his body begins to fade. Before he vanishes, he "curses" the Milletian with his "Shadow", and when the time comes, will unleash "brilliant annihilation". All his powers are quickly locked in a box, which will be used later on.
The Milletian and Leymore eventually proceed to create the "Shock" Crystal. They does so, and Morrighan is also surprised how they can channel the Partholoian's Lightning. She then rushes them to find Neamhain, as if Brionac's power is in her hands, there's no telling how much chaos it can make.
Both the Milletian and Leymore rush over to Neamhain, and fights her. Using the power of Shock, it separates the bond between Jenna and the Brionac. Afterwards, Jenna finally realizes that Leymore is her only hope of anything, and then threatens Neamhain with death, whom leaves early. She then hands the Brionac to the Milletian for safekeeping. However, the Milletian is currently unable to channel the powers within the Brionac, and must hold onto it for now.
Now with the Brionac in hand, it is time to return it to its rightful place: The Altar of Caliburn. However, the Python warriors have mobilized themselves. It is uncovered that their leader is a lone Partholonian Prince named Tuan, and therefore, all the Pythons are resurrected Partholons. He explains that he planned numerous actions to rid of the Gods on Erinn, including Cichol. Tuan states that he wanted revenge on the Gods that destroyed his race, and hopes to revive them, and demands the Brionac. As the battle proceeds, Tuan uses his "Shadow of Death" on the Milletian, which is then countered by Cichol's "Shadow of Spirit"; his powers have awakened from the sealed box. The Milletian and Cichol's energy combine together to defeat Tuan. The Partholonian Prince falls, explains that Morrighan actually used Cichol to murder the Partholons, and also tried to removed the Fomorians out of Erinn due to selfishness. He also states that Morrighan will eventually turn on the Milletians as well. He states to have an artifact, the Altar of Caliburn, which can reawaken the true power of Brionac, and refuses to give it up. He leaves afterward.
In the finale, the Partholon's ultimate python weapon comes to life: Uroboros; a four-headed snake containing the four alchemical elements on Erinn (Fire, Water, Wind, and Earth). It is then defeated, but Tuan quickly relieves the Milletian of the Brionac, and summons the Altar of Caliburn to reawaken the rest of the Partholons. However, the Caliburn's true energy emits from the Milletian; Tuan recognizes that the fifth and final transformation of Caliburn has begun for the Milletian . He quickly believes that if he destroys them, then he can revive the Partholons. After he summons his army, Jenna, Leymore, and Cai pop in to hold them as the Milletian absorbs the power from Caliburn's Altar. As they do so, Caliburn's forces of Light wash away the remaining Python warriors, ultimately ridding the Partholons for good, especially Tuan. The four of them come into conclusion that Tuan's anger caused the Shadow Realm's existence, but since it isn't gone, they must continue fighting.
After the credits roll, the four walk down the steps of Shadow Rath Royal Castle, as Morrighan appears behind them, unnoticed. She talks to herself, saying that she fears the four powers the Milletian inherited (Neamhain, Cichol, Lugh, and Aton Cimeni) which may make them extremely unstable and possibly grow out of control. History must repeat itself again, as the dreams of the Gods are set aside while they pull out their blades once more...
In a sidestory, Jenna becomes a blacksmith. Afterward, she and Leymore are invited to a Royal Banquet, which stresses Jenna. However, with a help of a few friends, she enjoys the party just fine.
Later, Andras receives a report that Claimh Solas (from Generation 9) has made a comeback from the use of both the Fomorians and the Corrupt Alchemists, as Helvetius' death pushed their limits to revive the construct. With the work of Cai and the Guardian of Caliburn, Claimh Solas is defeated once more.
Claimh Solas is uncovered to be a Sword belonging to Nuadha (of Generation 12), supposedly known as the King of the Gods. In one of the Fomorian wars, he wielded Claimh Solas, only to lose his right arm. Prior to the battle, he was not honored, but in fact, mocked as a cripple, and lost his power. Another Fomorian war began, and those who doubted Nuadha started to plead his help. He returned with a new, forged arm, Airgetlam, and defended those who forsaken him. The history repeated itself, as Nuadha was lost to Cromm Cruiach (from Generation 3), as humanity did nothing but watch. Cai intended to remove Claimh Solas from the selfish hands of the Humans and Fomorians, so Nuadha's death would not be in vain once more.

Generation 12: Return of the Hero[]

Nuadha: The "Hero"
Nuadha is the Ruler of the Tuatha Dé Dananns (and their War General) until he lost his right arm. Without an Arm, Lugh Lamforta took the throne to support Nuadha. Eventually, a Silver Arm was made to replace Nuadha's fallen arm. After a long time, Nuadha finally returns.

Actually, Nuadha is the husband of Morrighan in the Celtic Mythology, but in the game it has not been metioned.

Generation 13: Hamlet[]

This generation makes it go in a completely different direction and adds a new area called Avon, where gods are sent there to exile for all eternity. Apparently many Shakespherian acts are to be unfolded here. The first of them being Hamlet. Of course, there will be many twists...

North America version updates[]

Open Beta[]

Open Beta began on March 4, 2008.

Advent of the Goddess[]

Generation 1 began on March 27, 2008. Season 1 began on March 27, 2008. Season 2 began on May 1, 2008. Notable features released were the Generation 1 mainstream quests, premium services, and guild functions. It is possible to skip generation one if a player wishes to get the paladin transformation faster.

During this time, a Goddess is known and requests humans to help her. Most tried, even legends, and yet they all failed. Who will be the one to save our beloved Goddess?

The Paladins[]

Generation 2 was released on May 15, 2008. Season 1 began on May 15, 2008. Season 2 began on June 5, 2008. Season 3 began on June 25. Season 4 began on July 31. Notable features released were Generation 2 mainstream quests, pets, pet AI customization, the Paladin skill, and the new area, Emain Macha.

Paladins are awakened on the appearance of Darkness' growth. Humans are then destined to find a Path of Light, one that will lead him to justice and holy... Will all of this ever become true?

The Dark Knights[]

Generation 3 was released on August 22, 2008. Season 1 began on August 22, 2008. Season 2 began on September 24, 2008. Season 3 began on October 16, 2008. Season 4 began on November 2, 2008. Season 5 began on December 17, 2008. Notable content included was Generation 3 mainstream quest, Dark Knight skills, Marriage system, and the rank 6-1 skill releases, and mastery titles for skills. Players may also skip this generation as Dark Knight is available only after it is completed. To skip visit the DevCat.[10]

In this Generation, the path of Darkness grows stronger. The Dark Knights come to our world, and seek for blood and vengeance. Our Paladins rise for this epic battle between the two nations. Who will win? The Darkness?! or the Light?!

Pioneers of Iria[]

On February 26, 2009, a new expansion to the game labeled Pioneers of Iria was released, providing the content of Generations 4 through 6 from other editions. It introduced the continent of Iria and 2 new races, the Giants and Elves, with the addition of transformations for each race. Nexon also made mainstream quests, spirit weapons, and transformations free, as well as added a new rebirth system that allows players to rebirth at age 20 without purchasing a new character card.[11][12] Additionally new characters with total levels under 30 receive free premium services and free character cards allow for the same effects as buying a premium character card for character customization.

No new mainstream quests came with "Pioneers of Iria".

Ancient Secrets of Irinid[]

"Ancient Secrets of Irinid", delivering the storyline and feature content marketed as Generation 7 in other editions, was released on July 16, 2009. Notable content included was a new series of mainstream quests, metallurgy, charge, and magic shield skills, rafting, flying pets, the Courcle region, and video recording.

There has also been an update in which more flying pets have been added (Eagle, Pelican).

The Ancient Secrets reveal such catastrophic events, revealing much history on the Dragons who burned the lands, the Elves who went in hiding, the Giants who battled the Dragons, and provoking the Irinid to make her grace.

The Dragons[]

An era of Dragons begin again, as another section of Iria was opened. Here in the land of Zardine, powerful creatures such as Dragons, Wyverns, and other mighty animals were sealed in this section thanks to the Great Irinid. Here, certain systems such as hot-air ballooning, broom pets, Hardmode dungeons, and new equipments were made.

Not only this section of land was discovered, a Dragon Ceremony was conducted. Interesting to follow, two flights battled against each other for the ceremony, whichever side will lead the world's fate of peace, or dramatic chaos.


On February 12, 2010, Alchemy saw the release of a whole new set of skills, "Alchemy." Players enjoyed the release of skills like Water Cannon, Wind Blast, Summon Golem, and others along with Alchemy-like tools. Sprite pets were also released in this patch. The Taillteann region was released, with Abb Neagh and Silab Cuilin, and a farming system was made. Even a Shadow of Erinn was discovered. Notable gameplay feature changes were changes in the service pack, and then removal of the other service features to the dismay of many. Since the Alchemy update the game has been plagued with many bugs.

One of the most heart-breaking Generations out of all, it reveals heroes were respected in previous wars, and yet most of them turned to the dark side. Characters in this generation were slaughtered, and most were left in tears.

This generation complies of Alchemy, where the Shadows attempt a transmutation that will (again) surely lead to Erinn's demise. Yet again, the Light stood up and would seek that the Shadowish Transmutation will end.
This also reveals that Alchemy is indeed forbidden for others, because the transmutation of darkness would kill everyone.

The Goddess of Light[]

Generation 10: Goddess of Light was released on June 9, 2010.[13]

The third and final Goddess, Neamhain, makes her return after multiple long generations. Originally forgotten during the Fomorian Wars, she has made a powerful comeback. Her husband, Lugh (Morgant), and her children, Triona and Elatha are perhaps enlightened by this.
However, her return may have caused the Darkness to uprise even more. What new adventures await??

Sword/Spear of the Gods[]

The 11th Generation has already been planned[14] out for August the 11th.[15] Because of Cichol's influence upon Elatha, Neamhain's comeback over the years, and the Milletian and Tuatha Dé Danann Tribes are slowly becoming involved in this battle, the balance between the remaining Deities are about to be come undone.

Updates include the legendary Gryphon pet, the cooking dungeon, the Tara Castle, new Shadow Missions, the Achievement System, the Brionac System, Weapon System, Royal Alchemists, more Beginner Support, dancing, and even Alchemy/Deity skill fixes!

European release[]

Mabinogi is going to Europe through Nexon.

On the 27th January 2010, Nexon launched the Open Beta of Mabinogi Europe. Along with the Open Beta release came the generation 2 expansion. It is expected that generation 3 will be released when the game enters the official phase, which will be accompanied by the opening of the cash shop.

As of early April 2010, no official launch date has been set.

Nexon launched Mabinogi's official European launch on May 26, 2010.[16]

Nexon has announced the large update from Generation 3 to Generation 11 during some time in September 2010.


The prequel to Mabinogi, known as Vindictus, is currently released in Korea and will be released in North America in 2010 through Nexon.[17]

A sequel to Mabinogi called Mabinogi 2 is under development.


On January 28, 2008 it was reported that a 16-year-old boy from Japan hacked the website of Nexon Japan and accrued 36 million yen (325,000 USD) worth of game points used in Mabinogi. It sparked discussions among the public about the security of an online game's billing system.[18][19]

On the 9th of April 2009 Nexon America banned approximately 2700 accounts in one day following the misuse of a glitch allowing players to freely duplicate in-game currency. A number of those banned complained that they had not been guilty of abusing the glitch, and had not even taken advantage of the in-game features that enabled it.[20] Most of the accounts wrongfully banned have been reimbursed by Nexon with two free months of the Fantasy Life package.[citation needed] Nexon America has asserted that those users for whom the bans were allowed to stand, but who had not abused the glitch, had been discovered to be guilty of other abuses and would not be compensated, or told, what those other abuses were.



External links[]

Worldwide official game sites[]

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