MechWarrior Living Legends | |
MechWarrior Living Legends mod logo.jpg | |
Developer(s) | Wandering Samurai Studios |
Publisher(s) | Publisher Missing |
Designer | Designer Missing |
Engine | CryEngine 2 |
status | Status Missing |
Release date | June 12, 2010 |
Genre | Vehicular combat Game Modification |
Mode(s) | Multiplayer (only) |
Age rating(s) | N/A |
Platform(s) | Microsoft Windows |
Arcade system | Arcade System Missing |
Media | Online |
Input | Keyboard, mouse, and Joystick (optional) |
Requirements | Intel Pentium 4 (2.8GHZ for XP ; 3.0GHZ for Vista); 1 GB RAM for XP ; 1.5 GB RAM for Vista; DirectX 9.0c; Full version of Crysis (The final version will require the full version of Crysis Warhead) |
Credits | Soundtrack | Codes | Walkthrough |
Mechwarrior: Living Legends is a fan-created multiplayer mod, based in the Battletech universe, and using CryEngine 2 as its engine. It is one of the few mods to have been sanctioned by Microsoft.[1] On December the 26th, an open beta was released via BitTorrent.[2][3]
History[]
Mechwarrior: Living Legends is based in the Battletech universe and began as a mod for Quake Wars. However, for a number of reasons, the team decided to switch to Crysis and continue development on the CryEngine 2. Not long after the switch, German Crysis developer Crytek announced that the team would be one of only four to receive the Crysis Software Development Kit (SDK) in advance. The mod team has said that the final version of Mechwarrior: Living Legends will support Crysis Warhead.[4]
References[]
- โ Chris Faylor (24 September 2007). MechWarrior Crysis Mod Given Legal Clearance. Shacknews.com. Retrieved on 17 November 2009
- โ http://www.shacknews.com/onearticle.x/61750
- โ http://www.joystiq.com/2010/01/04/mechwarrior-living-legends-mod-gives-crysis-nanosuit-a-run-for/
- โ Alexander Marschal (2 November 2007). New Crysis pre-SDK Mod - MechWarrior: Living Legends. Retrieved on 17 November 2009