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Mega Man
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==Gameplay== ''Mega Man'' presents the player with six stages designed in the side-scrolling platformer genre. The stage select screen allows the player to freely choose from these six stages, which can be replayed if they are cleared. The player, as Mega Man, fights through various enemies and obstacles in every stage before facing a "Robot Master" boss at the level's end. The player's health, represented by a gauge on the left side of the screen, can be replenished by picking up energy cells randomly dropped by enemies. Upon defeating a Robot Master, the player assimilates the Robot Master's signature attack (or "Master Weapon") into Mega Man's arsenal for the rest of the game. Unlike the standard blaster, the Robot Master powers have limited ammunition which must be refilled by collecting ammunition cells also dropped by defeated enemies. While the player is free to proceed through the game in any order, each Robot Master is especially vulnerable to a specific weapon, encouraging the player to complete certain stages before others. Besides the weapons taken from the Robot Masters, the player is able to pick up a platform generator item known as the "Magnet Beam" in Elec Man's stage. ''Mega Man'' also features a scoring system for defeating enemies. Extra points are earned by collecting power-ups from fallen enemies and a bonus is awarded for clearing each stage. When all six Robot Master stages are completed, the seventh and last stage appears in the middle of the stage select menu. This stage, known as the "Wily Fortress", is a chain of four regular stages linked together, each containing at least one new boss. During these final stages, the six Robot Masters must also be fought again in a predetermined order before the final confrontation against Dr. Wily.
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