Codex Gamicus
Micro Machines
Basic Information
Codemasters, Big Red Software, Merit Studios, Mindscape
Camerica, Codemasters, Ocean Software
NES, Game Gear, Genesis, Master System, SNES, Game Boy and PlayStation 2

Micro Machines is a series of computer and video games featuring toy cars, developed by Codemasters and published on several platforms (including Nintendo Entertainment System, Amiga, Mega Drive/Genesis, Super Nintendo Entertainment System, Game Boy, PS2 and Sega Game Gear between 1991 and 2006. The series is based on the Micro Machines toy line of miniature vehicles.

Micro Machines games feature tracks based on household settings: for example, kitchen tables and desktops. The tracks also contain obstacles in the form of household items; often the possibility of falling off the track is a hazard in itself. The Micro Machines franchise also made a range of mini diecast models. Some game stores sold some models with the games.

Micro Machines[ | ]

File:GB Micro Machines.png

Micro Machines on the Nintendo Game Boy

Released in 1991 on the NES and 1993 on other formats, the first game in the series laid the foundation of the gameplay: a top-down racing game with miniature vehicles. The race tracks are unconventionally themed. For example, some races take place on a billiard table while others occur in a garden. The cartridge itself was gold with a switch at the bottom in order to be compatible with the American and European hardware.[1] It was also released as an add-on to the Aladdin Deck Enhancer created by Codemasters.[2] Template:Clearleft

Micro Machines 2: Turbo Tournament[ | ]

File:Mega drive j-cart.jpg

Micro Machines 2 as a J-Cart

Micro Machines 2 featured cars that require different handling techniques for each course and also hovercraft and helicopters. There are different playing modes including "head-to-head", in which each player earns points by driving a full screen ahead of the opponent. The PC version featured a track editor.

A selling point for the Sega Mega Drive/Sega Genesis versions was the J-Cart, a cartridge including two control ports, thus eliminating the need for a 4-player adaptor. It also included a 'pad-sharing' feature which allowed 2 players to share a single joypad; thus it enabled 8 players to compete simultaneously, on certain tracks. Template:Clearleft

Micro Machines Turbo Tournament '96[ | ]

Only released for the Sega Mega Drive/Sega Genesis, this was an updated version of Micro Machines 2 that featured new tracks combined with some updated tracks from Micro Machines 2. It also featured a track construction kit previously included with the PC version of Micro Machines 2. The game was developed by Supersonic Software Ltd (DOS, Genesis version).

Micro Machines Military[ | ]

Only released in Europe and Australia for the Mega Drive, Micro Machines Military features all new tracks and military vehicles. These vehicles feature weapons enabling the player to attack opponents. The game is intended to run on a PAL console and although playable, will run faster than intended if played on an NTSC system. The game was developed by Supersonic Software Ltd.

Micro Machines V3[ | ]

Micro Machines V3 featured 3D-graphics and 8-player multiplayer matches. It was released in March 1997 for the PlayStation and later in 1998 for PC. It featured circuits in different areas of the household and had multiple weapons; it also included the controller share multi-player option. The PlayStation version would eventually go on to become a platinum title in the PAL Region.

Micro Machines 64 Turbo[ | ]

Micro Machines 64 Turbo is a port of Micro Machines V3 for the Nintendo 64, with added extras.

Up to 8 people can play simultaneously using what is called Pad Share, where one person uses one side of the controller, steering with the Directional pad, while the other player uses the four C-buttons. The vehicles accelerate automatically in these modes.

Micro Maniacs[ | ]

Micro Maniacs takes an unconventional step in the series by replacing the vehicles by running characters, though they occasionnally use vehicles for certain tracks, such as jet-skis, skate-boards or even bees. It also features 3d graphics and up to 8-player multiplayer games. The 12 available characters each have different special attacks.

Micro Machines (2002)[ | ]

This version featured advanced graphics as well as characters having unique vehicles. Though it adhered as closely as possible to the original formula, something was said to have been 'lost in the translation'.[3] This may be because it is the only Micro Machines game not published by CodeMasters, but instead by Atari.

Micro Machines V4[ | ]

The true sequel to V3[4] features over 25 tracks, 750 vehicles and a track editor though it's not present in the PSP version. Tracks also feature new settings such as a supermarket or swimming pool. The game was developed by Supersonic Software Ltd.

References[ | ]

  1. the home of classic gaming on the net. ClassicGaming. Retrieved on 2009-09-14
  2. Micro Machines for NES — MobyGames. MobyGames<!. Retrieved on 2009-09-14
  3. Navarro, Alex (2002-11-08). Micro Machines Review for PlayStation 2 - GameSpot. Retrieved on 2009-09-14
  4. De Codemasters officiële website | release datum, trailers en nieuws over racen, sporten, RPG, FPS en actie video games. (2009-09-10). Retrieved on 2009-09-14