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Mortal Kombat: Deadly Alliance
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Mortal Kombat: Deadly Alliance
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==Gameplay== * Running, as well as the running meter, have been dropped. * Characters now each have multiple fighting styles consisting of two martial arts and one weapon (with the exceptions of Blaze and Mokap, who only have three hand-to-hand fighting styles and no weapon style). In previous games, aside from "dial-a-combos" all the characters fought virtually identically, with only special moves to differentiate them. * Overall, the number of special moves per character (usable in any fighting style) has been drastically reduced, varying only from two to four for most. * While still limited to only moving into the background and foreground, movement in the third dimension is much easier and can be used continuously (in ''Mortal Kombat 4'', one sidestep could be performed at a rate of about one a second). *Characters models are now more realistic. Flesh will move or jiggle on a character as he or she moves around. * To prevent fighters from leaving the arena, invisible "energy walls" appear when a fighter is knocked against the edge. * Environmental interaction is present, but infrequent. Several levels include obstacles - such as pillars or statues - that can be shattered to damage an opponent standing behind one, and one level (the Acid Bath) does damage directly to fighters that stray too close to special acid-vomiting statues. * There is just one Fatality per character, while the previous games included many ways to Finish the opponent (Animality, Brutality, Babality, Friendship).
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