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Multi Theft Auto
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Multi Theft Auto
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===Content delivery and development=== The initial "Deathmatch" version and its underlying engine presented a series of relevant changes to the functionality of the modification as well as the introduction of an online community [[content delivery]] system. Through the use of this website, registered users (such as players, server administrators or developers) can accumulate in-game statistics whilst playing on servers or share custom created content with other users. Third party content is made possible through the addition of the Lua scripting language in both the server hosting the game (e.g. providing functionality for a specific game mode), as well as the client playing the game (e.g. providing a graphical front end or user-specific local content to the game mode). Different [[Scripting language|scripts]] can then be run in parallel on either of these, communicating to each other through the use of [[Event handlers|events]]. The custom created content is grouped into "resources" that are hosted server-side. This is a [[Software package (programming)|package based system]] that packs all script files, custom content (e.g. [[image]]s, [[3d modeling|3D models]], [[Texture mapping|textures]] and [[Collision detection|collision files]]) and [[metadata]] files inside a single [[Archive file|archive]] or directory. Specific content can then be marked to be uploaded to every connected player, to enable [[client-side]] execution of Lua code. This system allows for package dependency and inheritance of functions between different packages, easy management and distribution.<ref>{{Cite web|url=http://mtasa.com/48.html|title=MTA "Resources" explained|date=2007-03-04|publisher=Multi Theft Auto|accessdate=2009-06-05}}</ref>
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